Just purchased, and omg what a life saver you are! Looking forward to future developments!
@guckmyman10 ай бұрын
Awesome dude! Thanks so much! Just purchased the tool and it works perfectly :)
@AnabranAnimations11 ай бұрын
Very involved manual process compared to the Blender pipeline tool from Reallusion But still ,even at this point, you have taken mocap retargeting in C4D further than Maxon has ever done particularly without everything requiring a mixamo skeleton to work. hoping. to see the process more automated soon but keep it going!!
@sharonpalkowetz11 ай бұрын
100% AGREED!
@sharonpalkowetz11 ай бұрын
Ask and i shall Receive! Thank you!!
@VEKUMA10 ай бұрын
Can this work with Move Ai mocap? Tried and failed...
@CC4DTools10 ай бұрын
Hi there, yes it can work with data from move.ai easily following the process in the video above. The bone extraction in the character definition manager even works almost out of the box. here is a quick basic test with animation data from move.ai: drive.google.com/file/d/1kkqjGuppSurVUXw8ssO60fR6sscUAj11/view?usp=sharing
@VEKUMA10 ай бұрын
YOU ARE A LIFE SAVER!!!!!!!!!@@CC4DTools
@stan55ish10 ай бұрын
Thanks for tutorial.
@Rimbaure7 ай бұрын
Awesome, thanks.
@sharonpalkowetz11 ай бұрын
What if First Frame in bind pose is greyed out in CC4 on export to FBX?? Thanks!
@CC4DTools11 ай бұрын
Hi if 'first frame in bind pose' is greyed out when you want to export animation from CC4 than you probably exporting your animation on a character with the type 'humanoid'. you could reset the character to its bindpose in cinema via the 'reset bind pose' button on one of the characters weight tags (the same way as in the mixamo workflow). If that doesnt work as expected try exporting the animation on a CC3+ character. for the retargeting the character type is not important as only the animation data gets transfered on to your actuall character. I hope this helps! let me know if you have any trouble
@sharonpalkowetz11 ай бұрын
@@CC4DTools Thanks for responding. Ok i figured it out. IT was an ActorCore actor....so an ActorBUILD character. I didn't realize the difference but i get it now the difference between actorbuild (humainoid) and cc3+ characters. I am learning! thank you!!!
@michaelchen15658 ай бұрын
just bought it! Btw Is there a way to combine multiple animations? thanks!
@phuctran47973 ай бұрын
any luck on this buddy? :)
@no_sl303p10 ай бұрын
Is there a way to do this with facial animation?
@CC4DTools10 ай бұрын
Not yet but it will be with the next update of the tools
@samporter156410 ай бұрын
🤤 'Promo sm'
@gokhanelmac11 ай бұрын
We need tutorial movements such as speaking, lips and tongue sticking out
@CC4DTools11 ай бұрын
Hi if you mean tutorials on importing facial animation / lip sync from iclone to the cc4d rig: thats not implemented yet but on the top of the list. if you mean tutorials / guides about the functionality of the facial controls: blkmsk.gitbook.io/cc4d-tools-manual/face-rig-overview
@gokhanelmac11 ай бұрын
thank you @@CC4DTools
@gokhanelmac8 ай бұрын
@@CC4DTools but there are short Overview videos...There is no step by step construction, I guess we couldn't find it.
@CC4DTools8 ай бұрын
@@gokhanelmac Hi what 'step by step' construction/tutorial do you mean?
@CHACHILLIE8 ай бұрын
I’m not sure if there is an automated way but have you tried to create the correlating blendshapes in C4D, then use xpresso to set driver (original data) to driven (custom model) Naming them identically you should be able to make a script to batch it.