people with arachnophobia will be so thankful that you didn't give it two of it's eight legs so that they can't be scared of it
@arioldo9 ай бұрын
Exactly! I thank him! 🤣
@GMezquitaBaptista8 ай бұрын
Well if Nintendo can do it, he can do it (pokemon spiders with 6 legs as well)
@echiko49328 ай бұрын
Amazing how accurate this is
@fenilli4 ай бұрын
@@GMezquitaBaptista they are fucked up shaped insects and not arachnids.
@DanySan5509 ай бұрын
Bro you did a better outline effect than all the tutorials I watched, like simple, straight forward and even you can adjust it!!
@Entikai9 ай бұрын
Yep, I haven't seen too many other people do the outline like this. Most people want the shader to generate an outline, but you can do it better yourself.
@kenonerboy9 ай бұрын
@@Entikai just use the solidify modifer
@DanySan5509 ай бұрын
@@kenonerboy I like this one the most cause you can modify the outline for every angle posible, so it's easier to make it thicker or thinner as you desire.
@DanySan5509 ай бұрын
Ok now I see some disadvantages, like when you want to change the shape of the mesh, you have to remake the outline or tweak it.
@Entikai9 ай бұрын
Solidify modifier-based outline creates a lot of unwanted visual artifacts. In my other videos, many people have asked me how come my outlines look so clean. It's because I clean them up, lol. :D I do everything manually.
@lars-carton9 ай бұрын
Damn mate, that Illustrator / Blender workflow tip was incredible, never heard of it before! Sick!
@DanySan5509 ай бұрын
I agree, it's amazing, this will make my life way more easier xD
@BBWahoo9 ай бұрын
"It's the same old vork we've done a million times" 6:00 Speak for yourself dracula, I'm a fresh green newbie 😳
@megapixeler9 ай бұрын
Man I really like your style, the shapes, the proportions, the techniques, simple yet they pack a heavy punch.
@ImpossiblyPyro-pigeon6 ай бұрын
I watched exactly 1 minute of this video, and it explained how to make a better toon material then some tutorials that spend 10 minutes on it.
@enragedcoffey49229 ай бұрын
this is actually a nice tutorial for general modeling and i have never seen anybode use backface culling for outlines
@jackcomas9 ай бұрын
People use it all the time, but they use it with solidify
@this_commenter_had_a_stroke9 ай бұрын
Its also common practice in roblox
@Fangria9 ай бұрын
at first by how it started i was worried this tutorial was gonna be "heres how to make a toon shaded 3d spider: first download a spider 3d model, then apply a toon shader" thankfully it was not that
@kenzietownsend66442 ай бұрын
The edge to curve outline idea was so cool. Blew my mind.
@WeyounSix8 ай бұрын
I find it easier to get the toon outline mesh by using a solidify modifier with even thickness checked, that way your starting mesh will always be equally far from the inner mesh
@checksam8 ай бұрын
Also want to add that you should duplicate your model for backup. After you apply your solidify tool, you can move the verts of the solidified layer to get an even stronger, more hand-drawn style if you don't want even thickness. Check it looks right / believable in a 3d space by constantly moving the model and camera around when doing this
@Drippy.Mickey8 ай бұрын
WOW!! 1st 40sec I already learned a new trick. DOPE LINE ART TECHNIQUE
@capsey_9 ай бұрын
i absolutely love how the model looks! i love spiders and stylized 3D. i especially love the varied thickness of the outline. the eyes of the spider are so cute and the skull looks so cool
@BBWahoo9 ай бұрын
Such a satisfying spider model. I don't know what's happening, but I'd like to. Looking forward to more tutorials, I love hearing you explain your process.
@YSNostalgia9 ай бұрын
I have been having such a hard time trying to get perfect out lines in the 3d viewport. the technique you used was absolutely genius.Thank you so much for this tutorial.
@COMPACTOR20008 ай бұрын
This video was fun to watch and it also inspired me to try modeling for myself. Also the tip at the end of the video was amazing.
@fusion12035 ай бұрын
This is the best too. Shader iv ever seen. All toon shaders you can tell are 3D still but this looks like actually 2d animation
@bellecpari79 ай бұрын
Thank you for your content! Very inspiring work. My husband and I are making a game together. This toon style shading is exactly what I've been searching for!! I'm a traditional artist, new to blender. I've had a difficult time seeing how I could mix the 2 and you've provided the best example of that I've seen yet! Excited to see what you put out next 😊.
