Great stuff! I’m so pumped to get to work. This is so inspiring. I’m binging your videos today!!
@kimberlykatiti696922 сағат бұрын
This is awesome, thank you so much! Can’t wait to try this out.
@daesong13784 күн бұрын
We’ll never know what his real voice sounds like
@TheDangerousBrew5 күн бұрын
This was great. I'm a filmmaker who has been dabbling in game dev to tell stories, so this is really useful.
@SmiraBro5 күн бұрын
I feel uncomfortable to watch this tutorial for free
@badmovi5 күн бұрын
7:15 that poor lady, she has really good skin why you had to do her like that
@arissetiawan73748 күн бұрын
Whats version of your iphone 13? Standart, pro or pro max?
@NorthwoodsInteractive7 күн бұрын
Just standard
@kristenenation9 күн бұрын
Hi Charlie, I'm attending film school right now and this video is so valuable. I feel the workflows they are teaching are "old school" and this can save so much time. Its worth the time and effort for the actors to give their best performance because I'm a very visual person. I will definitely watch more of your videos.
@DarrenMonks9 күн бұрын
I want to make my second movie ising this. Incredible amazing fantastic brilliant
@AdenMackdaddy9 күн бұрын
This is so inspiring! I love your channel!
@321toton10 күн бұрын
This was a great tutorial, thanks!
10 күн бұрын
Hey! Thanks very much for this, really appreciate it! I have one important question: does it matter whether you have an Iphone 13 Pro or a 16 Pro for Livelink facial mocap or for Move One body mocap? I`m interested in terms of significant or relevant quality improvements in terms of capture? I`m really debating whether to invest in an Iphone 16 Pro due to better cameras or would a 13 Pro do the job just fine? Thanks!
@NorthwoodsInteractive9 күн бұрын
I do not know if there is a difference, that is a good question. I used an iPhone 13 and it seems to do pretty well. I am just guessing, but I imagine the quality improvements would be small, if any. It's still 30 fps, and I don't think the resolution of the camera makes too much of a difference. There might be a difference in depth sensor resolution, but I am not sure.
@ljeffort399410 күн бұрын
Please don't give up, I could see your videos are always top-notch quality but it is not getting enough views does feel unfair. Your tutorials of motion tracking are like a new light for smaller groups that are trying to make something nice with a small budget like mine. I do not know how to express this correctly, but please keep up the beautiful work! And always thank you.
@NorthwoodsInteractive9 күн бұрын
Thanks so much! I'm not too worried about it, the views will come eventually haha. We'd love to see what you are making, consider posting in our Discord in the community showcase!
@IAmVo10 күн бұрын
Charlie you ROCK! I'm working on an Animated Film and we're in early stages. Would you happen to know a space or site, where animators who are proficient in Unreal are in a community? Im looking to collaborate/ commission a few short film projects. I'm wearing TONS of hats, and don't have the bandwidth to also be the animator. Any advice?
@NorthwoodsInteractive9 күн бұрын
Thank you! The best place I can think of would be the Unreal Engine 5 facebook group or subreddit. But honestly I'm not sure. Consider joining our Discord and asking there in the general chat :)
@unknownname773110 күн бұрын
I’m trying to replicate your diy helmet and I can’t find the vertical elbow piece between the phone mount and the long helmet rod?
@NorthwoodsInteractive8 күн бұрын
a.co/d/7Y4qkRv Apparently I had the wrong link in the description
@evansojuka139911 күн бұрын
I can't even begin to explain how I have enjoyed ever bit of this tutorial, actually one of the best unreal metahuman tutorials I have ever had the pleasure of watch, everything is detailed out so perfectly that you have my upper most respect, I was afraid of unreal engine but just this tutorial made it possible for me to download and start my ventures, thank you so much Sir for this and I promise you that once am done with my project I will tag you.
@unknownname773111 күн бұрын
This is excellent! Thank you for a great video!👍
@andreww475113 күн бұрын
I really don't like this Iphone gatekeeping.
@NorthwoodsInteractive9 күн бұрын
I know! I think I'll do a tutorial using the new audio to animation tool, see how far I can get it without an iphone
@Videoexplain2113 күн бұрын
Hi bro can you make a video on how to make a zack d films video
@DJBFilmz14 күн бұрын
I think this is great. And if I could build this into my future budgets as a filmmaker, I will.
@8KHDRVideoBySittipong14 күн бұрын
Thank you for sharing. It's the future of movie making.
