First Look: Freeze
0:44
Ай бұрын
First Look: Shatter
0:45
2 ай бұрын
Пікірлер
@sweettimegamer4705
@sweettimegamer4705 2 күн бұрын
Will you be able to play against ai in skirmish or is it pvp only?
@shatteredsunrts
@shatteredsunrts Күн бұрын
It's PVP currently but a successful Kickstarter will mean there is AI.
@sweettimegamer4705
@sweettimegamer4705 Күн бұрын
@@shatteredsunrts I wish you all the best in completing this project. Good rts games are few and far between nowdays
@sweettimegamer4705
@sweettimegamer4705 2 күн бұрын
If it has singleplayer mode then I'm gonna buy it on the release day hands down. I have played supcom to the death back in the day
@shatteredsunrts
@shatteredsunrts Күн бұрын
A full single player campaign is a Kickstarter stretch goal. I am hopeful.
@canguist6004
@canguist6004 5 күн бұрын
This game looks insanely cool as a fan of supcom I cant wait to play it
@shatteredsunrts
@shatteredsunrts 4 күн бұрын
Hopefully you'll not be waiting for much longer.
@stormlordeternal7663
@stormlordeternal7663 11 күн бұрын
Seeing the nukes rapidly spinning was actually comedic. However I love how the experimental are shown off in the background too, they are huge! I want to know, is there anywhere that states their size?
@shatteredsunrts
@shatteredsunrts 4 күн бұрын
I'll show off the Experimentals in a future video.
@hyouzanren1846
@hyouzanren1846 14 күн бұрын
This is "shut up and take my money" games 🤩
@shatteredsunrts
@shatteredsunrts 13 күн бұрын
Amen! We've only just scratched the surface of what you can expect from this.
@tormentedterror
@tormentedterror 17 күн бұрын
Calling shattersun a beautiful asteriod is a undervalue.
@DVS637
@DVS637 20 күн бұрын
Will the game have multiplayer?
@shatteredsunrts
@shatteredsunrts 15 күн бұрын
Yes. The game will be multiplayer when complete.
@danis8455
@danis8455 21 күн бұрын
If you nail the speed you got a classic and it looks right!
@user-fr4du2bk1l
@user-fr4du2bk1l 23 күн бұрын
Парни, куда едете? На рыбалку, лёд встал.
@user-js6fd1fy1q
@user-js6fd1fy1q 24 күн бұрын
в каком году релиз?
@user-fr4du2bk1l
@user-fr4du2bk1l 24 күн бұрын
У меня есть вопросы касательно конструкции этого робота, почему у него такие тоненькие "ступни"? По логике эта махина просто утонет под собственной массой. Это не критично, но у вас есть хороший пример дизайна робота с 6 осями и широкими ступняни.
@shatteredsunrts
@shatteredsunrts 23 күн бұрын
Простой ответ - это научная фантастика. Возможно, у него есть какая-то система антигравитации, которая помогает ему оставаться в вертикальном положении.
@user-hc3fy9nl5x
@user-hc3fy9nl5x 25 күн бұрын
Make Supreme Commander great again!
@yavuztezcan8684
@yavuztezcan8684 25 күн бұрын
Looking great! Maybe wheels need a bit love :)
@shatteredsunrts
@shatteredsunrts 15 күн бұрын
Most certainly. We're still at a pre-alpha stage so expect there to be improvements as time goes on.
@piticvictor2878
@piticvictor2878 25 күн бұрын
Good good... keep rolling!
@shatteredsunrts
@shatteredsunrts 25 күн бұрын
Thanks, will do!
@world2nothing
@world2nothing 26 күн бұрын
Honestly i cant wait for this game to come out after being a bigfan for supcom. But of course dont rush art
@shatteredsunrts
@shatteredsunrts 25 күн бұрын
One thing that isn't happening is a rush towards release. (and I'm VERY impatient!)
@Kain_V
@Kain_V 27 күн бұрын
People talk about the network code as what will make this game better than Supreme Com, but I would first determine if this game is worse by looking at the battle of 1000+ units.
