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@daffer_DRK
@daffer_DRK 8 күн бұрын
so cool!
@azarel7
@azarel7 24 күн бұрын
Very nice.
@lou7980
@lou7980 Ай бұрын
Fantastic guide
@kufudokungfu
@kufudokungfu Ай бұрын
I have troublen doing rhe run after punish counter and diamond 💎💎💎 woth ken
@Frogman_XVI
@Frogman_XVI Ай бұрын
Notations: 5 = Standing 2 = Crouching 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 63214 = Half Circle Back (Motion) xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, character specific command normal DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@user-sh7kw2qr3y
@user-sh7kw2qr3y 2 ай бұрын
is it a skill issue or do some of these not work anymore in s2?
@Frogman_XVI
@Frogman_XVI 2 ай бұрын
pretty sure every combo here still works, if anything he's got more options now
@Frogman_XVI
@Frogman_XVI 2 ай бұрын
Notations: 5 = Standing 2 = Crouching 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 63214 = Half Circle Back (Motion) xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, character specific command normal DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@MiguelGaming117
@MiguelGaming117 2 ай бұрын
Una vez borracho me aventé el combo de mi vida con ese wey
@Frogman_XVI
@Frogman_XVI 2 ай бұрын
Notations: 5 = Standing 2 = Crouching 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 63214 = Half Circle Back (Motion) xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, character specific command normal DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Frogman_XVI
@Frogman_XVI 2 ай бұрын
Notations: 5 = Standing 2 = Crouching 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 63214 = Half Circle Back (Motion) xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, character specific command normal DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Frogman_XVI
@Frogman_XVI 2 ай бұрын
Notations: 5 = Standing 2 = Crouching 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 63214 = Half Circle Back (Motion) xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, character specific command normal DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work TC = Target Combo Combo ender progression: LV0 = 623HK (Free drink) LV2 = 236LK (+4 after 2 dashes) LV4 = 214P>6P (Max damage) 2HK>HK = Substitute 623HK for this near corner to drink and keep + frames
@sylviawilson2509
@sylviawilson2509 4 ай бұрын
5mp?
@sylviawilson2509
@sylviawilson2509 4 ай бұрын
What do the numbers mean?
@Frogman_XVI
@Frogman_XVI 4 ай бұрын
the notations are in the pinned comment
@Frogman_XVI
@Frogman_XVI 5 ай бұрын
Full Combo Video: kzbin.info/www/bejne/q360iKl3fZl7Y5Y Notations: 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 5 = Standing 2 = Crouching xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Frogman_XVI
@Frogman_XVI 5 ай бұрын
Full Combo Video: kzbin.info/www/bejne/q360iKl3fZl7Y5Y Notations: 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 5 = Standing 2 = Crouching xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@waishanchan5316
@waishanchan5316 5 ай бұрын
Thank You! I am a new sf6 player, the 1:15 to 1:32 is very useful and make it much easier to follow DR extension part.
@gml3412
@gml3412 5 ай бұрын
What does the +7 +5 mean etc?
@Frogman_XVI
@Frogman_XVI 5 ай бұрын
means yoiu have to be plus 5 frames or plus 7 for it to work, so they're minus 5 or 7
@gml3412
@gml3412 5 ай бұрын
@@Frogman_XVI ahhhh for on block or hit frames? And how do I know which moves have +5 +7 frame data cryo
@Frogman_XVI
@Frogman_XVI 5 ай бұрын
@gml3412 Frame data counter in training mode. For punishes you aren't looking for moves that are +5 from your kit, but moves that are -5 or more from their kit when you block them (Ex: All sweeps are like -12 so you can punish with your own sweep or at least a mid)
@Frogman_XVI
@Frogman_XVI 5 ай бұрын
Full Combo Video: kzbin.info/www/bejne/q360iKl3fZl7Y5Y Notations: 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 5 = Standing 2 = Crouching xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Frogman_XVI
@Frogman_XVI 5 ай бұрын
Notations: 236 = Quarter Circle Forward (Motion) 214 = Quarter Circle Back (Motion) 623 = Dragon Punch (Motion) 5 = Standing 2 = Crouching xx = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Ucata
@Ucata 6 ай бұрын
How do u do the green thingy in modern controls
@Frogman_XVI
@Frogman_XVI 6 ай бұрын
it's parry (RB by default?) and while doing parry do a dash forward. If it's done as a cancel from a move you can just press the parry button and it'll come out
@Ucata
@Ucata 6 ай бұрын
Thanks Im new to the game And i really love doing combos and i Saw most combos used Them so i had to know
@brianthomas8555
@brianthomas8555 6 ай бұрын
It is amazing how patient that Zangief is. Kinda scary like those angry people who can be calm and angry at the same time.
