Modeling a 3D Spider Character in Blender

  Рет қаралды 246,757

Entikai

Entikai

Күн бұрын

Пікірлер: 409
@andixpiwi8325
@andixpiwi8325 9 ай бұрын
people with arachnophobia will be so thankful that you didn't give it two of it's eight legs so that they can't be scared of it
@arioldo
@arioldo 9 ай бұрын
Exactly! I thank him! 🤣
@GMezquitaBaptista
@GMezquitaBaptista 8 ай бұрын
Well if Nintendo can do it, he can do it (pokemon spiders with 6 legs as well)
@echiko4932
@echiko4932 8 ай бұрын
Amazing how accurate this is
@fenilli
@fenilli 4 ай бұрын
@@GMezquitaBaptista they are fucked up shaped insects and not arachnids.
@DanySan550
@DanySan550 9 ай бұрын
Bro you did a better outline effect than all the tutorials I watched, like simple, straight forward and even you can adjust it!!
@Entikai
@Entikai 9 ай бұрын
Yep, I haven't seen too many other people do the outline like this. Most people want the shader to generate an outline, but you can do it better yourself.
@kenonerboy
@kenonerboy 9 ай бұрын
​@@Entikai just use the solidify modifer
@DanySan550
@DanySan550 9 ай бұрын
@@kenonerboy I like this one the most cause you can modify the outline for every angle posible, so it's easier to make it thicker or thinner as you desire.
@DanySan550
@DanySan550 9 ай бұрын
Ok now I see some disadvantages, like when you want to change the shape of the mesh, you have to remake the outline or tweak it.
@Entikai
@Entikai 9 ай бұрын
Solidify modifier-based outline creates a lot of unwanted visual artifacts. In my other videos, many people have asked me how come my outlines look so clean. It's because I clean them up, lol. :D I do everything manually.
@lars-carton
@lars-carton 9 ай бұрын
Damn mate, that Illustrator / Blender workflow tip was incredible, never heard of it before! Sick!
@DanySan550
@DanySan550 9 ай бұрын
I agree, it's amazing, this will make my life way more easier xD
@BBWahoo
@BBWahoo 9 ай бұрын
"It's the same old vork we've done a million times" 6:00 Speak for yourself dracula, I'm a fresh green newbie 😳
@megapixeler
@megapixeler 9 ай бұрын
Man I really like your style, the shapes, the proportions, the techniques, simple yet they pack a heavy punch.
@ImpossiblyPyro-pigeon
@ImpossiblyPyro-pigeon 6 ай бұрын
I watched exactly 1 minute of this video, and it explained how to make a better toon material then some tutorials that spend 10 minutes on it.
@enragedcoffey4922
@enragedcoffey4922 9 ай бұрын
this is actually a nice tutorial for general modeling and i have never seen anybode use backface culling for outlines
@jackcomas
@jackcomas 9 ай бұрын
People use it all the time, but they use it with solidify
@this_commenter_had_a_stroke
@this_commenter_had_a_stroke 9 ай бұрын
Its also common practice in roblox
@Fangria
@Fangria 9 ай бұрын
at first by how it started i was worried this tutorial was gonna be "heres how to make a toon shaded 3d spider: first download a spider 3d model, then apply a toon shader" thankfully it was not that
@kenzietownsend6644
@kenzietownsend6644 2 ай бұрын
The edge to curve outline idea was so cool. Blew my mind.
@WeyounSix
@WeyounSix 8 ай бұрын
I find it easier to get the toon outline mesh by using a solidify modifier with even thickness checked, that way your starting mesh will always be equally far from the inner mesh
@checksam
@checksam 8 ай бұрын
Also want to add that you should duplicate your model for backup. After you apply your solidify tool, you can move the verts of the solidified layer to get an even stronger, more hand-drawn style if you don't want even thickness. Check it looks right / believable in a 3d space by constantly moving the model and camera around when doing this
@Drippy.Mickey
@Drippy.Mickey 8 ай бұрын
WOW!! 1st 40sec I already learned a new trick. DOPE LINE ART TECHNIQUE
@capsey_
@capsey_ 9 ай бұрын
i absolutely love how the model looks! i love spiders and stylized 3D. i especially love the varied thickness of the outline. the eyes of the spider are so cute and the skull looks so cool
@BBWahoo
@BBWahoo 9 ай бұрын
Such a satisfying spider model. I don't know what's happening, but I'd like to. Looking forward to more tutorials, I love hearing you explain your process.
