Despite saying not to be a Striker, I’m surprised you put a Striker-Witch build in there. Bold move! Edit: Oh geez, just realized who I’m talking to! Great work in Howl of the Wild!
@comatthew67 ай бұрын
It's not primarily a striker! It simply has witch's armaments to further debuff enemies - it should only be used if the opportunity presents itself, not as its go-to (also I would really be remiss to NOT include it considering how cool it is; I also...might've been running low on ideas at that point LOL). Thanks for the comment!
@toodleselnoodos67387 ай бұрын
@@comatthew6 Oh thanks for sharing! That actually makes Wild Witch’s Armament, specifically the Living Hair effect, make much more sense now! Edit: Now that I think about it, that’s how I play my Wilding Steward. Using Iron Jaws so I can hold a shield and a staff/item, Wilding Word/Sympathetic Strike since they create a synergistic loop, and Interposing Earth as a defense if I can’t raise my shield. The addition of Wild Witch’s Armament for Iron Jaws makes sense now (even if it’s a low of success). With low INT/high STR, I went for an Athletics debuffer/healer/summoner/field controller, but I usually didn’t have the actions for healing if I wanted to do anything else. Hidebound makes it easier for me to protect my party while I’m locking down enemies (and is a pretty strong protection for myself). Thanks!
@comatthew67 ай бұрын
@toodleselnoodos6738 I was *this* close to suggesting a strength build for that witch but I couldn't bring myself to do it in good faith. Happy adventuring!