I was playing a Monk in Abomination Vaults, and got the chance to update in our last session. Not a lot of changes to the class overall but it is now a lot easier to get Monk weapons since they changed a lot of the standard weapons to reflect this. I like it.
@bigkang135 күн бұрын
How cool! Randomly found a guy who worked on a Paizo book!
@miguelricardovargas8 күн бұрын
Nice! Looking forward to seeing the rest of the gang
@miguelricardovargas9 күн бұрын
Hey there! Are you still planning to do the PC2 classes videos?
@comatthew69 күн бұрын
Yes! I've been running my campaign at the moment so that's where all of my Pathfinder 2E spoons have been going but I can tell you that my copy of PC2 just arrived yesterday!
@comatthew69 күн бұрын
Ask and ye shall receive lol
@ninthshade73752 ай бұрын
Hey! Thanks for the PF2e class videos. I've found them to be well-structured and informative. I appreciate the lecture/presentation format. I'm a traditional learner so I often lean that direction. Something you mention during these videos are the various roles a character can fill within a party: defender, scout, face, striker, support, blaster, etc. I think it would be interesting to do a video discussing the roles and what characteristics make a character good at performing those roles. I realize it is pretty straightforward - I mean, obviously a face character should be good at CHA-related checks and generally representing the party - but discussing the actual mechanical or build choices that feed in to that would be interesting IMO. One video covering all roles or one video per role, whatever you think would make more sense to structure the information. Something like that. I defer to your judgment. Thanks again for the great content!
@comatthew62 ай бұрын
That would make a great idea for a video!
@RexfelisLXIX3 ай бұрын
Well met. Hug a leshy.
@RexfelisLXIX3 ай бұрын
Well met. Don't forget to leave a like.
@toodleselnoodos67383 ай бұрын
Despite saying not to be a Striker, I’m surprised you put a Striker-Witch build in there. Bold move! Edit: Oh geez, just realized who I’m talking to! Great work in Howl of the Wild!
@comatthew63 ай бұрын
It's not primarily a striker! It simply has witch's armaments to further debuff enemies - it should only be used if the opportunity presents itself, not as its go-to (also I would really be remiss to NOT include it considering how cool it is; I also...might've been running low on ideas at that point LOL). Thanks for the comment!
@toodleselnoodos67383 ай бұрын
@@comatthew6 Oh thanks for sharing! That actually makes Wild Witch’s Armament, specifically the Living Hair effect, make much more sense now! Edit: Now that I think about it, that’s how I play my Wilding Steward. Using Iron Jaws so I can hold a shield and a staff/item, Wilding Word/Sympathetic Strike since they create a synergistic loop, and Interposing Earth as a defense if I can’t raise my shield. The addition of Wild Witch’s Armament for Iron Jaws makes sense now (even if it’s a low of success). With low INT/high STR, I went for an Athletics debuffer/healer/summoner/field controller, but I usually didn’t have the actions for healing if I wanted to do anything else. Hidebound makes it easier for me to protect my party while I’m locking down enemies (and is a pretty strong protection for myself). Thanks!
@comatthew63 ай бұрын
@toodleselnoodos6738 I was *this* close to suggesting a strength build for that witch but I couldn't bring myself to do it in good faith. Happy adventuring!
@RexfelisLXIX4 ай бұрын
Well done.
@xeno_mania5 ай бұрын
comattPinsor
@comatthew65 ай бұрын
+2
@PhoenixBladeInfinty5 ай бұрын
Do cleric next!
@solkanar336 ай бұрын
Nice overview! Looking forward to your take on the other classes!
@KajtekBeary10 ай бұрын
I know it's already an year old video, but here are some propositions to synonyms for protocol (maybe in remaster version?). Ironclad/Tank's Dogma or Ironclad/Tank's Creed both sound really good, and have closer meaning to Doctrine than Protocol.
@PhoenixBladeInfinty2 жыл бұрын
HE SAID THE LINE! HE SAID "You're finally awake"
@anthonyjohncalabria61062 жыл бұрын
I totally love the concept and the work you put into. I don't think it is having any balance issues, especially since you can't have an 18 Str, so you end up with -3 to hit, compared to fighters. Personally i would prefer playing a Ironclad over a Champion, since the whole deity/religious theme doesn't call to me that much and the champion is a bit all over the place in terms of concept. Keep up the good work.
