Double Your Salary : Introduction
1:22
Double Your Salary : Psychology
2:22
DOROTHY   Wicked Ones
2:55
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Muraki   Fleetwood Mac   The Chain
4:48
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2016 05 01 bobTheBuilder
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2016 04 20 JTreeAdventure
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2016-02-17 Race Practice (Raw Video)
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closeCalls 2016-01-24
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Sparky Learns Tricks 2016-01-23
3:40
2015 08 24 dronePractice 001
3:37
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Пікірлер
@Bolaway
@Bolaway 5 күн бұрын
$1000 for a tutorial with basics is a lot expensive. Some seniors said to me, you`re also using things from Sidefx, so, reduce the price.
@WilliamNoahSchnapp
@WilliamNoahSchnapp 5 күн бұрын
We also offer the first section of the Training Series for $99 here which comes with additional content: bit.ly/3ZFoSAZ
@phalhappy8612
@phalhappy8612 8 күн бұрын
what is prerequisite for newbees to Houdini?
@ohSchnapp
@ohSchnapp 8 күн бұрын
Hey PhalHappy8612! Thanks for your interest and great question. General Houdini knowledge is good, but we approach every step initially as a Houdini beginner. There's lots of helpful UI, hotkey, navigation, foundational concepts discussed early on that we build upon over the course. I've been using Houdini for about 2 years now and have been using Maya for about 20 years- so we compare all of Houdini concepts we discuss to general 3d concepts and logic. You should be able to understand and master the course with very basic 3d knowledge. Hope this helps and look forward to seeing you in the course and what you produce with the knowledge!
@WilliamNoahSchnapp
@WilliamNoahSchnapp 8 күн бұрын
Hey PhalHappy8612! Thanks for your interest and great question. General Houdini knowledge is good, but we approach every step initially as a Houdini beginner. There's lots of helpful UI, hotkey, navigation, foundational concepts listed early on that we build upon over the course. I've been using Houdini for about 2 years now and have been using Maya for about 20 years- so we compare all of Houdini concepts we discuss to general 3d concepts and logic. You should be able to understand and master the course with very basic 3d knowledge. Hope this helps and look forward to seeing you in the course and what you produce with the knowledge!
@yaruuvva5300
@yaruuvva5300 Ай бұрын
Man, your course costs 1500 USD. I think you forgot to add commas to the price. It should cost 15.00 USD
@the_swallow6667
@the_swallow6667 Ай бұрын
That's awsome!
@behrampatel4872
@behrampatel4872 2 ай бұрын
INSANE ! Noah this outdoes the CG circuit Ziva course by you. So you have topped your own record ! 💯🚀
@WilliamNoahSchnapp
@WilliamNoahSchnapp 2 ай бұрын
Behram, Thank you so much for your Support and Kind words! It truly means So Much every time I hear how these training series have helped Artists and their Teams with their projects. Excited to see what you create with your new muscle skills- You will be 10x happy with Houdini compared to Ziva. Happy Simulating my Friend!
@erichocean8746
@erichocean8746 2 ай бұрын
I bought and completed this course. Would 100% recommend. The beginning 1/3rd is a bit disjointed, but in the end everything is covered and I though the approach taught was really adaptable. Definitely "studio"-this is a real approach useful not just for one shot, but for thousands across many different characters.
@WilliamNoahSchnapp
@WilliamNoahSchnapp 2 ай бұрын
Thanks Erich! I'm sure the large price tag deters a few Artists, but really happy you took the plunge and arose on the other side a Master of Muscles with a Vast Toolset to handle your projects. Really appreciate the kind words and hope to create more training series in the future for you. Noted about the beginning of the series, Will make that adjustment in future ones!
@blackspear217
@blackspear217 2 ай бұрын
Hi Noah, This course looks fantastic! I just have a few questions before committing, as the price point is higher than most Houdini courses. My main concern is ensuring that it aligns with my specific needs-I'd rather not invest in something that won’t be fully applicable to my workflow. That said, I see value as a form of self-investment, and from what I’ve seen so far, the course appears incredibly thorough and in-depth. I'm genuinely excited about the possibility of diving in! Application to Barebone Animations: Would this course still be effective for characters that don’t have a pre-set muscle or intra-skeleton system? I often receive character animations as standalone assets with no additional muscle or skeleton setups. Will the course provide enough guidance to create convincing muscle and skin behavior with just the base animation? Compatibility with Fantasy Creatures and Complex Characters: You mentioned that your system can apply to any organic character. Does this extend to non-humanoid creatures like those with multiple legs, tails, or wings? In other words, does the course accommodate characters with a variety of anatomical structures beyond bipeds? And if so, would the workflow be also automated or would I require to make manual changes? Relevance for Freelancers: While I noticed a focus on studio production pipelines, I’d love to know whether the techniques and workflows taught also enhance efficiency for individual artists working independently. As a freelancer, this is a key consideration for me. Thanks for your time, Noah! I’m really looking forward to hearing from you.
