A its not 3D its a scale up to 2.998D.Fraktale koennen nicht dreidimensional sein dafuer alle moeglichen zustaende in 2D annehmen.Sorry setzen Sechs
@lobes1179 күн бұрын
Behold, the power of our Creator
@steelhurricane40417 күн бұрын
Interesting. What does it say?
@unveiledbeliever77059 күн бұрын
How amazing is our God !!!!!! The universe screams out his Glory !!! The heavens behold his wonder and splender!! Who can be like him? Who can phathom the mind of the Creator! Even the ROCKS CRY OUT IN HIS NAME !!! HE IS WORTHY OF ALL PRAISE HOLY HOLY HOLY HOLY HOLY HOLY HOLY HOLY HOLY 🛐❤️✝️🙏❤️
@mac-k2q7 күн бұрын
Unrelated but ok
@unveiledbeliever77057 күн бұрын
@mac-k2q are you kidding me?? That's exactly what this video was about!!! THE MIND OF GOD!!!! not sure what you got out of it but if got anything other than that out of it, you're waaaaaaaay out there brother 💯🙏. If you still don't believe in God after watching this video, nothing will sway you. Good luck to you. Prayers and blessings unto you✝️💗
@steelhurricane40417 күн бұрын
@@unveiledbeliever7705I'm not good at math, but it's fascinating. Is it a language? I am a believer in Jesus 🙏
@unveiledbeliever77057 күн бұрын
@steelhurricane4041 it shows how infinite the mind of God is !! It's proof that we had to have a creator!!! I'm not great at math either but I understand the concept of an infinite mind. And that is what the madelbrot set shows us. It kind of explains how God could receive 8 BILLION prayers at one time with no problem at all. We will never fully comprehend the mind of God but this definitely scratches the surface and gives us an idea of just how SMALL and insignificant we actually are in comparison to the ALL MIGHTY!!! I hope this helps you understand a little better. One day when we shed these mortal bodies and receive our glorified bodies we will understand better. But until then, keep seeking the Lord and believe in his son Jesus Christ. Being obedient makes God happy. We will fail but we can't give up trying. I'm in the middle of failure as we speak. But I have faith he has forgiven me and I'll be restored 🙏... Blessings to you brother ✝️💗
@QCONSAIBAI10 күн бұрын
Hi. I want god lay light shaft in the fractal scene, but is it possible? Can you tell me how to make it plz?
@QCONSAIBAI10 күн бұрын
or just show me the tutoral...
@scaprendering9 күн бұрын
@@QCONSAIBAI Just search light shaft unreal engine
@jameshughes928815 күн бұрын
All Things,including Numbers declare the Glory of God,' The fool has said in his heart "there is no God" '
@sergioqueznoness39817 күн бұрын
It’s the thing from annihilation
@Generalwlb18 күн бұрын
Id have to jump in if i actually ever seen one of these
@elamorus401718 күн бұрын
Time
@galactical_guy19 күн бұрын
literally one second after you look away from the board
@GlitchYeen20 күн бұрын
I cant believe i just got vored by complex mathematics
@shutendoji47020 күн бұрын
Thank you for the tutorial. Is this doable without Octane? Just native C4D Render.
@MachinaInfinitum20 күн бұрын
No, it's possible to render fractals only in Octane
@m_christine107022 күн бұрын
I appreciate your work!
@davidtorvisco864225 күн бұрын
Fractal Unlocked: MandelBulb
@ben_angel26 күн бұрын
why does this make my render look so much brighter than in the viewport?
@MachinaInfinitum26 күн бұрын
Could be the post processing like bloom etc. Also use Manual Exposure compensation in camera settings. Keep in mind that bloom and other post effects will accumulate while rendering offline
@ben_angel26 күн бұрын
everything else seems great apart from that :)
@ben_angel26 күн бұрын
@@MachinaInfinitum i cant seem to find Manual Exposure compensation settings anywhere... Thanks for the swift reply :)
@MachinaInfinitum26 күн бұрын
@@ben_angel 18:47
@ben_angel24 күн бұрын
@@MachinaInfinitum why is it when I use your render setting file, after 2 hours rendering a nice video scene it only renders out 1 image?
@mikesegarra869Ай бұрын
Does this create geometry that can be interacted with within a game?
