Jeez, almost all KZbin vids about hammer look like made in 2011, even the newer ones. Good job
@Trivvy3 жыл бұрын
Wellll except for the Windows 10 taskbar and more modern looking hammer layout due to Slammin Tools. Otherwise sure ;)
@leaky26423 жыл бұрын
It’s because hammer hasn’t been updated in years
@stormstudios12 жыл бұрын
@@leaky2642 it has they just dont bother to update the looks
@nihalmalakiya42702 жыл бұрын
@@Trivvy I closed the texture and entity tool bar at the right hand side. I cant apply any texture or entity what should i do
@phalanxHH2 жыл бұрын
Because hammer editor looks like it's from 1996. They didn't really update the interface alot, the symbols and font still look like Windows 95.
@rmanMMVII Жыл бұрын
4:35 - There's an obligatory visleaf cut by the engine at every 1024 units. Highlighted in 2D viewports as dark orange grid lines, dark cyan in the origin.
@marv3724 жыл бұрын
Thanks for the video, this will make me never do mistakes again!!
Google ”making terrain in hammer using carve tool”, thank me later, no more need for displacements.
@reptiliannoizezz.4132 жыл бұрын
B-But how will I make public bathroom sinks? :(
@NoahtheEpicGuy2 жыл бұрын
@@reptiliannoizezz.413 Use a prop. I can't ever remember which prop class to use, but I can assure you, this will lead to a better life in the long run if you don't use the carve tool. This is the first step to recovery. Accept the fact that carve is not good for you. Go to a carve rehab center if you need, they're very helpful. Props to Hammer for... uhhh... this is a stupid pun.
@technicolorskies54328 ай бұрын
Step 1, build a solid block big enough to cover your entire level Step 2, carve out the hallways and rooms from the solid block Step 3, 😎😎😎
@lukamtc91884 жыл бұрын
funny how this gets recommended to me as I'm trying to find a way to fix some glitchy lighting shit.. didn't expect my diaper skybox to be the problem
@Trivvy4 жыл бұрын
Nice! I'm glad you've managed to fix your problem via my video. :)
@joebidengaming55254 жыл бұрын
Diaper skybox
@The1Wolfcast3 жыл бұрын
Joe Biden gaming
@samuels11232 жыл бұрын
another tip for getting scale is to use the dev measuring textures on a 128x128 panel, 128x128 is the standard wall dimensions given by valve
@SodaBlack Жыл бұрын
Dude I’m so excited for what s&box is gonna be capable of when it’s fully finished, I really wanna try and learn to make maps for it :3
@Machinima_Cinema4 жыл бұрын
Thanks for this!, I’ll keep this in mind, with future maps!
@LinkiePup4 жыл бұрын
Imma make a map filled with these mistakes, just to piss you off.
@RC5684 жыл бұрын
Did you finish it?
@nodrognameerf4 жыл бұрын
Did you finish it yet?
@Gmodfan7504 жыл бұрын
Did you finish it?
@SirKolass4 жыл бұрын
Did you start it?
@ArchChrono4 жыл бұрын
Did you start it?
@6rathe3 жыл бұрын
that moment when you are 99% done with your first css surf map and you load portal file for the first time and see A LOT of blue...
@vb2995 Жыл бұрын
i dumped my final club map because the brushes were fkd and there was no one able to help on fpsbanana and youtube at the time.. now i know why, wish i knew 10 years ago. back into it i go 😁 thank you ❤️
@snarkbaited2 жыл бұрын
Cool video, very concise and good examples and reasoning. Keep it up!
@gumpum87604 жыл бұрын
Misstake 6., have the Manifest bar seperated from the others to take away more screenspace.
@Trivvy3 жыл бұрын
Yeeees I'm aware :D
@gladbr76294 жыл бұрын
seeing the off grid map give me anxiety
@Trivvy4 жыл бұрын
GOOD!
@777SFINN7774 жыл бұрын
I glitch out the editor and the game (L4D2) one time by making a map and then selecting the whole thing and rotated it upside down. Talk about a glitchy mess LOL!
