It would be great if the so called tutorial had any examples and not just: "welp I told you that noise exists so now you can do this this and that but I won't show you how"
@BreadSauce45 күн бұрын
We need a tutorial for those remote bomb effects! And the water! Great video tho.
@WeirdBrainGoo6 күн бұрын
Can you use glsl files in Godot natively? If not, it would be great if you mentioned how to get them to work. Sorry if it's a dumb question, I'm new to shaders.
@NekotoArts6 күн бұрын
There is no such thing as a dumb question! Basically, in Godot 4 the .glsl files are used only for storing compute shaders (at the moment), and all other shaders are stored as .gdshader or .shader files. However, all shaders written for Godot (compute, vertex, fragment, etc.) are written in GLSL. Hope that helps!
@guy965129 күн бұрын
making me second guess the knock at 2:55 was completely uncalled for
@NekotoArts28 күн бұрын
It was haha. I move my hands around when I talk and that habit carries into recording as well, I knocked my hand into the table during that section.
@thanatosorАй бұрын
Now let Godot RT by default 😂
@Thomason1005Ай бұрын
thank you for the tutorial, there is sure quite some boilerplate needed to get it running. somehow godot likes to crash every now and then, unsure if it is realated to my compute shader usage... still, they are fun!
@goonba23344Ай бұрын
Hope you are doing fine man, you really made good quality content.
@BeastmanWatchUrMouth2 ай бұрын
How do you create the shader on the tree at 4:55?
@darkodosen10253 ай бұрын
Can you link the original video for the stylized bush, at 1:34, Thanks!
@NekotoArts3 ай бұрын
It's a screen recording I took for this project: github.com/FaRu85/Godot-Foliage
@darkodosen10253 ай бұрын
@@NekotoArtsThanks you so much for anwsering! I'm new to Godot and 3d gamedev. Can I download the bush project from Github and import it into Godot 4, or is the link not about that? I'm not sure what Github actually does tbh. I see a bunch of files, but not a download link. You said you took a screen recording for the project, did you make a video of it here on youtube? If not, would you consider making one? I would love to learn how to create those beautiful Ghibly Studio stylized trees and bushes. I searched around, but all the examples are for Unreal Engine and unity.
@marc.lepage3 ай бұрын
Actually a decent explanation, thanks!
@Kio_Kurashi3 ай бұрын
When Neko 4000?
@Boildroid3 ай бұрын
Do you like catgirls?
@NekotoArts3 ай бұрын
Yes indeed
@user-in4ij7cs1z4 ай бұрын
"Compute Shaders" huh... How can you call them "compute" when they can't even "compute" GLSL version of FastNoiseLite, it freeses the entire engine at `compute_list_begin` call... Guess I have to split GLSL FastNoiseLite into sub-shaders, to make it work as expected, and not ruin the system... Compute Shaders are good at computing simple paralel tasks, but can ruin everything if task is too hard to complete...
@GamingBoxChannel5 ай бұрын
Im just glad there are some smart people out there who understand these things and make cool stuffs with them
@Boildroid5 ай бұрын
hey
@antonio80605 ай бұрын
Can you post an update?
@XxXAllukardXxX5 ай бұрын
Yeah yeah, also you forgot to mention multi mesh
@trovestove68865 ай бұрын
Can one use blender materials one creates and use that in godot?
@alvarorodriguez15925 ай бұрын
7 minutes to tell this ?
@picodrift5 ай бұрын
Maybe try fondling with material and texture
@TheBreadPirate5 ай бұрын
I'm still confused, not not as much as before I watched this video! Thanks for helping me understand shaders marginally better. 😅
@WiLDbEAsTGameSHere6 ай бұрын
Yay! you gained a.. new subscriber 🎉
@NekotoArts6 ай бұрын
Thank you so much!!
@mbe53096 ай бұрын
THANKS THANKS SO MUCH THAT WHAT I SEARCHED FOR 2 DAYS!!! THANK YOU
@NekotoArts6 ай бұрын
You're very welcome! Glad I could help!
