Nice video, mate. I think I can create this one anytime.
@dheerajkirad86444 ай бұрын
Make Ash Ketchum for blender 3d
@itubegyan4 ай бұрын
mu se bolne ki kripa kara kare. mu se bolte abtak 1 lakh subscriber ho jate
@Foxtraux4 ай бұрын
So good. ✋😌👌
@k0mb4t925 ай бұрын
and this is way to fast
@k0mb4t925 ай бұрын
idk how u merged something right at the beginning idk what keys to press
@neltran156 ай бұрын
How come the seperate objects (like ears and head, head and body) merge so perfectly seamless together?
@3DMage6 ай бұрын
I add a very little amount of subsurface scattering on the materials, which helps with the "merging" you are seeing. I also utilize quad remesher to help merge meshes as well.
@neltran156 ай бұрын
@@3DMage Well that does explain a lot. I guess joining the parts, put a remesh on top and try to subsurface/smooth things out wont do the same trick?
@3DMage6 ай бұрын
@@neltran15It could work, but it depends. The default remesher in Blender doesn't work quite well for small details unless you use very tiny voxel values. I find the quad remesher addon does an amazing job retaining small details.
@gursimarsingh79806 ай бұрын
Thank you, now i can finally make twer-
@jupesjack7 ай бұрын
Can we get a tutorial because this is an amazing model
@MKzing8 ай бұрын
VERY COOL!
@kpartsandstuff73518 ай бұрын
This looks AWESOME!!
@stevenlandow73728 ай бұрын
Nice one
@krissosful8 ай бұрын
Great character model💥💥👏
@spacepersonhoho49828 ай бұрын
Very cute character! Very talented. Thumbs up!!!
@jaredricks96758 ай бұрын
I love mickey!
@jaredricks96758 ай бұрын
I really like this!!!
@3DMage8 ай бұрын
It's been awhile! I recently finished my first playthrough of Final Fantasy IV and really liked Tellah. That inspired me to make this timelapse. I hope you enjoy it!
@aldyhawk Жыл бұрын
So cool~~ Please make more videos ❤
@MrEnergy921 Жыл бұрын
Awesome, I like your technique
@theowenator2006 Жыл бұрын
It looks really good. When you have overlapping objects, the parts where they intersect look really smooth. Is this a shader? An addon? My imagination?
@3DMage Жыл бұрын
I use the Quad Remesher addon to combine intersecting parts as one mesh to help achieve smoothness in certain parts of the mesh. I also found adding a bit of subsurface scattering helps hide some of the intersecting parts as well.
@theowenator2006 Жыл бұрын
@@3DMage Thanks for the tip. That works really well! I just tried it out. I was really shocked because it looked like there was either some real-time fillet voodoo or some normal data interpolation between intersecting surfaces. I already use Quad Remesher. I don't know how I'd work without it. It saves so much time.
@turukbayev Жыл бұрын
How you use Scale in vertex?
@3DMage Жыл бұрын
If I understand the question correctly, the scaling operation on a vertex is achieved using the scale operation on a vertex where the object has the Skin modifier attached to it. I believe the shortcut to enable scaling on a vertex with Skin modifier is Ctrl + A. Hope that helps!
@turukbayev Жыл бұрын
@@3DMage Yes you understand! Thanks!!! Hello from Kazakhstan! and sorry my bad english!
@AndreitheDisneyJuniorandCNFan Жыл бұрын
Can You Make Toodles (MMC) Next?
@jessy3d396 Жыл бұрын
Awesome work
@gurlunicornlove Жыл бұрын
Can you make a video about to Disney Minnie mouse and daisy duck and other stuff too :)
@ruky61 Жыл бұрын
Bro every time I watch you I learn something new! Thank you.
@MKzing Жыл бұрын
Just saw this presented tonight; fantastic work!
@3DMage Жыл бұрын
Thank you very much!
@user-vq2bh1pi4m Жыл бұрын
THIS IS PIKACHU!!1!!!!
@3DMage Жыл бұрын
It has been awhile! Been busy with school and such. I hope you enjoyed the timelapse. Please let me know what you think of the video and any feedback you may have! Thanks!
@IKERRRodriguez-cr1jl Жыл бұрын
Make Pluto
@ruky61 Жыл бұрын
When new video?
@BrianForrest1974 Жыл бұрын
You created the bill of the duck and the feet using a "Plane" surface and increased the thickness?
@3DMage Жыл бұрын
Yes. I just use the solidify modifier on a plane to add thickness. Doing it this way makes it easier to make the proper shape.
@BrianForrest1974 Жыл бұрын
@@3DMage Thanks! Do you have any other videos that show more slower detail of building a character?
@3DMage Жыл бұрын
@@BrianForrest1974 Unfortunately not at this moment , but I am considering uploading slower versions of future character videos seeing as more and more people are showing interest.
@user-vq2bh1pi4m Жыл бұрын
How do you make these coat spikes? I use the same modifier chain but after "s" + "0" at the end of a future spike nothing happens.
@3DMage Жыл бұрын
Are you referring to the skin modifier chain? If so, the way to scale a point to 0 would be "ctrl + a + 0" if I remember correctly.
