im a returning player and im just so confused when im on the game now
@Cathy56147 сағат бұрын
What do you need help with?
@jessejames361991Күн бұрын
They should either a a better guard for wand and force rod or somewhat of a evasion ability for Talis like hero had in base PSO2 either that or remove the speed reduction when casting so it is easier to evade the enemies attack similar to how rangers and gunner can move with a reduction in speed when attacking.
@jessejames361991Күн бұрын
To this day techter seems to have gotten worse with the introduction of the Wing guard weapons series casting shifta/deband upon photo blast. Between that and the abundance of restagsigne the class Lost all the support capability that they have and with the new skills that are about to release and no new ways to get skill points you will have to remove them from support or weapon skills for them to be used but it you take away from support then you might as well just play force instead.
@Cathy5614Күн бұрын
Wingard doesn't cast Shifta/Deband when Photon Blasting. It applies a debuff on the enemy that lets everyone deal 1% extra damage. Realistically the only SP you'll have to subtract is from Weak Element Amplifier since that skill has the least impact for Wand.
@jessejames361991Күн бұрын
My mistake I accidentally said Wingard when I meant to say Fluegard.
@Cathy5614Күн бұрын
@@jessejames361991 Flugelgard doesn't give Shifta/Deband either.
@wandererchannel99532 күн бұрын
That bird is so OP! Big hugs cathy <3
@DtemplarK2 күн бұрын
I'm tired boss...
@cyrilleyelibi2 күн бұрын
🤣
@Ethonra3 күн бұрын
As someone that played FFXIV from the beta to the end of Endwalker, I immediately recognized what this meme would be based of the thumbnail alone. 😅 ☄️
@Telamont3 күн бұрын
Why you over here triggering my PTSD, that literally spiked my heart rate a bit lol.
@Kromlech063 күн бұрын
Autocaptions on.
@Syngrafer3 күн бұрын
God I missed Cathy shitposts
@VanitysEmptiness3 күн бұрын
Yes
@nazumi0123 күн бұрын
another small thing is to make shifta/deband compatible with mars. rangers blight rounds stays even if they enter mars, why not do the same for techers? also making wand lovers a passive would help solve full palette issues. if not, just please buff it any meaningful way, i find myself forgetting it exists because of the massive cooldown and lackluster effect
@theoaremevano32274 күн бұрын
I would like to see something improving Wand Lovers, or anything related to Wand's melee actions, since I feel like it's a bit stiff as it is now. Having a bit more of a clear pattern for how to work between techs and melee actions would be nice too, even before any technique updates.
@Shinntoku4 күн бұрын
I'm trying so hard to find an eredim with dazzle wall, stealth wall and tough mind
@Cathy56144 күн бұрын
The best chests to focus on form these combinations are green and red. The Blue chests seem to mostly focus on the common EX like TechArts, Gradual Pressing and always with the R suffix.
@jakdan65985 күн бұрын
Yooo I remember playing this as a kid. I use to cry so much when I died in the game. But honestly I loved playing this game. I never knew there was a hard mode when I younger. I used to grind so hard in this game for levels. Never knew you could level up the magic in the game. I remember getting the angel digimon for beating time quest where you had to kill all the mummymon in the desert. Those were simpler and fun times. I might get the physical copy on gamecube for nostalgia.
@Cathy56145 күн бұрын
Yeah! I unlocked Clavis Angemon for this review too! I didn't know you could level up magic until this review either, I did as much research as I could to make sure I know what I'm talking about hence why most of my Normal Mode footage doesn't involve me using magic. I did catch up my magic levels on hard mode. The game is so much fun!
@wandererchannel99535 күн бұрын
Very noice discussion and idea in this video cathy. Im sure a lot of efforts and thoughts were made while making this video. Good job cathy, big hugs! <3
@BarachielGaming5 күн бұрын
SEGA always favors braver over other classes, that's why magic is so weak, sincerely a talis user.
@Cathy56145 күн бұрын
I dunno about that one. Braver hasn't been that strong for years. Bow is pretty much in the same bad spot as Techniques. Ask any Braver speedrunner and they'll tell you the same.
@magic_cfw5 күн бұрын
I personally think that their fear of talis overshadowing rod is moot considering Force gives the most support for Talis.