@TheGuyFromEarth-b5sАй бұрын
If 4d becomes 3d
@day-goneknights4464Ай бұрын
Wait a minute, I just saw the Mandelbrot hub for the first time. I said to myself that it included shy-Halud and then you tube immediately sends me your video. Why do you have it in this context of dune? What are you saying? Is it about space travel like spice? Like tartigrade and prototaxities? Is it portals?
@GabrielPrice-z5lАй бұрын
Our plain of existence has always been God himself he is infinite and so are fractals.
@GabrielPrice-z5lАй бұрын
No matter how much you zoom out you will always be closer to the start then the end.
@irradiance_22 күн бұрын
will always be closer to zero than infinity
@Modsticker46016 күн бұрын
There isn’t a end to be closer to
@mac-k2q11 күн бұрын
same energy as "every number is closer to 0 than infinity"
@AviZangiАй бұрын
very good👏
@TeagueChrystieАй бұрын
biblically accurate squiggle
@sirgulliverjklauser4700Ай бұрын
Amazing technique! Followed along, also reinstalled octane standalone 2022 to be able to import the animation script, but now when opening it in octane c4d window I don't get the animation running! is the animation script also not possible in the ne version of the c4d Plugin? If so, why that???
@MachinaInfinitumАй бұрын
There's new technique which allows to make this boole entirely in Cinema , tutorial coming soon !
@sirgulliverjklauser4700Ай бұрын
@@MachinaInfinitum oh yeah! already know when? I am super pumped to try it out in a upcoming project! will I find in the octane help some infos? amazing work dude!!
@MachinaInfinitumАй бұрын
@@sirgulliverjklauser4700 It's been in "to do" list for a while so might be a good time to record it ! It's not really something covered in documentation, also a bit tricky. See you soon!
@AdiyanTsembelevАй бұрын
mandelbrot:oh my god im f 3d
@SlejdyАй бұрын
wow, anyone knows which setup was used for 1:09 ?
@JesperNybroeАй бұрын
Was a custom formula, not released. The fire was done with Embergen.
@gurpreetbhullar2540Ай бұрын
can you make a detailed tutorials
@shanekoker7171Ай бұрын
No Black Friday/Cyber Monday deals?
@lobzek123Ай бұрын
OK, I watched the credits, but where is the movie? )
@JesperNybroeАй бұрын
"While this isn't an actual title sequence, it's a glimpse into what you can achieve with KaliBulb and the creative tools in Vectron Pack 4. Unleash your imagination and take your projects to the next level!"
@kieron698Ай бұрын
The league of chaotic masters. :-D
@mikebrowning666Ай бұрын
Will Kalibulb be available for Unreal Engine?
@MachinaInfinitumАй бұрын
Maybe sometime in the future, if it renders nicely in Unreal we might include it :)
@mikebrowning666Ай бұрын
That would be great!
@Chorus1967Ай бұрын
Excellent 💥
@luzid.visionАй бұрын
Amazing! You are creating truly beautiful things. I just wish this octane/vectron in blender would be a bit more accessible..
@MachinaInfinitumАй бұрын
I think Otoy is working hard on that :)
@lucagiovanninieddu2603Ай бұрын
Ah yes with this team you cannot go wrong 🎉
@VictorFigueiredoАй бұрын
Hey thanks for your tutorial! Unfortunate it doesnt work with the actual 2025 Octane because the camera in the tracker will not function with the render view and export.
@MachinaInfinitumАй бұрын
Just add an octane camera tag?
@VictorFigueiredoАй бұрын
I did but it won`t Show me the right perspective...
@WaltosaurusRexАй бұрын
@@VictorFigueiredo It seemed to add a redshift camera for me. My solve was to add an octane camera underneath the redshift camera(redshift camera as parent, octane camera as child), then update the octane camera focal length to match the redshift camera.
@ZihaowansuiLiu2 ай бұрын
I modified the parameters of bp, but the model that appeared when I packaged the model was the original model.
@MachinaInfinitum2 ай бұрын
Just update the Houdini object fractal parameters as well. If you need assistance please reach out on our discord, hope this helps
@soobeankang17712 ай бұрын
Is Ultima not compatible with the Houdini engine?
