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@alexnordin3502
@alexnordin3502 Ай бұрын
Hi ! Your videos are great and ive learned a lot, may i ask you to show us the wireframe/low poly please ? Thank you very much ✨
@benqbit3
@benqbit3 Ай бұрын
Please come back bro, your tutorials are damn good.
@austin6272
@austin6272 Ай бұрын
100 strokes on my wood and im still not finished sculpting. just commenting for algorithm. make more tutorials pls 🙏
@Hannantonova
@Hannantonova Ай бұрын
Awesome tutorial! Thank you for sharing your technique!
@austin6272
@austin6272 Ай бұрын
what is the red line at 1:40 as you go along the edges?
@StylizedSchools
@StylizedSchools Ай бұрын
its the lazy mouse indicator (smoothing your strokes) I just turned on in the stroke menu. 1:28 to 1:35
@austin6272
@austin6272 Ай бұрын
@@StylizedSchools Whoops missed that part. Appreciate it
@michieljanssen6984
@michieljanssen6984 2 ай бұрын
Can you help me figure out what the steps are after sculpting my dynameshed object? I just cant figure it out, I tried following your workflow but I cant seem to figure out what I need to do with my lowpoly and highpoly mesh... I made a blockout in blender, imported it into zbrush with GOB, I remeshed it and then dynameshed it. Added my details, duplicated the mesh and then zremeshed one down for my lowpoly model. Then I uv unwrap the low one in blender go to substance, start project with my low and bake my high mesh onto it but I just dont get the effect you had in your wood tutorial. It felt like it got no depth in the cuts...
@StylizedSchools
@StylizedSchools 2 ай бұрын
Hey Michiel, DM me on my artstation or twitter (links on my channel) and we can go through your files together and see if I can help in anyway to get the result you are looking for.
@michieljanssen6984
@michieljanssen6984 Ай бұрын
I have send you a message on artstation, ty 🙏​@@StylizedSchools
@edifier730
@edifier730 2 ай бұрын
спасибо тебе западный брат что показываешь как надо делать
@iSandMan89
@iSandMan89 2 ай бұрын
Why are you not making any videos
@welcome1420
@welcome1420 2 ай бұрын
hl sr which pen tab you use
@jio3863
@jio3863 2 ай бұрын
I don't understand why you use fill layer > curvature > levels instead of curvature generator and why you use gradient layer instead of position mask
@StylizedSchools
@StylizedSchools 2 ай бұрын
Personal preference, feel free to use whatever method suits you best!
@philhighfield4741
@philhighfield4741 2 ай бұрын
Cheers for the tutorial. New to texturing and your gumroad assets are SOO reasonably priced... just had to pick them up to better understand workflow. Thanks
@StylizedSchools
@StylizedSchools 2 ай бұрын
Thanks for the support! Glad you liked it :)
@user-oh8iy4xt3v
@user-oh8iy4xt3v 2 ай бұрын
I Love the way you make videos with details, but only few videos, please continue this you are doing great work
@jflittlebase414
@jflittlebase414 2 ай бұрын
so this sculpt no need to do retopology?
@StylizedSchools
@StylizedSchools 2 ай бұрын
Depends, if you want to texture and use it in a game engine or something then yeah you would have to retopo it
@하쿠레이레이무
@하쿠레이레이무 3 ай бұрын
very helpful for me. thanks!
@user-wy8bn9sj9s
@user-wy8bn9sj9s 3 ай бұрын
Perfect video. Thanks!
@zegzropat
@zegzropat 3 ай бұрын
Auto group not work
@ano7371
@ano7371 3 ай бұрын
Do you only use high poly?
@StylizedSchools
@StylizedSchools 3 ай бұрын
Hey, no this is a low poly mesh baked down from the high poly
@millie2079
@millie2079 4 ай бұрын
All of your tut's are fantastic, perfect length. However, as with 99% of all ZBrush > SP tut's, we need more showing the exact high poly / low poly workflow explainers.
@JacobPernell
@JacobPernell 4 ай бұрын
Hello fellow Jacob, thank you for this tutorial!
@BKR_3D
@BKR_3D 4 ай бұрын
Hey, Nice vid, If you want to keep only one channel on your fill layer, like for example the base color, you can press « alt +click on the channel you want » it will automatically keep the channel you selected and remove the others
@Olimpoo
@Olimpoo 4 ай бұрын
nice result, would be great to see the baking process, you use substance or marmoset?