@jovlem7 ай бұрын
I want to use this shader for a solid mesh ( like a crystal ) but is doesn't work correctly for that. The shader looks great but has also problems with a flat surface. When the plane is not rotated ( the rotations on each axis are x=0, y=0, z=0 ) it works fine. However when I rotate the plane 90 degrees on the y-axis, it doesn't work corretly. - When I then rotate or pan the view left/right, the parallax moves up/down. - When I then rotate or pan the view up/down, the parallax moves left/right. So their is something wrong. It looks like it doesn't take into account in which direction a mesh or face is rotated or facing. Do you have have an idea what might cause this and how to fix it?
@_vofy7 ай бұрын
"Invalid pipelines cache header" when creating rendering device. Any ideas?
@Vryformal7 ай бұрын
Jesus loves u man
@szabolcstoth39297 ай бұрын
thank you
@NekotoArts7 ай бұрын
You're welcome! I'm glad I could help
@makebreakrepeat7 ай бұрын
Can haz shaderps?
@icespeaker818 ай бұрын
I have all these crazy ideas but not technical skill. I find it very draining, your videos help me until I can pay someone to do this shit for me or something lol
@Not_Even_Wrong8 ай бұрын
The zoomer editing.... :D (^._.^)ノ
@Thund3rboltGaming8 ай бұрын
Lmao, saw intro and didnt even notice the weapon you just cut from his video ;D
@flannelbeard46218 ай бұрын
Few seconds in and a BLASPHEMY - unnecessary. Absolutely ridiculous.
@jordan.rushing8 ай бұрын
My brain melted, nice job
@NekotoArts8 ай бұрын
Mine melted as well when I had to code this project 😵💫
@jordan.rushing8 ай бұрын
@@NekotoArts I legit cannot fathom trying to do what you did here.
@GhettoWxzrd8 ай бұрын
Thanks, i still don't know how to make shaders!
@kellyrodgers93268 ай бұрын
How the hell did I get from Godot shaders to this?!
@NekotoArts8 ай бұрын
How the hell did I go from this to godot shaders?!
@raesdzaky27578 ай бұрын
Does it work in 2023?
@NekotoArts8 ай бұрын
There's an updated version on the GitHub repository, but I'm not sure if it's 100% in-line with Godot 4's shader syntax. I'll have a look at it
@rolfathan8 ай бұрын
3:18 just got so relevant with Unity. I'm looking into Godot precisely because of this.
@NekotoArts8 ай бұрын
I hope they revert the change. Unity is a good game engine, I don't want it to disappear because of their dumbass management.
@carkawalakhatulistiwa8 ай бұрын
20 sen pliss 😂
@dialectricStudios9 ай бұрын
amaing
@TheAwesomeShaz9 ай бұрын
AAAA bro it seems like u is Indian cuz the accent is a lil similar am I mistaken?
@DestusG9 ай бұрын
Noise texture is the lord of shaders😅
@TheAwesomeShaz9 ай бұрын
2:21 u know man has the trashiest taste when u hear that opening Yep u gained a sub 👍
@NekotoArts9 ай бұрын
LMAO Manga >>>>>> Anime
@SodaImpact10 ай бұрын
I'am absoluetly unable to focus on the actual content becasue of the J-RPG music in the background. But I'll get over it someday, I'm sure.
@Boildroid10 ай бұрын
Yes, Science!
@Freiheit-XXL10 ай бұрын
have just find the meaning of life...
@Ceisriel10 ай бұрын
or just don't use cell shaded assets, plenty of handpainted assets for free on the internet, saves you a lot of GPU by not relying on lighting.
@hiiambarney448911 ай бұрын
When people say "I dunno how to use shaders" I bet you most know how to mix noise textures with regular uv's in theory. You kinda gave us the "Draw the rest of the OWL" solution to this.
@NekotoArts11 ай бұрын
I agree actually! I have received other feedback and I'm not too happy with this video either, I plan on making a better introduction to shaders sometime soon.
@darkling665511 ай бұрын
Noob question. how do you have the Asphalt visible from one side but invisible from the other side.
@NekotoArts11 ай бұрын
That's due to something called backface culling which is enabled by default for all meshes. The asphalt is made of a single face, so when the camera turns around, the back face is culled and not drawn. Hope that helps!
@darkling665511 ай бұрын
@@NekotoArts oh so you import a plane mesh with one side only. sorry I only use the meshes in the godot engine so I didn't know that was a thing. sorry for the noob question and you got a subscrible.
@NekotoArts11 ай бұрын
@@darkling6655 no problem! Thank you for subscribing!