@YSNostalgia
@YSNostalgia 9 ай бұрын
I have been having such a hard time trying to get perfect out lines in the 3d viewport. the technique you used was absolutely genius.Thank you so much for this tutorial.
@COMPACTOR2000
@COMPACTOR2000 8 ай бұрын
This video was fun to watch and it also inspired me to try modeling for myself. Also the tip at the end of the video was amazing.
@fusion1203
@fusion1203 5 ай бұрын
This is the best too. Shader iv ever seen. All toon shaders you can tell are 3D still but this looks like actually 2d animation
@bellecpari7
@bellecpari7 9 ай бұрын
Thank you for your content! Very inspiring work. My husband and I are making a game together. This toon style shading is exactly what I've been searching for!! I'm a traditional artist, new to blender. I've had a difficult time seeing how I could mix the 2 and you've provided the best example of that I've seen yet! Excited to see what you put out next 😊.
@Entikai
@Entikai 9 ай бұрын
I'm really happy you found the content useful. I'm currently working on the new video and procrastinating a bit, but comments like these make me want to do my best. Good luck on your Game Dev journey, I'm hoping to make a game of my own in the future as well.
@DanySan550
@DanySan550 9 ай бұрын
OMG THIS VIDEO IS AMAZING!! I'LL LEARN A LOT FROM THIS, THANK YOU!
@STEMPEdu
@STEMPEdu 7 ай бұрын
Thank you so much for the method you mentioned at the end of the video, helps me a lot!! Very impressive spider!!
@mathaeis
@mathaeis 9 ай бұрын
This is really cool information, and that spider looks fantastic.
@Boretooth
@Boretooth 8 ай бұрын
You're all so talented Keep up the great work
@joaomelo1057
@joaomelo1057 6 ай бұрын
This Toon effect is amazing bro
@cc95g85
@cc95g85 9 ай бұрын
Looks Amazing!!
@jupitersden
@jupitersden 9 ай бұрын
This is the most useful video I've ever seen in my entire life; thank you for sharing such a thorough explanation of your workflow 🙏
@purple_fox_arts
@purple_fox_arts 9 ай бұрын
Oh wow, this actually looks amazing! I would love to see something like that in more Videogames, it truely gives the Character something very unique :O (I know there are some games with toon shaders, but I have seen none that look this stable and drawn while turning the Character, usually it makes everything look weirdly flat or just ... 3D but Outlined, but this actually looks convincingly 2D. Genshin could learn something from this in my opinion)
@fetrigon
@fetrigon 9 ай бұрын
Wonderful tutorial and great refresher! Makes me nostalgic for the time when I first started learning 3D modeling through KZbin tutorials.
@vitorcosta5311
@vitorcosta5311 9 ай бұрын
Very cool, as a begginer, there were plenty of helpful tips! Thank you!
@Spizami
@Spizami 9 ай бұрын
Hello! I'm a new subscriber! I've not done 3d modeling since 2012 when I was in Uni but I must admit I keep getting a desire to try it again to see how much has changed in 12 years! I'd love to be able to make something stylish like this, it's so cute. Amazing work! 🥰
@Entikai
@Entikai 9 ай бұрын
You can do it, just give it a shot! 😃
@haruruben
@haruruben 9 ай бұрын
Wow, looks very hand made, great look
@YellowDogAnimations
@YellowDogAnimations 8 ай бұрын
This is awesome! I absolutely love it and the approach to it. Thank you for this video I’ll definitely be coming back to do this myself!
@Sunboku
@Sunboku 3 ай бұрын
Entikai!! I’m obsessed with your work! I want to create a fishing game on Roblox, and it would be amazing if you could make a step-by-step tutorial for fish and fishing rods!
@Entikai
@Entikai 3 ай бұрын
Thank you so much, I really appreciate it! And thank you about your suggestion, it sounds fun. Right now I'm working on another character. After that I'll decided what my next project will be. Kind regards.
@yaboiii360
@yaboiii360 9 ай бұрын
This was such an AMAZING tutorial my man. Keep up the fantastic work!!! ❤❤❤
@LampenBrille
@LampenBrille 6 ай бұрын
This looks ridiculously good
@freddie_grenouille
@freddie_grenouille 7 ай бұрын
You are a legend. This video is so amazing!
