Hi ! Your videos are great and ive learned a lot, may i ask you to show us the wireframe/low poly please ? Thank you very much ✨
@benqbit3Ай бұрын
Please come back bro, your tutorials are damn good.
@austin6272Ай бұрын
100 strokes on my wood and im still not finished sculpting. just commenting for algorithm. make more tutorials pls 🙏
@HannantonovaАй бұрын
Awesome tutorial! Thank you for sharing your technique!
@austin6272Ай бұрын
what is the red line at 1:40 as you go along the edges?
@StylizedSchoolsАй бұрын
its the lazy mouse indicator (smoothing your strokes) I just turned on in the stroke menu. 1:28 to 1:35
@austin6272Ай бұрын
@@StylizedSchools Whoops missed that part. Appreciate it
@michieljanssen69842 ай бұрын
Can you help me figure out what the steps are after sculpting my dynameshed object? I just cant figure it out, I tried following your workflow but I cant seem to figure out what I need to do with my lowpoly and highpoly mesh... I made a blockout in blender, imported it into zbrush with GOB, I remeshed it and then dynameshed it. Added my details, duplicated the mesh and then zremeshed one down for my lowpoly model. Then I uv unwrap the low one in blender go to substance, start project with my low and bake my high mesh onto it but I just dont get the effect you had in your wood tutorial. It felt like it got no depth in the cuts...
@StylizedSchools2 ай бұрын
Hey Michiel, DM me on my artstation or twitter (links on my channel) and we can go through your files together and see if I can help in anyway to get the result you are looking for.
@michieljanssen6984Ай бұрын
I have send you a message on artstation, ty 🙏@@StylizedSchools
@edifier7302 ай бұрын
спасибо тебе западный брат что показываешь как надо делать
@iSandMan892 ай бұрын
Why are you not making any videos
@welcome14202 ай бұрын
hl sr which pen tab you use
@jio38632 ай бұрын
I don't understand why you use fill layer > curvature > levels instead of curvature generator and why you use gradient layer instead of position mask
@StylizedSchools2 ай бұрын
Personal preference, feel free to use whatever method suits you best!
@philhighfield47412 ай бұрын
Cheers for the tutorial. New to texturing and your gumroad assets are SOO reasonably priced... just had to pick them up to better understand workflow. Thanks
@StylizedSchools2 ай бұрын
Thanks for the support! Glad you liked it :)
@user-oh8iy4xt3v2 ай бұрын
I Love the way you make videos with details, but only few videos, please continue this you are doing great work
@jflittlebase4142 ай бұрын
so this sculpt no need to do retopology?
@StylizedSchools2 ай бұрын
Depends, if you want to texture and use it in a game engine or something then yeah you would have to retopo it
@하쿠레이레이무3 ай бұрын
very helpful for me. thanks!
@user-wy8bn9sj9s3 ай бұрын
Perfect video. Thanks!
@zegzropat3 ай бұрын
Auto group not work
@ano73713 ай бұрын
Do you only use high poly?
@StylizedSchools3 ай бұрын
Hey, no this is a low poly mesh baked down from the high poly
@millie20794 ай бұрын
All of your tut's are fantastic, perfect length. However, as with 99% of all ZBrush > SP tut's, we need more showing the exact high poly / low poly workflow explainers.
@JacobPernell4 ай бұрын
Hello fellow Jacob, thank you for this tutorial!
@BKR_3D4 ай бұрын
Hey, Nice vid, If you want to keep only one channel on your fill layer, like for example the base color, you can press « alt +click on the channel you want » it will automatically keep the channel you selected and remove the others
@Olimpoo4 ай бұрын
nice result, would be great to see the baking process, you use substance or marmoset?
@StylizedSchools4 ай бұрын
Thanks, yeah I just bake in painter and render in marmoset, nothing special with the baking but I hope to come back to youtube and make more tutorials. Just been busy with moving game studios, homes and all that other stuff the past year, more videos soon though!
@user-mx7qh4kv9p4 ай бұрын
ちょうどこういうのが作りたいと思っていたのですごく参考になりました ありがとうございます
@dynastykingthereal5 ай бұрын
i dont have the curv mapppppppppppppppppp
@mugincoffe5 ай бұрын
Where did you find those Pinterest wood patterns? It would be cool if you sourced them, other than that a very cool vid
@StylizedSchools5 ай бұрын
Thanks! It's actually an original image I created for an article I wrote for gameartists.co.uk. The pinterest button is just a pinterest quick save plugin I added to my browser. You can find the article here: gamesartist.co.uk/stylized-wagon/
@Gaaralov35 ай бұрын
I prefer use dark violet color with multiply layers instead of black, it gives better effect in my opinion, thanks for tutorial.
@agdigiart74075 ай бұрын
Can I do that in Blender?
@StylizedSchools5 ай бұрын
yep absolutely, you can even get the orb brush set for blender for free too
@agdigiart74075 ай бұрын
@@StylizedSchools Oh thenk you so much!😁
@nitrogamesstudios52766 ай бұрын
WHAT about the way you render these assets, when gonna show us this😅😅😅😅
@cantcode0235 ай бұрын
you're going to export the sculpted model it will become a high poly model, and then in blender you can bake the high poly model onto your low poly model, and you can do the rendering inside blender.