@HamdParacha15 күн бұрын
How much does your move pro setup cost? Also any tips to reach out to the team? I've been emailing them for a while but haven't been getting a response
@NorthwoodsInteractive15 күн бұрын
Move.AI costs $7k per year for the license, which allows me to capture up to two people at the same time
@sam1498615 күн бұрын
Sir if I may ask at 28:57 you deleted the Metahuman control rig for body AND at 1:21:32 it appears again when you are smoothing out jitters, how does it come again
@NorthwoodsInteractive15 күн бұрын
Right click on the body in the Sequencer and select Bake to Control Rig
@sam1498611 күн бұрын
@NorthwoodsInteractive thank you for your kind response
@JsAnimation2415 күн бұрын
Really interesting previs process, but I guess I will redirect the question you asked back to you 😅 do *you* think it was worth it? 25 hours of previz work sounds like a lot, but if you are spending 100-200 hours making the actual film, then I think it's actually worth it. I guess it would work well for large-budget and longer films, but curious what you think of doing this for shorter or indie films?
@NorthwoodsInteractive15 күн бұрын
Totally fair point, and my answer is the it is totally worth it because I really like to elevate short films as much as possible, regardless of the budget. Basically, a short film should be a labor of love in at least some aspect. Otherwise, what is the point?
@PainnGames15 күн бұрын
Amazing stuff! Kee them coming, please!
@chelo11116 күн бұрын
love the process/technique, being searching for a work flow on how to execute a short film/project....i like the process , i just wish i know how to create my own animations....the whole scanning process and using unreal engine is key, to show it to the actors so they know almost exactly what to do, is amazing....
@NorthwoodsInteractive16 күн бұрын
I do have a tutorial on this channel showing a full workflow for using metahumans: kzbin.info/www/bejne/fKGWgWOqiNOMY7ssi=ZiLl5X5Mi9zk6o14
@chelo11115 күн бұрын
@@NorthwoodsInteractive wow this 2 hour tutorial is mind blowing, thank you so much broddy....
@CasinoDuelist16 күн бұрын
I have had somewhat similar thoughts regarding filmmaking on a budget. How Unreal could, with good use and preparation, become a tool that will allow indie filmmakers to think outside the box and not find themselves so constrained. I especially find it interesting to do a scan and be able to plan a shoot in advance, for those situations where you only have a limited amount of time to film on location - either because of the lighting needed, or because of a need to minimize an impact on the everyday lives of the people that live or use the locations for their day to day things. Very interesting!
@NorthwoodsInteractive16 күн бұрын
Yeah I forgot to mention in the video, but we were able to get about 50 shots in a 12 hour day for this shoot, only possible by having the confidence and precision of a previz like this
@6SecondSilence16 күн бұрын
What a giant waste of resources.
@NorthwoodsInteractive16 күн бұрын
How so? I itemize the amount of time it took at the end of the video. It's not too outrageous compared to normal pre-pro timelines
@outtoplay16 күн бұрын
This was a gem. Really appreciate that you shared this wonderful info in such a detailed presentation. Much Thanks!
@destination_moon639216 күн бұрын
@NorthwoodsInteractive So your Sequencer timeline is 24 fps, the body mocap is at 60 fps and the facial mocap is at 30 fps. Does it matter that we have different fps that don't match?
@NorthwoodsInteractive16 күн бұрын
It's a great question, but I haven't seen any problem so far
@dawidd193316 күн бұрын
The title sounds like you invented pre - production industry. Man, it doesn't change anything. There are people and companies that specializing in previzuailzation for last 30 years. Nice that you sharing what you are doing, but the title is anoying clickbait.
@NorthwoodsInteractive16 күн бұрын
I know what you mean, obviously previz has been done forever. But I have not seen much, if any, previz done in UE5 using full performance capture with metahumans, and a lidar scan of the location. Lots of stiff mannequins or rough animations, but nothing that makes me feel like the movie has been shot and edited to a point that it really represents what the final film could look like.
@dawidd193312 күн бұрын
@@NorthwoodsInteractive Plenty of them, actually! I don’t understand when teams don’t do this. A great example is War Horse(2011) by Spielberg. It was a movie previously made in previs, but there weren’t a lot of VFX shots besides the horse. Definitely worth checking out companies like The Third Floor. Cheers!
@natewoods522511 күн бұрын
What a hater…😂
@dawidd193311 күн бұрын
@@natewoods5225It's not hate; I appreciate what he's doing. This is just a discussion about the previz industry. Feel free to add anything valuable if you'd like.
@david_ce16 күн бұрын
Honestly I can’t even begin to image how kind someone has to be to share their process like this for others to see and learn from and for free too, and in such a digestible way. You’re a natural and thank you for all you’ve shared. I’ve been using what you’ve thought and I saw an impressive clips on Reddit and they directly sited you for what they learned. Well done and keep up the great work
@NorthwoodsInteractive16 күн бұрын
Thanks so much, I'm really glad this was helpful! It's really fun sharing these processes. What was the subreddit you saw my stuff cited?
@reyals6614 күн бұрын
I couldn't agree more and the timing of this video couldn't have been any better. I'm currently working on my first feature-length film and this video will be a huge help and a guiding force. Please continue to share more such videos as a lot of filmmakers like me could learn from them. I'm curious to know if you've used a Mac setup or Windows for post-production.