@StylizedSchools
@StylizedSchools 4 ай бұрын
Thanks, yeah I just bake in painter and render in marmoset, nothing special with the baking but I hope to come back to youtube and make more tutorials. Just been busy with moving game studios, homes and all that other stuff the past year, more videos soon though!
@user-mx7qh4kv9p
@user-mx7qh4kv9p 4 ай бұрын
ちょうどこういうのが作りたいと思っていたのですごく参考になりました ありがとうございます
@dynastykingthereal
@dynastykingthereal 5 ай бұрын
i dont have the curv mapppppppppppppppppp
@mugincoffe
@mugincoffe 5 ай бұрын
Where did you find those Pinterest wood patterns? It would be cool if you sourced them, other than that a very cool vid
@StylizedSchools
@StylizedSchools 5 ай бұрын
Thanks! It's actually an original image I created for an article I wrote for gameartists.co.uk. The pinterest button is just a pinterest quick save plugin I added to my browser. You can find the article here: gamesartist.co.uk/stylized-wagon/
@Gaaralov3
@Gaaralov3 5 ай бұрын
I prefer use dark violet color with multiply layers instead of black, it gives better effect in my opinion, thanks for tutorial.
@agdigiart7407
@agdigiart7407 5 ай бұрын
Can I do that in Blender?
@StylizedSchools
@StylizedSchools 5 ай бұрын
yep absolutely, you can even get the orb brush set for blender for free too
@agdigiart7407
@agdigiart7407 5 ай бұрын
@@StylizedSchools Oh thenk you so much!😁
@nitrogamesstudios5276
@nitrogamesstudios5276 6 ай бұрын
WHAT about the way you render these assets, when gonna show us this😅😅😅😅
@cantcode023
@cantcode023 5 ай бұрын
you're going to export the sculpted model it will become a high poly model, and then in blender you can bake the high poly model onto your low poly model, and you can do the rendering inside blender.
@nitrogamesstudios5276
@nitrogamesstudios5276 5 ай бұрын
@@cantcode023 JUST the rendering setup
@ollieskrr
@ollieskrr 6 ай бұрын
i dont see the big curvature map, only the first one that pops up? anyone have any idea why?
@StylizedSchools
@StylizedSchools 6 ай бұрын
Hey Ollie, have you baked texture maps from a sculpted mesh on to a low poly mesh? If you are using the assets from gumroad it should be already there but if you are using your own assets you will have to make a high and low poly mesh and then bake the details from one mesh to another to get these maps. Google "baking in substance painter" or something to get an idea of the process. If that's not what you're looking for though let me know
@ollieskrr
@ollieskrr 6 ай бұрын
@@StylizedSchools god send it worked :D
@milagroswarnholtz2137
@milagroswarnholtz2137 6 ай бұрын
amazing video! thank you so much!!!!
@StylizedSchools
@StylizedSchools 6 ай бұрын
Thanks! glad you found it helpful
@bylexia
@bylexia 6 ай бұрын
🔥
@dynastykingthereal
@dynastykingthereal 6 ай бұрын
I have no money for zbrush, is blender enough for sculpting ?
@StylizedSchools
@StylizedSchools 6 ай бұрын
Yes definitely! you can even get the brush pack I used for this tutorial for blender search "orb brush pack blender" in google and you can download it.
@_Master_Wolf
@_Master_Wolf 7 ай бұрын
Great video! Do you have any tips for creating those strokes with a mouse and keyboard? Unfortunately I don't have a wacom and I can't change brush pressure mid stroke like you can...
@JensDeBrabanter
@JensDeBrabanter 7 ай бұрын
Hey there Jacob, I,m trying to make a ladder using this technique for my planks, i have 7 planks on there + 2 support planks and I have a total of 11.4 million points. My question is: is this too many or is it fine? I subdivided 8 times because otherwise my brushstrokes were pixelated. Is there a rule on how many points is too much or is this ok? If there is, how could i reduce those without losing quality?
@StylizedSchools
@StylizedSchools 7 ай бұрын
Hey Jens, so for sculpting you can use as many as you need, but instead of subdivisions you might be able to lower the points using the dynamesh feature when sculpting. This will just help with performance if you are lagging while sculpting and maintain quality. If you want to take this in to substance painter or texture it/use it in any way after though, look into retopology, uv unwrapping and baking. I would estimate a count of around 500-1000 tris if not less depending on the complexity of the ladder for the final mesh.