@WilliamNoahSchnapp
@WilliamNoahSchnapp 2 ай бұрын
Hey BlackSpear217, All great questions. Happy to speak further on LinkedIn if you want- might be a faster turnaround- but I'm happy to answer your questions here for everyone. Thank you for the kind words! I understand with the high price point, it's only fair to have all the information before making a decision. Yes, the course is very in depth and we cover simple muscle systems (the tubes example) to understand how properties and constraints work before tackling a whole body. This helps with evaluation and simulation time for Artists that possibly do not own the studio level performance workstation. The course is broken into chapters focusing on different areas from reconforming muscles between assets, procedurally generating pre roll animation, simulation optimization, delegation, and automation. Application to Barebone Animations: This workflow will be applicable to any character with any body type whether we want to use a mesh skeletal muscle system underneath or simplify it with a unibodied skin simulation with material maps- ie the difference between Franken Muscle and Multimuscle. Franken muscle works best when we can generate the muscle material weights on the skin from proximity of muscle meshes underneath. However, We dont need to have these bones and muscles underneath and we could always paint the different muscles maps manually and still adjust per-muscle properties of how the skin would move. It's important to know there are certain body areas that require the skeletal-muscle structure underneath to look correct- example on a human - the chest/underarm/bicep area- the bicep/chest are connected and form a bridge when the arm flys/rotates forward. If this is not simulated under the skin we won't get this result on the skin. With that said, there are lots of skeletal muscle meshes systems available for purchasing on websites like turbosquid/etc and this Training Series will provide a method to drag and drop and do minimal tuning to transfer attributes and properties. A human biped skeleton/muscles mesh is provided with this Series for your projects. We do not cover creation of muscles but I provide links to other Training series that cover this. In all of the previous Studios I've worked at, The Character Art/Modeling department will always provide this for biped/creatures/etc and we will work with them to finess/help them sculpt to create. Compatibility with Fantasy Creatures and Complex Characters: To add to the details mentioned above, in this workflow you would probably need to do every type of system once (tail, hind leg, each limb type) and then you would be able to reuse and transfer attributes/maps/params between characters in a way of geometry compositing. It would be very hard to go from an arm to a tail, but you could go from a bear leg to a squirrel or mouse leg. Relevance for Freelancers: Great question! This is a flexible powerhouse pipeline that will allow for one click multistep simulations/logging on your personal computer as well as a render farm of machines. This is the technical level of optimization you would expect to see at Feature Film Studios, Commercial Firms, and Video Game companies all packaged up in a Houdini project you can use in your own commercial projects. This workflow will scale from one Freelancer at home to a studio with Rig/Cfx teams with 30+ people. ie. DNeg, MPC, Scanline Hope these responses answer your questions and look forward to seeing you in the series! When you decide to jump in, please support me by clicking this link to CGCircuit, it will help with the royalties and allow me to create even more awesome content for Everyone. bit.ly/3XzRuM3 FREE Lessons from the Training are also available here to help you make the decision- kzbin.info/aero/PLxnZzcW-q3vLwjyADpILUC3wBITs7Ibru&si=WZr2d4tRaf4vlO8Z
@blackspear217
@blackspear217 2 ай бұрын
@@WilliamNoahSchnapp Thanks Noah, that's all I wanted to know and I am very appreciative of your in depth response. I've just purchased your course and very excited to dive in immediately . I agree, I don't want to spam your YT page with questions, I'd be happy to connect with you on LinkedIn for any possible follow ups or just to see any future course releases and updates. again, much appreciated and extremely looking forward to this! Cheers!
@WilliamNoahSchnapp
@WilliamNoahSchnapp 2 ай бұрын
@@blackspear217 Oh wonderful! Looking forward to see what you produce with it. Feel free to reach out on linkedin to chat more! www.linkedin.com/in/wnschnapp/
@mikkelmelby
@mikkelmelby 3 ай бұрын
omg this is amazing
@WilliamNoahSchnapp
@WilliamNoahSchnapp 2 ай бұрын
Thanks Mikkel! Hope to see you in the Course and see what You create with it!