@gpkai5 күн бұрын
Since some builds use status ailments for damage increases, maybe overemphasis could provide a damage buff if it cures a ailment for a time? Or just a damage boost regardless, idk sometimes I get salty thinking about how nice weak bullet is lol.
@Cathy56145 күн бұрын
Same. Every day I'm reminded of weak Bullet Im sad.
@magic_cfw5 күн бұрын
damage buff based on hp restored and ailments cleansed would be the way to go, would prevent people using it too early for an easy buff
@SpikkyBear6 күн бұрын
As a Tech main I would love to see a boost to Shifta/Deband raised to 10%. I would also like to see Tech giving out debuffs to the enemy as well, like in PSU.
@magic_cfw5 күн бұрын
would it be too much to ask for 15%? considering it's tied to only one class
@jessejames361991Күн бұрын
This might seem off topic but element down should have continues damage instead of acting like a physical down with a reskin on it.
@magic_cfwКүн бұрын
@@jessejames361991 For bosses I kinda disagree, but I kinda agree for mobs so element downs on them deals dot.
@jessejames361991Күн бұрын
@@magic_cfw or they can make it so the boss takes less damage from elemental Downs than mobs take so that elemental downs can play a separate role than physically downs. For an example if the boss has 1,000,000 hp it will take 0.01% of its health which will equal 100 points of damage and for mobs they should take 1% of their health.
@magic_cfwКүн бұрын
@@jessejames361991 I assume they are playing off how bosses like DF Loser would be stunned by Mirage or Poison. Kinda working off the precedent.
@silo19916 күн бұрын
1 change i hope Techter gets its Auras , Bouncer had them in base PSO2 and was irrelevant for them . but for techer it might be useful as a passive like and aura that increase crit rate , or another one that reduces status effects duration ( a joke compared to ranger pasive ) but still something. i know you can think something :)
@magic_cfw5 күн бұрын
Agreed, would better tie in with their Cleric/Paladin vibe as well
@zenpowersgaming55116 күн бұрын
Techter definitely needs more support options. Not sure I'd like the healing of status ailments though, considering I intentionally set myself on fire to take advantage of Hysterical Strength and Endure Pain PB Boost and that would kinda negate that ability, LOL. But another way to heal other players (other than by using your own healing items) would be amazing, or Shifta/Deband at the start with no cooldown. Why is there a cooldown before you can buff anyhow?! Acrotecher from PSU was the best support, ever. I wish they had stuck with that formula. Thanks for the great video, as always, Cathy! YOU ROCK!
@Cathy56146 күн бұрын
Thank you! You rock too~
@BananaDouji6 күн бұрын
Omg 15% weaker than rod ? ! Thats F up
@Cathy56146 күн бұрын
Yeah Talis really isn't in a great spot It could easily been fixed by buffing their Step Counter and Tricky Capacitor... We'll see in December I guess~
@darkrai2055 күн бұрын
Ide love for talis to deploy like in old pso 2 like maybe deploy do half damage but both player and deployed talis shoots elemental shots
@Cathy56145 күн бұрын
@@darkrai205 i think that is something that they perhaps should adress with Talis Weapon Action. It could mittor the element you're using. Bonus points if it also takes Aggro away from you
@lenerlink6 күн бұрын
Me who remember the complaints I had about Knuckles (Fighter in general)... and saw what they did for the expansion. My expectations...Slightly higher damage on PA's. No cooldown changes at all. A move that increase PB charge rate for all under the influence of Shifta by 5%.
@Interesting_Failure6 күн бұрын
My impression is shifta/deband is weak because its existence at all makes techter either OP in party situations or pathetic in single player content. With the buff applying to three other people you essentially get a fraction of their DPS added to yours, so either: - That fraction is very small - Techter solo DPS is terrible - Techter effective DPS in parties of four is ridiculous ...thinking about it, the easiest way I can think of to counteract this is to somehow have techter DPS be significantly higher while they have aggro or more likely against targets who are aggroing them (since in a party situation they're unlikely to get it while buffing other players). The brute force method would obviously be a class skill that's just the opposite of EX stealth wall, but it could even be baked into shifta itself; that way whoever in the party has aggro gets the bonus, but the nature of it would lend itself to providing, essentially, the same flat DPS increase regardless of the number of players buffed. This would also prevent weird things like your DPS being reliant on other players running dazzle camo which I can imagine would start to cause friction in pugs, among other things. This would then double as a buff to shifta/deband, too. Could also increase down factor/defensive boosts or w/e. Call it <okay I actually couldn't think of a good name> or something and have it just amp up the effects of shifta/deband when running calculations involving any enemy currently targeting a buffed player.