@Sacheen
@Sacheen 8 ай бұрын
Amazing video. So many nuggets of useful information!
@LaphyTaphyCreation
@LaphyTaphyCreation 9 ай бұрын
Toon shade looks so awesome!!
@Imzantheoriginal
@Imzantheoriginal 9 ай бұрын
This is actually a good idea. I loved it.
@otakuguy1436
@otakuguy1436 9 ай бұрын
In my search for a cute spider reference I discovered the wonder that is the peacock spider, so thank you for that.
@Entikai
@Entikai 9 ай бұрын
Googling now. Wait, what?
@Ryoikitenkai-x3y
@Ryoikitenkai-x3y 9 ай бұрын
Wow.. a good blender tutorial without download and all done.. congratulations🎉
@TommyLikeTom
@TommyLikeTom 9 ай бұрын
I imagine this spider pokes itself in the head a lot by mistake
@nikz000
@nikz000 8 ай бұрын
Awesome, you know, you can put the outline using a solidify modifier of course is less customizable but not destructive
@hankw.78
@hankw.78 8 ай бұрын
we need lore for this, it looks sick.
@AlvaroTalavera
@AlvaroTalavera 5 ай бұрын
amazing workflow!!! love it
@unaddan
@unaddan 6 ай бұрын
cleanest cel shader ever
@geekpotion
@geekpotion 8 ай бұрын
gonna see if I can do someting like this my self, its an very interesting and cute style, thanks for teaching us
@dekyleung
@dekyleung 9 ай бұрын
love your accent, and your work
@ArmoredColony
@ArmoredColony 9 ай бұрын
Awesome video. I would love to try this one day.
@ProbablyFilth
@ProbablyFilth 2 ай бұрын
Miss your videos, your models were fantastic.
@Entikai
@Entikai 2 ай бұрын
I'll soon start posting again. I have a new video in the works.
@AgriasOaks99
@AgriasOaks99 9 ай бұрын
I need more of this, longer version
@yevrussj.1071
@yevrussj.1071 9 ай бұрын
Really nice workflow ! thanks you for sharing !
@jippifant
@jippifant 9 ай бұрын
I used it and now its my favorite 3d model thanks soooooo much
@Ribulose15diphosphat
@Ribulose15diphosphat 8 ай бұрын
Two Things could be done easier: -The Black-Hull can be automated with the Solidify-modifier and a material offset. Only Drawback is, that every single material needs a coresponding black entry -The Texture-optimizing can be automated with Texture-Backing between different UV-Layers, so you don't have to shift the Artwork around.
@Switch620
@Switch620 9 ай бұрын
So frightening! Lol. Awesome work :)
@Dondingo4
@Dondingo4 9 ай бұрын
That shader is crisp.
@MuloStudio
@MuloStudio 9 ай бұрын
Nice work
@jaxtbate6558
@jaxtbate6558 6 ай бұрын
Tough crowd xD. Very good job on this gg's ❤
@gumball1328
@gumball1328 9 ай бұрын
This was fantastic!
@EnderSpore
@EnderSpore 6 ай бұрын
this spider looks like a spore creature to be onest.
@olson5000
@olson5000 9 ай бұрын
This video was helpful and inspiring! Liked, subbed and saved for later
@muhammadannys668
@muhammadannys668 7 ай бұрын
i think rather than retrying the texture in ilustrator, its better to make new UV it you want to reorganize it. then bake it using new UV, it will safe more time that way. Anyway, i really love the way you do the outline.
@brandonjacksoon
@brandonjacksoon 9 ай бұрын
Awesome cartoon spider!
@OmeedNOuhadi
@OmeedNOuhadi 8 ай бұрын
Congratulations! 🎉
@lomborg4876
@lomborg4876 9 ай бұрын
You can make the outlines with the solidify modifier. There are tutorials on KZbin I like the model btw. Looks like one of the spiders from Jak 3
@Dooodle2949
@Dooodle2949 8 ай бұрын
If Miguel (Spiderman 2099) got bitten by a spider, this is probably what it would’ve looked like
@eliederventura
@eliederventura 7 ай бұрын
Just one word: wow!!!
@hankhill340
@hankhill340 6 ай бұрын
Perfect video
@WallyT
@WallyT 8 ай бұрын
I love it!
@K1ngFoox
@K1ngFoox 9 ай бұрын
anyone else see the giant enemy spider?