@comatthew62 жыл бұрын
Thank you so much for the kind words!
@anthonyjohncalabria61062 жыл бұрын
@@comatthew6 Ok mate, i did run the Ironclad through a new released System Tool of Lazarus Dark (called BCS). And your Ironclad is in 99.9% Power Budget from a purely Slot Cost perspective. So again, really well done! I just have an little question. I compared Interpose to the Selfish Shield Ability of Desecrator Champions. Why didn't you include a 2 Baseline DR and a potential Scaling with Con later on? That would be like the Icing on the cake :D (That being said, the Selfish Shield by itself is much weaker than Retributive Strike in der First Place, so much wiggle room for you to give it a bit more oomph anyways)
@comatthew62 жыл бұрын
@@anthonyjohncalabria6106 I ran it through BCS as well, and I'm glad we came to similar conclusions! The reason why I was a bit hesitant with its resistance gain is that the Ironclad's power comes from within, not from a deity, so it felt kinda weird from that perspective.
@anthonyjohncalabria61062 жыл бұрын
@@comatthew6 ah i see! Well i mean, the Champion has a lot of features that make use of his Charisma and a lot of flexibility in terms of what kind of Champion you want to play. I would argue that the Ironclad could be a bit more powerfull in some features bcs. he is pretty much hyper specialized. While a Champion can go full on offensive with anti undead/fiend stuff and such, or go for the Steed Ally to have basically a divine Rangeresque Class. But i can understand that you are hesitant, since people are super conservative and would probably wave the OP Flag as soon as they see something a bit stronger, even though it would in context not break anything ^^
@aneldritchdreamgames59252 жыл бұрын
I really like these videos Comatt! Seeing and hearing the design flow of a creator leading up to rhe final version is a great way to pick up tips, see the workflow and thought process of other designers!
@AlastarTehMaster2 жыл бұрын
Btw I am commenting on the below posts but they're minor points, overall I think the class is very well structured and I love a lot of the unique takes you put on it!
@AlastarTehMaster2 жыл бұрын
Concerning Tactical aid and bellflower tiller: Bellflower tiller is not the best archetype, I will admit, but that does not justify the amount of front loading that is done on tactical aid. This feat should be 3 different feats scaled over levels 4 to 12, not all at once like it is now. Compared to MANY similar abilities, it should be: at 4 society to aid, at 8 ability to either auto crit succeed or always be prepared, at 10 or 12, ability to give actions for extra reactions. It's not that the reasoning behind it isn't sound, it's that the feat is so bonkers better than ANYTHING comparable that it makes it egregious.
@AlastarTehMaster2 жыл бұрын
Concerning your point at 30:15, you are considering your answer in a vacuum. Solo maneuvers is broken powerful, and there is nothing preventing a rogue from snagging inquisitor dedication and then solo maneuvers at level 8 through archetyping, and then you have a rogue who has the power of instant opening 6 levels earlier, because Inquisitor is there. Saying ''inquisitors don't have sneak attack'' is not a good argument because they very well can, through multiple archetype possibilities, and they can also get weapons with the backstabber trait. I really think you should reconsider this feat.
