The Beats - Fractal VJ loops
0:58
Metal Madness - VJ loops pack
1:00
Lab4 - Fractal short-film
1:08
8 ай бұрын
Inside the Mandelbulb fractal
0:49
Unreal Engine 5.3 Fractals
0:23
11 ай бұрын
UE5 FRACTALS : MECHA UPDATE !
7:15
Vectron Pack 4 for Octane Render
0:42
Mannequin - A fractal short-film
2:28
Пікірлер
@faychantria6558
@faychantria6558 19 сағат бұрын
missing your c4d octane tutorials 😞
@MachinaInfinitum
@MachinaInfinitum 16 сағат бұрын
A lot going on, cooking 3 new tutorials :)
@faychantria6558
@faychantria6558 24 секунд бұрын
@ 😱😍😍
@dimitrieduardoadam
@dimitrieduardoadam 3 күн бұрын
A its not 3D its a scale up to 2.998D.Fraktale koennen nicht dreidimensional sein dafuer alle moeglichen zustaende in 2D annehmen.Sorry setzen Sechs
@lobes117
@lobes117 9 күн бұрын
Behold, the power of our Creator
@steelhurricane4041
@steelhurricane4041 7 күн бұрын
Interesting. What does it say?
@unveiledbeliever7705
@unveiledbeliever7705 9 күн бұрын
How amazing is our God !!!!!! The universe screams out his Glory !!! The heavens behold his wonder and splender!! Who can be like him? Who can phathom the mind of the Creator! Even the ROCKS CRY OUT IN HIS NAME !!! HE IS WORTHY OF ALL PRAISE HOLY HOLY HOLY HOLY HOLY HOLY HOLY HOLY HOLY 🛐❤️✝️🙏❤️
@mac-k2q
@mac-k2q 7 күн бұрын
Unrelated but ok
@unveiledbeliever7705
@unveiledbeliever7705 7 күн бұрын
@mac-k2q are you kidding me?? That's exactly what this video was about!!! THE MIND OF GOD!!!! not sure what you got out of it but if got anything other than that out of it, you're waaaaaaaay out there brother 💯🙏. If you still don't believe in God after watching this video, nothing will sway you. Good luck to you. Prayers and blessings unto you✝️💗
@steelhurricane4041
@steelhurricane4041 7 күн бұрын
​@@unveiledbeliever7705I'm not good at math, but it's fascinating. Is it a language? I am a believer in Jesus 🙏
@unveiledbeliever7705
@unveiledbeliever7705 7 күн бұрын
@steelhurricane4041 it shows how infinite the mind of God is !! It's proof that we had to have a creator!!! I'm not great at math either but I understand the concept of an infinite mind. And that is what the madelbrot set shows us. It kind of explains how God could receive 8 BILLION prayers at one time with no problem at all. We will never fully comprehend the mind of God but this definitely scratches the surface and gives us an idea of just how SMALL and insignificant we actually are in comparison to the ALL MIGHTY!!! I hope this helps you understand a little better. One day when we shed these mortal bodies and receive our glorified bodies we will understand better. But until then, keep seeking the Lord and believe in his son Jesus Christ. Being obedient makes God happy. We will fail but we can't give up trying. I'm in the middle of failure as we speak. But I have faith he has forgiven me and I'll be restored 🙏... Blessings to you brother ✝️💗
@QCONSAIBAI
@QCONSAIBAI 10 күн бұрын
Hi. I want god lay light shaft in the fractal scene, but is it possible? Can you tell me how to make it plz?
@QCONSAIBAI
@QCONSAIBAI 10 күн бұрын
or just show me the tutoral...
@scaprendering
@scaprendering 9 күн бұрын
@@QCONSAIBAI Just search light shaft unreal engine
@jameshughes9288
@jameshughes9288 15 күн бұрын
All Things,including Numbers declare the Glory of God,' The fool has said in his heart "there is no God" '
@sergioqueznoness398
@sergioqueznoness398 17 күн бұрын
It’s the thing from annihilation
@Generalwlb
@Generalwlb 18 күн бұрын
Id have to jump in if i actually ever seen one of these
@elamorus4017
@elamorus4017 18 күн бұрын
Time
@galactical_guy
@galactical_guy 19 күн бұрын
literally one second after you look away from the board
@GlitchYeen
@GlitchYeen 20 күн бұрын
I cant believe i just got vored by complex mathematics
@shutendoji470
@shutendoji470 20 күн бұрын
Thank you for the tutorial. Is this doable without Octane? Just native C4D Render.