@Frogman_XVI
@Frogman_XVI 8 ай бұрын
Notations: SS = Sinister Slide Stance (Down + 2 Punches) ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Frogman_XVI
@Frogman_XVI 8 ай бұрын
Notations: SS = Sinister Slide Stance (Down + 2 Punches) ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@__m4k1__
@__m4k1__ 8 ай бұрын
the secret to a perfect link from OD knuckle to HP DP is to use the DP input as a microwalk forward. then it hits the sweet spot and you get better oki
@Wobbles456
@Wobbles456 8 ай бұрын
Nice Video! Really helped!
@Frogman_XVI
@Frogman_XVI 8 ай бұрын
Notations: SS = Sinister Slide Stance (Down + 2 Punches) [P] = Opponent needs to be poisoned for the combo to work ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Theiconwizardboss
@Theiconwizardboss 9 ай бұрын
What is zangief actally saying when he is doing the switchswitch cause all i hear him saying is "jon taffer" and thats a bar rescue dude💀
@Frogman_XVI
@Frogman_XVI 9 ай бұрын
Jackhammer (?)
@Theiconwizardboss
@Theiconwizardboss 9 ай бұрын
@@Frogman_XVI bruh I am dumb I guess because of his accent it sounds weird the way he says it so that's what I was thinking when he did it but thanks tho
@dotmp3883
@dotmp3883 2 ай бұрын
I always thought he said dark hammer but I learned it’s jack hammer like a week ago lmao
@andersonneil2293
@andersonneil2293 9 ай бұрын
we're all going down to Memphis
@Frogman_XVI
@Frogman_XVI 10 ай бұрын
Full Combo Video: kzbin.info/www/bejne/rXXWaIaVgNadpJo Notations: ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DP = Dragon Punch (Motion) DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work [Input] = Charged normal/special, Marisa has a few of these in her kit
@Frogman_XVI
@Frogman_XVI 10 ай бұрын
Full Combo Video: kzbin.info/www/bejne/rXXWaIaVgNadpJo Notations: ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DP = Dragon Punch (Motion) DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work [Input] = Charged normal/special, Marisa has a few of these in her kit
@Sohlouu
@Sohlouu 10 ай бұрын
Somehow your videos are easier to understand than others, thank you very much! Hope you do a video on Jamie or Kimberly soon.
@alfaembr1241
@alfaembr1241 10 ай бұрын
Excellent video ! What are the OST tho ? 😮
@ima4248
@ima4248 10 ай бұрын
Byakuya's theme from under night in-birth
@Frogman_XVI
@Frogman_XVI 10 ай бұрын
Adding to this, name is Beat Eat Nest
@Frogman_XVI
@Frogman_XVI 10 ай бұрын
Notations: ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DP = Dragon Punch (Motion) DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work [Input] = Charged normal/special, Marisa has a few of these in her kit
@Frogman_XVI
@Frogman_XVI 11 ай бұрын
Full Combo Vid: kzbin.info/www/bejne/o6fYl6CIq9KKZ6M ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DP = Dragon Punch (Motion) KK = RUN (Ken Command Dash) DR = Drive Rush DI = Drive Impact [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@Corduroyclown
@Corduroyclown 11 ай бұрын
Can anyone explain this in Xbox controls
@AmmarAsmro
@AmmarAsmro 11 ай бұрын
QCB?
@Frogman_XVI
@Frogman_XVI 11 ай бұрын
Quarter Circle Back, so the special input for Tatsumaki
@natman2939
@natman2939 6 ай бұрын
214
@monkehotdogs2227
@monkehotdogs2227 11 ай бұрын
Perfect knuckle so hard for me 😂
@weeatpizza7806
@weeatpizza7806 11 ай бұрын
Can you please explain how to consistently hit hellstab into level 2? I often get either standing medium, or the super doesn’t come out if I hit hellstab.