@comatthew62 жыл бұрын
I'll take the time to consider both the case of Rogue into Inquisitor and Inquisitor into Rogue. Let's start with Rogue into Inquisitor. In order for a Rogue to gain access to this feat, they'd need to spend 3 feats to get here and be level 8 (and have 14 Wis, but this is w/e). Additionally, this only gives them the benefits of Sneak attack for 2 actions -- Instant Opening gives 5 (not including Haste). Yes, they can do this every round once getting into Melee, but exactly the same can be accomplished by flanking, feinting, or taking Tumble Behind at 1. Gang Up is also present at 6, so Rogues don't even need to flank to get Sneak Attack. This only helps in the case that a Rogue has 0 teammates in melee to help them, OR are using a ranged build. Considering this, I would be open to the idea of changing this feat to read "melee only", but to be completely honest, Rogues have no shortage of ways to get an enemy flat-footed by 8th level. Now, let's consider Inquisitor into Rogue. This only requires 2 feats (and 14 Dex, w/e) to do, and will come online by level 6. However, again, one can gain the benefits of Sneak Attack by flanking or feinting. Of course, Inquisitors do not have access to Tumble Behind, nor do they have special incentive to invest into Deception, but the fact of the matter is that unless you consider the longbow's damage of 2d8 (base damage+striking rune) +1d6 (SA) +2 (Judgment) +1 (Composite) ~ 15.5 (assuming this is at level 6 when this comes online) to be OP (I certainly don't), starting on turn 2 after setting up both Judgment and Solo Maneuvers. Finally, Finesse weapons cap at 1d8 damage, so you aren't getting any more damage. A Finesse Weapon would deal: 2d8 (9) + 1d6 (3.5) = 12.5 vs. a Greatsword, which is 2d12 (13). Of course, there are more numbers to play around with here, but they should either be the same (Judgment) or in favor of the Strength build (no dex to damage). On a separate note, I don't think an extra 1/2 damage from Backstabber makes this class OP, and only the Fighting Fan and War Razor are favored weapons of any deity (and they're both martial, so they don't get a damage buff). These are both martial and have a d4 damage dice. Only the Dogslicer has a 1d6, and it isn't the favored weapon of any deity. A 1d6 weapon dealing an extra 1 damage is more or less irrelevant, in my opinion. Finally, I want to thank you for taking the time to respond to this feat, and I'll further consider examining this. If you own the document, would you mind testing this out in actual play to see if your hypothesis is correct? If this character is out DPR-ing true martials, I would certainly be giving this feat higher priority.
@AlastarTehMaster2 жыл бұрын
@@comatthew6 Thanks for the answer. I do understand where you're coming from but the fact that rogues have other options for FF don't change how better this feat is compared to other similar feats. Your damage calculations are on point. A good fix, like you say, would probly be to make this melee only.
@AlastarTehMaster2 жыл бұрын
@@comatthew6 On a side note, considering an automaton inquisitor of Nethys or Zon Kuton for upcoming Blood Lord campaign !
@StanNotSoSaint2 жыл бұрын
Are you planning to return to your class overviews?
@comatthew62 жыл бұрын
I want to! I think I have the Cleric ready to go; just need to launch the audio.
@StanNotSoSaint2 жыл бұрын
@@comatthew6 nice! I find your primers really concise and informative.
@Kingneo00532 жыл бұрын
comment for the algorithm
@Tycon3 жыл бұрын
Feels bad for the witch (and bard).I imagine given their high utility but doo doo butter combat utility investigator is going to be getting the same 3rd degree eventually. Also, would you might going over every archetype eventually as you did on twitch with the skill feats.
@comatthew63 жыл бұрын
Every archetype? I meeeean, I cooouuuuld
@totallynotabot85803 жыл бұрын
Do you still play tf2? I’m interested in some of your items
@Tycon3 жыл бұрын
Cool analysis, enjoyed the content. As a newer player would you mind eventually going over the reasoning behind the rankings for power on the scale between the classes? Perhaps an alternative for the MAPS system you spoke off is to give each a number 1-9 for the martials and 1-7 for the casters to rank them relative to each other. So far it seems no class is "useless" and power relativity juxtopose to 5e seems like even swashbuckler vs monk or rogue doesn't seem as bad as other RPG S to F tier comparisons. (like 4 elements monk/ PHB Beast master compared against Moon druid/Peace cleric/Divination Wizzard) I'd personally love to see more thoughts on investigator but outside of that the long analysis going through the sub classes and feats like you did was a good watch.
@comatthew63 жыл бұрын
Casters: I did a lot of remodeling with the overall system. You can check out the changes here -- t.ly/z0yt -- Basically, many of these categories were basically the same, and didn't really say much about the classes' abilities. So, I only kept Spells/Day and Durability. I then had the next 3 categories being Support (Buffing, Healing), Control (Area Control, Debuffing), Blasting (Damage), and Versatility/Utility ("Everything Else", which includes being able to pick your own Tradition, as well as out of combat utility such as movement options, teleportation, scrying, etc.). Hope this helped!