@MachinaInfinitum
@MachinaInfinitum 20 күн бұрын
No, it's possible to render fractals only in Octane
@m_christine1070
@m_christine1070 22 күн бұрын
I appreciate your work!
@davidtorvisco8642
@davidtorvisco8642 25 күн бұрын
Fractal Unlocked: MandelBulb
@ben_angel
@ben_angel 26 күн бұрын
why does this make my render look so much brighter than in the viewport?
@MachinaInfinitum
@MachinaInfinitum 26 күн бұрын
Could be the post processing like bloom etc. Also use Manual Exposure compensation in camera settings. Keep in mind that bloom and other post effects will accumulate while rendering offline
@ben_angel
@ben_angel 26 күн бұрын
everything else seems great apart from that :)
@ben_angel
@ben_angel 26 күн бұрын
@@MachinaInfinitum i cant seem to find Manual Exposure compensation settings anywhere... Thanks for the swift reply :)
@MachinaInfinitum
@MachinaInfinitum 26 күн бұрын
@@ben_angel 18:47
@ben_angel
@ben_angel 24 күн бұрын
@@MachinaInfinitum why is it when I use your render setting file, after 2 hours rendering a nice video scene it only renders out 1 image?
@mikesegarra869
@mikesegarra869 Ай бұрын
Does this create geometry that can be interacted with within a game?
@TheGuyFromEarth-b5s
@TheGuyFromEarth-b5s Ай бұрын
If 4d becomes 3d
@day-goneknights4464
@day-goneknights4464 Ай бұрын
Wait a minute, I just saw the Mandelbrot hub for the first time. I said to myself that it included shy-Halud and then you tube immediately sends me your video. Why do you have it in this context of dune? What are you saying? Is it about space travel like spice? Like tartigrade and prototaxities? Is it portals?
@GabrielPrice-z5l
@GabrielPrice-z5l Ай бұрын
Our plain of existence has always been God himself he is infinite and so are fractals.
@GabrielPrice-z5l
@GabrielPrice-z5l Ай бұрын
No matter how much you zoom out you will always be closer to the start then the end.
@irradiance_
@irradiance_ 22 күн бұрын
will always be closer to zero than infinity
@Modsticker460
@Modsticker460 16 күн бұрын
There isn’t a end to be closer to
@mac-k2q
@mac-k2q 11 күн бұрын
same energy as "every number is closer to 0 than infinity"
@AviZangi
@AviZangi Ай бұрын
very good👏
@TeagueChrystie
@TeagueChrystie Ай бұрын
biblically accurate squiggle
@sirgulliverjklauser4700
@sirgulliverjklauser4700 Ай бұрын
Amazing technique! Followed along, also reinstalled octane standalone 2022 to be able to import the animation script, but now when opening it in octane c4d window I don't get the animation running! is the animation script also not possible in the ne version of the c4d Plugin? If so, why that???
@MachinaInfinitum
@MachinaInfinitum Ай бұрын
There's new technique which allows to make this boole entirely in Cinema , tutorial coming soon !
@sirgulliverjklauser4700
@sirgulliverjklauser4700 Ай бұрын
@@MachinaInfinitum oh yeah! already know when? I am super pumped to try it out in a upcoming project! will I find in the octane help some infos? amazing work dude!!
@MachinaInfinitum
@MachinaInfinitum Ай бұрын
@@sirgulliverjklauser4700 It's been in "to do" list for a while so might be a good time to record it ! It's not really something covered in documentation, also a bit tricky. See you soon!
@AdiyanTsembelev
@AdiyanTsembelev Ай бұрын
mandelbrot:oh my god im f 3d
@Slejdy
@Slejdy Ай бұрын
wow, anyone knows which setup was used for 1:09 ?