@lucasoave3612
@lucasoave3612 27 күн бұрын
If you're going to have engineering stations, make sure to add an option that lets them rebuild structures that have been destroyed within their radius. This way building a defensive line using defense towers and engineering stations can actually be viable and low-maintenance just like the infinite build-queue feature is for units. Otherwise maintaining a massive defensive line made up of defense turrets will become too tedious and energy consuming and you will just resort to factories producing infinite units. This way engineering stations that are within each other's radius can infinitely re-build themselves (given you have the economy) giving you a semi-automatization of your defensive perimeter. It will also allow the maintenance of your base to be a lot smoother resulting in an exact reconstruction of the outline of your base, in case you get attacked and your engineering stations survive. This way each engineering station will be responsible for the maintenance and re-construction of a small sector of your base and will become incredibly valuable assets to protect(especially when your base is massive). They will remember where everything is, unless you personally delete the structure. You should be able to turn them off and on again to save resources. You should be able to see all the things they are going to rebuild by pressing "shift" like in supcom. And maybe if you click on a building they are going to rebuild, make they build that one first. They should be available at T2 and at T3 their radius and build speeds increase. If 2 engineering stations have the same building in their queue, they can build it together. T2 ES(Engineering station) should only be allowed to rebuild T2 structures, but a T3 ES can rebuild T2 structures more quickly. A T2 ES can assist a T3 ES rebuilding the same structure. You should be able to upgrade each ES to an above tech by clicking on it just like metal extractors. That way you don't have to replace them when upgrading your base (would be annoying). One faction should have experimental T4 ES, that surpasses all the other ES of the game. Although it may be too op. If you implement these structures like I stated above, they will become one of the most essential structures in the game, and the game (especially late game) will revolve around them a lot. So maybe one faction having a T4 ES would be too much. But ALL factions should have the ES or they will have a severe disadvantage. I think if you put this above idea in your game, it would greatly distinguish it from it's contemporaries while adding such a big QOL feature as to make it an instant staple when talking about SANCTUARY and other games like it. It would make the game unique and imo would be a big step forward in base management, automation and logistics handling. Your role will no longer be to annoyingly rebuild everything in your base but to "supervise" it kind of like Factorio. This will also mean the ES will maintain crucial relevance for the whole match and be among your most guarded structures. Making it an essential way to cripple a base in the long run. If you make them, make sure to design them to be rather big and easily identifiable. also I think they should be half as big as a factory and maybe half the radius of a T1 defense at T3. They should be quite expensive. Radius should be big. I think a big base should have at least 3 of them to signify its stature and progression. If an ES gets destroyed and rebuilt by another ES, it should not regain its memory in my opinion or getting through bases would become too annoying and slow. Although if you added the option for them to regain the memory of all the structures in its database before being destroyed, I would certainly always enable the option, because I love automation and I'm lazy like that. Id love to see it xD Please consider. :)
@shatteredsunrts
@shatteredsunrts 25 күн бұрын
Great ideas. I've put them forward: shatteredsunrts.com/threads/engineering-stations.285
@Erictraiven
@Erictraiven 29 күн бұрын
There is bonus adjacency here? I see those yellow lines
@shatteredsunrts
@shatteredsunrts 25 күн бұрын
Yes, there is a bonus adjacency system.
@Erictraiven
@Erictraiven 29 күн бұрын
Is that a spider commander? Cool
@shatteredsunrts
@shatteredsunrts 25 күн бұрын
All three Commanders are very different.
@Erictraiven
@Erictraiven 25 күн бұрын
@@shatteredsunrts oh I like that in supcom they were too similar
@FireDragon16180
@FireDragon16180 Ай бұрын
wow, so cool 👍
@shatteredsunrts
@shatteredsunrts 29 күн бұрын
Thank you! Cheers!
@Teimur1
@Teimur1 Ай бұрын
Looks like a good mod for Supreme Commander. 😀😀😀
@shatteredsunrts
@shatteredsunrts 29 күн бұрын
The guy who developed Supreme Commander, Chris Taylor, called this the 'spritual successor' to his games.
@Teimur1
@Teimur1 29 күн бұрын
@@shatteredsunrts So basically a copy....
@user-hc3fy9nl5x
@user-hc3fy9nl5x Ай бұрын
Шикарно 👏🏼👏🏼👏🏼
@GrayderFox
@GrayderFox Ай бұрын
At first I was like "cool cloud! But where is mushroom cloud and fire?" but then it made the floor go away and it was like ohhhhhh, sick. :D I love how many superweapons just. Fuck up the map. That's really cool. I wanna see how players use these things!!!!
@shatteredsunrts
@shatteredsunrts 29 күн бұрын
Ya. I imagine this as a kind of 'bunker buster'. The warheads penetrate deep underground before exploding for maximum damage to the infrastructure of the sphere. There will be other more traditional nukes.
@yavuztezcan8684
@yavuztezcan8684 Ай бұрын
Woooooo!
@joannaxiong2056
@joannaxiong2056 Ай бұрын
Damn, baby, Experimental is baaaack!
@perafilozof
@perafilozof Ай бұрын
That was soooo cool! Love the way it sends out 3 instead of only one. And that flight path rocks!
