This system looks amazing. I was wondering if it works with custom characters. I have some that are already rigged (bones weighted), and I would like to be able to move them around using your Control Rig. Thanks a lot.
@vwgamedev9 күн бұрын
======================= Is there a way to get the plugin running if the charachter has no twist bones? Charachter Creator4 fortunately allows the mesh to be optimized and the twinst bones to be removed, which is especially important if the charachter or animations are used in environments such as game engines where twist bones are not that much used. For this I go to Optimize and Decimate->Custom->Skeleton in CC4 and deactivate the twist bones there, the end result is that arms and legs consist of 2 bones + hands and feet But when I want to load such a charachter into CC4D I get: <c4d.modules.character.CAPoseMorphTag object called Pose Morph/Pose Morph with ID 1024237 at 2762645745664> Character Type: Humanoid Body Mesh : None Traceback (most recent call last): File "C:\...\CC4D_tools\CC4D_controlRigSetup.py", line 1089, in <module> main() File "C:\...\CC4D_tools\CC4D_controlRigSetup.py", line 1085, in main controlRigSetup.execute() File "C:\...\CC4D_tools\CC4D_controlRigSetup.py", line 740, in execute self.dic[side+"_UpperarmTwist01"], pos=False) KeyError:'L_UpperarmTwist01' The rig successfully assigns the arms and spine but the hands and legs remain unchanged and it crashes with this error message.
@justinpearlman966225 күн бұрын
You are my hero! Thank you so much for this and all the updates as well.
@llrohall27 күн бұрын
Great tool. bought it today But would like to know if the import works with the mocap animations that come with cinema 4d ?
@CC4DTools27 күн бұрын
Hi, You mean the moCap animations in the C4D asset browser? Yes it works! Let me know if you have any trouble
@Arrive-lsens28 күн бұрын
How do I use move by maxon
@CC4DTools27 күн бұрын
Hi the option to retarget facial animation from other sources like Maxon Moves or Rokoko is not yet implemented. But I'm already working on it. It will be possible with the next update
@Arrive-lsens23 күн бұрын
@@CC4DTools 🥳
@darkworx-filmsАй бұрын
I made a character in CC 3 and imported it into Iclone7. Does this work with the retargeting with your plugin(bought it today)? I seem to have issues.
@CC4DToolsАй бұрын
Hi, you mean to export animation from iClone and retarget it to the control rig? yes this should work! What issues do you have? Feel free to drop me a description/capture of your problem to [email protected]
@darkworx-filmsАй бұрын
@@CC4DToolsThanks for the quick reply, I will do so tomorrow morning after tinkering around with it for a bit more;)
@bigiftsАй бұрын
Hello. I found an error while using the latest version of C4D 2024. There's a problem where the legs connected to the foot controller are twisting. Can you fix it plz?
@CC4DToolsАй бұрын
Yes, I'm already aware of that and I'm preparing a fixed version. It should be out not later than tomorrow
@bigiftsАй бұрын
@@CC4DTools Thank you for support. Additionally Is there a way to switch existing rigging data to a new version?
@CC4DToolsАй бұрын
@@bigifts you're welcome! you mean how to update a already ctrl rigged character with a new version of the rig? well, if you directly animated on your rigged character: no. You would have to create a new version of your rigged character and copy/transfer the animations over to the new version. But another way would be to save your rigged character as a separate .c4d file and create a xRef of it in your animation scene. This way you can simply load the a new version of your rigged character and maintain the animations.
@user-vn5lz4ly3hАй бұрын
hello! I bought your prodact and I really need to know. How can I change maxamo animation ? For example, head rotation...THX!
@CC4DToolsАй бұрын
Hi, I'm not exactly sure what you mean. Do you mean how to adjust a mixamo animation after transfering it to the Control Rig? After baking down the animation you could modify the animation through the timeline by reducing the keyframes and adjusting your f-curves. Or you convert the animation into a C4D motionclip and add additional animations on a relative animation layer. Feel free to drop me a line at [email protected] if you have any other questions
@NibbylolАй бұрын
Do the CC face pose morphs work with any character uploaded? I have a humanoid I uploaded to CC and want to export to c4d with all the pose morphs
@CC4DToolsАй бұрын
If your humanoid character has a facial profile with the corresponding morphs inside CC they will be exported with the fbx and you can apply the face rig in C4D. But to transfer animations from CC or iClone they should be exported on a CC3+ character, even if your actual character is a humanoid.
@wenleizhang-ru3znАй бұрын
payment fails
@wenleizhang-ru3znАй бұрын
The coupon code has also expired
@CC4DToolsАй бұрын
Hi, please contact the gumroad support as they handle the payment.
@wenleizhang-ru3znАй бұрын
Does@CC4DTools still have a chance to get a coupon code?
@CC4DToolsАй бұрын
@@wenleizhang-ru3zn yes I extended the 50% code one week: SCHWIFTYFIFTY
@wenleizhang-ru3znАй бұрын
@CC4DTools tried many times, but the payment failed. Is there any other purchase channel? I was frustrated
@DigitalDaveАй бұрын
Amazing work!