@BruceKira3 жыл бұрын
lmao, you fixed it?
@777SFINN7773 жыл бұрын
@@BruceKira no I had to scrap it. It was just a apartment building with a couple rooms and stuff. But it was really weird. It glitches the editor and the game when I ran it.
@BruceKira3 жыл бұрын
@@777SFINN777 ah, i see.
@FatKatSkits Жыл бұрын
Curious, for what reasons would someone not want to use Carve like half the comments are saying? Is it a more convenient tool that just has issues no one's discussing? Most experienced mappers refuse to talk about the tool in any of the tutorials I've seen so far.
@joao34386 Жыл бұрын
It’s very unreliable. It can often cut up brushes in ways that create tons of unecessary cuts, and depending on the complexity of the shapes, it can cut things so badly that hammer straight up crashes. Manually cutting stuff is both more reliable/safer and just as fast.
@notsofan97403 жыл бұрын
Good video but I’m looking at trying to remove these “obsolete” markers from a map without having to rebuild the brush objects it seems that multiple objects is obsolete to hammer editor
@Trivvy2 жыл бұрын
Sounds like you aren't loading the correct FGDs, be sure to check your hammer config!
@notsofan97402 жыл бұрын
@@Trivvy idk how to change FGDs
@bylitgames23213 жыл бұрын
my hammer is always moving thing off grid, how do i fix that?
@untrust20332 жыл бұрын
Look at bottom right. It should tell you your current grid snap, and whether it is on or off. You can use shift + w to enable / disable snap
@technicolorskies54328 ай бұрын
Fantastic video. Can you make another one about optimizing outdoor areas? For example, using fog/fade distances, areaportals, creating custom visgroups, etc. I think it would he really useful.
@Trivvy3 ай бұрын
Thanks for the suggestion, but there are other more prominent people in the community that have made in-depth videos about that kind of stuff. I just wanted to make something a bit more unique that I hadn't seen covered in one straight-forward video.
@asdvzcz31912 жыл бұрын
How can i get an updated Hammer for source sdk 2013 singleplayer because it's still at built 6440
@gabeworks_ Жыл бұрын
Bro, I have a question My player entity is just a green rectangle and I can't really have an idea about the scale of things Is there a way for me to render a cs 1.6 character or some other character like in your video??
@iteeto10 ай бұрын
You probably already found an answere, but if not, this might help you: Select the Player entity, right click > Properties And in the Class Info where it says Class: call it "info_player_start" or "info_player_deathmatch" both of these Classes are the "normal cs character". I just started learning the Hammer Tool 1 Week ago, but this helped me :)
@gabeworks_10 ай бұрын
I did found out by myself, but thank you, king!@@iteeto
@demogaming88954 жыл бұрын
I make Team Fortress 2 maps and you pretty much don't have any other choice but to box your map, cuz it has to be high for rocket jumping and stuff. I even loaded up some maps, made by valve themselves, just to check, and 2fort, dustbowl, all these maps were boxed
@Trivvy4 жыл бұрын
Valve themselves aren't perfect. Sometimes map makers just get lazy, or they use other methods to optimize their visleafs, you can tell hammer to do things like combine all visleafs in one area into one big visleaf in order to cut down on compile time etc.
@apchistuz3 жыл бұрын
NOO DONT BOX
@reptiliannoizezz.4132 жыл бұрын
@@Trivvy True. I checked the c1m1_hotel map in L4D2 and doors and windows have both hints and areaportals on them
@gaugea2 жыл бұрын
@@Trivvy how do they manually combine visleafs like that? i know how to manually split them but i never knew you could combine at will
@ethanbear360 Жыл бұрын
The worst part about the skybox issue is that inexperienced mappers will recommend that solution to other inexperienced mappers.
@mort4825 Жыл бұрын
Just started mapping today, and that's how I learned to do it! Big ups and thank yous in order to both you and Trivvy for showing me better
@itscraft2241yt2 жыл бұрын
what version of hammer is that
@Trivvy2 жыл бұрын
It's the Slammin' Tools version. Google should be able to find it!
