Just want to clarify if you started with a Fill layer with Black Mask on the original anchor point? Cause when I started with a paint layer then created an anchor point from there, but when I created another fill layer with black mask nothing appears from the anchored layer?
@OmarHesham19 күн бұрын
Not sure how anchors work with paint layers. I only use anchors inside of a mask and add paint effect (paint inside the mask) under the anchor. By the way you can now use an outline filter instead of doing what I show in the video. I just left the video up in case what's shown is useful for anything else. Especially the histogram scan which I still use for other stuff. So yeah try out the outline filter for this since it's simpler.
@evil3dsponge5802 ай бұрын
Thanks for sharing the scripts! Do you have any example or when to use "VarUV" instead regular "CylUV"?
@jflittlebase4144 ай бұрын
maya really suck for uv
@LindeeLove4 ай бұрын
This is a great video. I use this technique. But I noticed on my curves, that some how I get Maya all versions I have used into a mode so that the little box around a point on a curve is no longer yellow, but it is gray, and I therefore can't set the pivot point to the first point. The only way to get out of this is to reset my prefs for Maya. Can anyone please help me figure out what is going on. Thanks.
@OmarHeshamАй бұрын
Thanks! and try switching the viewport from OpenGL to DirectX and see if that helps.
@LindeeLoveАй бұрын
@@OmarHesham I'll give it a try. Thanks.
@stevenjamestaylor8 ай бұрын
masterclass man!! thanks!
@user-fv9gt8yf4x10 ай бұрын
hi,i need you help.i create guide on the scalpe and when i generate the vizualization from hair the xgen is creating hair inside the mesh ,the same ay when i create the spline to convert to guide the xgen is creating hair inside the mesh,i am face this big problem all time i use xgen.hy this is happening?when i create guide one by one happen the same problem and the hair scale automatically.
@OmarHesham10 ай бұрын
You probably need more guides and arrange them in a way so the interpolation between them doesn't cause the hair to go into the scalp.
@user-fv9gt8yf4x10 ай бұрын
ok,thak you,but if i sculpt spline to convert to guide is the same procedures?because sculpting with spline happen the same problem.thank you for orientation
@prony514511 ай бұрын
Great tutorial bro! Btw what is the system requirements for this kind of fur quality?
@krasnenkovblender3d376 Жыл бұрын
Import is not working, help me please
@joaobaptista7852 Жыл бұрын
I've been using this all the time lately! Thanks for this tip!
@OmarHesham Жыл бұрын
Thank you! Glad it was useful. Although some of these techniques are still useful for other things, thankfully now Painter has an outline filter that you can use directly that achieves the same effect.
@joaobaptista7852 Жыл бұрын
@@OmarHesham thanks! Didn't know that! Just checked it out. Thanks for the tip!
@yarosyari3516 Жыл бұрын
How to bake the maps for all the surface for my game engine? I know how to do it for the card of hairs, here we have to make maps for each hairline or what is your offer?
@OmarHesham8 ай бұрын
This is for rendering and not for game art. For game you would need to do the card based approach yes.
@Imran_Art Жыл бұрын
Thank you so much for this tutorial, but I have a some problem with selection first point in curves, I tap on select >first CV and then Maya chooses all point in curve. I don't know why its happened, mayby you will help me ?
@OmarHesham8 ай бұрын
No problem! and try that again but check soft select is disabled.
@SmoodiDeLP Жыл бұрын
Amazing stuff, do you perhaps have a good resource for how to achieve a nice fur groom using using the modifiers in XGen, similiar to the preset you imported / made?
@pyrosome9085 Жыл бұрын
de-lightful :D
@AyushBakshi Жыл бұрын
Maya is b********** at this point
@mat_tube7595 Жыл бұрын
I tried this but the CVS arent picking up. Has anyone else had an issue with this
@OmarHesham8 ай бұрын
Picking up how?
@tiagolopes8728 Жыл бұрын
Thank you brother, nice video, hug from Portugal
@Imran400e Жыл бұрын
The fur is only showing on render view not in viewport... How can i fix that
@afcmontero Жыл бұрын
Is there a way to scale the xgen along with the rig character? seems that the "xgGuides" are not able to follow the rig structrure whe you try to scale the character
@hrj3d Жыл бұрын
i am doing the sam exact thing on sphere but when i convert them into the curves it just creates the cruves but all the curves are invisibile
@OmarHesham Жыл бұрын
Make sure you are not in isolate mode and also make sure the viewport display options show Nurbs Curves
@muhammadmustanisharal99102 жыл бұрын
MashAllah this is awesome.
@gamalgad2182 жыл бұрын
I come back every now and then to use this amazing tool!
@puggybooth2 жыл бұрын
Just the thing I was looking for , thank you Omar
@OmarHesham2 жыл бұрын
My pleasure! Glad it was helpful.
@onem0repixel2 жыл бұрын
I love her so much. Amazing work
@OmarHesham2 жыл бұрын
Thanks so much! Glad you you like the model. Cheers
@danishzolkefle41672 жыл бұрын
Hey when u try to run it for the first time, it requires rizoruv.exe. apparently i domt have that file when i purchase it. i need help with this last step to run it officially
@MatheusFelipe-ki1mx2 жыл бұрын
could you share the preset?
@OmarHesham8 ай бұрын
You can learn the details of how to create it from Jesus Fernandez on KZbin.
