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@mehoreo3156
@mehoreo3156 Күн бұрын
It would be great if the so called tutorial had any examples and not just: "welp I told you that noise exists so now you can do this this and that but I won't show you how"
@BreadSauce4
@BreadSauce4 5 күн бұрын
We need a tutorial for those remote bomb effects! And the water! Great video tho.
@WeirdBrainGoo
@WeirdBrainGoo 6 күн бұрын
Can you use glsl files in Godot natively? If not, it would be great if you mentioned how to get them to work. Sorry if it's a dumb question, I'm new to shaders.
@NekotoArts
@NekotoArts 6 күн бұрын
There is no such thing as a dumb question! Basically, in Godot 4 the .glsl files are used only for storing compute shaders (at the moment), and all other shaders are stored as .gdshader or .shader files. However, all shaders written for Godot (compute, vertex, fragment, etc.) are written in GLSL. Hope that helps!
@guy9651
@guy9651 29 күн бұрын
making me second guess the knock at 2:55 was completely uncalled for
@NekotoArts
@NekotoArts 28 күн бұрын
It was haha. I move my hands around when I talk and that habit carries into recording as well, I knocked my hand into the table during that section.
@thanatosor
@thanatosor Ай бұрын
Now let Godot RT by default 😂
@Thomason1005
@Thomason1005 Ай бұрын
thank you for the tutorial, there is sure quite some boilerplate needed to get it running. somehow godot likes to crash every now and then, unsure if it is realated to my compute shader usage... still, they are fun!
@goonba23344
@goonba23344 Ай бұрын
Hope you are doing fine man, you really made good quality content.
@BeastmanWatchUrMouth
@BeastmanWatchUrMouth 2 ай бұрын
How do you create the shader on the tree at 4:55?
@darkodosen1025
@darkodosen1025 3 ай бұрын
Can you link the original video for the stylized bush, at 1:34, Thanks!
@NekotoArts
@NekotoArts 3 ай бұрын
It's a screen recording I took for this project: github.com/FaRu85/Godot-Foliage
@darkodosen1025
@darkodosen1025 3 ай бұрын
@@NekotoArtsThanks you so much for anwsering! I'm new to Godot and 3d gamedev. Can I download the bush project from Github and import it into Godot 4, or is the link not about that? I'm not sure what Github actually does tbh. I see a bunch of files, but not a download link. You said you took a screen recording for the project, did you make a video of it here on youtube? If not, would you consider making one? I would love to learn how to create those beautiful Ghibly Studio stylized trees and bushes. I searched around, but all the examples are for Unreal Engine and unity.
@marc.lepage
@marc.lepage 3 ай бұрын
Actually a decent explanation, thanks!
@Kio_Kurashi
@Kio_Kurashi 3 ай бұрын
When Neko 4000?
@Boildroid
@Boildroid 3 ай бұрын
Do you like catgirls?
@NekotoArts
@NekotoArts 3 ай бұрын
Yes indeed
@user-in4ij7cs1z
@user-in4ij7cs1z 4 ай бұрын
"Compute Shaders" huh... How can you call them "compute" when they can't even "compute" GLSL version of FastNoiseLite, it freeses the entire engine at `compute_list_begin` call... Guess I have to split GLSL FastNoiseLite into sub-shaders, to make it work as expected, and not ruin the system... Compute Shaders are good at computing simple paralel tasks, but can ruin everything if task is too hard to complete...
@GamingBoxChannel
@GamingBoxChannel 5 ай бұрын
Im just glad there are some smart people out there who understand these things and make cool stuffs with them
@Boildroid
@Boildroid 5 ай бұрын
hey
@antonio8060
@antonio8060 5 ай бұрын
Can you post an update?
@XxXAllukardXxX
@XxXAllukardXxX 5 ай бұрын
Yeah yeah, also you forgot to mention multi mesh
@trovestove6886
@trovestove6886 5 ай бұрын
Can one use blender materials one creates and use that in godot?
@alvarorodriguez1592
@alvarorodriguez1592 5 ай бұрын
7 minutes to tell this ?
@picodrift
@picodrift 5 ай бұрын
Maybe try fondling with material and texture
@TheBreadPirate
@TheBreadPirate 5 ай бұрын
I'm still confused, not not as much as before I watched this video! Thanks for helping me understand shaders marginally better. 😅
@WiLDbEAsTGameSHere
@WiLDbEAsTGameSHere 6 ай бұрын
Yay! you gained a.. new subscriber 🎉
@NekotoArts
@NekotoArts 6 ай бұрын
Thank you so much!!
@mbe5309
@mbe5309 6 ай бұрын
THANKS THANKS SO MUCH THAT WHAT I SEARCHED FOR 2 DAYS!!! THANK YOU
@NekotoArts
@NekotoArts 6 ай бұрын
You're very welcome! Glad I could help!
@jovlem
@jovlem 7 ай бұрын
I want to use this shader for a solid mesh ( like a crystal ) but is doesn't work correctly for that. The shader looks great but has also problems with a flat surface. When the plane is not rotated ( the rotations on each axis are x=0, y=0, z=0 ) it works fine. However when I rotate the plane 90 degrees on the y-axis, it doesn't work corretly. - When I then rotate or pan the view left/right, the parallax moves up/down. - When I then rotate or pan the view up/down, the parallax moves left/right. So their is something wrong. It looks like it doesn't take into account in which direction a mesh or face is rotated or facing. Do you have have an idea what might cause this and how to fix it?
