I have troublen doing rhe run after punish counter and diamond 💎💎💎 woth ken
@Frogman_XVIАй бұрын
Notations: 5 = Standing 2 = Crouching 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 63214 = Half Circle Back (Motion) xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, character specific command normal DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@user-sh7kw2qr3y2 ай бұрын
is it a skill issue or do some of these not work anymore in s2?
@Frogman_XVI2 ай бұрын
pretty sure every combo here still works, if anything he's got more options now
@Frogman_XVI2 ай бұрын
Notations: 5 = Standing 2 = Crouching 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 63214 = Half Circle Back (Motion) xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, character specific command normal DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@MiguelGaming1172 ай бұрын
Una vez borracho me aventé el combo de mi vida con ese wey
@Frogman_XVI2 ай бұрын
Notations: 5 = Standing 2 = Crouching 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 63214 = Half Circle Back (Motion) xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, character specific command normal DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Frogman_XVI2 ай бұрын
Notations: 5 = Standing 2 = Crouching 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 63214 = Half Circle Back (Motion) xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, character specific command normal DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Frogman_XVI2 ай бұрын
Notations: 5 = Standing 2 = Crouching 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 63214 = Half Circle Back (Motion) xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, character specific command normal DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work TC = Target Combo Combo ender progression: LV0 = 623HK (Free drink) LV2 = 236LK (+4 after 2 dashes) LV4 = 214P>6P (Max damage) 2HK>HK = Substitute 623HK for this near corner to drink and keep + frames
@sylviawilson25094 ай бұрын
5mp?
@sylviawilson25094 ай бұрын
What do the numbers mean?
@Frogman_XVI4 ай бұрын
the notations are in the pinned comment
@Frogman_XVI5 ай бұрын
Full Combo Video: kzbin.info/www/bejne/q360iKl3fZl7Y5Y Notations: 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 5 = Standing 2 = Crouching xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Frogman_XVI5 ай бұрын
Full Combo Video: kzbin.info/www/bejne/q360iKl3fZl7Y5Y Notations: 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 5 = Standing 2 = Crouching xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@waishanchan53165 ай бұрын
Thank You! I am a new sf6 player, the 1:15 to 1:32 is very useful and make it much easier to follow DR extension part.
@gml34125 ай бұрын
What does the +7 +5 mean etc?
@Frogman_XVI5 ай бұрын
means yoiu have to be plus 5 frames or plus 7 for it to work, so they're minus 5 or 7
@gml34125 ай бұрын
@@Frogman_XVI ahhhh for on block or hit frames? And how do I know which moves have +5 +7 frame data cryo
@Frogman_XVI5 ай бұрын
@gml3412 Frame data counter in training mode. For punishes you aren't looking for moves that are +5 from your kit, but moves that are -5 or more from their kit when you block them (Ex: All sweeps are like -12 so you can punish with your own sweep or at least a mid)
@Frogman_XVI5 ай бұрын
Full Combo Video: kzbin.info/www/bejne/q360iKl3fZl7Y5Y Notations: 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 5 = Standing 2 = Crouching xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Frogman_XVI5 ай бұрын
Notations: 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 5 = Standing 2 = Crouching xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Ucata6 ай бұрын
How do u do the green thingy in modern controls
@Frogman_XVI6 ай бұрын
it's parry (RB by default?) and while doing parry do a dash forward. If it's done as a cancel from a move you can just press the parry button and it'll come out
@Ucata6 ай бұрын
Thanks Im new to the game And i really love doing combos and i Saw most combos used Them so i had to know
@brianthomas85556 ай бұрын
It is amazing how patient that Zangief is. Kinda scary like those angry people who can be calm and angry at the same time.
@Frogman_XVI8 ай бұрын
Notations: SS = Sinister Slide Stance (Down + 2 Punches) ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Frogman_XVI8 ай бұрын
Notations: SS = Sinister Slide Stance (Down + 2 Punches) ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@__m4k1__8 ай бұрын
the secret to a perfect link from OD knuckle to HP DP is to use the DP input as a microwalk forward. then it hits the sweet spot and you get better oki
@Wobbles4568 ай бұрын
Nice Video! Really helped!
@Frogman_XVI8 ай бұрын
Notations: SS = Sinister Slide Stance (Down + 2 Punches) [P] = Opponent needs to be poisoned for the combo to work ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Theiconwizardboss9 ай бұрын
What is zangief actally saying when he is doing the switchswitch cause all i hear him saying is "jon taffer" and thats a bar rescue dude💀
@Frogman_XVI9 ай бұрын
Jackhammer (?)
@Theiconwizardboss9 ай бұрын
@@Frogman_XVI bruh I am dumb I guess because of his accent it sounds weird the way he says it so that's what I was thinking when he did it but thanks tho
@dotmp38832 ай бұрын
I always thought he said dark hammer but I learned it’s jack hammer like a week ago lmao
@andersonneil22939 ай бұрын
we're all going down to Memphis
@Frogman_XVI10 ай бұрын
Full Combo Video: kzbin.info/www/bejne/rXXWaIaVgNadpJo Notations: ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DP = Dragon Punch (Motion) DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work [Input] = Charged normal/special, Marisa has a few of these in her kit
@Frogman_XVI10 ай бұрын
Full Combo Video: kzbin.info/www/bejne/rXXWaIaVgNadpJo Notations: ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DP = Dragon Punch (Motion) DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work [Input] = Charged normal/special, Marisa has a few of these in her kit
@Sohlouu10 ай бұрын
Somehow your videos are easier to understand than others, thank you very much! Hope you do a video on Jamie or Kimberly soon.