@shatteredsunrts
@shatteredsunrts 29 күн бұрын
It's very much Chosen in its aesthetic. You can imagine they're show offs.
@joshuaharrington81
@joshuaharrington81 Ай бұрын
This is the first time I've seen a realistically scaled nuke in an rts game. This game truly does have a lot of potential.
@shatteredsunrts
@shatteredsunrts 29 күн бұрын
Thanks very much. That's a really kind thing to say.
@iorifori91
@iorifori91 Ай бұрын
ashes of singularity bootleg
@shatteredsunrts
@shatteredsunrts 29 күн бұрын
Which is a Supreme Commander bootleg, right!? Chris Taylor, called Sanctuary Shattered Sun the 'spritual successor' to his games
@iorifori91
@iorifori91 29 күн бұрын
@@shatteredsunrts still bootleg nevertheless
@mirage1857
@mirage1857 Ай бұрын
I wonder if any rts will ever have a conquest map ala Dune 2. Sure in Dune 2 is wasn't a real conquest map but I loved the concept.
@shatteredsunrts
@shatteredsunrts 25 күн бұрын
There is something in the works. I can't say any more right now.
@mirage1857
@mirage1857 25 күн бұрын
@@shatteredsunrts hype!!!
@mirage1857
@mirage1857 Ай бұрын
Okay when can we mess with it? I miss sup com, I tried sup com 1 the other day but its missing qol features of modern games and it felt weird.
@shatteredsunrts
@shatteredsunrts 29 күн бұрын
There should be a public demo this year. The full game is likely to be next year.
@21beal21
@21beal21 Ай бұрын
is this a reskinned BAR
@shatteredsunrts
@shatteredsunrts 29 күн бұрын
Negative, Ghostrider. BAR is more akin to Total Annihilation. Sanctuary is the 'spiritual successor' to Supreme Commander.
@wnstn1310
@wnstn1310 Ай бұрын
Я так понимаю проект умер?
@shatteredsunrts
@shatteredsunrts Ай бұрын
Ты неправильно понимаешь.
@scurillous6015
@scurillous6015 Ай бұрын
Will there be a campaign?
@shatteredsunrts
@shatteredsunrts Ай бұрын
With a successful Kickstarter there will be a campaign, yes.
@Riri_734
@Riri_734 Ай бұрын
Will there be construction turrets to assist with build power and repair? I assume engineers can contribute build power to factories? Can wreckage be reclaimed? Also will there be terrain(trees, boulders, ruins) that can be reclaimed? Will there be a minimap? Will there be intel & radar mechanics(buildings & units)? Any stealth component? Are shield gens in the game? Will there be game ender buildings? Will we have nukes and anti nukes? Is there a naval component? Any plans to implement a click+drag formation movement? Units look gorgeous but large units lack weight to them so they seem to slide across the ground, need to tweak animations and speed. Good job so far!
@shatteredsunrts
@shatteredsunrts Ай бұрын
Will there be construction turrets to assist with build power and repair? ** I’m not sure but I’ll find out. I assume engineers can contribute build power to factories? ** Yes, they can. Can wreckage be reclaimed? Also will there be terrain(trees, boulders, ruins) that can be reclaimed? ** Wreckage can be reclaimed, yes. My working assumption is that terrain objects will be too. Will there be a minimap? Will there be intel & radar mechanics(buildings & units)? ** Minimap is a bone of contention currently. There are intel and radar mechanics, yes. Any stealth component? ** I’m not sure but I’ll find out. Are shield gens in the game? ** Yes, already available. Will there be game ender buildings? ** There will. You should check out the Chosen experimental nuke launcher. Video coming soon. Will we have nukes and anti nukes? ** Yup. Is there a naval component? ** If Kickstarter is successful. Any plans to implement a click+drag formation movement? ** Already implemented. Final touches being worked on as we speak. Units look gorgeous but large units lack weight to them so they seem to slide across the ground, need to tweak animations and speed. ** Thanks. Appreciate the feedback. This is pre-alpha so anticipate changes.
@scurillous6015
@scurillous6015 Ай бұрын
Will there be a campaign?
@shatteredsunrts
@shatteredsunrts Ай бұрын
It's planned, yes. Might depend on how much support there is on Kickstarter when it launches.
@alfreynope5660
@alfreynope5660 Ай бұрын
How will this be triggered? What is the counterplay? Permanent play area removal is a very interesting mechanic, but I don't think turtle players will enjoy their bases just being removed with no counterplay.
@shatteredsunrts
@shatteredsunrts Ай бұрын
Expect a video showing the nuke launcher which does this very soon. There will be anti-nukes.
