Godot needs more artists like you. It's cool to have all these features, but it needs creative people to acually show them off properly.
@NekotoArts2 жыл бұрын
Just doing ma job hehe
@8bit-sized153 жыл бұрын
Very good, I will come back to reference this when I am ready with more complex scenes.
@NekotoArts3 жыл бұрын
Thank you!
@HeraldOD3 жыл бұрын
Your channel is a gold mine. I hope you keep making videos, thanks for all this knowledge
@NekotoArts3 жыл бұрын
Aww thanks so much! I'm glad to help!
@BlazertronGames3 жыл бұрын
The tweaked skybox colours look way better than the default. The default dark blue is way too harsh!
@NekotoArts3 жыл бұрын
Much agreed!
@276_rein3 жыл бұрын
They should fix the skybox
@NekotoArts3 жыл бұрын
@@276_rein ikr! Why is the bottom colored in a very dark blue? Literally no sky on earth has the bottom of the horizon colored in very dark blue!
@hipxel2 жыл бұрын
Dont mind me. Just adding this video to my "tutorial stash" playlist.
@boerbol94222 жыл бұрын
Thank you so much for taking the time to teach us this stuff! Bless you
@Nayckron3 жыл бұрын
What a change! This will be very usefull once i start with 3D in the future, great tips.
@NekotoArts3 жыл бұрын
Thank you! Good luck on your 3D project!
@MikaelL2 жыл бұрын
Thank you for this video; the rendering obtained is really much better and looks much more professional than at the beginning of the video🙂
@NekotoArts2 жыл бұрын
Glad it helped!
@lemone123 жыл бұрын
needed that a lot! thanks!
@NekotoArts3 жыл бұрын
no problem!
@SaiponathGames3 жыл бұрын
Looks good! Wonderful work my man!
@NekotoArts3 жыл бұрын
Thank you!
@skibbl_dev2 жыл бұрын
This really helped! It made me wanna work on my 3d game again because i was getting bored of looking at the trash game.
@NekotoArts2 жыл бұрын
Glad that it helped!
@skibbl_dev2 жыл бұрын
@@NekotoArts Yeah thanks :D
@IrvanQadri3 жыл бұрын
noob question, can we apply this as default scene for every new project like blender?
@NekotoArts3 жыл бұрын
That's a good question actually. And yes you can! You can save the environment you made and reuse it all your scenes! However, if you edit it in one scene then it will change for all the other scenes as well. If you want to edit it, make sure to use the "Make Unique" option on your environment.
@nosdregamon3 жыл бұрын
You should be able to save the settings to a .tres file and import them in a different project.
@UltimatePerfection3 жыл бұрын
@@NekotoArts He probably meant a hassle free way like so it would apply it automatically when creating a new scene.
@NekotoArts3 жыл бұрын
@@UltimatePerfection Oh then you need to edit the default_env.tres file in the project folder. That will auto-apply to all new scenes created.
@UltimatePerfection3 жыл бұрын
@@NekotoArts Cool. Do you still have this project? If so, could you upload the resulting environment tres file somewhere (mega seems to be a reliable host) and put it into description so people who either weren't able to follow the tutorial or just are lazy could just download it and apply to their projects? Might also want to contribute it to godot itself so they can put it as global defaults in one of the next releases. If it can look that good, it should look like it out of the box.
@steve163843 жыл бұрын
I think I must have a blind spot for style, as I thought the scene looked great at the start with a nice retro look.
@NekotoArts3 жыл бұрын
Well, they say "beauty is in the eye of the beholder" so perhaps it does capture a cool retro vibe. However, my appeal for a "good looking" scene was something along the lines of what most modern game scenes tend to look like today. In the end its just personal preference, as long as you learnt from what I showed in the video, I think you can achieve any kind of look you're aiming for. Perhaps an even better retro look that the default :)
@titangamezhere3 жыл бұрын
Great Video! and very helpful actually.
@NekotoArts3 жыл бұрын
Thank you!
@tomtomkowski76532 жыл бұрын
As a car is the main part of the scene (focus point) I would rotate this car or the whole scene to make shadows look better, because as for now shadows are in parallel which is not great.