@alfaembr124110 ай бұрын
Excellent video ! What are the OST tho ? 😮
@ima424810 ай бұрын
Byakuya's theme from under night in-birth
@Frogman_XVI10 ай бұрын
Adding to this, name is Beat Eat Nest
@Frogman_XVI10 ай бұрын
Notations: ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DP = Dragon Punch (Motion) DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work [Input] = Charged normal/special, Marisa has a few of these in her kit
@Frogman_XVI11 ай бұрын
Full Combo Vid: kzbin.info/www/bejne/o6fYl6CIq9KKZ6M ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DP = Dragon Punch (Motion) KK = RUN (Ken Command Dash) DR = Drive Rush DI = Drive Impact [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Corduroyclown11 ай бұрын
Can anyone explain this in Xbox controls
@AmmarAsmro11 ай бұрын
QCB?
@Frogman_XVI11 ай бұрын
Quarter Circle Back, so the special input for Tatsumaki
@natman29396 ай бұрын
214
@monkehotdogs222711 ай бұрын
Perfect knuckle so hard for me 😂
@weeatpizza780611 ай бұрын
Can you please explain how to consistently hit hellstab into level 2? I often get either standing medium, or the super doesn’t come out if I hit hellstab.
@LiveSmileD11 ай бұрын
2:29
@bigkongus11 ай бұрын
wish you had inputs on
@Frogman_XVI11 ай бұрын
honestly, I just don't wanna expose how messy my supers are
@Frogman_XVI11 ай бұрын
Full Combo Vid: kzbin.info/www/bejne/o6fYl6CIq9KKZ6M ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DP = Dragon Punch (Motion) RUN = KK (Ken Command Dash) DR = Drive Rush DI = Drive Impact [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@tehProdigy11 ай бұрын
I can never get that stupid rush tackle (non-OD) to land after the Light Perfect Knuckle juggle for the Drive Rush Extension. It always whiffs no matter what timing I do. What's the trick?
@Frogman_XVI11 ай бұрын
There isn't really a trick but a key-point is doing the DR ST.HP as early as possible
@tehProdigy11 ай бұрын
@@Frogman_XVI Thanks for the quick reply. I still can't get it, it feels like I'm doing the ST.HP as fast as I can. Unless I need to do like a perfect drive rush or something...
@Frogman_XVI11 ай бұрын
it might be either the DR being too slow (I just mash it out if I can't cancel into it, which is the case after Knuckle) or inputting the QCB too late (I'm basically done with the input by the time ST.HP connects)
@Frogman_XVI11 ай бұрын
Full Combo Vid: kzbin.info/www/bejne/o6fYl6CIq9KKZ6M Notations: ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DP = Dragon Punch (Motion) RUN = KK (Ken Command Dash) DR = Drive Rush DI = Drive Impact [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@AddyIsaac11 ай бұрын
I just hate how obvious it is this character has so little compared to others Who are so clearly stacked. Im not about nerfs just buff the low tiers !!
@NeoGeo8227 ай бұрын
Yeah everyone has flowcharts and twitter (X) combo's for days. Gieff has to work for everyone but on the positive note he does have really good normals like a charge character 😎
@Frogman_XVI11 ай бұрын
Notations: ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DP = Dragon Punch (Motion) KK = Run DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work [D] = Delay the input
@Mdroudian11 ай бұрын
I really enjoy using Manon, but I get wrecked online and always end up falling back to my main Dhalsim.
@LorienzoDeGarcia9 ай бұрын
Her damage is just not there on top of not having more tools in her kit. She's bad right now if you weigh it strictly on stats.
@Max-qz6ek8 ай бұрын
@@LorienzoDeGarciashes really in need of something to get her out of the corner that isnt level 2 super. Its so frustrating getting caught in the corner with only level 1 but its almost as frustating having to use 2 bars just to get out. I think level 2 is also her only invincible wake up reversal but could be completely wrong about that
@versatilelord88936 ай бұрын
My man! Another dhalsim and manon enjoyer! Lol
@chl216111 ай бұрын
"When the lariat whiffs" and believe me, it'll whiff more often than not.
@user-vh8qo5kq4s11 ай бұрын
You ain’t fucking lying. Idk what is wrong with lariat but that shit will sell you the match
@alikwilson744711 ай бұрын
Hold forward when doing it
@pipeal3000 Жыл бұрын
Thanks!
@bmagsalan Жыл бұрын
The corner Counter Punish DI, I just do HP SPD or ex SPD. HPD SPD does alot of damage already so I just save the bars for ex lariat to keep the corner pressure on.
@Frogman_XVI Жыл бұрын
honestly more optimal to go for oki as opposed to max damage on this character, but making that stipulation also makes the video moot so
@bmagsalan Жыл бұрын
@@Frogman_XVI True but this video is still super helpful.
@sanctityninja9345 Жыл бұрын
No wonders he’s the R.E.D Cyclone …… it’s the only combo ender