@timatoma8076
@timatoma8076 7 ай бұрын
Is this workflow usable for game dev?
@StylizedSchools
@StylizedSchools 7 ай бұрын
Hey Tom, yes absolutely, this is the workflow I texture my assets with at the game studio I'm in.
@LucasTbooker
@LucasTbooker 7 ай бұрын
@StylizedSchools do flower and leaves please
@LucasTbooker
@LucasTbooker 7 ай бұрын
You're an angel
@LucasTbooker
@LucasTbooker 7 ай бұрын
Thx
@Kash.mp3
@Kash.mp3 7 ай бұрын
can someone pls help me, you'd give you MONEY its been a WEEK AND NO PROGRESS i cant see the curvature map on bitmap, and I don't know how to bake in blender, literally about to cry and quit blender forever, pls im so desperate and crying on my keyboard
@StylizedSchools
@StylizedSchools 7 ай бұрын
Hey, If you purchased the asset files from my gumroad the maps should be already baked in the substance file. If you are using your own assets though, make sure you have a high poly sculpt and a low poly optimized mesh, you can then bake your curvature and other necessary maps directly in substance painter, check out the official substance channel on how to do this: kzbin.info/www/bejne/norXeaNqfr2pqa8
@PierceTH
@PierceTH 8 ай бұрын
You’re the man! Thank you
@onlygoobs2851
@onlygoobs2851 8 ай бұрын
excellent meme usage <3
@user-ug7xo1by2y
@user-ug7xo1by2y 8 ай бұрын
i cant find any curvature map
@StylizedSchools
@StylizedSchools 8 ай бұрын
Hey, have you baked the maps from the high poly to low poly? you can do this directly in substance painter or if you purchased my files it should be already baked in the substance painter file. If unsure, search for "baking in substance painter"
@user-ug7xo1by2y
@user-ug7xo1by2y 8 ай бұрын
@@StylizedSchools thanks, I found it already😊
@hocineache7033
@hocineache7033 8 ай бұрын
when i was exploring your channel for more videos and i found only few videos, i started screaming MOOOOOOOOORE MOOOOOOOOOOOOOOOOORE like in the star wars meme
@StylizedSchools
@StylizedSchools 8 ай бұрын
haha thanks man, I hope to get back to making more video's :D I had a lot of fun making these just ended up getting too damn busy the last few months
@hocineache7033
@hocineache7033 8 ай бұрын
@@StylizedSchools Thank you for the great content you're providing
@wwe4799
@wwe4799 8 ай бұрын
that's sick, need more lessons!
@audiogus2651
@audiogus2651 8 ай бұрын
Amazing. I was at my desk re-learning ZBrush (for the third time in twenty years) getting frustrated AF in the process. Figured I would hit the couch and do some research, loaded up YT and your video was right there in my feed, didn't even have to search for it, and it was perfect, exactly the refresher I needed. I love you! True story.
@rbale2
@rbale2 9 ай бұрын
This is great thank you
@bejak6194
@bejak6194 9 ай бұрын
thank you for video and brushes
@_TetKaneda
@_TetKaneda 9 ай бұрын
Great contribution. Great tutorial. You have my like and my subscription. Thank you so much. Greetings
@BrollowDev
@BrollowDev 10 ай бұрын
for some reasons, i cant see the curvature map on bitmap, im new to substance, any help is apreciated :)
@BrollowDev
@BrollowDev 10 ай бұрын
nevermind, asked ChatGPT and it gave me a great answer
@StylizedSchools
@StylizedSchools 10 ай бұрын
Hey Brollow, have you checked if the curvature map is plugged in under Texture set settings -> Mesh Maps on the right hand panel. Or if you haven't yet baked a curvature map from a high polygon model?
@BrollowDev
@BrollowDev 10 ай бұрын
@@StylizedSchools i havent baked a curvature map, but i figured it out after all! thanks
@driko_chiko_briko
@driko_chiko_briko 10 ай бұрын
Waiting video about making cool stylized metal
@dodmanquatro9030
@dodmanquatro9030 10 ай бұрын
I hate 3ds max for no sculping :(