@DigitalDaveАй бұрын
Awesome set of tools!! Game changing for my workflow
@RAYRODАй бұрын
This is awesome! Your work is greatly appreciated!
@HamzypureАй бұрын
Perfect tool!! can you please explain how can we animate the controls after baking?
@CC4DToolsАй бұрын
Thanks! One way would be to clean up your tracks using the C4D key reducer through the timeline to have less keyframes and than start modifying your animation. Another way would be to use the C4D motion clip system and modify the animation through animation layers. I will make a video on using the CC4D ctrl rig with the motion clip system soon.
@HamzypureАй бұрын
@@CC4DTools Thanks, it can help us so much!
@DigitalDaveАй бұрын
Yes please I'm also wondering the same thing!
@gokhanelmacАй бұрын
Sir, I have a question, but it may be a stupid question. I'm sorry.. Is there no need to wight paint when we rig with iClone?
@CC4DToolsАй бұрын
No, when you create your characters with character creator the character will already have proper weights. When you use AccuRig then some manual weight paint clean up may be nescessary as the weights will be auto generated.
@AFtelinaGraphicАй бұрын
Cool work
@gokhanelmacАй бұрын
wight muscles skin painting tutorial please
@AutodidactAnimotionsАй бұрын
Great work!!! Reallusion needs to support your effort
@jeanlegault9001Ай бұрын
I’ve spent a week trying to figure out how to import accurigs into C4D and have it work properly. But things kept breaking. Watched this video and then had the whole working in under 15 minutes!!
@ideascortes2 ай бұрын
This is FANTASTIC! Do you have a tool for DAZ characters?
@Rimbaure2 ай бұрын
Awesome, thanks.
@Rimbaure2 ай бұрын
Awesome, thanks.
@michaelchen15653 ай бұрын
just bought it! Btw Is there a way to combine multiple animations? thanks!
@DeibydPerez3 ай бұрын
Hi. I am using C4D 2024 2.0. Does this tool work for this version? Thank you
@CC4DTools3 ай бұрын
Hi, yes they do
@DigitalDave4 ай бұрын
So awesome! any news on the lip sync import button? :)
@tomcoben4 ай бұрын
This tool is fantastic. Is there a way to use the face rig alone without using the body rig too or do they need to be used together?
@CC4DTools4 ай бұрын
Hi^^ @tomcoben Thanks! Yes the face rig is relying on the control rig and can not be applied without it
@animemerson4 ай бұрын
My characters were created in cc3, I want to add arkit blendshapes to it to make facial mocap, is it possible or do I have to do it in cc4?
@vwgamedev4 ай бұрын
Small suggestion for improvement: If you export a CC4 with InstaLOD to merge materials ( e.g. all to a 4k texture ) then the "CC_Base_BoneRoot" is called "root" instead, which makes the script not apply the rig to the mesh with the message "The "BoneRoot" joint does not exist. Please import CC4 Character FBX". It would make sense to allow both CC_Base_BoneRoot and root. If the bone is renamed manually to CC_Base_BoneRoot the script works without problems, but it took me some time to find out why the script was not working. Now it works, thankyou for your nice integration script 👏🏻
@CC4DTools4 ай бұрын
Thanks for the input and I'm glad you got it to work! I wasn't aware of this as I never have used the instaLOD function. I will have a look into it
@kromekatdotcom5 ай бұрын
These are rather amazing tools, and I am already keen to try them out. However, a primary feature I would like to be able to access is lip-sync. So if I generate some lipsync and facial animations in iClone, would I be able to export as FBX, and copy this data to my CC4D character rig as motion clips? - The strength of iClones lip-sync tools, useable in Cinema 4D rigs for the animation is a perfect combination to me.
@CC4DTools5 ай бұрын
Hi Adam not yet with the current version but with the next major update I will add a 'import'BodyMotion' tool as well as a 'importFaceMotion' tool to transfer facial animation coming from iClone to the controls of the rig
@CC4DTools5 ай бұрын
@@kromekatdotcom Sure! the base functionality is already there but it needs a bit more testing and refinement. I can't give you a exact date but I hope to publish it within the next month
@DigitalDave4 ай бұрын
@@CC4DTools Hey there might I ask when this might be available! this is game changing thank you :)
@VEKUMA5 ай бұрын
Can this work with Move Ai mocap? Tried and failed...
@CC4DTools5 ай бұрын
Hi there, yes it can work with data from move.ai easily following the process in the video above. The bone extraction in the character definition manager even works almost out of the box. here is a quick basic test with animation data from move.ai: drive.google.com/file/d/1kkqjGuppSurVUXw8ssO60fR6sscUAj11/view?usp=sharing
@VEKUMA5 ай бұрын
YOU ARE A LIFE SAVER!!!!!!!!!@@CC4DTools
@no_sl303p5 ай бұрын
Is there a way to do this with facial animation?