@robokyle85383 жыл бұрын
the best ironclad player i know 👍
@SigurdBraathen3 жыл бұрын
@23:15 "As Striker: Dexterity to damage ..." That's only available for thieves. Ruffians can add strength to damage. Scoundrels should be able to apply Sneak Attack more often (and should choose deception for expert before sneak, I suppose?), though they'll hit for 3 or 4 damage less per attack, so ... they're probably the worse striker, at least before Sneak Attack does 2d6 at level 5, I suppose. IDK, I have not played a rogue more than one session so far, and no combat! =)
@alarkhar3 жыл бұрын
Something I'd have pointed out are the mystic stances such as Wild Winds Stance (limitless ranged attacks that ignore concealment for a paltry 1 point of focus), and if you have the Advanced Character Handbook the Cobra Stance (no need for focus, changes the damage to poison) and Clinging Shadows Stance (1 focus to start, gives a negative damage attack with reach) - basically they give the monk a really amazing flexibility. And the other high level stances are no joke either...
@comatthew63 жыл бұрын
I think these came out after I made this video :(
@alarkhar3 жыл бұрын
@@comatthew6 The Wild Winds didn't (it's a high level stance, 8th level to be precise, but is in the main book) - but the others indeed are. I shouldn't have mentioned them, I guess. My apologies.
@ericwollaston56543 жыл бұрын
My understanding is you are doing these objectively, so are avoiding subjective classification as much as you can outside your opinion. That said, the largest advantage of the Sorcerer is the choice of picking one magic realm at the start along with the ability to cast any spell at that level up to four times per day. You are correct that besides spell role, social is only real option outside of that. My Goblin Water Elemental Sorcerer has Diplomacy and Intimidation for that, while "Goblin Lore" Ancestry feat gives me Stealth and Crafting (in place of Nature). while I took Athletics (to replace Intimidation) in my background to emphasize the ability to swim [RP choice]. Rounded out with two Lore skills [Dragon and Goblin], Arcana, and Performance gives me some options through the benefit of the Ancestry Feat choice. Intimidation and Crafting are my focuses, one useful for combat and interrogating (Sigil useful as a flashy branding ploy) while the other a side option for crafting magic items and jewelry on the side. Now, at sixth level, I can of needed to do so, blast away with 12 burning Hands (albeit water and bludgeoning damage really) with no prep in a day. They have their drawbacks but find them fun to play. Thanks for a good video, wish you had all the classes.
@comatthew63 жыл бұрын
Thanks for the comment! I realize that my initial observation of the Sorcerer was incorrect! Having extra spells per day is immense, and after playing one, I am now a firm believer in the power of the Sorcerer. I recently had a surgery so I've been recovering from that; I also do not have the time to finish the other videos (though I am very much trying to squeeze it in).
@ericwollaston56543 жыл бұрын
@@comatthew6 I've dealt with surgery and complications myself, so I wish you the best along with a speedy recovery.
@a-heroic-furry-i-guess13783 жыл бұрын
I only clicked for the Darkest Dungeon reference.
@comatthew63 жыл бұрын
gottem
@kimchung8643 жыл бұрын
Thanks for the video, much appreciated! Just a small feedback: For my taste, talking more slowly would be nice to really digest all the information.
@timon64273 жыл бұрын
Eschew Materials is only really useful when you need both hands occupied at all times. For example when casting a spell with material components but also wielding a shield and a wand or such.
@Porphyrogenitus13 жыл бұрын
For PF1, they devoted the least amount of developer creativity & imagination to the fighter. For PF2, we see what can happen when they give it some good, thoughtful and creative attention. Good video.
@StanNotSoSaint3 жыл бұрын
Wait, so that means that with Matter+Spirit and Mind+Life Paizo can add two more traditions? And with the trend of giving each tradition both prepared and spontaneous class there are potentially four more classes to add.
@Porphyrogenitus13 жыл бұрын
Evidently the 'D' in CoDzilla is still applicable.
@Porphyrogenitus13 жыл бұрын
This was a good video, thumbs up. But it did seem a bit too much like reading content.
@FelineElaj3 жыл бұрын
Poor wizards. They really got the short end of the stick this edition.
@thels52173 жыл бұрын
I am gonna have to watch your video on familiars. To me, it seems they are lame. I don't know what to do with them.
@samuvas13 жыл бұрын
I just made a ratfolk wiz, I will use him to help the group with crafting skills and buffs! Lets see how will be!
@MrYTThor4 жыл бұрын
Where does it say that a Monk i forced into a lawful alignment?
