Toon Shaded House in Blender
1:55
Toon Shaded Diorama in Blender
4:32
2 жыл бұрын
Toon Shaded Crab in Blender
3:05
2 жыл бұрын
Toon Shaded Diorama in Blender
1:46
2 жыл бұрын
Пікірлер
@Guneal
@Guneal Күн бұрын
You deserve more subs
@gatomalosoaboso2886
@gatomalosoaboso2886 3 күн бұрын
Una araña de 6 patas es armoniosa y no se ve tan amenazante amenos que tenga 8 ojos.
@antoniosandoval3844
@antoniosandoval3844 4 күн бұрын
Hey man! nice tut! I was wondering why don't you use Painter for texturing? does not work properly with the toon shading inside blender?
@Entikai
@Entikai 4 күн бұрын
It's just a personal preference. I do say in the video at 12:26 that every painting software can get the job done, it's just that I like Illustrator.
@Muhammad-xc8zx
@Muhammad-xc8zx 5 күн бұрын
Great!!!! You're back...!! I hope you make more vids in future cuz you the best
@Entikai
@Entikai 5 күн бұрын
Thanks!!! That's my new year's resolution for 2025.
@adriel8279
@adriel8279 6 күн бұрын
This is the most greatful channel about 3D toon shade, can you make a video about rigging and animation 3D modelw with toon shade?
@Entikai
@Entikai 6 күн бұрын
For sure. At some point I'll go into it, but it's easy and straightforward, especially with Solidify outline.
@terryhalom5493
@terryhalom5493 6 күн бұрын
The best !!! Thank you, just saved my game jam project :)))
@HopperGameDevelopment
@HopperGameDevelopment 6 күн бұрын
Great video! I plan to also use this toony style for a future game project, so these tutorials are really useful.
@abyss02
@abyss02 6 күн бұрын
Very NIce 👍👍
@adriel8279
@adriel8279 8 күн бұрын
This outline is difficult to do rigs
@adriel8279
@adriel8279 8 күн бұрын
@@Entikai I tried to do it but the outline gets out of sync and the weight paint on it gets messed up
@Entikai
@Entikai 8 күн бұрын
So the weight paint of the outline needs to be the same like the mesh. The easiest way to do that is to use the Solidify for the outline. But since this is a simple character, you can just set the weights for it manually by selecting the vertices and assigning them to the vertex group by hand, instead of with a brush. I hope you know what I mean. That's how I did it for the video.
@Entikai
@Entikai 8 күн бұрын
My new video will go up next Saturday, in 2 days. In that video I will show how you can do this same stylized outline with the Solidify modifier, and that will make it easier for rigging.
@adriel8279
@adriel8279 8 күн бұрын
@@Entikai ok thx for explanation, I'll try
@__TV33__
@__TV33__ 28 күн бұрын
Does the end part with linking software and blender for live texturing work with any drawing app or just illustrator ?
@Entikai
@Entikai 28 күн бұрын
Any drawing app.
@Hagko
@Hagko Ай бұрын
How do you make the background white?
@Entikai
@Entikai Ай бұрын
There are a few ways. Without plugins, you would go to the world tab and make the would white. But I'm using a free plugin called "Easy HDRI" which lets me do that from inside the plugin interface.
@Fantino502
@Fantino502 Ай бұрын
Amazing
@ProbablyFilth
@ProbablyFilth 2 ай бұрын
Miss your videos, your models were fantastic.
@Entikai
@Entikai 2 ай бұрын
I'll soon start posting again. I have a new video in the works.
@kenzietownsend6644
@kenzietownsend6644 2 ай бұрын
The edge to curve outline idea was so cool. Blew my mind.
@UnknownishUser
@UnknownishUser 2 ай бұрын
BRUH nothing in this video works YOU SUCK(like really, tis cool and all...)
@Sunboku
@Sunboku 3 ай бұрын
Entikai!! I’m obsessed with your work! I want to create a fishing game on Roblox, and it would be amazing if you could make a step-by-step tutorial for fish and fishing rods!
@Entikai
@Entikai 3 ай бұрын
Thank you so much, I really appreciate it! And thank you about your suggestion, it sounds fun. Right now I'm working on another character. After that I'll decided what my next project will be. Kind regards.
@Fredmastermind
@Fredmastermind 3 ай бұрын
Hey I been stuck trying to make the leg at 3:05 for a pretty long time. I've tried mye best folowing what you said, but I cant manage to create anything near as good as what you made. There is also a cut where your leg changes and I have no idea what you did before that. Could you help me or tell me what you did or any tips or something? Cause i really want to make this model, but this part is runing it for me.
@Entikai
@Entikai 3 ай бұрын
You've figured out that shortcut "V" splits the edge, but maybe some other people are wondering the same.
@Fredmastermind
@Fredmastermind 3 ай бұрын
@@Entikai ?