@_vofy
@_vofy 7 ай бұрын
"Invalid pipelines cache header" when creating rendering device. Any ideas?
@Vryformal
@Vryformal 7 ай бұрын
Jesus loves u man
@szabolcstoth3929
@szabolcstoth3929 7 ай бұрын
thank you
@NekotoArts
@NekotoArts 7 ай бұрын
You're welcome! I'm glad I could help
@makebreakrepeat
@makebreakrepeat 7 ай бұрын
Can haz shaderps?
@icespeaker81
@icespeaker81 8 ай бұрын
I have all these crazy ideas but not technical skill. I find it very draining, your videos help me until I can pay someone to do this shit for me or something lol
@Not_Even_Wrong
@Not_Even_Wrong 8 ай бұрын
The zoomer editing.... :D (^._.^)ノ
@Thund3rboltGaming
@Thund3rboltGaming 8 ай бұрын
Lmao, saw intro and didnt even notice the weapon you just cut from his video ;D
@flannelbeard4621
@flannelbeard4621 8 ай бұрын
Few seconds in and a BLASPHEMY - unnecessary. Absolutely ridiculous.
@jordan.rushing
@jordan.rushing 8 ай бұрын
My brain melted, nice job
@NekotoArts
@NekotoArts 8 ай бұрын
Mine melted as well when I had to code this project 😵‍💫
@jordan.rushing
@jordan.rushing 8 ай бұрын
@@NekotoArts I legit cannot fathom trying to do what you did here.
@GhettoWxzrd
@GhettoWxzrd 8 ай бұрын
Thanks, i still don't know how to make shaders!
@kellyrodgers9326
@kellyrodgers9326 8 ай бұрын
How the hell did I get from Godot shaders to this?!
@NekotoArts
@NekotoArts 8 ай бұрын
How the hell did I go from this to godot shaders?!
@raesdzaky2757
@raesdzaky2757 8 ай бұрын
Does it work in 2023?
@NekotoArts
@NekotoArts 8 ай бұрын
There's an updated version on the GitHub repository, but I'm not sure if it's 100% in-line with Godot 4's shader syntax. I'll have a look at it
@rolfathan
@rolfathan 8 ай бұрын
3:18 just got so relevant with Unity. I'm looking into Godot precisely because of this.
@NekotoArts
@NekotoArts 8 ай бұрын
I hope they revert the change. Unity is a good game engine, I don't want it to disappear because of their dumbass management.
@carkawalakhatulistiwa
@carkawalakhatulistiwa 8 ай бұрын
​​20 sen pliss 😂
@dialectricStudios
@dialectricStudios 9 ай бұрын
amaing
@TheAwesomeShaz
@TheAwesomeShaz 9 ай бұрын
AAAA bro it seems like u is Indian cuz the accent is a lil similar am I mistaken?
@DestusG
@DestusG 9 ай бұрын
Noise texture is the lord of shaders😅
@TheAwesomeShaz
@TheAwesomeShaz 9 ай бұрын
2:21 u know man has the trashiest taste when u hear that opening Yep u gained a sub 👍
@NekotoArts
@NekotoArts 9 ай бұрын
LMAO Manga >>>>>> Anime
@SodaImpact
@SodaImpact 10 ай бұрын
I'am absoluetly unable to focus on the actual content becasue of the J-RPG music in the background. But I'll get over it someday, I'm sure.
@Boildroid
@Boildroid 10 ай бұрын
Yes, Science!
@Freiheit-XXL
@Freiheit-XXL 10 ай бұрын
have just find the meaning of life...
@Ceisriel
@Ceisriel 10 ай бұрын
or just don't use cell shaded assets, plenty of handpainted assets for free on the internet, saves you a lot of GPU by not relying on lighting.
@hiiambarney4489
@hiiambarney4489 11 ай бұрын
When people say "I dunno how to use shaders" I bet you most know how to mix noise textures with regular uv's in theory. You kinda gave us the "Draw the rest of the OWL" solution to this.
@NekotoArts
@NekotoArts 11 ай бұрын
I agree actually! I have received other feedback and I'm not too happy with this video either, I plan on making a better introduction to shaders sometime soon.
@darkling6655
@darkling6655 11 ай бұрын
Noob question. how do you have the Asphalt visible from one side but invisible from the other side.
@NekotoArts
@NekotoArts 11 ай бұрын
That's due to something called backface culling which is enabled by default for all meshes. The asphalt is made of a single face, so when the camera turns around, the back face is culled and not drawn. Hope that helps!
@darkling6655
@darkling6655 11 ай бұрын
@@NekotoArts oh so you import a plane mesh with one side only. sorry I only use the meshes in the godot engine so I didn't know that was a thing. sorry for the noob question and you got a subscrible.
@NekotoArts
@NekotoArts 11 ай бұрын
@@darkling6655 no problem! Thank you for subscribing!
@arandomdunce
@arandomdunce 11 ай бұрын
When you get scared and you go Russian:
@dzartxstudio
@dzartxstudio 11 ай бұрын
bruh has a fire FLOW
@NekotoArts
@NekotoArts 11 ай бұрын
They let me cook