@jackgeneralist
@jackgeneralist 3 ай бұрын
This is exciting!
@WilliamNoahSchnapp
@WilliamNoahSchnapp 3 ай бұрын
Thanks Jack!
@jackgeneralist
@jackgeneralist 4 ай бұрын
I love it, so much character!
@WilliamNoahSchnapp
@WilliamNoahSchnapp 4 ай бұрын
Thanks Jack!
@cademancaden
@cademancaden 7 ай бұрын
Why Deanne?
@sbvf
@sbvf Жыл бұрын
scamms
@leoposer
@leoposer Жыл бұрын
ok, this course costed me around 250 bucks and its point is telling you need to pay around 1.000 bucks for a Russian topology transfer software (R3DS Wrap), so you can convert diff topo into the same target topo. The python code is irrelevant. Honestly, this course is more like an ad for 3d Wrap. does not worth it
@tianqili-bm6ge
@tianqili-bm6ge Жыл бұрын
您好,如果顶点和面的数量不同,我们可以传递 Blendshape 吗?
@PsychoCalamander
@PsychoCalamander 2 жыл бұрын
How Is this even possible? Sorry but seems a bit sus :D you're saying that it can place a skeleton in a mesh with any kind of topology without guides? I've never seen an auto rigger do that. Even then high end ones. They always use at least some guidelines
@angosalvo5734
@angosalvo5734 Жыл бұрын
advanced skeleton for maya can do it
@oraclecube
@oraclecube 2 жыл бұрын
Hi, I'm debating whether to buy your tool. Does your tool automatically move the skeleton of complex structure released by Epic called Maya metahuman? Have you researched MetaHuman DNA Calibration Tools and need additional good scripts.
@WilliamNoahSchnapp
@WilliamNoahSchnapp 2 жыл бұрын
Hey Piston, Appreciate your interest and support! Yes It will reposition metahuman skeletons. I have not seen the DNA Calibration tools, but I will certainly look into them! If you have an existing metahuman character, these are two other tutorials that are pretty useful for migrating BlendShapes and also incredibly fast loading/saving of data and deformer weights- Automatic BlendShape Transfer to Different Topology- bit.ly/3k7WTFK The Fastest SkinCluster IO You Will Ever Write: The Art of Compression bit.ly/34XdI1X
@mistcatt_
@mistcatt_ 2 жыл бұрын
Heyy Noah, i want to automatically place metahuman rig in my custom characters, will this course teach me that?
@WilliamNoahSchnapp
@WilliamNoahSchnapp 2 жыл бұрын
Yes Sir, It will! Apologies for missing this comment before!
@techno_shaman
@techno_shaman 2 жыл бұрын
Hi Noah, I have purchased both your courses. In "Auto Place Skeletons In Any Character Tutorial " You explain how to set up the joint orientations. Unfortunately I tried to set it up for a MetaHuman character to no success. I would be willing to pay you for this solution, or buy a course that specifically deals with setting up joint orientations for MetaHuman characters. I was able to positions all the bones correctly, but without the joint orientations it won't work.
@WilliamNoahSchnapp
@WilliamNoahSchnapp 2 жыл бұрын
Hey Ananda, thanks for your Support! Happy to answer your questions. When you say "set it up for MetaHuman" -- do you mean you are trying to place another skeleton in the position/orientation of the existing metaHuman joint skeleton? In that case, I would suggest to use a mapping dictionary and constrain joints to joints. We have a lesson for joint orientations, but each rigging solution (Metahuman, mixamo, etc) all have their own orientations so its pretty tough unless we have a universal skeleton. The polevector/cross product lesson is meant to give the tools to orient the entire skeleton, but it is still very much a per-case basis for each different skeleton used. I appreciate the offer to pay for a solution but time/bandwidth is fairly tight with current projects. If you reach out to me on LinkedIn, we can discuss more as I will see those messages easier, Best!
@heesang1989
@heesang1989 2 жыл бұрын
Hi, I would like to buy all your course but what are the prerequisite knowledge I need to learn before I buy your courses? I've just started 3d design so I am a total beginner :)
@WilliamNoahSchnapp
@WilliamNoahSchnapp 2 жыл бұрын
Thanks for your interest and support Heesang. All of the tutorials come with the completed code files as well as the empty python files that we fill in during the training series. Intermediate Maya is recommended and a healthy amount of python is also recommended. I would suggest to start with the blendshape one and then go to auto place skeleton, and then faster skincluster. If you are interested in cfx, the ziva course is great too. Thanks!