@Entikai
@Entikai 3 ай бұрын
So for modeling the leg, the only tip I have is to keep at it. Eventually it will turn out good. You can also go to my ArtStation (google Entikai ArtStation) and then open the spider in your browser and use it as a reference. You will be able to view it in 3D so turn around and look from all sides. I hope that helps.
@Fredmastermind
@Fredmastermind 3 ай бұрын
2:54 It took me soo long to find out that you can use V to seperate vertices
@MarvinVolkery
@MarvinVolkery 3 ай бұрын
But the problem wirh this methode is that it is difficult to export it to an game engine for example
@Entikai
@Entikai 3 ай бұрын
No, it's easy. I tested it. Just drag and drop.
@gentlemenplease5898
@gentlemenplease5898 4 ай бұрын
i tried this method in a sword and for some reason the blade of the sword is the only thing that is full black than black lined
@Entikai
@Entikai 4 ай бұрын
Did you flip the normals on the outline?
@gentlemenplease5898
@gentlemenplease5898 4 ай бұрын
@@Entikai yep the rest of the sword is good just the blade got some problem and is complete black
@HopperGameDevelopment
@HopperGameDevelopment 4 ай бұрын
Great model and a great video. When are you uploading again?
@Entikai
@Entikai 4 ай бұрын
I should upload again in December, but I'm hoping to start posting regularly next year.
@Rakusa0505
@Rakusa0505 4 ай бұрын
I'm new to Blender and have only done the Donut tutorial so far. Do you think you could make a tutorial on how you handle the UV texturing part? I've watched a few tutorials, but none of them seem to match the way you did it. I've been trying to recreate the spider you made, but I'm a bit lost, especially with the second part of the legs (the banana-shaped ones with the extruded section). I’m struggling to put the parts together in a way that looks good, they never quite fit right. Do you have any tips that could help? Thanks!
@Entikai
@Entikai 4 ай бұрын
So when it comes to Blender basics, I haven't really planned to make a tutorial on that, since there is a lot of that already on KZbin. But it could happen if there is a demand for it from the community on my channel. Unwrapping UVs is one of those easy things, but kind of boring and repetitive to do. I think you will get a hang of it. Modeling the spider leg - yeah, that's the hardest shape to make, but it's not difficult. Just play with it until it looks good. And it's ok if your early models aren't perfect. Don't get discouraged. I have a hard drive full of my early models that look really bad since I didn't know what I was doing. But I just kept modeling every month and completing my models no matter how bad they looked. I also made sure to archive them so I can look back on my progress. It took me about 2 years until I felt like I've gotten good at it. But I'm still learning new stuff every day. Some people on KZbin get good in 2 - 3 months, I'm a slow learner I guess.
@roacharry7414
@roacharry7414 4 ай бұрын
does this technique work for mobile game characters? cuz it x2 the polycount just for outline
@Entikai
@Entikai 4 ай бұрын
You can render it and turn it into a PNG sequence. In that case, Blender becomes better and free Spine 2D.
@3DLamy
@3DLamy 4 ай бұрын
When I do the subdivision modifier my cube increase subdivisions (so it looks like a sphere like u but externaly I have only a cube so I can't work it a lot, why? :(
@Entikai
@Entikai 4 ай бұрын
You can apply the modifier. Then the cube really becomes a sphere.
@pv8685
@pv8685 4 ай бұрын
why dont just use a grease pencil with a outline modifier on it? would this not be 1000 times easier? 😉
@Entikai
@Entikai 4 ай бұрын
Easier, but not software agnostic. My workflow can be exported to a game engine and look exactly like this from every angle without any extra work. Just drag and drop.
@alessawaa
@alessawaa 5 ай бұрын
I duplicated my mesh and scaled it up, flipped the normals etc, but when I go to material I don't see the back face culling anywhere, am I missing something? I've checked so many videos and I still don't see the option for me
@alessawaa
@alessawaa 5 ай бұрын
FOUND IT!! haha
@kristjanbush1063
@kristjanbush1063 5 ай бұрын
Is there a additional settings need for the toon shading ? I Made a duplicate and flipped normals and turned on back face culling. The flipped object just blacks out the rest of the original object
@Entikai
@Entikai 5 ай бұрын
Try switching to Eevee renderer as well.
@kristjanbush1063
@kristjanbush1063 5 ай бұрын
Still couldn't mimic the same results you have :(
@Entikai
@Entikai 5 ай бұрын
Google "outline helper blender addon". Install it and try using it. It should work.