@Cathy56146 күн бұрын
Yeah but then you have Ranger who has incredible party damage *and* a super strong 25% buff and then you start questioning your own existence 😭
@Interesting_Failure5 күн бұрын
...okay yeah I got nothing for that. Blight rounds is a ridiculous skill.
@magic_cfw5 күн бұрын
I would say the best solution is to double down on support skills. Monster Hunter has Hunting Horn and it's not necessary in every hunt. In NGS Shifta and Deband are not only the same skill, they are cast instantly. I would say bring back cast times but that is already out the window, so I would think something like giving techter various skills which say tethers them with another player to split damage taken or increase their damage by % of your BP, certain actions generating stamp cards for you to unlock a special attack, etc. At the moment, support for techter is buff with a single button press and smack with hammer, with 100% time on smack with hammer. Doesn't really sound like a support class (esp since ranger has weak bullet and bouncer apply down vulnerability, techter is just kinda the heal slut but everyone has access to % heals already). For solo play they can have something similar to talis marking which repeated autoattacks build up a "wand vulnerabilty" which increases wand attack and PA damage against it (does not augment tech explosions or techs, to push a solo Techter to take greater advantage of wand lovers as opposed to Foie 3 4 combo).
@DulksVenee6 күн бұрын
I like the ideas listed here! All the changes would make wand significantly better. An addition for Techter I'd like to see is a temporary elemental damage shared with the party that takes the element the Techter has imbued for photonic fury. It could activate when Wand Lovers is active. Although the problem with that is that Talis would not be able to do it, so perhaps Overemphasis would be a better candidate for that buff. In my opinion Overemphasis should stack more times than just twice with the reduced cooldown. Maybe up to 5 times, but that skill should also kinda nerf it. Like it doesn't fully heal someone anymore. Really like the idea of Techter having a regenerating Restasigne. This skill would fit really well for a support oriented tech user! Compounds definitely need a big buff, and I like the idea that matching the element would matter, however a bit differently, in my opinion. I'd like that the damage is increased significantly across the compounds equally, but matching one of the elements with enemy's elemental weakness increases its crit rate, rather than damage. Say 10% crit rate increase. If the cooldown is reduced, then I don't think the compounds would need a damage buff. Only the crit rate buff instead. This is because I'd like the compounds to be useful still regardless of the elements, but matching with the elemental weakness was encouraged.
@wandererchannel99535 күн бұрын
The goddess anira has spoken. <3
@mramisuzuki69626 күн бұрын
For the love of god let Wand purge proc elemental stacks. Also new motions for Swift Smash it’s so chintzy.
@FollowTheFaceless6 күн бұрын
Why they just don't make unique features for class-shared weapons in each class? That would make much more sense, and also would add more firepower when multiclassing those classes. Guess it's just too complicated for them, since they keep simplifying everything so much.
@Cathy56146 күн бұрын
I think that ship has sailed away already. If they don't do it on launch it's unlikely to happen at all.
@FollowTheFaceless5 күн бұрын
@@Cathy5614 Well, Force Talis have an additional class-exclusive skill, same with Ranger Rifle (ain't playing Ranger myself, so I can't tell how big the difference, but I know it's there).
@jessejames361991Күн бұрын
Because if they did that then Techter would probably be in a even worse spot except for tali players from the lack of skill points you have. From personal perspective I play Techter Force in order to have enough skill points for support skills I supplement some of my Techter's skill tree with the Force's skill tree as much as possible in order to save points for example skipping the clad type skills in the Techter's skill tree and pick them up in the Force's skill tree instead same with talis
@GrayFoxRJ6 күн бұрын
Still happy for my techter bros regardless
@Telamont6 күн бұрын
I'm sure it's just me being a noob at Techter but if it's a boss where they are constantly moving I feel like I am always missing my attacks and can never keep up with the movement.
