Una araña de 6 patas es armoniosa y no se ve tan amenazante amenos que tenga 8 ojos.
@antoniosandoval38444 күн бұрын
Hey man! nice tut! I was wondering why don't you use Painter for texturing? does not work properly with the toon shading inside blender?
@Entikai4 күн бұрын
It's just a personal preference. I do say in the video at 12:26 that every painting software can get the job done, it's just that I like Illustrator.
@Muhammad-xc8zx5 күн бұрын
Great!!!! You're back...!! I hope you make more vids in future cuz you the best
@Entikai5 күн бұрын
Thanks!!! That's my new year's resolution for 2025.
@adriel82796 күн бұрын
This is the most greatful channel about 3D toon shade, can you make a video about rigging and animation 3D modelw with toon shade?
@Entikai6 күн бұрын
For sure. At some point I'll go into it, but it's easy and straightforward, especially with Solidify outline.
@terryhalom54936 күн бұрын
The best !!! Thank you, just saved my game jam project :)))
@HopperGameDevelopment6 күн бұрын
Great video! I plan to also use this toony style for a future game project, so these tutorials are really useful.
@abyss026 күн бұрын
Very NIce 👍👍
@adriel82798 күн бұрын
This outline is difficult to do rigs
@adriel82798 күн бұрын
@@Entikai I tried to do it but the outline gets out of sync and the weight paint on it gets messed up
@Entikai8 күн бұрын
So the weight paint of the outline needs to be the same like the mesh. The easiest way to do that is to use the Solidify for the outline. But since this is a simple character, you can just set the weights for it manually by selecting the vertices and assigning them to the vertex group by hand, instead of with a brush. I hope you know what I mean. That's how I did it for the video.
@Entikai8 күн бұрын
My new video will go up next Saturday, in 2 days. In that video I will show how you can do this same stylized outline with the Solidify modifier, and that will make it easier for rigging.
@adriel82798 күн бұрын
@@Entikai ok thx for explanation, I'll try
@__TV33__28 күн бұрын
Does the end part with linking software and blender for live texturing work with any drawing app or just illustrator ?
@Entikai28 күн бұрын
Any drawing app.
@HagkoАй бұрын
How do you make the background white?
@EntikaiАй бұрын
There are a few ways. Without plugins, you would go to the world tab and make the would white. But I'm using a free plugin called "Easy HDRI" which lets me do that from inside the plugin interface.
@Fantino502Ай бұрын
Amazing
@ProbablyFilth2 ай бұрын
Miss your videos, your models were fantastic.
@Entikai2 ай бұрын
I'll soon start posting again. I have a new video in the works.
@kenzietownsend66442 ай бұрын
The edge to curve outline idea was so cool. Blew my mind.
@UnknownishUser2 ай бұрын
BRUH nothing in this video works YOU SUCK(like really, tis cool and all...)
@Sunboku3 ай бұрын
Entikai!! I’m obsessed with your work! I want to create a fishing game on Roblox, and it would be amazing if you could make a step-by-step tutorial for fish and fishing rods!
@Entikai3 ай бұрын
Thank you so much, I really appreciate it! And thank you about your suggestion, it sounds fun. Right now I'm working on another character. After that I'll decided what my next project will be. Kind regards.
@Fredmastermind3 ай бұрын
Hey I been stuck trying to make the leg at 3:05 for a pretty long time. I've tried mye best folowing what you said, but I cant manage to create anything near as good as what you made. There is also a cut where your leg changes and I have no idea what you did before that. Could you help me or tell me what you did or any tips or something? Cause i really want to make this model, but this part is runing it for me.
@Entikai3 ай бұрын
You've figured out that shortcut "V" splits the edge, but maybe some other people are wondering the same.
@Fredmastermind3 ай бұрын
@@Entikai ?