@LiveSmileD
@LiveSmileD 11 ай бұрын
2:29
@bigkongus
@bigkongus 11 ай бұрын
wish you had inputs on
@Frogman_XVI
@Frogman_XVI 11 ай бұрын
honestly, I just don't wanna expose how messy my supers are
@Frogman_XVI
@Frogman_XVI 11 ай бұрын
Full Combo Vid: kzbin.info/www/bejne/o6fYl6CIq9KKZ6M ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DP = Dragon Punch (Motion) RUN = KK (Ken Command Dash) DR = Drive Rush DI = Drive Impact [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@tehProdigy
@tehProdigy 11 ай бұрын
I can never get that stupid rush tackle (non-OD) to land after the Light Perfect Knuckle juggle for the Drive Rush Extension. It always whiffs no matter what timing I do. What's the trick?
@Frogman_XVI
@Frogman_XVI 11 ай бұрын
There isn't really a trick but a key-point is doing the DR ST.HP as early as possible
@tehProdigy
@tehProdigy 11 ай бұрын
@@Frogman_XVI Thanks for the quick reply. I still can't get it, it feels like I'm doing the ST.HP as fast as I can. Unless I need to do like a perfect drive rush or something...
@Frogman_XVI
@Frogman_XVI 11 ай бұрын
it might be either the DR being too slow (I just mash it out if I can't cancel into it, which is the case after Knuckle) or inputting the QCB too late (I'm basically done with the input by the time ST.HP connects)
@Frogman_XVI
@Frogman_XVI 11 ай бұрын
Full Combo Vid: kzbin.info/www/bejne/o6fYl6CIq9KKZ6M Notations: ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DP = Dragon Punch (Motion) RUN = KK (Ken Command Dash) DR = Drive Rush DI = Drive Impact [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work
@AddyIsaac
@AddyIsaac 11 ай бұрын
I just hate how obvious it is this character has so little compared to others Who are so clearly stacked. Im not about nerfs just buff the low tiers !!
@NeoGeo822
@NeoGeo822 7 ай бұрын
Yeah everyone has flowcharts and twitter (X) combo's for days. Gieff has to work for everyone but on the positive note he does have really good normals like a charge character 😎
@Frogman_XVI
@Frogman_XVI 11 ай бұрын
Notations: ST. = Standing CR. = Crouching XX = Special Cancel, just do the motion during the current normal , = Link, just the standard way to combo > = String, completely character specific move QCB = Quarter Circle Back (Motion) QCF = Quarter Circle Forward (Motion) DP = Dragon Punch (Motion) KK = Run DI = Drive Impact DR = Drive Rush [CH] or [PC] = Specifies whether the move needs to be counter hit or a punish to work [D] = Delay the input
@Mdroudian
@Mdroudian 11 ай бұрын
I really enjoy using Manon, but I get wrecked online and always end up falling back to my main Dhalsim.
@LorienzoDeGarcia
@LorienzoDeGarcia 9 ай бұрын
Her damage is just not there on top of not having more tools in her kit. She's bad right now if you weigh it strictly on stats.
@Max-qz6ek
@Max-qz6ek 8 ай бұрын
@@LorienzoDeGarciashes really in need of something to get her out of the corner that isnt level 2 super. Its so frustrating getting caught in the corner with only level 1 but its almost as frustating having to use 2 bars just to get out. I think level 2 is also her only invincible wake up reversal but could be completely wrong about that
@versatilelord8893
@versatilelord8893 6 ай бұрын
My man! Another dhalsim and manon enjoyer! Lol
@chl2161
@chl2161 11 ай бұрын
"When the lariat whiffs" and believe me, it'll whiff more often than not.
@user-vh8qo5kq4s
@user-vh8qo5kq4s 11 ай бұрын
You ain’t fucking lying. Idk what is wrong with lariat but that shit will sell you the match
@alikwilson7447
@alikwilson7447 11 ай бұрын
Hold forward when doing it
@pipeal3000
@pipeal3000 Жыл бұрын
Thanks!
@bmagsalan
@bmagsalan Жыл бұрын
The corner Counter Punish DI, I just do HP SPD or ex SPD. HPD SPD does alot of damage already so I just save the bars for ex lariat to keep the corner pressure on.
@Frogman_XVI
@Frogman_XVI Жыл бұрын
honestly more optimal to go for oki as opposed to max damage on this character, but making that stipulation also makes the video moot so
@bmagsalan
@bmagsalan Жыл бұрын
@@Frogman_XVI True but this video is still super helpful.
@sanctityninja9345
@sanctityninja9345 Жыл бұрын
No wonders he’s the R.E.D Cyclone …… it’s the only combo ender