@tobios89p13 Жыл бұрын
What do i do when i habe "Bad detail brush side"
@Trivvy Жыл бұрын
You have incompatible tool textures on the same brush. (hint, skip, nodraw etc.)
@natalie64962 жыл бұрын
sir how can i message you?, I made map and it's completed but i have low fps
@progaming55552 жыл бұрын
can u help when i spawn in the character it is stuck in the floor
@tomcaniff64373 жыл бұрын
Looking for help fixing an issue not mentioned in the video, My maps geometry is finished but when I run the map. Only the brushes within a radius of my cameras current position in hammer actually show up, meaning even if I go to the center of my map, any walls at the edges of the map will be missing when I test the map. Any solutions?
@Trivvy3 жыл бұрын
Is your map a huge, open area? If so, it might be that the edges of your map are on a visleaf that's so far away it's being culled, even if you can see it. Try using a (or multiple) func_viscluster to combine visleafs.
@quantumuniversetvinc.61173 жыл бұрын
im making my first map now. it is very very tedious lol. i am using GoldSrc. my portal file isnt showing anything i'm starting to run low on map memory i think.. sometimes my doors and windows disappear and reappear. im trying to null as many textures as possible
@Trivvy3 жыл бұрын
I'm afraid I've never used GoldSrc so I'm not sure what the differences may be. Things disappearing and reappearing sounds like VIS. I'm not sure why your PortalFile isn't working.
@tylerreason2spongebobgamin4974 жыл бұрын
if i place a object in a map and i run the map the object is not there
@kinnzie56014 жыл бұрын
I Am having the same problem...
@Trivvy4 жыл бұрын
Hi! KZbin wasn't informing me of comments, so hopefully this gets to you. If you're placing a prop, you will need to be sure it is the correct type (physics, static, dynamic), as some props can only be placed as a specific type, or they won't show up. In the prop browser if you hit "Info" it should tell you, though this is not always accurate! (Super useful I know). Often it may need to be a prop_physics.
@kinnzie56014 жыл бұрын
@@Trivvy Thank you!
@themanhacc2 жыл бұрын
what version of hammer do you use? this does not look like regular hammer
@Trivvy2 жыл бұрын
I believe I'm using Slammin' Mapping Tools Hammer. Also known as Slaarti's Hammer. Basically it was _the_ Hammer to use before Hammer++ came along.
@Lexiosity10 ай бұрын
If your room square map has 4 visleaves, put the bottom left corner of the room at (0,0), it'll then detect the room as one room and not 4 different rooms. For some reason Hammer doesn't like centered rooms, whatsoever.
@somehotmeal88234 жыл бұрын
Hey i have a problem you see the tools on the left the diden't appeared do you know what i should do ?
@Trivvy4 жыл бұрын
Load up your map, then go to View -> Screen Elements, and click on Maptools Bar. You can also turn off/on other screen elements from there!
@bluelambda3 жыл бұрын
i closed my tools how do i get them back
@ayham3023 жыл бұрын
Nice vid But my main broplem is the map just doesnt load its for cs 16 just basic small test map before digging in this world hope you answer.
@LandoBoi4 ай бұрын
If you don't want to hold down Alt click shift + w it will turn off and on the grid
@kenshir004 жыл бұрын
Can this work with GoldSource?
@Trivvy4 жыл бұрын
I haven't worked in GoldSrc, I imagine it shares quick a lot of the principles shown here.
@chiefuzuki3 жыл бұрын
Is their a tutorial if you are stuck in wireframe
@MattIsFine4 жыл бұрын
You could do with some view space optimisation.
@Trivvy4 жыл бұрын
I made the 3D viewport bigger for the video. :P I could get rid of the manifest as well, though.
@DomiXen_Zvaczer4 жыл бұрын
When i make a huge map, one of the floors and walls dissapear ;/
@Trivvy4 жыл бұрын
That sounds like a visleafs issue. Check for leaks, and if you have a truly massive open area, it may be turning off visleafs that you _should_ be able to see, they're just far away. You may need to use func_viscluster to bunch them all together so that they render at once.