@AlvaroTalavera
@AlvaroTalavera 5 ай бұрын
amazing workflow!!! love it
@ZIK0FF-f9s
@ZIK0FF-f9s 5 ай бұрын
Is very good but the spider has too many vertices and my pc will be death (sorry if my English is not very good)
@MRBLACKHOLEBIRD
@MRBLACKHOLEBIRD 5 ай бұрын
Teach us step by step please
@thatchilltcgplayer272
@thatchilltcgplayer272 5 ай бұрын
I followed the tutorial and it worked really well but when I tried to rig the character the outline got influenced in weird ways. Could you make a follow up to explain the rigging process you used to make everything move at the same time?
@Entikai
@Entikai 5 ай бұрын
Yep. The good news is, there is a way to rig this art style with no problem. I will very likely make a dedicated video explaining that process. It's pretty easy actually.
@thatchilltcgplayer272
@thatchilltcgplayer272 5 ай бұрын
@@Entikai well thank you.
@andrewmcintosh9832
@andrewmcintosh9832 5 ай бұрын
@@Entikai Does this method (duplicate the object, resize, flip normals, backface culling) work in Blender 4.2 Cycles? I followed your steps exactly and the backface culling is not working. I can't see through the object.
@Entikai
@Entikai 5 ай бұрын
​@@andrewmcintosh9832 It's possible that cycles doesn't support it, I haven't switched and tested yet. But the good news is, all the Game Engines do support this method and it works perfectly inside of them.
@andrewmcintosh9832
@andrewmcintosh9832 5 ай бұрын
@@Entikai Thanks for the response. Yea you can achieve a similar effect with grease pencil but it doesn't work with the Panoramic camera so I ended up just using a curve for the edges. Doesn't look as good as your method but it will have to do.
@Mccartonmans
@Mccartonmans 5 ай бұрын
PLEASE do more in depth blender tutorials
@ZeMovinPixxle
@ZeMovinPixxle 5 ай бұрын
how did you do the cel shading shadows?
@Entikai
@Entikai 5 ай бұрын
Could you elaborate on that question a bit? Do you mean how I made the shadow of the spider? It's just a regular shadow. The outline has a normal material that casts shadows on the ground. Nothing special.
@ZeMovinPixxle
@ZeMovinPixxle 5 ай бұрын
@@Entikai i mean: you have solid color shading on the spider. looks like the usual shader to rgb - color ramp stuff. thing is, having shadows on top of that tends to look like ass, so im askin if you just got lucky or if theres a light or render setting im missing.
@Entikai
@Entikai 5 ай бұрын
I drew the shading myself, it's part of the texture. That's why it looks better then when it's generated.
@ZeMovinPixxle
@ZeMovinPixxle 5 ай бұрын
@@Entikai aahhh. yeah ok cool. i was looking for ways to make shadows work with cel shading. alas.
@Zarosian_Ice
@Zarosian_Ice 5 ай бұрын
Hmm, i haven't gotten to the point that i know how to function substance painter the same as something like illustrator, i know i can move things around but i don't know if i'm able to use the same level of vector detail in it. All to say, i know my UV layout before hand because i meticulously work on it so i won't have to do it again, doesn't always workout the way i want to because it is art, but usually it's in a good place. Very good tutorial, i definitely took some thing away from it (:
@gg-nv1mq
@gg-nv1mq 5 ай бұрын
Just me waiting for the next video…
@fusion1203
@fusion1203 5 ай бұрын
This is the best too. Shader iv ever seen. All toon shaders you can tell are 3D still but this looks like actually 2d animation
@03Luka03
@03Luka03 6 ай бұрын
wait you're telling me you have live texture updates, a save file/export button all in one key O.o
@ntotomanov-rs2mo
@ntotomanov-rs2mo 6 ай бұрын
spiders have 8 legs
@joaomelo1057
@joaomelo1057 6 ай бұрын
This Toon effect is amazing bro
@EnderSpore
@EnderSpore 6 ай бұрын
this spider looks like a spore creature to be onest.
@amuammarulh
@amuammarulh 6 ай бұрын
How could the texture have a realtime update while you edit at Ai? Did you always save as PNG every edit?
@Entikai
@Entikai 6 ай бұрын
There is an explanation at the end of the video.
@ImpossiblyPyro-pigeon
@ImpossiblyPyro-pigeon 6 ай бұрын
I watched exactly 1 minute of this video, and it explained how to make a better toon material then some tutorials that spend 10 minutes on it.
@unaddan
@unaddan 6 ай бұрын
cleanest cel shader ever
@finnnakashima3084
@finnnakashima3084 6 ай бұрын
Come here to learn how to make cartoon shader... End up learn more than what I want...
@LampenBrille
@LampenBrille 6 ай бұрын
This looks ridiculously good
@jaxtbate6558
@jaxtbate6558 6 ай бұрын
Tough crowd xD. Very good job on this gg's ❤
@DanzyYippee
@DanzyYippee 6 ай бұрын
Не, братан, акцент тебя всё равно палит
@hankhill340
@hankhill340 6 ай бұрын
Perfect video