@darkling6655 Жыл бұрын
Noob question. how do you have the Asphalt visible from one side but invisible from the other side.
@NekotoArts Жыл бұрын
That's due to something called backface culling which is enabled by default for all meshes. The asphalt is made of a single face, so when the camera turns around, the back face is culled and not drawn. Hope that helps!
@darkling6655 Жыл бұрын
@@NekotoArts oh so you import a plane mesh with one side only. sorry I only use the meshes in the godot engine so I didn't know that was a thing. sorry for the noob question and you got a subscrible.
@NekotoArts Жыл бұрын
@@darkling6655 no problem! Thank you for subscribing!
@TS-by9pg Жыл бұрын
Can you make a video on how to recreate the "Sable" game look? It has a very unique art style. Definitely a lot of shader magic involved. I'm so curious to see how it was made but there are no videos about it. That seems like a job for a shader wizard!
@NekotoArts Жыл бұрын
Haha thank you very much. Right now I'm focusing on some other videos ideas, but @uselessgamedev recently did a video which covers a style very similar to Sable: kzbin.info/www/bejne/oJ2uf4Kfp81pbKc
@RedefineGamedev3 жыл бұрын
Great tutorial!
@NekotoArts3 жыл бұрын
Hey hey! Its the man himself! Love your videos btw!
@RedefineGamedev3 жыл бұрын
@@NekotoArts I'm glad you like them! You also have some great shaders going around! Are you planning working more on this channel or on the anime one?
@NekotoArts3 жыл бұрын
@@RedefineGamedev Can't choose which one I like more, but I will definitely be creating more content here since Deplentix videos take longer to make.
@RedefineGamedev3 жыл бұрын
@@NekotoArts You have great tutorials and would love to see more. I will be putting out a call for creators for the next GoGodotJam (this November). It might be of interest for you :)
@NekotoArts3 жыл бұрын
@@RedefineGamedev I'll look forward to that! Should be pretty refreshing!
@-Name-here-2 жыл бұрын
ty for the help, My games quality have gone up.
@NekotoArts2 жыл бұрын
Glad I could help!
@knightlunaaire10872 жыл бұрын
why are the street lights on if its daytime 🤔
@zakariaguenna3 жыл бұрын
Thanks ,That's very helpful , i wish there is a version for GLES2 (Low end mobile devices only )
@NekotoArts3 жыл бұрын
Unfortunately yes. The WorldEnvironment node in GLES2 lacks a lot of features. In order to get those effects in GLES2 would require writing custom shaders :/ I haven't used GLES2 much but if I find anything I'll make sure to inform you!
@Paruthi.6183 жыл бұрын
Amazing..
@NekotoArts3 жыл бұрын
Thank you!!
@frozenfridge39433 жыл бұрын
excellent tutorial thank you
@NekotoArts3 жыл бұрын
Glad to help!
@frozenfridge39433 жыл бұрын
@@NekotoArts hey just a shot in the dark but have you ever programmed movement with the animation tree node before ?
@NekotoArts3 жыл бұрын
@@frozenfridge3943 By movement are you referring to Root Motion or just setting up an AnimationTree with a moving character?
@frozenfridge39433 жыл бұрын
@@NekotoArts I'm sorry you'll have to forgive me as I am very uneducated with this topic. I have a 3d character which I can move around freely in my scene which is controlled by a script from a tutorial I have found online. I can move my character but I'm having trouble finding a way to attach my animation tree animations to the key presses that actually move the character if that makes sense. The animations are using root motion. I just can't find the right code to make it move and play the animation at the same time.
@NekotoArts3 жыл бұрын
@@frozenfridge3943 Oh no worries. I would explain how to do this, but there's already a dude I know who has already explained this much better than I could. Here's his video: kzbin.info/www/bejne/e560c3-urbWJaac If you're still struggling, don't hesitate to ask me, I'll make a video detailing how to deal with root motion and get your character to move with the right animations. Best of luck on your project!