@marianaloyo590
@marianaloyo590 7 ай бұрын
I loved this!!! thanks you!!!
@Jomber
@Jomber 9 ай бұрын
Dude I've been searching for an effect like this for a long time. I knew about backface culling, but all the tutorials I saw did it in an automated way, which leads to ugly artifacts, particularly at intersections or complex shapes. I never thought to just do it manually. It feels so obvious now.
@Entikai
@Entikai 9 ай бұрын
Finally someone that understands why you want to work manually. Most people tell me I should just use solidify. Which, like you say, creates bad visual artifacts. Manual is the way to do it.
@ArtusMagnificus3_2_1
@ArtusMagnificus3_2_1 9 ай бұрын
Amazing video, very helpful.
@RiceMSM
@RiceMSM 9 ай бұрын
Blender? All i can do is a cylinder. Amazing work!
@JaimePortillo-e7e
@JaimePortillo-e7e 7 ай бұрын
great work!
@mainakdas7441
@mainakdas7441 9 ай бұрын
Yo that was good, at one point I also made the same spider but could you make one simple video of how you animated it ?
@Entikai
@Entikai 9 ай бұрын
Yep, I sure can! At some point I'll show how you can rig and animate a model of this kind. Spoiler alert, it's easy!
@RoyalGuardGeine
@RoyalGuardGeine 7 ай бұрын
Ah yes, the famous 6-legged spider.
@HopperGameDevelopment
@HopperGameDevelopment 4 ай бұрын
Great model and a great video. When are you uploading again?
@Entikai
@Entikai 4 ай бұрын
I should upload again in December, but I'm hoping to start posting regularly next year.
@Mccartonmans
@Mccartonmans 5 ай бұрын
PLEASE do more in depth blender tutorials
@Fredmastermind
@Fredmastermind 3 ай бұрын
2:54 It took me soo long to find out that you can use V to seperate vertices
@enrique2652
@enrique2652 8 ай бұрын
Amazing!!!
@nostalgianinja
@nostalgianinja 9 ай бұрын
That's an interesting way to do the outline (more customizable than doing it using Solidify and applying it as a secondary material) Multiple ways to do the job.
@Entikai
@Entikai 9 ай бұрын
Technically, Solidify and all of those paid Toon Shader Materials do the exact same thing but make it harder to customize the outline. And since I want mine stylized and cleaned up, I decided to ditch the Solidify and just do it manually.
@That_Guy_0
@That_Guy_0 9 ай бұрын
Amazing video
@fewbronzegames
@fewbronzegames 7 ай бұрын
wow i never thought of using another mesh for an outline lol, this might actually be more optimized than using a post processing shader for games too (not sure)
@qamqor
@qamqor 9 ай бұрын
realy good work brother
@pindebraende
@pindebraende 9 ай бұрын
This is brilliant. That thing is a crab tho
@BetaTester704
@BetaTester704 7 ай бұрын
Technically speaking you made an Ant, spiders have 8 legs
@TheMuuh
@TheMuuh 6 ай бұрын
Also since spiders don't have mandibles, but ants do.
@MRBLACKHOLEBIRD
@MRBLACKHOLEBIRD 5 ай бұрын
😂😂
@fexgy5595
@fexgy5595 9 ай бұрын
ohhh tysm for this : D!
@foolsanticsstudio
@foolsanticsstudio 9 ай бұрын
Looks cool
@Yumemocchi
@Yumemocchi 9 ай бұрын
This workflow is amazing! If we want to export to a game engine, I think we need to keep the full UVs. Also, do you know if the outline trick display correctly in a game engine? Great job man !
@Entikai
@Entikai 9 ай бұрын
Yep, I tested it in Godot and Unity and works perfectly.
@Yumemocchi
@Yumemocchi 9 ай бұрын
@@Entikai nice I use Godot \o/ ! thanks :D
@alekoindustries
@alekoindustries 8 ай бұрын
@entikai Thanks for this video! I love your workflow. I was doing the tutorial alongside but the material modifier panel look different in Blender 4.1. Like the specular has its own panel inside surface and I couldn't make it work. Are you planning on create a new step-by-step tutorial in 4.1????
@Entikai
@Entikai 8 ай бұрын
I haven’t updated my blender yet because I am using a lot of third-party add-ons which takes some time to catch up with Blender’s updates schedule. So I’m always few versions behind waiting for my add-ons to catch up. But yes, eventually I’m going to switch to new versions of Blender.