@krissosful Жыл бұрын
Great job:)
@krissosful Жыл бұрын
Unbelievable characters! Your tutorials deserve more views, keep going:) Already subscribed of course.
@krissosful Жыл бұрын
Wow, amazing job:)
@3DMage Жыл бұрын
Thank you very much!
@gurlunicornlove Жыл бұрын
@@3DMage can you do a video about making Minnie mouse in blender version please
@LevGemer Жыл бұрын
Hi, you have a cool model, I tried to repeat the same thing, but it didn't work out much. I will continue to watch you and learn how to create models. 💛👍
@LordLobz Жыл бұрын
Why do you merge everything at the centre in the start?
@3DMage Жыл бұрын
Basically, when I scale the cube down to 0, the 8 vertices of the cube still exist. I merge them so that when I do the skin operation, there is only 1 vertex rather than 8.
@LordLobz Жыл бұрын
Right okay and why is that easier
@LordLobz Жыл бұрын
ah right okay i think i understand you keep the cube look but then literally draw out his body instead of molding it
@santiagovillanueva55 Жыл бұрын
Where can I get the skin shader of the video? <3 :c
@3DMage Жыл бұрын
I hope you all enjoyed the timelapse! Please let me know what you future characters or ideas you would like me to do in the future. Thanks!
@TheUnknowny Жыл бұрын
Uhhh Luigi, I have seen you do Mario once. Maybe if you model Luigi it will be complete!!
@user-vq2bh1pi4m Жыл бұрын
UPCHUCK from BEN 10
@TheUnknowny Жыл бұрын
Btw quick question, how do you make your thumbnails?
@3DMage Жыл бұрын
I use a combination of Blender and Affinity Designer.
@TheUnknowny Жыл бұрын
@@3DMageVery cool, you make them nice and well!!
@TheUnknowny Жыл бұрын
AYOOO??? I CAN TELL THIS IS GONNA BE GOOD
@kaizenfox Жыл бұрын
I definitely learned the effective application of shrinkwrap modifier in this one. Oooh, and it also has rigging here!
@ruky61 Жыл бұрын
Can u make Fred Flintstone next?
@kaizenfox Жыл бұрын
12:50 - 😮Your methods frighten me sir... but I can't argue with the results👍.
@3DMage Жыл бұрын
Haha yes. I do admit the technique is a bit weird. The idea to alleviate that area of the model would be to use a projection bake to turn it into a textured tail if I ever decide to do retopology in the future.
@kaizenfox Жыл бұрын
@@3DMage Ah, fancy and intuitive. I didn't think it would be easily repurposed... so much to learn. say, does modeling using sculpting help or hinder the rigging process? Or is there possibly better methods for me to learn if I plan to build riggable models?
@3DMage Жыл бұрын
@@kaizenfox I honestly find rigging to be very flexible in Blender. The method of how the model is made isn't that important as much as how the rig is laid out on the shape. When posing Tails for the final render, I have not actually retopologized the model at all. I just laid down the rig and posed him. Granted, there are a few caveats with how I rigged the final model of Tails. However, if you want to use the model for animation or games, then the best workflow is this: Create the Shape -> Retopologize -> Rig. I haven't shown the rigging process of Tails since I thought it would be kind of boring for people. However, would you like me to show the rigging process in future videos?
@kaizenfox Жыл бұрын
@@3DMage cool, I'll definitely keep that work flow in mind as I learn. I would like to see the rigging process for models created in this manner, though I could see how it could be boring/repetitive to see for every model. Maybe a video of its own showing the steps and considerations you normally take for rigging.
@TheUnknowny Жыл бұрын
Really love your models dude. I also really like how you manage your asset browser, I mostly use it to keep my materials and props in handy, very useful when I model lol
@3DMage Жыл бұрын
Thank you! Yeah, the assets browser is quite nice for placing quick materials. It is amazing!
@tylerdonteo5063 Жыл бұрын
hey how did u get the edges to round out @0:31?
@TheUnknowny Жыл бұрын
Can you elaborate?
@3DMage Жыл бұрын
If I understand your question correctly, to make the edges rounder, I just use the subdivision modifier. More subdivisions make the edges of the shape rounder due to the Catmull-Clark smoothing that occurs with the subdivision modifier. If you are referring to smoothing out the flat shading, I just use the "Shade Smooth" command in Object/Edit mode to remove the faceted faces look on the geometry. Hope that helps! EDIT: I also realize you may be referring to the display mode of the subdivision modifier. To make the edges appear curved while the mesh is subdivided, there is a button with a triangle icon that you can click on to make the effect of the modifier appear during edit mode. It is located on the top portion of the modifier among a set of other buttons.
@TheUnknowny Жыл бұрын
@@3DMage Ye ye, you beat me to it lol
@3DMage Жыл бұрын
I hope you enjoyed the timelapse! Tails is definitely one of my favorite characters. Please let me know what characters you would like me to do in the future! Thanks!
@francjirachi Жыл бұрын
Your style is really cool! With your profile picture and name I think vivi from ff9 would look awesome in that style