Hi Noah, I have purchased both your courses. In "Auto Place Skeletons In Any Character Tutorial " You explain how to set up the joint orientations. Unfortunately I tried to set it up for a MetaHuman character to no success. I would be willing to pay you for this solution, or buy a course that specifically deals with setting up joint orientations for MetaHuman characters. I was able to positions all the bones correctly, but without the joint orientations it won't work.
@WilliamNoahSchnapp2 жыл бұрын
Hey Ananda, thanks for your Support! Happy to answer your questions. When you say "set it up for MetaHuman" -- do you mean you are trying to place another skeleton in the position/orientation of the existing metaHuman joint skeleton? In that case, I would suggest to use a mapping dictionary and constrain joints to joints. We have a lesson for joint orientations, but each rigging solution (Metahuman, mixamo, etc) all have their own orientations so its pretty tough unless we have a universal skeleton. The polevector/cross product lesson is meant to give the tools to orient the entire skeleton, but it is still very much a per-case basis for each different skeleton used. I appreciate the offer to pay for a solution but time/bandwidth is fairly tight with current projects. If you reach out to me on LinkedIn, we can discuss more as I will see those messages easier, Best!
@oraclecube2 жыл бұрын
Hi, I'm debating whether to buy your tool. Does your tool automatically move the skeleton of complex structure released by Epic called Maya metahuman? Have you researched MetaHuman DNA Calibration Tools and need additional good scripts.
@WilliamNoahSchnapp2 жыл бұрын
Hey Piston, Appreciate your interest and support! Yes It will reposition metahuman skeletons. I have not seen the DNA Calibration tools, but I will certainly look into them! If you have an existing metahuman character, these are two other tutorials that are pretty useful for migrating BlendShapes and also incredibly fast loading/saving of data and deformer weights- Automatic BlendShape Transfer to Different Topology- bit.ly/3k7WTFK The Fastest SkinCluster IO You Will Ever Write: The Art of Compression bit.ly/34XdI1X
@mistcatt_2 жыл бұрын
Heyy Noah, i want to automatically place metahuman rig in my custom characters, will this course teach me that?
@WilliamNoahSchnapp2 жыл бұрын
Yes Sir, It will! Apologies for missing this comment before!
@heesang19892 жыл бұрын
Hi, I would like to buy all your course but what are the prerequisite knowledge I need to learn before I buy your courses? I've just started 3d design so I am a total beginner :)
@WilliamNoahSchnapp2 жыл бұрын
Thanks for your interest and support Heesang. All of the tutorials come with the completed code files as well as the empty python files that we fill in during the training series. Intermediate Maya is recommended and a healthy amount of python is also recommended. I would suggest to start with the blendshape one and then go to auto place skeleton, and then faster skincluster. If you are interested in cfx, the ziva course is great too. Thanks!
@heesang19892 жыл бұрын
@@WilliamNoahSchnapp Thank you for your reply:) Can you tell me more about what is "intermediate level" to you?😁 I know it's hard to explain :) And I really need to learn cfx and saw your ziva course, Could you tell me why you use ziva over houdini? Like one is easier or more professional etc. I'm preparing everything to be ready to understand your courses before I buy them🥹 Thank you:)
@WilliamNoahSchnapp2 жыл бұрын
@@heesang1989 ziva or Houdini are great options, they are really just preference depending on if you like Maya or Houdini. The knowledge is pretty advanced in the series, but we fill in everything during the lessons and go over what it means
@PsychoCalamander2 жыл бұрын
How Is this even possible? Sorry but seems a bit sus :D you're saying that it can place a skeleton in a mesh with any kind of topology without guides? I've never seen an auto rigger do that. Even then high end ones. They always use at least some guidelines