@heesang1989
@heesang1989 2 жыл бұрын
@@WilliamNoahSchnapp Thank you for your reply:) Can you tell me more about what is "intermediate level" to you?😁 I know it's hard to explain :) And I really need to learn cfx and saw your ziva course, Could you tell me why you use ziva over houdini? Like one is easier or more professional etc. I'm preparing everything to be ready to understand your courses before I buy them🥹 Thank you:)
@WilliamNoahSchnapp
@WilliamNoahSchnapp 2 жыл бұрын
@@heesang1989 ziva or Houdini are great options, they are really just preference depending on if you like Maya or Houdini. The knowledge is pretty advanced in the series, but we fill in everything during the lessons and go over what it means
@Calebeqz
@Calebeqz 2 жыл бұрын
Hot guy playing guitar 🔥🎸
@MaxUzkikh
@MaxUzkikh 2 жыл бұрын
Hello Noah. Is this transfer tool takes in account differences in proportion faces? For example I have really big cartoon eyes and after transfer the eye blink will close correctly?
@TheLuEdu
@TheLuEdu 2 жыл бұрын
Nice!!
@WilliamNoahSchnapp
@WilliamNoahSchnapp 2 жыл бұрын
Luizzzzzzz!! Thanks :)
@luandalorto
@luandalorto 2 жыл бұрын
@@WilliamNoahSchnapp Hi Mr. Noah It needs rig? can you send please the download link? Thanks
@AKThem06
@AKThem06 3 жыл бұрын
Any plans to add chapters/content about the official ziva human assets?
@ohSchnapp
@ohSchnapp 3 жыл бұрын
The $10,000 ones? I do not think so. But with a little editing and sculpting, the Ziva mr ink is pretty solid for studio production. I have not worked at a studio where they have used those assets over Mr Ink or zeke the lion.
@AKThem06
@AKThem06 3 жыл бұрын
@@ohSchnapp It's actually $100 for academic purposes and $1000 for indies. But you're right. Zeke and Mr. Ink are very scalable assets and hence pretty solid for studio work.
@ohSchnapp
@ohSchnapp 3 жыл бұрын
@@AKThem06 yes you are correct for those price ranges, it is $10,000 for commercial studio use. Although Mr ink has a few bugs in it, every studio I've been at use that as it's go to biped. Would suggest giving it a try before going with the beefy other assets :)
@kbillotta
@kbillotta 4 жыл бұрын
I know how to sculpt in zbrush and programming in python, but I want to learn how to rig and do it with Ziva. Is this course for me or it will be too much?
@ohSchnapp
@ohSchnapp 4 жыл бұрын
Hey Kaique, Thanks for the comment! This course goes over the basics of Ziva in the early chapters which would be great information for you if you have to handle a Ziva Rig in the scene or build one. It does however get fairly complex with the scripting, however all of the files are available and we type every line and test it on video. All of the scripts are include in Finished form as well for use. Even if the really complicated scripting topics were too much, I bet you'd greatly benefit from the broad knowledge of the plugin.
@saucx
@saucx 5 жыл бұрын
Yo you got discord?
@ohSchnapp
@ohSchnapp 4 жыл бұрын
I do not, but feel free to pm me or email me at [email protected] :)
@WilliamNoahSchnapp
@WilliamNoahSchnapp 9 жыл бұрын
Yea Dude, that'd be cool. Send me some screenies of models
@MichaelPhillips101
@MichaelPhillips101 9 жыл бұрын
Cool rig dude I love the way you did the rigging. Keep up the good work!
@WilliamNoahSchnapp
@WilliamNoahSchnapp 9 жыл бұрын
Thanks Dude! Are you rigging in maya too? At RPI?
@MichaelPhillips101
@MichaelPhillips101 9 жыл бұрын
I just make the 3D models in Maya hehe :) I rig in Cinema 4D. Hope we can team up sometime and do some crazy things!
@channel08
@channel08 9 жыл бұрын
what happened with 3d?
@WilliamNoahSchnapp
@WilliamNoahSchnapp 9 жыл бұрын
***** Still at it! :) More so on the professional side so I can't post too much material. Hoping to have a few goodies soon, but currently pursuing hobbies like DJ'ing and QuadRacing :D! Thanks for the post!