@nitrogamesstudios52765 ай бұрын
@@cantcode023 JUST the rendering setup
@ollieskrr6 ай бұрын
i dont see the big curvature map, only the first one that pops up? anyone have any idea why?
@StylizedSchools6 ай бұрын
Hey Ollie, have you baked texture maps from a sculpted mesh on to a low poly mesh? If you are using the assets from gumroad it should be already there but if you are using your own assets you will have to make a high and low poly mesh and then bake the details from one mesh to another to get these maps. Google "baking in substance painter" or something to get an idea of the process. If that's not what you're looking for though let me know
@ollieskrr6 ай бұрын
@@StylizedSchools god send it worked :D
@milagroswarnholtz21376 ай бұрын
amazing video! thank you so much!!!!
@StylizedSchools6 ай бұрын
Thanks! glad you found it helpful
@bylexia6 ай бұрын
🔥
@dynastykingthereal6 ай бұрын
I have no money for zbrush, is blender enough for sculpting ?
@StylizedSchools6 ай бұрын
Yes definitely! you can even get the brush pack I used for this tutorial for blender search "orb brush pack blender" in google and you can download it.
@_Master_Wolf7 ай бұрын
Great video! Do you have any tips for creating those strokes with a mouse and keyboard? Unfortunately I don't have a wacom and I can't change brush pressure mid stroke like you can...
@JensDeBrabanter7 ай бұрын
Hey there Jacob, I,m trying to make a ladder using this technique for my planks, i have 7 planks on there + 2 support planks and I have a total of 11.4 million points. My question is: is this too many or is it fine? I subdivided 8 times because otherwise my brushstrokes were pixelated. Is there a rule on how many points is too much or is this ok? If there is, how could i reduce those without losing quality?
@StylizedSchools7 ай бұрын
Hey Jens, so for sculpting you can use as many as you need, but instead of subdivisions you might be able to lower the points using the dynamesh feature when sculpting. This will just help with performance if you are lagging while sculpting and maintain quality. If you want to take this in to substance painter or texture it/use it in any way after though, look into retopology, uv unwrapping and baking. I would estimate a count of around 500-1000 tris if not less depending on the complexity of the ladder for the final mesh.
@timatoma80767 ай бұрын
Is this workflow usable for game dev?
@StylizedSchools7 ай бұрын
Hey Tom, yes absolutely, this is the workflow I texture my assets with at the game studio I'm in.
@LucasTbooker7 ай бұрын
@StylizedSchools do flower and leaves please
@LucasTbooker7 ай бұрын
You're an angel
@LucasTbooker7 ай бұрын
Thx
@Kash.mp37 ай бұрын
can someone pls help me, you'd give you MONEY its been a WEEK AND NO PROGRESS i cant see the curvature map on bitmap, and I don't know how to bake in blender, literally about to cry and quit blender forever, pls im so desperate and crying on my keyboard
@StylizedSchools7 ай бұрын
Hey, If you purchased the asset files from my gumroad the maps should be already baked in the substance file. If you are using your own assets though, make sure you have a high poly sculpt and a low poly optimized mesh, you can then bake your curvature and other necessary maps directly in substance painter, check out the official substance channel on how to do this: kzbin.info/www/bejne/norXeaNqfr2pqa8
@PierceTH8 ай бұрын
You’re the man! Thank you
@onlygoobs28518 ай бұрын
excellent meme usage <3
@user-ug7xo1by2y8 ай бұрын
i cant find any curvature map
@StylizedSchools8 ай бұрын
Hey, have you baked the maps from the high poly to low poly? you can do this directly in substance painter or if you purchased my files it should be already baked in the substance painter file. If unsure, search for "baking in substance painter"
@user-ug7xo1by2y8 ай бұрын
@@StylizedSchools thanks, I found it already😊
@hocineache70338 ай бұрын
when i was exploring your channel for more videos and i found only few videos, i started screaming MOOOOOOOOORE MOOOOOOOOOOOOOOOOORE like in the star wars meme
@StylizedSchools8 ай бұрын
haha thanks man, I hope to get back to making more video's :D I had a lot of fun making these just ended up getting too damn busy the last few months
@hocineache70338 ай бұрын
@@StylizedSchools Thank you for the great content you're providing
@wwe47998 ай бұрын
that's sick, need more lessons!
@audiogus26518 ай бұрын
Amazing. I was at my desk re-learning ZBrush (for the third time in twenty years) getting frustrated AF in the process. Figured I would hit the couch and do some research, loaded up YT and your video was right there in my feed, didn't even have to search for it, and it was perfect, exactly the refresher I needed. I love you! True story.
@rbale29 ай бұрын
This is great thank you
@bejak61949 ай бұрын
thank you for video and brushes
@_TetKaneda9 ай бұрын
Great contribution. Great tutorial. You have my like and my subscription. Thank you so much. Greetings
@BrollowDev10 ай бұрын
for some reasons, i cant see the curvature map on bitmap, im new to substance, any help is apreciated :)
@BrollowDev10 ай бұрын
nevermind, asked ChatGPT and it gave me a great answer
@StylizedSchools10 ай бұрын
Hey Brollow, have you checked if the curvature map is plugged in under Texture set settings -> Mesh Maps on the right hand panel. Or if you haven't yet baked a curvature map from a high polygon model?
@BrollowDev10 ай бұрын
@@StylizedSchools i havent baked a curvature map, but i figured it out after all! thanks