@alfreynope5660
@alfreynope5660 Ай бұрын
I hope there's ways for players to intentionally trigger this A smaller unit that can freeze a small part around it when stationary, can be a fun way to create a land bridge for ambushes. Likewise, destroying said units to sink the incoming ambush would feel great.
@shatteredsunrts
@shatteredsunrts Ай бұрын
There will be a way to trigger it. I believe its activated by capturing/destroying a weather control station. A lot of this is dependent on Kickstarter being successful.
@sethwilliams4015
@sethwilliams4015 Ай бұрын
Of all the supcom features I'd like to see - Dual monitor support where each screen operates independently would be my dream. I couldn't handle it on my rig in the supcom days.
@shatteredsunrts
@shatteredsunrts Ай бұрын
I'd love to see dual monitor support but its not on the development roadmap currently. My understanding is that it wasn't a feature which was used very much in supcom (perhaps for the reason you mention!) and its not considered essential for a fun gaming experience.
@sethwilliams4015
@sethwilliams4015 Ай бұрын
@@shatteredsunrts Oh its definitely not essential. But it could certainly be a distinguishing flair. Besides, just wish listing, not expecting!
@daniels5607
@daniels5607 Ай бұрын
When is the Kickstarter Happending ?
@shatteredsunrts
@shatteredsunrts Ай бұрын
Hopefully this year. No date has been set yet.
@daniels5607
@daniels5607 Ай бұрын
I love the look at this cant waith to buy it.
@shatteredsunrts
@shatteredsunrts Ай бұрын
I can't wait for you to buy it either - so I can wipe you from the map! (I won't, I'm not very good)
@alfreynope5660
@alfreynope5660 Ай бұрын
Wow this is great stuff, I hope you do more defence missions/scenarios like these, great fun to set up a defensive perimeter. Like others have mentioned, I think it is important to change the level of which the unit icons appear, hiding the beauty of these units is such a loss when they look this great! Though I will add that I think some units and buildings should perhaps have their icons appear at different elevations, as you can see at 36:00 there's not much point in having the icon on the t4 because it's massive, but on the smaller units it's more helpful. Looking forward to this one!
@shatteredsunrts
@shatteredsunrts Ай бұрын
This is pre-alpha and a lot will change before the game is ready to be released. We really appreciate the feedback. I'll make sure its passed on.
@monostripeexplosiveexplora2374
@monostripeexplosiveexplora2374 Ай бұрын
looks nice so far
@shatteredsunrts
@shatteredsunrts 15 күн бұрын
Thanks very much!
@lannesromain1453
@lannesromain1453 Ай бұрын
exited about it, the unit icon IMO are too large we cannot see those beautifull unit!
@shatteredsunrts
@shatteredsunrts Ай бұрын
This is pre-alpha and a lot will change before the game is ready to be released. We really appreciate the feedback. I'll make sure its passed on.
@npcperson2158
@npcperson2158 Ай бұрын
Survival mode is a great idea.
@shatteredsunrts
@shatteredsunrts Ай бұрын
If you check out the official channel one of the devs has played through Survival Mode on one of the hardest difficulties: kzbin.info/www/bejne/sJfFd42lg910sJY
@Trubripes
@Trubripes Ай бұрын
artillery flying barely faster than frontline could drive :) otherwise spectacular.
@shatteredsunrts
@shatteredsunrts Ай бұрын
The speed the artillery shells fall causes me major anxiety (and frustration).
@itspavka
@itspavka Ай бұрын
:eda: forever!
@FireDragon16180
@FireDragon16180 Ай бұрын
Very good
@vaIPhone
@vaIPhone Ай бұрын
Look promising can't wait to see the kikstarter
@shatteredsunrts
@shatteredsunrts Ай бұрын
Hopefully we will see Kickstarter this year.
@Skerra-kk6sm
@Skerra-kk6sm Ай бұрын
I just want a Total Annihilation remaster with no unit limit and incorporating the expansions. Maybe throw in a couple Alien races for good measure since the rule of 3 is important.
@shatteredsunrts
@shatteredsunrts Ай бұрын
A Total Annihilation remaster would be awesome to see.
@volodymyr_budii
@volodymyr_budii Ай бұрын
There are already 3 factions, but so far decs said a couple of times that no aliens- only humanity and it's creations(AI, etc)
@Skerra-kk6sm
@Skerra-kk6sm Ай бұрын
@@volodymyr_budii So still keeping some TA roots.
@yavuztezcan8684
@yavuztezcan8684 Ай бұрын
This is the only game that I follow with joy. Keep it up guys
@shatteredsunrts
@shatteredsunrts Ай бұрын
Thanks very much for the kind words.