@Entikai9 ай бұрын
I'm really happy you found the content useful. I'm currently working on the new video and procrastinating a bit, but comments like these make me want to do my best. Good luck on your Game Dev journey, I'm hoping to make a game of my own in the future as well.
@DanySan5509 ай бұрын
OMG THIS VIDEO IS AMAZING!! I'LL LEARN A LOT FROM THIS, THANK YOU!
@STEMPEdu7 ай бұрын
Thank you so much for the method you mentioned at the end of the video, helps me a lot!! Very impressive spider!!
@mathaeis9 ай бұрын
This is really cool information, and that spider looks fantastic.
@Boretooth8 ай бұрын
You're all so talented Keep up the great work
@joaomelo10576 ай бұрын
This Toon effect is amazing bro
@cc95g859 ай бұрын
Looks Amazing!!
@jupitersden9 ай бұрын
This is the most useful video I've ever seen in my entire life; thank you for sharing such a thorough explanation of your workflow 🙏
@purple_fox_arts9 ай бұрын
Oh wow, this actually looks amazing! I would love to see something like that in more Videogames, it truely gives the Character something very unique :O (I know there are some games with toon shaders, but I have seen none that look this stable and drawn while turning the Character, usually it makes everything look weirdly flat or just ... 3D but Outlined, but this actually looks convincingly 2D. Genshin could learn something from this in my opinion)
@fetrigon9 ай бұрын
Wonderful tutorial and great refresher! Makes me nostalgic for the time when I first started learning 3D modeling through KZbin tutorials.
@vitorcosta53119 ай бұрын
Very cool, as a begginer, there were plenty of helpful tips! Thank you!
@Spizami9 ай бұрын
Hello! I'm a new subscriber! I've not done 3d modeling since 2012 when I was in Uni but I must admit I keep getting a desire to try it again to see how much has changed in 12 years! I'd love to be able to make something stylish like this, it's so cute. Amazing work! 🥰
@Entikai9 ай бұрын
You can do it, just give it a shot! 😃
@haruruben9 ай бұрын
Wow, looks very hand made, great look
@YellowDogAnimations8 ай бұрын
This is awesome! I absolutely love it and the approach to it. Thank you for this video I’ll definitely be coming back to do this myself!
@Sunboku3 ай бұрын
Entikai!! I’m obsessed with your work! I want to create a fishing game on Roblox, and it would be amazing if you could make a step-by-step tutorial for fish and fishing rods!
@Entikai3 ай бұрын
Thank you so much, I really appreciate it! And thank you about your suggestion, it sounds fun. Right now I'm working on another character. After that I'll decided what my next project will be. Kind regards.
@yaboiii3609 ай бұрын
This was such an AMAZING tutorial my man. Keep up the fantastic work!!! ❤❤❤
@LampenBrille6 ай бұрын
This looks ridiculously good
@freddie_grenouille7 ай бұрын
You are a legend. This video is so amazing!
@Sacheen8 ай бұрын
Amazing video. So many nuggets of useful information!
@LaphyTaphyCreation9 ай бұрын
Toon shade looks so awesome!!
@Imzantheoriginal9 ай бұрын
This is actually a good idea. I loved it.
@otakuguy14369 ай бұрын
In my search for a cute spider reference I discovered the wonder that is the peacock spider, so thank you for that.
@Entikai9 ай бұрын
Googling now. Wait, what?
@Ryoikitenkai-x3y9 ай бұрын
Wow.. a good blender tutorial without download and all done.. congratulations🎉
@TommyLikeTom9 ай бұрын
I imagine this spider pokes itself in the head a lot by mistake
@nikz0008 ай бұрын
Awesome, you know, you can put the outline using a solidify modifier of course is less customizable but not destructive
@hankw.788 ай бұрын
we need lore for this, it looks sick.
@AlvaroTalavera5 ай бұрын
amazing workflow!!! love it
@unaddan6 ай бұрын
cleanest cel shader ever
@geekpotion8 ай бұрын
gonna see if I can do someting like this my self, its an very interesting and cute style, thanks for teaching us
@dekyleung9 ай бұрын
love your accent, and your work
@ArmoredColony9 ай бұрын
Awesome video. I would love to try this one day.
@ProbablyFilth2 ай бұрын
Miss your videos, your models were fantastic.
@Entikai2 ай бұрын
I'll soon start posting again. I have a new video in the works.
@AgriasOaks999 ай бұрын
I need more of this, longer version
@yevrussj.10719 ай бұрын
Really nice workflow ! thanks you for sharing !