@Clases3d
@Clases3d 9 ай бұрын
so cool man
@VyStarixOfficial
@VyStarixOfficial 9 ай бұрын
This looks good, i wish i could make models that good, i make sculpts in Dreams for the PlayStation 4
@Knight7135
@Knight7135 9 ай бұрын
No joke i was watching this video on my phone in my bed to glance over to a real spider an inch from my face.
@stevenruiz4197
@stevenruiz4197 8 ай бұрын
I really liked a great finish. I would like you to bring us a video on how to add those animations to the spider.😲😳
@HeroMaster137
@HeroMaster137 7 ай бұрын
Hey, I was wondering if you could make a beginner tutorial showing many hot keys and how to actually do lots of the stuff you do?
@Entikai
@Entikai 7 ай бұрын
So far, I’ve mostly focused on intermediate level tutorials, but I might do a beginner tutorial in the future if there is enough demand for it.
@winter_metal
@winter_metal 9 ай бұрын
Even though you said it's easy, but I hope you can make a really beginner friendly tutorial with step by step instructions, thank you ❤
@sharky-o7lgh
@sharky-o7lgh 9 ай бұрын
It look cute tbh.
@Zarosian_Ice
@Zarosian_Ice 5 ай бұрын
Hmm, i haven't gotten to the point that i know how to function substance painter the same as something like illustrator, i know i can move things around but i don't know if i'm able to use the same level of vector detail in it. All to say, i know my UV layout before hand because i meticulously work on it so i won't have to do it again, doesn't always workout the way i want to because it is art, but usually it's in a good place. Very good tutorial, i definitely took some thing away from it (:
@thatchilltcgplayer272
@thatchilltcgplayer272 5 ай бұрын
I followed the tutorial and it worked really well but when I tried to rig the character the outline got influenced in weird ways. Could you make a follow up to explain the rigging process you used to make everything move at the same time?
@Entikai
@Entikai 5 ай бұрын
Yep. The good news is, there is a way to rig this art style with no problem. I will very likely make a dedicated video explaining that process. It's pretty easy actually.
@thatchilltcgplayer272
@thatchilltcgplayer272 5 ай бұрын
@@Entikai well thank you.
@andrewmcintosh9832
@andrewmcintosh9832 5 ай бұрын
@@Entikai Does this method (duplicate the object, resize, flip normals, backface culling) work in Blender 4.2 Cycles? I followed your steps exactly and the backface culling is not working. I can't see through the object.
@Entikai
@Entikai 5 ай бұрын
​@@andrewmcintosh9832 It's possible that cycles doesn't support it, I haven't switched and tested yet. But the good news is, all the Game Engines do support this method and it works perfectly inside of them.
@andrewmcintosh9832
@andrewmcintosh9832 5 ай бұрын
@@Entikai Thanks for the response. Yea you can achieve a similar effect with grease pencil but it doesn't work with the Panoramic camera so I ended up just using a curve for the edges. Doesn't look as good as your method but it will have to do.
@Rainkea-fr
@Rainkea-fr 9 ай бұрын
you make it sound so simple. wish i could learn blender but everytime the turorial does something that just doesnt work on my blender so i get frustrated and give up for the rest of the year
@Entikai
@Entikai 9 ай бұрын
It took me solid 2 years to feel comfortable. The key is to do your own small projects and just have fun.
@AgriasOaks99
@AgriasOaks99 8 ай бұрын
Sir, will you do another episode for this, for the animation? So as you said in the video that the outlines are meshes, I wonder how to deal with them in rigging process and animation.
@Entikai
@Entikai 8 ай бұрын
I am planning to do it. Rigging is easy. Both outline and the main mesh should have the same edge flow and should be weight painted the same way. So when animated, they move together.
@AgriasOaks99
@AgriasOaks99 8 ай бұрын
@@Entikai How about weight painting? Say we talk about a leg and its outline, will they be combine as one object and parented to a bone?
@Entikai
@Entikai 8 ай бұрын
I personally keep the mesh and the outline separate. Since the outline is pretty much a duplicate of the mesh, but slightly larger, you just have to make sure that the weight painting on both of them is identical.
@AgriasOaks99
@AgriasOaks99 8 ай бұрын
@@Entikai Thank you, Sir. Looking forward to seeing the sequel.
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