@CC4DTools5 ай бұрын
Not yet but it will be with the next update of the tools
@djeisoncanuto84535 ай бұрын
Is there a discord you can reached at? Im using the rig and for some reason my reset all parameter isn't working.
@CC4DTools5 ай бұрын
Hi you can reach me directly here [email protected]. Yes I already noticed the bug on the reset parameter tag on the master control. I will provide a new version of the control rig where this is fixed in the next days
@djeisoncanuto84535 ай бұрын
@@CC4DTools Thank you, that is great to know. I’ll keep a look out for the update and will reach out with any future questions. Appreciate it
@midlet5 ай бұрын
Just purchased, and omg what a life saver you are! Looking forward to future developments!
@vurse28805 ай бұрын
Great Video, I keep having trouble importing my character in to C4D. Everytime I import the hair with the character as FBX the loading bar freezes at halfway and goes unresponsive. Not sure whether this is a polygon issue as it imports fine into Maya and Blender but not C4D. Any guesses on how to fix this? Thanks
@CC4DTools5 ай бұрын
hmm not sure but would be interesting to have a look at the FBX file
@vurse28805 ай бұрын
@@CC4DTools yeah honestly not sure what’s wrong with it, would you be able to test it out?
@guckmyman5 ай бұрын
Awesome dude! Thanks so much! Just purchased the tool and it works perfectly :)
@samporter15645 ай бұрын
🤤 'Promo sm'
@stan55ish5 ай бұрын
Thanks for tutorial.
@djeisoncanuto84535 ай бұрын
Would I be able to use this facial rig with the Move mocap facial capture set up?
@CC4DTools5 ай бұрын
do you mean the maxon move app? yes, once the animation import/baking features are done I will also provide a setup for that. here is a quick proof of concept from last year: drive.google.com/file/d/1Lo1-eRrekTyf9t1LvUU-rsj-JedZdN8o/view?usp=sharing
@djeisoncanuto84535 ай бұрын
@@CC4DTools Wow, that is exactly what I'm talking about. You really have thought of everything man! So excited for future updates!Thanks!
@djeisoncanuto84535 ай бұрын
Yes! keep it coming! amazing work
@AFtelinaGraphic6 ай бұрын
good job
@sharonpalkowetz6 ай бұрын
You're a freakin' genius! Thank you!
@meysamnematy6 ай бұрын
are you planning to add the ability just like ue5 live link dace for rigging character face?"
@CC4DTools6 ай бұрын
Hi, no there will be no live linking tool but I will implement the option to import facial animation data coming from iClone onto the CC4D Face Rig as well as a connection to the Maxon Moves App
@gokhanelmac6 ай бұрын
We need tutorial movements such as speaking, lips and tongue sticking out
@gokhanelmac3 ай бұрын
@@CC4DTools but there are short Overview videos...There is no step by step construction, I guess we couldn't find it.
@CC4DTools3 ай бұрын
@@gokhanelmac Hi what 'step by step' construction/tutorial do you mean?
@CHACHILLIE3 ай бұрын
I’m not sure if there is an automated way but have you tried to create the correlating blendshapes in C4D, then use xpresso to set driver (original data) to driven (custom model) Naming them identically you should be able to make a script to batch it.
@sharonpalkowetz6 ай бұрын
What if First Frame in bind pose is greyed out in CC4 on export to FBX?? Thanks!
@CC4DTools6 ай бұрын
Hi if 'first frame in bind pose' is greyed out when you want to export animation from CC4 than you probably exporting your animation on a character with the type 'humanoid'. you could reset the character to its bindpose in cinema via the 'reset bind pose' button on one of the characters weight tags (the same way as in the mixamo workflow). If that doesnt work as expected try exporting the animation on a CC3+ character. for the retargeting the character type is not important as only the animation data gets transfered on to your actuall character. I hope this helps! let me know if you have any trouble
@sharonpalkowetz6 ай бұрын
Ask and i shall Receive! Thank you!!
@sharonpalkowetz6 ай бұрын
This is a game changer! Thank you so much for creating these tools. Have you successfully retargeted ActorCore mocaps? The arms never work correctly, but everything does. Thoughts? Thanks!
@AutodidactAnimotions6 ай бұрын
Very involved manual process compared to the Blender pipeline tool from Reallusion But still ,even at this point, you have taken mocap retargeting in C4D further than Maxon has ever done particularly without everything requiring a mixamo skeleton to work. hoping. to see the process more automated soon but keep it going!!
@mareeece6 ай бұрын
a retargeting tutorial with the rig would be sweeeet! I just tried it myself with the character definition tag with no luck 😅 but i've been waiting for a tool like this to come out. TY! 👑
@CC4DTools6 ай бұрын
its about 80% finished^^ so it should be out in a few days 🤞
@harveymcgarry37925 ай бұрын
Yessssss dying for this rn!
@harveymcgarry37925 ай бұрын
@@CC4DToolsThank you for the tools so far though - incredible!
@EdwardMilliganBouwls6 ай бұрын
Hi, I'm using C4D R21, would I still be able to do this with that version?