@DomiXen_Zvaczer3 жыл бұрын
@@Trivvy Actually, it was the big red circle in the 2d view, it was annoying but now i fixed it
@Re-lx1md4 жыл бұрын
the biggest mistake in this video is you not moving your manifest window underneath the other docks and using ctrl+a to resize your views. same with the flip horizontal/vertical buttons at the top
@Trivvy4 жыл бұрын
Bah! I know, I've since adjusted my workspace lol. I sized the view that way deliberately for the video though ;)
@NotX-Mantor4 жыл бұрын
My blocks wont gridlock how do i turn it back on
@Trivvy4 жыл бұрын
I believe the shortcut is Ctrl+W, but otherwise I believe you can go to Map -> Snap to Grid. I'm not on the computer that has hammer at the moment so I can't check!
@awyeagames4 жыл бұрын
Thanks, this was great!
@Trivvy4 жыл бұрын
Glad you enjoyed it!
@canoafurada11053 жыл бұрын
Vc aqui? :/
@awyeagames3 жыл бұрын
@@canoafurada1105 sim :D
@iteeto10 ай бұрын
i wish i wouldve found this video earlier. I just made my first GarrysMod map (which was quiet large) did the shitty Skybox as in your first example, fully detail the whole map without func_detail details (just used the normal blocks, textured it and so on. Everytime i wanted to compile it, my Hammer-Tool crashed. Then when i finally got it to Compile i wasn't able to upload it to the workshop, because the map was having alot of issues. Thanks alot :D
@alphenex89744 жыл бұрын
8:45 I really get pissed off when I see people always use gridsize 1 to make maps, it just makes it pain in the ass to edit and add more stuff to the map. - Also, you forgot about nodraw stuff, some people RARELY use nodraw. Idk if you know about HL2RP but the most popular HL2RP map (I17) is so unoptimized and the makers of I17 didn't use nodraw at all.
@Trivvy4 жыл бұрын
NoDraw isn't the be-all-end-all of optimization. BSP will actually cull faces that face the void, so if you skybox your map correctly, you only really need to ue NoDraw on faces that are inside the map, but the player cannot see. So for example if there's a closed off room that the player can only see through one plane, all the faces that the player cannot see should be NoDraw. What I imagine may have happened with the HL2RP map is that the creator(s) did a big hollow skybox, and then didn't nodraw the outer faces that would otherwise be facing the void. It's also possible that the map is simply very big with very long sight-lines with lots of props and details being rendered at once. This can drive down performance no matter what you do. Also, RP scripts are heavy af and put in a load of overhead.
@alphenex89744 жыл бұрын
@@Trivvy true
@samuels11232 жыл бұрын
@@Trivvy Another important thing about nodraw is it allows a better perspective, you can select to hide all faces that are textured with nodraw allowing you a clear perspective, if the faces are not nodraw you might be trying to navigate the map interiors to see areas with the 3d camera
@seanstrizak36542 жыл бұрын
Make a pipe inside the box? I'm new to this stuff.
@Trivvy2 жыл бұрын
Pipe's gonna cut up visleafs like crazy, so it needs to be func_detail. If it's not already inside a room, you'll need to build a box around it that's a world brush so that your func_detail pipe doesn't leak.
@linx27133 жыл бұрын
none of the viewports show up when i open hammer for sfm
@linx27133 жыл бұрын
@Suna Sunaru I've fixed it lol
@V-95K2 жыл бұрын
I’m making a box skybox only to speed up the process, because my level changing shapes the whole time, really don’t want to waste time adjusting it the way it needs to be done, only when I’m really done with my map, I’m making skybox the way it should be made
@joao34386 Жыл бұрын
Use a cordon instead, it’s much easier to adjust and toggle
@V-95K7 ай бұрын
@@joao34386 oh damn thanks a lot! Gonna try it out asap, I recently got back to mapping and saw your comment :)
@intellectualpotato4 жыл бұрын
You should make source 2 hammer tutorials with HL:A
@Trivvy4 жыл бұрын
I'm doing pretty good with Source 2 at the moment, but I don't really have the time to make regular tutorials like this, and a bigger KZbinr like topHATTwaffle will probably take that mantle anyway.
