i was kind of stucked when i tried to do stylized wood but your tuto really helped me thank you!
@StylizedSchools Жыл бұрын
Thanks for the comment akita, glad it helped! :D
@sajjadghani-l8m7 ай бұрын
I Love the way you make videos with details, but only few videos, please continue this you are doing great work
@hridoydas8470 Жыл бұрын
Great tuitoral. Its really easy to follow along.
@StylizedSchools Жыл бұрын
Thanks Hridoy! glad you enjoyed it
@Simon3D Жыл бұрын
Just got your gumroad file - that smart material is gonna save me sooo much time texturing !
@StarryNight-dd3pm Жыл бұрын
I love this video,easy to watch,easy to understand.not like some video makes me more confused.
@just_yisah Жыл бұрын
Great stuff!
@nobody971 Жыл бұрын
Thank you, love the content 💜
@StylizedSchools Жыл бұрын
Thanks! Glad you like it :)
@AhmedsCC Жыл бұрын
man I just came across your channel and your videos are helping me out so much! TYSM please keep making these kind of tutorials
@StylizedSchools Жыл бұрын
Thanks man! appreciate the kind comment, I'm on a short break at the moment as I have other stuff going on but hope to be back soon with more video's! I like your artstation, Thanks for the follow keep up the good work!
@AhmedsCC Жыл бұрын
Oh wow I did not see that response coming, thank you so much 🥺! Gotchu, yea know your priorities and take your time man, im looking forward for your upcoming stuff in the furture!@@StylizedSchools
@alejandrososa8194 Жыл бұрын
Nice! this is what I looking for
@luisalberto7417 Жыл бұрын
This is amazing thank you ! :D
@ОлександрДемченко-г5л8 ай бұрын
Perfect video. Thanks!
@rbale2 Жыл бұрын
This is great thank you
@Gaaralov310 ай бұрын
I prefer use dark violet color with multiply layers instead of black, it gives better effect in my opinion, thanks for tutorial.
@liban9255 Жыл бұрын
This is excellent 👍🏾 keep them coming please 😊
@Olimpoo9 ай бұрын
nice result, would be great to see the baking process, you use substance or marmoset?
@StylizedSchools9 ай бұрын
Thanks, yeah I just bake in painter and render in marmoset, nothing special with the baking but I hope to come back to youtube and make more tutorials. Just been busy with moving game studios, homes and all that other stuff the past year, more videos soon though!
@danielslamonАй бұрын
might sound like a silly question but where did you get the curvature map and AO map from to use as bitmap?
@StylizedSchoolsАй бұрын
its baked from the high poly sculpt, check out baking in substance painter if you haven't come across it before. Essentially transferring details from a high resolution mesh(zbrush sculpt in this case) to a low resolution mesh for optimisation and such. you'll want to look into retopology and maybe UV unwrapping too if you havent come across those yet You can check out how I sculpted the high resolution mesh in zbrush in my other video's
@danielslamonАй бұрын
@StylizedSchools I'm familiar I just think I'm missing something. Are the maps created upon baking the high poly to the low poly? You then use the created maps to add as bitmap?
@StylizedSchoolsАй бұрын
@@danielslamon yep! That's exactly it. Once created with baking you can assign them as masks through the bitmap mask option
@danielslamonАй бұрын
@@StylizedSchools amazing. Thanks so much for replying! Great videos btw!
@edifier7306 ай бұрын
спасибо тебе западный брат что показываешь как надо делать
@QuaderLife Жыл бұрын
good luck I watched your 4 videos, nice videos, it would be nice if you make more videos in this style, it would be nice if you make videos on how we can make stylized materials such as wood and stone as well as metal, rust plastic, etc. in the sense of creating materials in the susbtance painter part, thank you again for these beautiful videos health to your hands ❤
@StylizedSchools Жыл бұрын
Thank you for the kind words! I Appreciate it, taking a short break from video's for other obligations but back soon with more! :D
@nbanime254 ай бұрын
Can you plz tell Name of this stylised
@StylizedSchools4 ай бұрын
Sorry, I dont understand the question
@zaidkiwan5168 Жыл бұрын
Why don't you use generators?
@abcdefghijklmopqrstuvxyzz Жыл бұрын
2:21 can't you just add a curvature generator, it would be the same, no?
@StylizedSchools Жыл бұрын
I find the results from using the generator doesn't pick up as much of the edge, thinner sections get left out some but the difference is minimal. If you prefer to go with a curvature generator then yep! that's a totally valid way to do it, just personal preference.
@ano73718 ай бұрын
Do you only use high poly?
@StylizedSchools8 ай бұрын
Hey, no this is a low poly mesh baked down from the high poly
@timatoma8076 Жыл бұрын
Is this workflow usable for game dev?
@StylizedSchools Жыл бұрын
Hey Tom, yes absolutely, this is the workflow I texture my assets with at the game studio I'm in.
@ollieskrr11 ай бұрын
i dont see the big curvature map, only the first one that pops up? anyone have any idea why?
@StylizedSchools11 ай бұрын
Hey Ollie, have you baked texture maps from a sculpted mesh on to a low poly mesh? If you are using the assets from gumroad it should be already there but if you are using your own assets you will have to make a high and low poly mesh and then bake the details from one mesh to another to get these maps. Google "baking in substance painter" or something to get an idea of the process. If that's not what you're looking for though let me know
@ollieskrr11 ай бұрын
@@StylizedSchools god send it worked :D
@user-ug7xo1by2y Жыл бұрын
i cant find any curvature map
@StylizedSchools Жыл бұрын
Hey, have you baked the maps from the high poly to low poly? you can do this directly in substance painter or if you purchased my files it should be already baked in the substance painter file. If unsure, search for "baking in substance painter"