@MatheusFelipe-ki1mx2 жыл бұрын
Dude you're the best
@bbA251X72 жыл бұрын
A great video Omar, please keep posting like this interesting video. By the way, why you don't make an online course so we (the students) will be able to follow your lessons and ask you questions if we have, no? In case you have a course, please send me the link. Best regards
@OmarHesham2 жыл бұрын
Hi! Thank you! Glad you found benefit from this video. I recently finished a course on Visual Arts Passage. Maybe if I did one like it again in the future you can join! Stay tuned on social media. Links in my KZbin about page. Thanks!!
@trp_stark2 жыл бұрын
please give us description file for practice
@OmarHesham8 ай бұрын
You can learn the details of how to create it from Jesus Fernandez on KZbin.
@renamecard44902 жыл бұрын
wow thank you for sharing
@nictanghe982 жыл бұрын
3:40 draw all the curves in the same direction (top down)
@Nomad-ob8hb2 жыл бұрын
3ash fash5! How long you have been in the industry my man?
@daxmiller26702 жыл бұрын
can i convert this to cards
@OmarHesham2 жыл бұрын
There are some ways to do it yes. Not the final hair system, but the guides curves themselves can be turned into cards with bonus tools curve to ribbon mesh option. There are some tutorials out there.
@darthvadeth62902 жыл бұрын
Omg there are so much to learn AND REMEMBER to become good in this industry...drawing, human anatomy, 3d modeling, rigging, possibly animation...I'm fascinated by this industry but it's just so overwhelming :'(
@OmarHesham2 жыл бұрын
Thanks! Yeah it can be many things to remember for sure. Just focus on the aspect that you enjoy most and start with the basics on KZbin. Take it one step at a time. Good luck!
@Al-Hebri2 жыл бұрын
Perfect
@piklejoos2 жыл бұрын
Pretty awesome idea! I started looking into this with Create VR and Marui after seeing your video, and you're completely right about depth awareness. This whole process just feels more tangible this way.
@Bld-xw4oh2 жыл бұрын
Whered u get this tool in the 0:00
@OmarHesham2 жыл бұрын
00? You mean paint effects tool? It's under generate menu.
@Alendorf882 жыл бұрын
Wow, that's cool, thanks!
@protagonistproductions82842 жыл бұрын
Amazing stuff. Thanks so much for sharing with the rest of us and helping us stand on the shoulders of giants
@Metarig2 жыл бұрын
thank you great wrokflow
@JhaezelM2 жыл бұрын
great tutorial! where are the presets of the modifiers?
@OmarHesham2 жыл бұрын
Thanks! It was just a saved descriptions I made earlier with modifiers and settings I liked. You can learn to do your own via expressions from Jesus Fernandez on KZbin and from his website.
@ankurroy60812 жыл бұрын
this doesnt work with maya 2022? im trying not working
@bhosaleshubham3012 жыл бұрын
Hello, would please make video on how to make stylish hairs please, like this kzbin.info/www/bejne/gZ-4Znajm6yLipI
@OmarHesham2 жыл бұрын
Funny you ask, I already have one recorded (Maya 2022) and will post it soon once it's edited :) Stay tuned
@escate88252 жыл бұрын
does anyone know why my pivots won't center at my CVS?
@onewhovian525523 күн бұрын
@@OmarHesham I’ve tried de selecting but it still dosen’t position the pivot to the first cv, is it a version problem? I’m working on maya 2025 and it’s not working, im only asking because in the video it’s 2020 version
@alinazablockaya45382 жыл бұрын
thanks
@justinyuvilla89442 жыл бұрын
why is it when I draw the curves with the paintfx tool it does not show up in my viewport as I draw them, but I see it the curves listed in the outliner and shows up on my viewport only when it is selected?
@justinyuvilla89442 жыл бұрын
@@OmarHesham I made sure I wasn't it isolate selected, but those curves still don't show in my viewport since they appear to be transparent(meaning they only show in wireframe mode), but under my paint fx brush it is not painting with transparency mode on under its pressure settings, but it is on "scale" or "off"
@johnnynetto182 жыл бұрын
is there a way to make the fur not grow on certain areas of the object? to use this technic in a single object scuptures od a wolf without letting the fur grow on the nose eyes and othes places?
@ankurroy60812 жыл бұрын
I wanted to ask after you straightened them it was still having red distortions. It wont cause issue in texturing?
@korcanatalay2 жыл бұрын
This is not working at all
@OmarHesham2 жыл бұрын
well as you see in the video, it is working. Something is definitely wrong with the way you either installed it or are using it. Try again. Or be more descript with what the exact problem is if you need help.
@korcanatalay2 жыл бұрын
@@OmarHesham The process just stops after laying the first solid color. I ended up not using this method in the end. No delighting is actually ever good for production.
@OmarHesham2 жыл бұрын
@@korcanatalay You should read the description here or on Gumroad. You're supposed to have your layer named. Also delighting is totally used in production. I used it many times. How else are you going to get textures from 3D scans outdoors without having a specialized studio interior with specific camera setups? Only delighting is the way. There are even dedicated workflows for this in Substance Designer and Alchemist and all used in productions.
@korcanatalay2 жыл бұрын
@@OmarHesham sure. there is delighting in the pipelines 100%. I'm just saying that it's not a match to cross polarization method.
@OmarHesham2 жыл бұрын
@@korcanatalay Yup. Never claimed it was. As mentioned, sometimes delighting is the only way when you have no access to specialized setup like that and especially when dealing with online found images.