@neodidi16 күн бұрын
Saves money for the most part.. Not exactly time.. As you'd spend time making the detailed previz
@NorthwoodsInteractive16 күн бұрын
True, it does not necessarily save time in pre pro, although I am getting faster at setting up projects like this. It does save time on set, which is generally the most expensive part for indies.
@neodidi16 күн бұрын
@NorthwoodsInteractive yeah.. True.. Why I said it saves money. Cause with indie projects, time equals money. But it's a great approach I must say..
@Thies_Gruenewald16 күн бұрын
Super inspiring stuff! :) Thanks for your in-depth workflow! :)
@recaia16 күн бұрын
movie ai sync livelink with head iphone capture in unreal timeline ??
@NorthwoodsInteractive16 күн бұрын
The iPhone is using metahuman animator. I didn't do anything with livlink. Move.Ai also is not live, the animations are processes in the cloud, then imported to UE and retargeted
@Han3D16 күн бұрын
It's truly great. Thank you so much for sharing!
@ETT-b6q16 күн бұрын
I've done few previz projects in Maya to UE pipeline and had to start learning the engine on my own seeing how powerful it is. Really hope it becomes norm for previz. Great video!
@NorthwoodsInteractive16 күн бұрын
Yeah the real-time global illumination is game-changing, and Metahumans a re fun to work with once you figure out all the kinks
@GPLGamesOfficial16 күн бұрын
Amazing work process, this process will be way more usefull for budget Film makers. Congratulations and make more useful contents like this ❤
@HumbleHerman16 күн бұрын
You had me at " ... Shocking, I tell you."
@pgjohnson550416 күн бұрын
Great process tutorial! I vote for me of these videos on this topic. I use Polycam when I scouts and location surveys. I’m an Assistant Art Director. I love seeing more use case scenarios for all of these programs. Now I’m going to watch the rest of your videos. Thanks for these!
@NorthwoodsInteractive16 күн бұрын
Thanks so much, I am glad you found it helpful!
@pigeon731616 күн бұрын
THIS IS SO COOL> KEEP UP THE GOOD WORK
@NorthwoodsInteractive16 күн бұрын
Thank you!
@jamiebrowning787918 күн бұрын
Hi, this looks really nice, I'm here after watching your 2 hour or so tutorial on Crazyman in full. Really easy to follow/understand. I was wondering where did you find the KingKong character and did you animate the face using MetaHuman Animator also? I assumed MetaHuman was (as the name suggests) only for MetaHuman facial animations?
@NorthwoodsInteractive18 күн бұрын
Thanks, really glad you found the tutorial helpful. The sasquatch guy in Gigantic Joe was a character on the Unreal Engine marketplace. It had blendshapes and was setup for LiveLink animations, but it was not a Metahuman. I bought the asset, then sent it to a character artist to convert to a custom Metahuman, so I could use Metahuman Animator with it. Same with the pig guy, and the orcs in my other videos
@jbmocean39918 күн бұрын
This is amazing, thank you! First one I have found that covers everything from start to finish for this topic and in perfect detail.
@Hydra_Studioz19 күн бұрын
You should consider higher focal length for a more cinematic looking film.
@andiinzinger968819 күн бұрын
Wow I definitely need more than one thumb up! What I great session, really well explained and always on point! Thanks for sharing your workflow!
@Zuloot21 күн бұрын
This has helped me so much I can't express how much. You are professional, precise and thorough. I can't believe you only have 3.54k subs.
@DavidSmith-ul6hv21 күн бұрын
Hey, how do you not have a million subscribers? Unbelievable! Do you think that it would be possible to combine this workflow with Stretchsense gloves to get a better result with the hands? Thank you in advance!
@NorthwoodsInteractive21 күн бұрын
Hey thanks! I am definitely interested in exploring this, and will look into it.
@HoH22 күн бұрын
Hey Charlie, I randomly came across this as I've been tinkering with Blender & UE5 for a while trying to figure out a workflow. Absolutely blown away by your experience, thoroughness and attention to detail. Thanks for this! Definitely looking forward to more tutorials of this kind (if you plan on doing that) because as a complete rookie there are many more basic things I'd love to learn about, even something simple as animating along paths and keyframing, project structures or just render strategy since I suspect when it comes to a narrative there isn't linear animating & rendering. Anyway, just wanted to say, I'm extremely impressed and grateful at giving us rookies a bit of an insight into a UE5 workflow!
@NorthwoodsInteractive21 күн бұрын
Hey, thanks so much. I've seen your videos, and your kind of content was the inspiration for this video. I really love your stuff! Please consider stopping by the discord, I'd love to chat more: discord.gg/thedarkestage Definitely planning on more tutorials in the future, covering some simpler animation stuff as well as workflow.
@grit-mike22 күн бұрын
I just saw the mocap helmets, sorry for my earlier post lol
@grit-mike22 күн бұрын
What face helmet are you using? Any recommendations?