i imagine he still uses these tips because i was looking throuth ez2_ending and at least one of the tips was used
@SUPASL0W27 күн бұрын
wooow, im so hyped. I just red comment section. not even watched the video yet. :D wooow
@MK-ld6il28 күн бұрын
Came here after playing entropy zero 2 for the fifth time now to say thank you man, you and the breadmen are doing work that rivals and beats valves in so many places. Keep up the fantastic work and I can’t wait to play axon when she comes out. And please, make it so I have to buy it. Something that good deserves to make money off of it.
@Apple_8124Ай бұрын
Just hearing the first part, im doomed.
@Nazeeleo2 ай бұрын
omg its 3650 🙄🙄🙄🙄
@denifnaf58742 ай бұрын
This will be half life 3 loading screen in 2012
@benjaminrickdonaldson3 ай бұрын
Bad Cop tutorials.
@mrheadcrab12333 ай бұрын
This aged amazingly, Trivvy went from Imitating a combine to being one of the first ones that pop into our head
@Shadow_21353 ай бұрын
I know i'm very late for this party but thank you very much for this awesome tutorial
@Trivvy3 ай бұрын
I'm glad it's still useful after all these years.
@LandoBoi4 ай бұрын
If you don't want to hold down Alt click shift + w it will turn off and on the grid
@denifnaf58744 ай бұрын
Cowards afraid to use carve tool and spheres😂
@Tooberculosis6 ай бұрын
The thumbnail made me smile so hard cause this scene is like a core memory (I saw Equilibrium when I was very wee)
@s_callahan6 ай бұрын
omg bad cop hammer tutorial LETS GO
@technicolorskies54328 ай бұрын
Fantastic video. Can you make another one about optimizing outdoor areas? For example, using fog/fade distances, areaportals, creating custom visgroups, etc. I think it would he really useful.
@Trivvy3 ай бұрын
Thanks for the suggestion, but there are other more prominent people in the community that have made in-depth videos about that kind of stuff. I just wanted to make something a bit more unique that I hadn't seen covered in one straight-forward video.
@iteeto10 ай бұрын
i wish i wouldve found this video earlier. I just made my first GarrysMod map (which was quiet large) did the shitty Skybox as in your first example, fully detail the whole map without func_detail details (just used the normal blocks, textured it and so on. Everytime i wanted to compile it, my Hammer-Tool crashed. Then when i finally got it to Compile i wasn't able to upload it to the workshop, because the map was having alot of issues. Thanks alot :D
@Tha_Bugz10 ай бұрын
yes 8 years later,but i dont know why but openiv.asi keeps crashing my game when installed and gives me the error err_fil_pack_3,any fix?
@Lexiosity10 ай бұрын
If your room square map has 4 visleaves, put the bottom left corner of the room at (0,0), it'll then detect the room as one room and not 4 different rooms. For some reason Hammer doesn't like centered rooms, whatsoever.
@bido6410 ай бұрын
Is it really needed to make your map this optimized? It's 2024 and I'd assume most machines can run your map even if you don't make everything perfect. Love the video though!!
@UncleBoss-cr1cb10 ай бұрын
Brute force is no replacement for good practices and standards. If you're going to spend this time and effort creating a map, why would you half-ass it? There's no hurry, just take your time and do it right. When it is released to the public, the quality of the map will speak for itself, so have some respect for yourself and the efforts you dedicate your time to.
@bido6410 ай бұрын
@@UncleBoss-cr1cb Yeah, ur right
@Trivvy8 ай бұрын
The engine is old as heck and will actually kill your frame rate if it's too unoptimized, not to mention your compile times.
@Lol4737 Жыл бұрын
Thanks bro!
@martinseitune3787 Жыл бұрын
Beautifull video 🥺 im argentino and my english.. well.. i try my best 🫣 but i learn so much! You know how i can move a trian or a car in one direction?
@gabeworks_ Жыл бұрын
Bro, I have a question My player entity is just a green rectangle and I can't really have an idea about the scale of things Is there a way for me to render a cs 1.6 character or some other character like in your video??
@iteeto10 ай бұрын
You probably already found an answere, but if not, this might help you: Select the Player entity, right click > Properties And in the Class Info where it says Class: call it "info_player_start" or "info_player_deathmatch" both of these Classes are the "normal cs character". I just started learning the Hammer Tool 1 Week ago, but this helped me :)
@gabeworks_10 ай бұрын
I did found out by myself, but thank you, king!@@iteeto
@alexterh20 Жыл бұрын
thank you
@declanrice357 Жыл бұрын
You could say these Mistakes could really take a sledgeHAMMER to your map
@SirSerSor Жыл бұрын
Good times...