@Cathy56146 күн бұрын
Have tried using Type 2 Swift Smash?
@Telamont6 күн бұрын
@@Cathy5614 no I haven't cause I'm an altoholic who currently plays 6 different classes and I am limited on tech disk cause like I said, noob. I'll give that a try though and see if it helps.
@beanmchocolate39006 күн бұрын
During the Force update, we had better get status ailments, useful ones. Burn needs to deal decent damage, and actually get inflicted frequently. Freeze needs a “shatter” damage effect. Basically, the force freezes the enemy, and when another class breaks that ice, it deals a ton of damage. Zonde needs a mass stun ability that causes enemies to be stunned when using charged, high voltage zonde, it will last 2-3 seconds with a goofy animation for all enemies. Zan could be used to create a massive tornado that damages all enemies a ton if fired into a group of enemies. In fact, if you use an uncharged Zan, then use it charged, the tornado will bunch up all the enemies, then you can use another element to imbue the tornado to an element. Fire will provide additional damage, ice will slow the entire enemy group, Zan will turn the tornado into the one from the simple compound technique from base where everyone is sucked in, then zapped. Dark will create a mini black hole for 3 seconds, and light will stun all enemies with a massive flash of light. Abusing Zan’s tornado generation will not be possible, as generating a tornado will have a cooldown, and is designed as an attack for if you’re being overwhelmed, it will also drain your PP by 65% when imbuing the tornado with another element. Dark will cause “decay” which is just poison, but with a fixed damage rate. For instance, with 200% potency, it will deal 1200 damage per tick, and has a chance to break a random enemy part, such as starless support crystals. Because it’s random what part will likely break, it’s still recommended to target the part you want to break. Light will make enemies panic, and it will act just like how it does in blue burst, causing enemies to run in circles, missing attacks over and over, but they’ll be likely to attack their friends during this, causing infighting. A sort of deal where you can make the PSE burst fight its self. All of these status ailments can only be inflicted a few times, as the enemies will gain resistance to them if overused. Techs will maintain their damage output, though.
@Cathy56146 күн бұрын
I don't think status effects are ever coming back. Elemental Downs are meant to fill that niche.
@beanmchocolate39006 күн бұрын
@@Cathy5614 Elemental downs were in base game.
@Cathy56146 күн бұрын
@@beanmchocolate3900 They weren't called elemental downs, they were called Elemental reactions. Rare and didn't proc any damage multipliers that triggered on status conditions. Meanwhile Status conditions didn't exist on any of the bigger bosses where it would've mattered. I don't really think being able to poison a Pettas Sword would fix Technique damage...
@beanmchocolate39005 күн бұрын
@@Cathy5614 Still, techniques have next to no use cases beyond "cause some enemies to stop moving" which makes them kinda bland.
@Kromlech066 күн бұрын
I just want what everybody else has: some goddamn SYNERGY. Techter right now is 4 completely disconnected skill trees. Shifta, Element blots, Wand, and Talis all have nothing to do with each other. Then there's the PB and healing skills which are also totally isolated. It's a disconnected mess of a class. Photofury building up the blots would go a long way toward that, even if it's only during wand lovers. Speaking of, would changing wand lovers from a duration to a toggle (like in base pso2) even be that broken? I kinda doubt it. Another wild pipedream I wanted for techter: being able to build up a 2nd stock of Photon Blast, but that is much less important now that Hydra is here. Using a PB as soon as there's an opening, rather than holding it for a Break, doesn't make you look like a scrublet anymore. Hydra also removed the dependency on Jetboots and Bo subs, so hooray for that, I guess. As for compounds: the only reason I kinda like the compound techs NOT having 20% element boost is because I like having the choice of shape against all enemies compositions, rather than it being chosen for me. Damage up and cooldown reduction are always welcome regardless. Cooldown reduction would be mandatory if they do get element weakness boosts. God knows what Sega has planned, but there is no way in hell they're able to address all of these issues in just this expansion. Not releasing Te and Fo expansions together is also very... on-brand for them, is the nicest way I can put it.
@Cathy56146 күн бұрын
The problem with WL being a toggle is that at that point there is no reason to un-toggle it. Might as well make it a passive at that point and that was my idea with changing the skill into "Wand Impact".