@JesperNybroe
@JesperNybroe Ай бұрын
Was a custom formula, not released. The fire was done with Embergen.
@gurpreetbhullar2540
@gurpreetbhullar2540 Ай бұрын
can you make a detailed tutorials
@shanekoker7171
@shanekoker7171 Ай бұрын
No Black Friday/Cyber Monday deals?
@lobzek123
@lobzek123 Ай бұрын
OK, I watched the credits, but where is the movie? )
@JesperNybroe
@JesperNybroe Ай бұрын
"While this isn't an actual title sequence, it's a glimpse into what you can achieve with KaliBulb and the creative tools in Vectron Pack 4. Unleash your imagination and take your projects to the next level!"
@kieron698
@kieron698 Ай бұрын
The league of chaotic masters. :-D
@mikebrowning666
@mikebrowning666 Ай бұрын
Will Kalibulb be available for Unreal Engine?
@MachinaInfinitum
@MachinaInfinitum Ай бұрын
Maybe sometime in the future, if it renders nicely in Unreal we might include it :)
@mikebrowning666
@mikebrowning666 Ай бұрын
That would be great!
@Chorus1967
@Chorus1967 Ай бұрын
Excellent 💥
@luzid.vision
@luzid.vision Ай бұрын
Amazing! You are creating truly beautiful things. I just wish this octane/vectron in blender would be a bit more accessible..
@MachinaInfinitum
@MachinaInfinitum Ай бұрын
I think Otoy is working hard on that :)
@lucagiovanninieddu2603
@lucagiovanninieddu2603 Ай бұрын
Ah yes with this team you cannot go wrong 🎉
@VictorFigueiredo
@VictorFigueiredo Ай бұрын
Hey thanks for your tutorial! Unfortunate it doesnt work with the actual 2025 Octane because the camera in the tracker will not function with the render view and export.
@MachinaInfinitum
@MachinaInfinitum Ай бұрын
Just add an octane camera tag?
@VictorFigueiredo
@VictorFigueiredo Ай бұрын
I did but it won`t Show me the right perspective...
@WaltosaurusRex
@WaltosaurusRex Ай бұрын
@@VictorFigueiredo It seemed to add a redshift camera for me. My solve was to add an octane camera underneath the redshift camera(redshift camera as parent, octane camera as child), then update the octane camera focal length to match the redshift camera.
@ZihaowansuiLiu
@ZihaowansuiLiu 2 ай бұрын
I modified the parameters of bp, but the model that appeared when I packaged the model was the original model.
@MachinaInfinitum
@MachinaInfinitum 2 ай бұрын
Just update the Houdini object fractal parameters as well. If you need assistance please reach out on our discord, hope this helps
@soobeankang1771
@soobeankang1771 2 ай бұрын
Is Ultima not compatible with the Houdini engine?
@MachinaInfinitum
@MachinaInfinitum 2 ай бұрын
Ultima does not have collisions or mesh creation yet, you can use Mecha or essence for that feature
@patmayer7222
@patmayer7222 3 ай бұрын
We're seeing the a.i. beginnings here,....thousands of hours of data ,fed into the computer to finally give us this result,,.impressive achievement,,,,that is only the start...,,,,,,,oblivion 😮❤
@MachinaInfinitum
@MachinaInfinitum 3 ай бұрын
There's no AI here! This is done with Octane Render.
@v1kt0u5
@v1kt0u5 Ай бұрын
@@MachinaInfinitum And Mandelbulber or Mandelbulb 3D?
@JesperNybroe
@JesperNybroe Ай бұрын
@@v1kt0u5 No, Octane Render and Cinema 4D
@BigRockApothecary
@BigRockApothecary 21 күн бұрын
42
@v1kt0u5
@v1kt0u5 20 күн бұрын
​@@MachinaInfinitum Did you use Mandelbulber or Mandelbulb 3D?
@y0blue
@y0blue 3 ай бұрын
Hey question, really interested in your product. Are you able to keyframe the fractal twists, scales, offsets etc inside movie render queue? For example it would be really cool to visually see a Twist X go from 0 to 1.0 in a render.