@FatKatSkits Жыл бұрын
Curious, for what reasons would someone not want to use Carve like half the comments are saying? Is it a more convenient tool that just has issues no one's discussing? Most experienced mappers refuse to talk about the tool in any of the tutorials I've seen so far.
@joao34386 Жыл бұрын
It’s very unreliable. It can often cut up brushes in ways that create tons of unecessary cuts, and depending on the complexity of the shapes, it can cut things so badly that hammer straight up crashes. Manually cutting stuff is both more reliable/safer and just as fast.
@SodaBlack Жыл бұрын
Dude I’m so excited for what s&box is gonna be capable of when it’s fully finished, I really wanna try and learn to make maps for it :3
@Guywithacow Жыл бұрын
i learned how to make maps and ive even made something like gm_deeppit
@mumuprimee5409 Жыл бұрын
do we can delete next?
@Ben_19M Жыл бұрын
sounds nothing like it
@Trivvy Жыл бұрын
♪ This is not, the most accurate vocode in the world, no... This is just a tribute. ♫
@Ben_19M Жыл бұрын
@@Trivvy ♪ P j f s t aefweugeoguegeg. ♫
@Ben_19M Жыл бұрын
@@Trivvy its ok!!!
@Bordie3D Жыл бұрын
good
@Povilaz Жыл бұрын
Very interesting
@ethanbear360 Жыл бұрын
The worst part about the skybox issue is that inexperienced mappers will recommend that solution to other inexperienced mappers.
@mort4825 Жыл бұрын
Just started mapping today, and that's how I learned to do it! Big ups and thank yous in order to both you and Trivvy for showing me better
@tobios89p13 Жыл бұрын
What do i do when i habe "Bad detail brush side"
@Trivvy Жыл бұрын
You have incompatible tool textures on the same brush. (hint, skip, nodraw etc.)
@rmanMMVII Жыл бұрын
4:35 - There's an obligatory visleaf cut by the engine at every 1024 units. Highlighted in 2D viewports as dark orange grid lines, dark cyan in the origin.
@the_motherfucker Жыл бұрын
"Not" and "Why" aren't acronyms
@TheOpacue Жыл бұрын
I'd say the vis stuff isn't super important anymore. I mean, most maps you can almost run without vish calculations on modern computers anyway 😝
@Trivvy Жыл бұрын
I wouldn't be so sure. It doesn't matter how beefy your computer is if the engine is hitting certain limitations. You can still chug and lag terrible in a Source game that's unoptimized.
@drn0_ Жыл бұрын
#SOURCEMODSMATTER #HALFLIFEFORLIFE
@vb2995 Жыл бұрын
i dumped my final club map because the brushes were fkd and there was no one able to help on fpsbanana and youtube at the time.. now i know why, wish i knew 10 years ago. back into it i go 😁 thank you ❤️
@IAhmadGT2 жыл бұрын
oh my god that really made me jump
@rmanMMVII Жыл бұрын
"fhour gáD shake op'N da shilo dooRZ!"
@theaxolotlgod12042 жыл бұрын
I was half expecting the first mistake to be using hammer.
@Bonkyboy232 жыл бұрын
hi, your one of the makers of ez2 right? i was wondering what voice changer you used for clone cop?
@bumer48822 жыл бұрын
This is Выход don't исход
@dimitargeorgiev2042 Жыл бұрын
Well if it is Bulgarian, Изход is correct.
@BeachioSandschannel2 жыл бұрын
I just wanted to stop by and say that after I had played Entropy Zero: Two, I REALLY think you stole the show! Great job and greetings.
@V-95K2 жыл бұрын
I’m making a box skybox only to speed up the process, because my level changing shapes the whole time, really don’t want to waste time adjusting it the way it needs to be done, only when I’m really done with my map, I’m making skybox the way it should be made
@joao34386 Жыл бұрын
Use a cordon instead, it’s much easier to adjust and toggle
@V-95K7 ай бұрын
@@joao34386 oh damn thanks a lot! Gonna try it out asap, I recently got back to mapping and saw your comment :)
@nutzeeer2 жыл бұрын
Hi! Can you make it another ending when you kick gman and get sent to xen to escape from there? Also I really laughed a lot at the posters and other things in the game. Its really funny
@samuels11232 жыл бұрын
another tip for getting scale is to use the dev measuring textures on a 128x128 panel, 128x128 is the standard wall dimensions given by valve