@Syngrafer6 күн бұрын
Let's hope Techter gets some solid changes!
@sengurren6 күн бұрын
We should be able to use Shifta Deband during the starting phase
@no.notfromRDR6 күн бұрын
I personally would prefer shifta giving floor potency instead of crit rate because it could make a shift in meta. But Sega wants the game to be as simple as possible, and people would get mad that their termina 5 is not the solution to any question in game. Also if they give a buff to shifta they should also give a buff to deband. Can't think on anything defensively other than a small heal over time. braver can heal half it's hp every 60 seconds so it wouldn't be broken to give everyone something like 5% hp heal every 5 seconds to counteract pp burn or a increase to pb build up for the party. And the jet boots skill is a essential to add. Techter is a gish class that barely uses magic. This doesn't makes sense.
@Cathy56146 күн бұрын
Deband having a HoT is a pretty neat idea actually! I personally would prefer if we get 5% crit because I imagine we will eventually reach 100% potency floor on BiS by the time we hit 15* weapons. And if we do that buff would lose relevancy again.
@no.notfromRDR6 күн бұрын
@@Cathy5614 WHAT? SEGA MAKING A MECHANIC AND THEN TURNING IT COMPLETELY IRRELEVANT LATER?!!! Yeah I forgot Sega loves to do that.
@HoDKenji6 күн бұрын
SEGA should start to give exact infos about Photonic Furie. It is a shame that the info is still missing and the player has to use google to find answers for it. I´m on fire when SEGA gives techter a "meleeRange Adventage" where you do 15% more dmg if you no Aggro! SEGA isn´t competent to change LongRange Adventage. Take out the not having aggro requirement for 15% dmg boost. In worste case and that is most likly the case, sega kills the techter. SEGA doesn´t care about pheedback from Global!
@Cathy56146 күн бұрын
Yeah it's really weird how there is nothing explaining Photonic Furies in-game right now...
@Venti_Depresso7 күн бұрын
Oh my goodness what wand camo is that it’s amazing
@Cathy56146 күн бұрын
Rivalate Almati CV Be on the lookout for it during anniversary scratches ~
@BananaDouji7 күн бұрын
i like the speen on the end ehe
@StormCrusher9410 күн бұрын
That was something. COngrats on 1st try clear.
@Cathy561410 күн бұрын
Ty! ❤️
@Avortiz25011 күн бұрын
I got my clear on day 1 yesterday. I’m so happy!😊
@Cathy561411 күн бұрын
Congrats! ❤️
@Avortiz25011 күн бұрын
@@Cathy5614 thank you😊
@Joe0079SpaceWarrior11 күн бұрын
Why we got No new story yet wtf thay doing
@Cathy561411 күн бұрын
I don't expect story update before October at the earliest. If we get a story update there then it's still better pace than during Chapter 1~4 where we ahd to wait 6 months for an update x_x
@wandererchannel995311 күн бұрын
Congrats cathy! Big hugs! <3
@cyansapphire9311 күн бұрын
Pardon my auto message out there, hope it didn't distract you too much
@Cathy561411 күн бұрын
Not at all!
@Drakaina_Tohru12 күн бұрын
What is the arrow section about
@Cathy561412 күн бұрын
Don't stand in the red
@Syngrafer12 күн бұрын
Impressive as hell clear! Well done!
@PikangsFutaba12 күн бұрын
Compared to Malignant Solus, Dalion is overall easier, while so far in 10 attempts I have not defeated it yet, I got adapted very fast... however the cabeat for me is that I have literally no choice but to rely on randoms and... yeah... I guess you can predict how things usually go that way, some close attempts reaching that final portion of the 2nd phase and hardly have time in the first 3 chances to adapt and learn what was going on. Edit: Funny how you nailed the fight 1st try like if you had done that many times to adapt, you got it really fast.
@Drakaina_Tohru12 күн бұрын
If you ever want someone to play it with, I could give assistance because it has all ship matchmaking Br/Sl 273.6%
@Cathy561412 күн бұрын
Yeah! I guess since most of us run around with BiS we were able to afford many mistakes (which I did lmao). Got 280,8% potency and I think had I been missing a single BiS augmen't we'd likely have to re-attempt and play better.