@holowatts
@holowatts 3 ай бұрын
I'm not getting the Octane Geometry socket on my Material Output Node. kinda feelin stuck
@RedPandaREC
@RedPandaREC 3 ай бұрын
Same here. Stuck on that step :(
@zpjc2000
@zpjc2000 3 ай бұрын
You re an artist
@NinoMesarina
@NinoMesarina 3 ай бұрын
this looks amazing🤩! Is there a way to use a self made mesh as a fractal?
@shanekoker7171
@shanekoker7171 3 ай бұрын
Can we use this for terrain or is it only for cinematics?
@MachinaInfinitum
@MachinaInfinitum 3 ай бұрын
You can check out our other two plugins, Essence and Mecha where you can create meshes from fractals using Houdini Engine :) www.unrealengine.com/marketplace/en-US/profile/Machina+Infinitum
@mikebrowning666
@mikebrowning666 3 ай бұрын
If I wanted to have the fractal coming up out of the water, how do you do that where the water interacts with the fractal and drips off of it as its rising out of the water?
@MachinaInfinitum
@MachinaInfinitum 3 ай бұрын
you need a plugin for water or use houdini
@mikebrowning666
@mikebrowning666 3 ай бұрын
I have a level with water in it already, so it does go in and out of the water, but when its coming out of the water there is no splashing or dripping.
@MachinaInfinitum
@MachinaInfinitum 3 ай бұрын
@@mikebrowning666 Of course because the fractal does not have any geometry, you should use a cube or a sphere as child of the fractal to generate collisions.
@mikebrowning666
@mikebrowning666 3 ай бұрын
I will try and figure out how to do that because I want it to look like its the fractal that is splashing and dripping water when its coming out of the water.
@MADMOVIESINC
@MADMOVIESINC 3 ай бұрын
I tried to make this change, but am still noticing a lot of blur when the fractal is moving in the render. Is there an AA solution to getting rid of this by chance?
@MachinaInfinitum
@MachinaInfinitum 3 ай бұрын
Try to change anti aliasing method, also try Nvidia DLSS !
@MADMOVIESINC
@MADMOVIESINC 3 ай бұрын
@@MachinaInfinitum I have tried DLSS DLAA and I have tried different combos of AA. I noticed another video that you guys have about turning off all of the denoisers. Is that still a thing?
@TrippyVideosGirl
@TrippyVideosGirl 3 ай бұрын
Best update by far 👏 👌 🙌. Probobly your best bang done video to date as well. Covered everything quick and done.
@Radwalls
@Radwalls 4 ай бұрын
The loop feature is AMAZING. Thanks!
@Vitamin-Tonic
@Vitamin-Tonic 4 ай бұрын
The fractal plugin seems really cool, my only concern is performance, How does it affect if done in standard way an entire environment 1KMx1KM? Also how does the collision work? does it require custom collision or can we generate by unreal's default way?
@MachinaInfinitum
@MachinaInfinitum 4 ай бұрын
At the moment you can generate meshes and collisions with Houdini Engine plugin. About the size of the fractal, it does not affect the performances directly. Please check out all the other videos we've uploaded recently :)
@NepenthesSloth
@NepenthesSloth 4 ай бұрын
Fabulous. You have created your own software or programming to create this? Music works well and depth of field was very power too - liked 👍
@MachinaInfinitum
@MachinaInfinitum 4 ай бұрын
We've created the fractal formula used. it was rendered with Octane Render in C4D.
@lucagiovanninieddu2603
@lucagiovanninieddu2603 4 ай бұрын
🎉🎉🎉 sei tornato
@emotional-robot-dynamics
@emotional-robot-dynamics 4 ай бұрын
Looking amazing with exceptional detail and the flow is super mesmerising (!) >> which pack do you make this with? Can it be created using the UE Machina Fractals - Mecha: ?? Cheers thanks.... 👌💯👀🎯🎥😎🌠
@MachinaInfinitum
@MachinaInfinitum 4 ай бұрын
This one is done using the Menger Lux formula from our Vectron Pack 4. See more here: www.machina-infinitum.com/octane-vectron-pack04