@jippifant9 ай бұрын
I used it and now its my favorite 3d model thanks soooooo much
@Ribulose15diphosphat8 ай бұрын
Two Things could be done easier: -The Black-Hull can be automated with the Solidify-modifier and a material offset. Only Drawback is, that every single material needs a coresponding black entry -The Texture-optimizing can be automated with Texture-Backing between different UV-Layers, so you don't have to shift the Artwork around.
@Switch6209 ай бұрын
So frightening! Lol. Awesome work :)
@Dondingo49 ай бұрын
That shader is crisp.
@MuloStudio9 ай бұрын
Nice work
@jaxtbate65586 ай бұрын
Tough crowd xD. Very good job on this gg's ❤
@gumball13289 ай бұрын
This was fantastic!
@EnderSpore6 ай бұрын
this spider looks like a spore creature to be onest.
@olson50009 ай бұрын
This video was helpful and inspiring! Liked, subbed and saved for later
@muhammadannys6687 ай бұрын
i think rather than retrying the texture in ilustrator, its better to make new UV it you want to reorganize it. then bake it using new UV, it will safe more time that way. Anyway, i really love the way you do the outline.
@brandonjacksoon9 ай бұрын
Awesome cartoon spider!
@OmeedNOuhadi8 ай бұрын
Congratulations! 🎉
@lomborg48769 ай бұрын
You can make the outlines with the solidify modifier. There are tutorials on KZbin I like the model btw. Looks like one of the spiders from Jak 3
@Dooodle29498 ай бұрын
If Miguel (Spiderman 2099) got bitten by a spider, this is probably what it would’ve looked like
@eliederventura7 ай бұрын
Just one word: wow!!!
@hankhill3406 ай бұрын
Perfect video
@WallyT8 ай бұрын
I love it!
@K1ngFoox9 ай бұрын
anyone else see the giant enemy spider?
@marianaloyo5907 ай бұрын
I loved this!!! thanks you!!!
@Jomber9 ай бұрын
Dude I've been searching for an effect like this for a long time. I knew about backface culling, but all the tutorials I saw did it in an automated way, which leads to ugly artifacts, particularly at intersections or complex shapes. I never thought to just do it manually. It feels so obvious now.
@Entikai9 ай бұрын
Finally someone that understands why you want to work manually. Most people tell me I should just use solidify. Which, like you say, creates bad visual artifacts. Manual is the way to do it.
@ArtusMagnificus3_2_19 ай бұрын
Amazing video, very helpful.
@RiceMSM9 ай бұрын
Blender? All i can do is a cylinder. Amazing work!
@JaimePortillo-e7e7 ай бұрын
great work!
@mainakdas74419 ай бұрын
Yo that was good, at one point I also made the same spider but could you make one simple video of how you animated it ?
@Entikai9 ай бұрын
Yep, I sure can! At some point I'll show how you can rig and animate a model of this kind. Spoiler alert, it's easy!
@RoyalGuardGeine7 ай бұрын
Ah yes, the famous 6-legged spider.
@HopperGameDevelopment4 ай бұрын
Great model and a great video. When are you uploading again?
@Entikai4 ай бұрын
I should upload again in December, but I'm hoping to start posting regularly next year.
@Mccartonmans5 ай бұрын
PLEASE do more in depth blender tutorials
@Fredmastermind3 ай бұрын
2:54 It took me soo long to find out that you can use V to seperate vertices
@enrique26528 ай бұрын
Amazing!!!
@nostalgianinja9 ай бұрын
That's an interesting way to do the outline (more customizable than doing it using Solidify and applying it as a secondary material) Multiple ways to do the job.
@Entikai9 ай бұрын
Technically, Solidify and all of those paid Toon Shader Materials do the exact same thing but make it harder to customize the outline. And since I want mine stylized and cleaned up, I decided to ditch the Solidify and just do it manually.
@That_Guy_09 ай бұрын
Amazing video
@fewbronzegames7 ай бұрын
wow i never thought of using another mesh for an outline lol, this might actually be more optimized than using a post processing shader for games too (not sure)
@qamqor9 ай бұрын
realy good work brother
@pindebraende9 ай бұрын
This is brilliant. That thing is a crab tho
@BetaTester7047 ай бұрын
Technically speaking you made an Ant, spiders have 8 legs
@TheMuuh6 ай бұрын
Also since spiders don't have mandibles, but ants do.
@MRBLACKHOLEBIRD5 ай бұрын
😂😂
@fexgy55959 ай бұрын
ohhh tysm for this : D!
@foolsanticsstudio9 ай бұрын
Looks cool
@Yumemocchi9 ай бұрын
This workflow is amazing! If we want to export to a game engine, I think we need to keep the full UVs. Also, do you know if the outline trick display correctly in a game engine? Great job man !