@hackjc199
@hackjc199 10 жыл бұрын
Fijate en los tiempos de la cancion
@WilliamNoahSchnapp
@WilliamNoahSchnapp 11 жыл бұрын
Glad to help CrewAtLiberty! Rigging is a long and arduous process, but can be very rewarding once you have a working finished product. I ended up rigging my first character 9 times before I was happy with it (This is the character in the short, "Ethicite"). There are many different ways to rig or control a character. Sometimes it's not the most complicated rig that is the best, but the one that is the most clever in it's illusion and is the most user intuitive. Best of Luck! - Noah
@AtLiberty
@AtLiberty 11 жыл бұрын
thank you so much! it took me a while and i had to start all over again several times, but now it works and i understand the rig. also you helped me to understand and handle the different kinds of constraints.
@WilliamNoahSchnapp
@WilliamNoahSchnapp 11 жыл бұрын
Thanks man!
@majmoon92
@majmoon92 11 жыл бұрын
nice!
@WilliamNoahSchnapp
@WilliamNoahSchnapp 11 жыл бұрын
:), Thanks! No i really just paid a bunch of ilm people to do this ;) lol
@WilliamNoahSchnapp
@WilliamNoahSchnapp 11 жыл бұрын
zipper binds blend back and forth to the center (c_zipper_together chain) and the free chain depend on the u_value (or y-value) of the motion path of the zipper control. Hope that helps!
@WilliamNoahSchnapp
@WilliamNoahSchnapp 11 жыл бұрын
Thanks Paul! The zipper rig is essentially a an ik/fk 3 joint chain setup. In simple terms for an arm you have an 1) ik chain, 2) fk chain and a 3) bind chain. then you parent constrain each bind chain joint to both it's respective ik/fk joint and then blend the weighting in the channel box (make an sdk control so it's easier). the zipper rig is setup where there are 5 chains, c_zipper_together, l_zipper_bind, r_zipper_bind, l_zipper_free, r_zipper_free. - Noah
@chosenone173
@chosenone173 11 жыл бұрын
Wow, This is amazing! How did you rig the zipper?
@WilliamNoahSchnapp
@WilliamNoahSchnapp 11 жыл бұрын
Thanks man! I know this comment is super old (sorry about that), how have you been?
@WilliamNoahSchnapp
@WilliamNoahSchnapp 11 жыл бұрын
Goor, The field rapidly changes from year to year. Smooth Bind, DQ, Weight-blended, and heat-map are all tools that have evolved greatly. These tutorials are of the basic rigging workflows and do not account for area specific weighting methods so I just used the basic smooth-bind. I suggest looking at some of the basic tutorials on Digital Tutors or Gnomon Workshop to get better acquainted with the current rigging toolsets.
@goor76
@goor76 11 жыл бұрын
Hi Noa. To simplify I see I can use the same rig, and have the separate toe joints come off the ball joint... you still have the control you have and can move each toe separately as well... I haven't used Maya for animation for some years, since I left the field for a while... I'm surprised that the Binding tools have not improved much. Or am I missing something? I was an animator back in 2005. Smooth Bind is essentially the same, with the small addition of Dual Quaternian, which isn't much.
@WilliamNoahSchnapp
@WilliamNoahSchnapp 11 жыл бұрын
Hi Goor, For toe animation, i would suggest a more complex joint system with individual toe joints having their own FKIK controls. Basically the same rigging system for FKIK hand/fingers. Good luck rigging! - Noah
@goor76
@goor76 11 жыл бұрын
Good rig... I never went that far with full control. Reason is, it raises the question of how you deal with more than 1 Toe? You don't just have 1 toe joint to deal with usually...
@WilliamNoahSchnapp
@WilliamNoahSchnapp 12 жыл бұрын
ha thanks bro!, I've got about 30 seconds of animation complete, but other projects have gotten in the way. I'll try to bust the rest out in the next few months! How have you been? Any new tubson esq creatures?
@WilliamNoahSchnapp
@WilliamNoahSchnapp 12 жыл бұрын
I'm using a Hercules RMX. I created a custom 4 deck/2 FX controller mapping setup so I can control everything via the RMX.
@WilliamNoahSchnapp
@WilliamNoahSchnapp 12 жыл бұрын
Thanks a bunch!!!
@kamikazezebra
@kamikazezebra 12 жыл бұрын
This is awesome! :D So happy I clicked on it.
@WilliamNoahSchnapp
@WilliamNoahSchnapp 12 жыл бұрын
Thanks!
@slschnapp55gmail
@slschnapp55gmail 12 жыл бұрын
Great explanation! I actually understood some of that. Looking forward to the animation.
@slschnapp55gmail
@slschnapp55gmail 12 жыл бұрын
I actually understood that! Great explanation. Looking forward to the animation!!
@WilliamNoahSchnapp
@WilliamNoahSchnapp 12 жыл бұрын
It's a hell of a good low cost machine!