@Entikai3 ай бұрын
So for modeling the leg, the only tip I have is to keep at it. Eventually it will turn out good. You can also go to my ArtStation (google Entikai ArtStation) and then open the spider in your browser and use it as a reference. You will be able to view it in 3D so turn around and look from all sides. I hope that helps.
@Fredmastermind3 ай бұрын
2:54 It took me soo long to find out that you can use V to seperate vertices
@MarvinVolkery3 ай бұрын
But the problem wirh this methode is that it is difficult to export it to an game engine for example
@Entikai3 ай бұрын
No, it's easy. I tested it. Just drag and drop.
@gentlemenplease58984 ай бұрын
i tried this method in a sword and for some reason the blade of the sword is the only thing that is full black than black lined
@Entikai4 ай бұрын
Did you flip the normals on the outline?
@gentlemenplease58984 ай бұрын
@@Entikai yep the rest of the sword is good just the blade got some problem and is complete black
@HopperGameDevelopment4 ай бұрын
Great model and a great video. When are you uploading again?
@Entikai4 ай бұрын
I should upload again in December, but I'm hoping to start posting regularly next year.
@Rakusa05054 ай бұрын
I'm new to Blender and have only done the Donut tutorial so far. Do you think you could make a tutorial on how you handle the UV texturing part? I've watched a few tutorials, but none of them seem to match the way you did it. I've been trying to recreate the spider you made, but I'm a bit lost, especially with the second part of the legs (the banana-shaped ones with the extruded section). I’m struggling to put the parts together in a way that looks good, they never quite fit right. Do you have any tips that could help? Thanks!
@Entikai4 ай бұрын
So when it comes to Blender basics, I haven't really planned to make a tutorial on that, since there is a lot of that already on KZbin. But it could happen if there is a demand for it from the community on my channel. Unwrapping UVs is one of those easy things, but kind of boring and repetitive to do. I think you will get a hang of it. Modeling the spider leg - yeah, that's the hardest shape to make, but it's not difficult. Just play with it until it looks good. And it's ok if your early models aren't perfect. Don't get discouraged. I have a hard drive full of my early models that look really bad since I didn't know what I was doing. But I just kept modeling every month and completing my models no matter how bad they looked. I also made sure to archive them so I can look back on my progress. It took me about 2 years until I felt like I've gotten good at it. But I'm still learning new stuff every day. Some people on KZbin get good in 2 - 3 months, I'm a slow learner I guess.
@roacharry74144 ай бұрын
does this technique work for mobile game characters? cuz it x2 the polycount just for outline
@Entikai4 ай бұрын
You can render it and turn it into a PNG sequence. In that case, Blender becomes better and free Spine 2D.
@3DLamy4 ай бұрын
When I do the subdivision modifier my cube increase subdivisions (so it looks like a sphere like u but externaly I have only a cube so I can't work it a lot, why? :(
@Entikai4 ай бұрын
You can apply the modifier. Then the cube really becomes a sphere.
@pv86854 ай бұрын
why dont just use a grease pencil with a outline modifier on it? would this not be 1000 times easier? 😉
@Entikai4 ай бұрын
Easier, but not software agnostic. My workflow can be exported to a game engine and look exactly like this from every angle without any extra work. Just drag and drop.
@alessawaa5 ай бұрын
I duplicated my mesh and scaled it up, flipped the normals etc, but when I go to material I don't see the back face culling anywhere, am I missing something? I've checked so many videos and I still don't see the option for me
@alessawaa5 ай бұрын
FOUND IT!! haha
@kristjanbush10635 ай бұрын
Is there a additional settings need for the toon shading ? I Made a duplicate and flipped normals and turned on back face culling. The flipped object just blacks out the rest of the original object
@Entikai5 ай бұрын
Try switching to Eevee renderer as well.
@kristjanbush10635 ай бұрын
Still couldn't mimic the same results you have :(
@Entikai5 ай бұрын
Google "outline helper blender addon". Install it and try using it. It should work.