@jkr9594 Жыл бұрын
It's a shame that Godot does not have a well configured default-WorldEnviroment. It may sound stupid, but having your scenes look good with little effort is one of these things that can seriously bind first-time hobby devs. It's still one of the main reasons people chose unity over Godot; scenes just don't eminently look as good.
@saul8510 Жыл бұрын
godot 4 has a better one.
@csmemarketing2 жыл бұрын
Good tips.
@DejaimeNeto3 жыл бұрын
yes
@NekotoArts3 жыл бұрын
Yes
@szabolcstoth3929 Жыл бұрын
thank you
@NekotoArts Жыл бұрын
You're welcome! I'm glad I could help
@_Lucary3 жыл бұрын
Great tutorial! One piece of feedback (if you are open to that) that could make your videos a little friendlier is to change your wording so instead of saying "It looks really terrible!" you could simply say something like "It's not the best" or "We can make it look a lot better!" Keep in mind that a lot of people who go to your tutorials might be complete newbies and the "terrible" might be the best they can do at the time, so I imagine harsh language like that could be discouraging to your target demographic. It also just sounds more approachable/professional.
@NekotoArts3 жыл бұрын
I never actually thought of it that way! I'll keep that in mind for future tutorials, thanks for pointing that out!
@alexanderberger21862 жыл бұрын
@@NekotoArts On the other hand it made me crack out in laughter as well, but that might just be me 😅
@NekotoArts2 жыл бұрын
@@alexanderberger2186 well that's good to hear! It's difficult to find a balance between being sarcastic or satire and being professional.
@ELRJ-qe2sz3 жыл бұрын
إبداع 😮
@NekotoArts3 жыл бұрын
شكرا لك
@UltimatePerfection3 жыл бұрын
Since you are apparently very good with Godot, are CSG tools in it any good or are you better off just making your levels in Blender or whatever?
@NekotoArts3 жыл бұрын
CSG in Godot is pretty good, but you're always going to get better results in Blender since... well its made for 3D modelling. I recommend using the CSG tools in Godot for white-boxing levels as it is very powerful. Although there's nothing to limit what you use. Some things in your level might be better made with CSG for ease and others with Blender. My general say to any kind of these things is to use whatever you like more, because they're just tools at your own disposal. Some people don't like Blender, so they might make better levels using CSG, and vice versa. Hope that answered your question!
@UltimatePerfection3 жыл бұрын
@@NekotoArts I am looking into CSG mainly for architecture/hard surfaces of the level, anything complex or organic would of course be done in Blender as models as it is better at it. Basically, it would be a mixed approach - CSG for the main level mesh and models for complex objects. That way I can iterate faster without having to re-export levels just because I made an alley too narrow for the player. Also it helps that the game is supposed to approximate a 90s game, just with high-res textures, better lighting and other stuff that weren't possible back then.
@NekotoArts3 жыл бұрын
@@UltimatePerfection That's a good workflow! I encourage you to share your project's development here on KZbin!
@UltimatePerfection3 жыл бұрын
@@NekotoArts I will if it gets anywhere. Right now I am just playing around.
@gabriel-xh8uo2 ай бұрын
Is Godot good for mobile game development, especially for 3D games? Have you ever exported a game for Android? 🙋♂🙋♂
@SimonSlav-GameMakingJourney3 жыл бұрын
Hey that's a nice low poly scene I wish mine looked like that ... "It's absolutely horrible" ... :' ) okay
@NekotoArts3 жыл бұрын
Sorryyyyy!!!! I'll make sure to be more careful with my choice of words on this channel. I'm so used to doing the Anime Reviews on my other channel that I just tend to forget about the word choice over here.
@SimonSlav-GameMakingJourney3 жыл бұрын
@@NekotoArts No it's ok :D it wasn't harsh from your side I think. Customers will be a lot more brutal so XD it won't help anyone if you water down something that needs to be addressed
@NekotoArts3 жыл бұрын
@@SimonSlav-GameMakingJourney Hmm perhaps you are right. Though I think I still ought to pay more attention to what I'm saying.
@Dianruakrhakakks Жыл бұрын
or just don't use cell shaded assets, plenty of handpainted assets for free on the internet, saves you a lot of GPU by not relying on lighting.