@blankiecat93024 жыл бұрын
So a Jack of many trades master of none makes sense but one think you did not mention is that compared to the other classes they have no anathema and are the most rp divers of any spell caster since being born with magic dose not say a lot about a charater
@comatthew64 жыл бұрын
I am attempting to stay as objective as possible when making these guides. 1) I believe that any character can be RP'd flavorfully, and as such, I avoid that discussion entirely. 2) Lack of Anathema is hardly a selling point, as you often have to go out of your way (and break character) to commit such an act (see my Druid video). Also, only 4 classes even have anathema to begin with (Barbarian, Champion, Cleric, Druid), so that still leaves 7 without them as well. 3) I still think the Sorcerer is a fantastic class, but this guide compares them from a power standpoint, and the Sorcerer is not as powerful when compared to the other casters.
@machko14 жыл бұрын
Thanks for the information!!
@TheMandalore64 жыл бұрын
I really appreciate this in-depth video. I just lost my level 4 Ranger last night and am looking at different classes to play. The comparision breakdown you do is very helpful.
@comatthew64 жыл бұрын
Thank you so much! I'm going to keep at it, but don't have very much time at the moment :)
@LilySanWT4 жыл бұрын
Yes, good.
@LilySanWT4 жыл бұрын
Also holy shit those triple kills with the bombs, just beautiful.
@sabin974 жыл бұрын
i have a half-elf monk. chose an ancestry chain that allowed for a dedication since level 2(it explicitly says that you can get the dedication even if you dont meet the requirements). so i chose a rogue dedication, mainly for the sneak attacks. also got tiger stance. and the same skills as all your characters(plus the trained skills that come with a rogue dedication). got the skill feat titan wrestler. the build is based on dex but has a high str as well. once i hit level 3 i'm getting incredible initiative. and eventually the skill feat(or was it an ancestry feat?) that gives you an extra 5ft of speed.
@comatthew64 жыл бұрын
Hey, thanks so much for leaving a comment! The Ancestry Feat "Elf Atavism" for Half-Elves sadly cannot be used to take the Ancient Elf bonus (as stated by PFS regulations) but if your GM allowed you to take it, nice! Additionally, there are 2 feats (Ancestry - Nimble Elf and General - Fleet) that can further improve your movement speed! Good luck out there!
@sabin974 жыл бұрын
@@comatthew6 i'm using an app called pathbuilder....i updated it recently and it didnt complain about it.gotta check that out. i'm fairly strict when it comes to the spirit of the rules....
@comatthew64 жыл бұрын
@@sabin97 Yes, I'm very familiar with that app . "Per my discussions with the folks who worked on the mechanics in question, it's not a GM interpretation. Where elf atavism says "You typically can’t select a heritage that depends on or improves an elven feature you don’t have", this should be interpreted as a RAW restriction preventing half-elves, who don't have elven lifespans, from taking the Ancient Elf heritage." -- Michael Sayre, Organized Play Developer.
@sabin974 жыл бұрын
@@comatthew6 hmm.....i had to look up the book and read carefully but i think it makes sense for a half-elf to have that ancestry feat. long life(which is an extremely subjective term) is something half-elves do have. not nearly as long as elves, but significantly longer than humans, around 150 years. according to the description of elves: "Elves reach physical adulthood around the age of 20, though they aren’t considered to be fully emotionally mature by other elves until closer to the passing of their first century, once they’ve experienced more, held several occupations, and outlived a generation of shorter-lived people. A typical elf can live to around 600 years old." so at age 100 elves have held several occupations. is it reasonable to assume several is most likely more than 3? assuming they start an occupation after age 20, and that by age 100 they've had 4+ occupations in 80 years, that would mean a new occupation about every 20 years or so. it would be reasonable for a half-elf to be around 40-60 when joining a party. and to have held 1-2 occupations prior to the current occupation.
@comatthew64 жыл бұрын
@@sabin97 still, it is up to interpretation, and 150 years at maximum is hardly "ancient" for an elf. And even still, that would be at the end of a Half-Elf's life. A Half Elf would begin their maturity right after a human (around 20-25 or so compared to a Human's 18), so I also disagree with the points you arise. In any case, I would never allow this combination in my game and agree with the organized play dev. However, that should not stop you from doing so in your game, provided your GM allows it
@Pheralrage4 жыл бұрын
NERF COMATT!
@Miss.Paprika4 жыл бұрын
COFATT6
@holdenivy44814 жыл бұрын
Meh my reaction was worse
@FELiPES1014 жыл бұрын
Da best game
@Rslick964 жыл бұрын
Perfect timing I was looking for a video to send my new players