@h-hhh4 жыл бұрын
I use grid size 64. Happy now?
@VerbDoesStuff4 жыл бұрын
h
@apchistuz3 жыл бұрын
Yes
@declanrice357 Жыл бұрын
You could say these Mistakes could really take a sledgeHAMMER to your map
@Hen7873 жыл бұрын
good tips thanks
@bido6410 ай бұрын
Is it really needed to make your map this optimized? It's 2024 and I'd assume most machines can run your map even if you don't make everything perfect. Love the video though!!
@UncleBoss-cr1cb10 ай бұрын
Brute force is no replacement for good practices and standards. If you're going to spend this time and effort creating a map, why would you half-ass it? There's no hurry, just take your time and do it right. When it is released to the public, the quality of the map will speak for itself, so have some respect for yourself and the efforts you dedicate your time to.
@bido6410 ай бұрын
@@UncleBoss-cr1cb Yeah, ur right
@Trivvy8 ай бұрын
The engine is old as heck and will actually kill your frame rate if it's too unoptimized, not to mention your compile times.
@HumanGrunt4 жыл бұрын
carve
@Povilaz Жыл бұрын
Very interesting
@alexterh20 Жыл бұрын
thank you
@K3TAL2 жыл бұрын
-common hammer mistakes -has manifest window open
@Lol4737 Жыл бұрын
Thanks bro!
@selpen13 жыл бұрын
My first map is literally a grass simple map
@RadRoach44224 жыл бұрын
What spawn of Satan dislikes these videos?
@Hunter-ib9ks3 жыл бұрын
how tfff do areaportals work. I cannot get them to work for the life of me..
@Tmob3 жыл бұрын
You can let an area portal space not be fully enclosed from the other side, for example if you put an area portal in a door that has a window next to it, that wouldn’t work because one side could get to the other through the window. You need to either put another area portal there or seal the window. This is what area portal leaks are, and I’m assuming that’s what you are asking about
@Tmob3 жыл бұрын
You can’t*
@Trivvy3 жыл бұрын
A way to think of them perhaps is like they're a plug to stop water leaking out. If you place an area portal brush down, and there's a way for the water it's containing to leak onto the other side of the portal, then it won't work.
@theaxolotlgod12042 жыл бұрын
I was half expecting the first mistake to be using hammer.
@eeanditto91563 жыл бұрын
I only build using carve soooooooo
@Guywithacow Жыл бұрын
i learned how to make maps and ive even made something like gm_deeppit
@SUPASL0W27 күн бұрын
wooow, im so hyped. I just red comment section. not even watched the video yet. :D wooow
@s_callahan6 ай бұрын
omg bad cop hammer tutorial LETS GO
@TheOpacue Жыл бұрын
I'd say the vis stuff isn't super important anymore. I mean, most maps you can almost run without vish calculations on modern computers anyway 😝
@Trivvy Жыл бұрын
I wouldn't be so sure. It doesn't matter how beefy your computer is if the engine is hitting certain limitations. You can still chug and lag terrible in a Source game that's unoptimized.
@Bordie3D Жыл бұрын
good
@Apple_8124Ай бұрын
Just hearing the first part, im doomed.
@drn0_ Жыл бұрын
#SOURCEMODSMATTER #HALFLIFEFORLIFE
@Nazeeleo2 ай бұрын
omg its 3650 🙄🙄🙄🙄
@denifnaf58744 ай бұрын
Cowards afraid to use carve tool and spheres😂
@martinseitune3787 Жыл бұрын
Beautifull video 🥺 im argentino and my english.. well.. i try my best 🫣 but i learn so much! You know how i can move a trian or a car in one direction?
@TheFellerHasAChannelGodDamnIt2 жыл бұрын
Mistakes people make using HAMMER. 1. Actually using HAMMER