@MachinaInfinitum2 ай бұрын
Ultima does not have collisions or mesh creation yet, you can use Mecha or essence for that feature
@patmayer72223 ай бұрын
We're seeing the a.i. beginnings here,....thousands of hours of data ,fed into the computer to finally give us this result,,.impressive achievement,,,,that is only the start...,,,,,,,oblivion 😮❤
@MachinaInfinitum3 ай бұрын
There's no AI here! This is done with Octane Render.
@v1kt0u5Ай бұрын
@@MachinaInfinitum And Mandelbulber or Mandelbulb 3D?
@JesperNybroeАй бұрын
@@v1kt0u5 No, Octane Render and Cinema 4D
@BigRockApothecary21 күн бұрын
42
@v1kt0u520 күн бұрын
@@MachinaInfinitum Did you use Mandelbulber or Mandelbulb 3D?
@y0blue3 ай бұрын
Hey question, really interested in your product. Are you able to keyframe the fractal twists, scales, offsets etc inside movie render queue? For example it would be really cool to visually see a Twist X go from 0 to 1.0 in a render.
@holowatts3 ай бұрын
I'm not getting the Octane Geometry socket on my Material Output Node. kinda feelin stuck
@RedPandaREC3 ай бұрын
Same here. Stuck on that step :(
@zpjc20003 ай бұрын
You re an artist
@NinoMesarina3 ай бұрын
this looks amazing🤩! Is there a way to use a self made mesh as a fractal?
@shanekoker71713 ай бұрын
Can we use this for terrain or is it only for cinematics?
@MachinaInfinitum3 ай бұрын
You can check out our other two plugins, Essence and Mecha where you can create meshes from fractals using Houdini Engine :) www.unrealengine.com/marketplace/en-US/profile/Machina+Infinitum
@mikebrowning6663 ай бұрын
If I wanted to have the fractal coming up out of the water, how do you do that where the water interacts with the fractal and drips off of it as its rising out of the water?
@MachinaInfinitum3 ай бұрын
you need a plugin for water or use houdini
@mikebrowning6663 ай бұрын
I have a level with water in it already, so it does go in and out of the water, but when its coming out of the water there is no splashing or dripping.
@MachinaInfinitum3 ай бұрын
@@mikebrowning666 Of course because the fractal does not have any geometry, you should use a cube or a sphere as child of the fractal to generate collisions.
@mikebrowning6663 ай бұрын
I will try and figure out how to do that because I want it to look like its the fractal that is splashing and dripping water when its coming out of the water.
@MADMOVIESINC3 ай бұрын
I tried to make this change, but am still noticing a lot of blur when the fractal is moving in the render. Is there an AA solution to getting rid of this by chance?
@MachinaInfinitum3 ай бұрын
Try to change anti aliasing method, also try Nvidia DLSS !
@MADMOVIESINC3 ай бұрын
@@MachinaInfinitum I have tried DLSS DLAA and I have tried different combos of AA. I noticed another video that you guys have about turning off all of the denoisers. Is that still a thing?
@TrippyVideosGirl3 ай бұрын
Best update by far 👏 👌 🙌. Probobly your best bang done video to date as well. Covered everything quick and done.
@Radwalls4 ай бұрын
The loop feature is AMAZING. Thanks!
@Vitamin-Tonic4 ай бұрын
The fractal plugin seems really cool, my only concern is performance, How does it affect if done in standard way an entire environment 1KMx1KM? Also how does the collision work? does it require custom collision or can we generate by unreal's default way?
@MachinaInfinitum4 ай бұрын
At the moment you can generate meshes and collisions with Houdini Engine plugin. About the size of the fractal, it does not affect the performances directly. Please check out all the other videos we've uploaded recently :)
@NepenthesSloth4 ай бұрын
Fabulous. You have created your own software or programming to create this? Music works well and depth of field was very power too - liked 👍
@MachinaInfinitum4 ай бұрын
We've created the fractal formula used. it was rendered with Octane Render in C4D.
@lucagiovanninieddu26034 ай бұрын
🎉🎉🎉 sei tornato
@emotional-robot-dynamics4 ай бұрын
Looking amazing with exceptional detail and the flow is super mesmerising (!) >> which pack do you make this with? Can it be created using the UE Machina Fractals - Mecha: ?? Cheers thanks.... 👌💯👀🎯🎥😎🌠
@MachinaInfinitum4 ай бұрын
This one is done using the Menger Lux formula from our Vectron Pack 4. See more here: www.machina-infinitum.com/octane-vectron-pack04