@Entikai9 ай бұрын
Yep, I tested it in Godot and Unity and works perfectly.
@Yumemocchi9 ай бұрын
@@Entikai nice I use Godot \o/ ! thanks :D
@alekoindustries8 ай бұрын
@entikai Thanks for this video! I love your workflow. I was doing the tutorial alongside but the material modifier panel look different in Blender 4.1. Like the specular has its own panel inside surface and I couldn't make it work. Are you planning on create a new step-by-step tutorial in 4.1????
@Entikai8 ай бұрын
I haven’t updated my blender yet because I am using a lot of third-party add-ons which takes some time to catch up with Blender’s updates schedule. So I’m always few versions behind waiting for my add-ons to catch up. But yes, eventually I’m going to switch to new versions of Blender.
@Clases3d9 ай бұрын
so cool man
@VyStarixOfficial9 ай бұрын
This looks good, i wish i could make models that good, i make sculpts in Dreams for the PlayStation 4
@Knight71359 ай бұрын
No joke i was watching this video on my phone in my bed to glance over to a real spider an inch from my face.
@stevenruiz41978 ай бұрын
I really liked a great finish. I would like you to bring us a video on how to add those animations to the spider.😲😳
@HeroMaster1377 ай бұрын
Hey, I was wondering if you could make a beginner tutorial showing many hot keys and how to actually do lots of the stuff you do?
@Entikai7 ай бұрын
So far, I’ve mostly focused on intermediate level tutorials, but I might do a beginner tutorial in the future if there is enough demand for it.
@winter_metal9 ай бұрын
Even though you said it's easy, but I hope you can make a really beginner friendly tutorial with step by step instructions, thank you ❤
@sharky-o7lgh9 ай бұрын
It look cute tbh.
@Zarosian_Ice5 ай бұрын
Hmm, i haven't gotten to the point that i know how to function substance painter the same as something like illustrator, i know i can move things around but i don't know if i'm able to use the same level of vector detail in it. All to say, i know my UV layout before hand because i meticulously work on it so i won't have to do it again, doesn't always workout the way i want to because it is art, but usually it's in a good place. Very good tutorial, i definitely took some thing away from it (:
@thatchilltcgplayer2725 ай бұрын
I followed the tutorial and it worked really well but when I tried to rig the character the outline got influenced in weird ways. Could you make a follow up to explain the rigging process you used to make everything move at the same time?
@Entikai5 ай бұрын
Yep. The good news is, there is a way to rig this art style with no problem. I will very likely make a dedicated video explaining that process. It's pretty easy actually.
@thatchilltcgplayer2725 ай бұрын
@@Entikai well thank you.
@andrewmcintosh98325 ай бұрын
@@Entikai Does this method (duplicate the object, resize, flip normals, backface culling) work in Blender 4.2 Cycles? I followed your steps exactly and the backface culling is not working. I can't see through the object.
@Entikai5 ай бұрын
@@andrewmcintosh9832 It's possible that cycles doesn't support it, I haven't switched and tested yet. But the good news is, all the Game Engines do support this method and it works perfectly inside of them.
@andrewmcintosh98325 ай бұрын
@@Entikai Thanks for the response. Yea you can achieve a similar effect with grease pencil but it doesn't work with the Panoramic camera so I ended up just using a curve for the edges. Doesn't look as good as your method but it will have to do.
@Rainkea-fr9 ай бұрын
you make it sound so simple. wish i could learn blender but everytime the turorial does something that just doesnt work on my blender so i get frustrated and give up for the rest of the year
@Entikai9 ай бұрын
It took me solid 2 years to feel comfortable. The key is to do your own small projects and just have fun.
@AgriasOaks998 ай бұрын
Sir, will you do another episode for this, for the animation? So as you said in the video that the outlines are meshes, I wonder how to deal with them in rigging process and animation.
@Entikai8 ай бұрын
I am planning to do it. Rigging is easy. Both outline and the main mesh should have the same edge flow and should be weight painted the same way. So when animated, they move together.
@AgriasOaks998 ай бұрын
@@Entikai How about weight painting? Say we talk about a leg and its outline, will they be combine as one object and parented to a bone?
@Entikai8 ай бұрын
I personally keep the mesh and the outline separate. Since the outline is pretty much a duplicate of the mesh, but slightly larger, you just have to make sure that the weight painting on both of them is identical.
@AgriasOaks998 ай бұрын
@@Entikai Thank you, Sir. Looking forward to seeing the sequel.