@AlvaroTalavera5 ай бұрын
amazing workflow!!! love it
@ZIK0FF-f9s5 ай бұрын
Is very good but the spider has too many vertices and my pc will be death (sorry if my English is not very good)
@MRBLACKHOLEBIRD5 ай бұрын
Teach us step by step please
@thatchilltcgplayer2725 ай бұрын
I followed the tutorial and it worked really well but when I tried to rig the character the outline got influenced in weird ways. Could you make a follow up to explain the rigging process you used to make everything move at the same time?
@Entikai5 ай бұрын
Yep. The good news is, there is a way to rig this art style with no problem. I will very likely make a dedicated video explaining that process. It's pretty easy actually.
@thatchilltcgplayer2725 ай бұрын
@@Entikai well thank you.
@andrewmcintosh98325 ай бұрын
@@Entikai Does this method (duplicate the object, resize, flip normals, backface culling) work in Blender 4.2 Cycles? I followed your steps exactly and the backface culling is not working. I can't see through the object.
@Entikai5 ай бұрын
@@andrewmcintosh9832 It's possible that cycles doesn't support it, I haven't switched and tested yet. But the good news is, all the Game Engines do support this method and it works perfectly inside of them.
@andrewmcintosh98325 ай бұрын
@@Entikai Thanks for the response. Yea you can achieve a similar effect with grease pencil but it doesn't work with the Panoramic camera so I ended up just using a curve for the edges. Doesn't look as good as your method but it will have to do.
@Mccartonmans5 ай бұрын
PLEASE do more in depth blender tutorials
@ZeMovinPixxle5 ай бұрын
how did you do the cel shading shadows?
@Entikai5 ай бұрын
Could you elaborate on that question a bit? Do you mean how I made the shadow of the spider? It's just a regular shadow. The outline has a normal material that casts shadows on the ground. Nothing special.
@ZeMovinPixxle5 ай бұрын
@@Entikai i mean: you have solid color shading on the spider. looks like the usual shader to rgb - color ramp stuff. thing is, having shadows on top of that tends to look like ass, so im askin if you just got lucky or if theres a light or render setting im missing.
@Entikai5 ай бұрын
I drew the shading myself, it's part of the texture. That's why it looks better then when it's generated.
@ZeMovinPixxle5 ай бұрын
@@Entikai aahhh. yeah ok cool. i was looking for ways to make shadows work with cel shading. alas.
@Zarosian_Ice5 ай бұрын
Hmm, i haven't gotten to the point that i know how to function substance painter the same as something like illustrator, i know i can move things around but i don't know if i'm able to use the same level of vector detail in it. All to say, i know my UV layout before hand because i meticulously work on it so i won't have to do it again, doesn't always workout the way i want to because it is art, but usually it's in a good place. Very good tutorial, i definitely took some thing away from it (:
@gg-nv1mq5 ай бұрын
Just me waiting for the next video…
@fusion12035 ай бұрын
This is the best too. Shader iv ever seen. All toon shaders you can tell are 3D still but this looks like actually 2d animation
@03Luka036 ай бұрын
wait you're telling me you have live texture updates, a save file/export button all in one key O.o
@ntotomanov-rs2mo6 ай бұрын
spiders have 8 legs
@joaomelo10576 ай бұрын
This Toon effect is amazing bro
@EnderSpore6 ай бұрын
this spider looks like a spore creature to be onest.
@amuammarulh6 ай бұрын
How could the texture have a realtime update while you edit at Ai? Did you always save as PNG every edit?
@Entikai6 ай бұрын
There is an explanation at the end of the video.
@ImpossiblyPyro-pigeon6 ай бұрын
I watched exactly 1 minute of this video, and it explained how to make a better toon material then some tutorials that spend 10 minutes on it.
@unaddan6 ай бұрын
cleanest cel shader ever
@finnnakashima30846 ай бұрын
Come here to learn how to make cartoon shader... End up learn more than what I want...