hello!! Thank you for your lessons, they insanely inspire and motivate me. I am from Russia, so I hardly understand English, but still your lessons are very informative and useful!!
@IlluminationLab_16 күн бұрын
Hello, thank you for your support and I am glad I am able to help! I try and show everything on screen so people can follow along without knowing that much English. Also, let me know if there is anything you want me to work on that may help you. Thank you again!
@semprepi6503Ай бұрын
many of the assets are not transferable, like scripts, plugins, or anything involving coding outside UE and Unity, program specific files gone too, houdini hips gone, there are no categories for any of that
@IlluminationLab_Ай бұрын
Unfortunately, I recently saw that too. Asset transfer uncertainties, concerns over ownership and like you said, program specific files are gone. I’m curious if these companies are having disputes within the merger, causing a lot of key features to be held out of the marketplace or if its just a technical issue. We will see I guess but yeah, kind of a bummer for now.
@RaselerKaj2 ай бұрын
so amazing
@RaselerKaj2 ай бұрын
so useful
@IlluminationLab_2 ай бұрын
That’s awesome, I’m glad the video was useful to you! I appreciate it.
@bharat51942 ай бұрын
Really nice
@IlluminationLab_2 ай бұрын
Thank you, happy to hear it.
@weme782 ай бұрын
I did what you told me. I think "Outline" section refers to the external of contour, but it still only has lines in geometry outline and it doesn't fit into the alpha applied side. Please give me an application sample.
@IlluminationLab_2 ай бұрын
Hmm, interesting, try this: Use the Redshift Object Tag: - Select the plane object. - Right-click and choose Redshift Tags > Redshift Objects - In the Redshift Object tag, go to the “Visibility” tab. - Enable “Remove from Toon Line” This will prevent the plane’s geometry from generating toon lines based on its shape. Or you may have to Modify the Alpha Channel - Ensure that the alpha map is properly connected to the material. - In the Redshift Material, you should already have an alpha map (texture) connected to the “Opacity” input of your material. - The alpha map should determine the transparent and opaque areas of your material, but the toon outline needs additional steps. Since the standard "Outline" feature in the Redshift Toon material follows the geometry rather than the alpha map, and you've already tried adjusting the Redshift Object Tag settings without success, here's an alternative approach: If somehow that still doesn’t work you can try this: Duplicate the Object: - Create a duplicate of your plane object and apply the same alpha map to the duplicate. Apply a Black and White Material: - Apply a new Redshift material to the duplicate object. - Use a “Shader Graph” in this material to create a black-and-white version of your alpha map. - Plug the alpha map into the “Diffuse Color” channel, where white represents the opaque areas and black represents transparency. Use a Fresnel or Curvature Node: - In the Shader Graph, add a “Fresnel” node to detect the edges based on the alpha. - Connect this node to the input where you want the lines to appear, such as the “Diffuse Color” or “Emission.l Set the Duplicate to Outline Only: - In the Redshift Object Tag for the duplicate, enable “Remove from Toon Line” on the original object but leave it active on the duplicate. - Set the duplicate to render only the outlines by making it fully transparent or black while maintaining the edge detection for the outline. Composite the Results: - Use the Compositing Tag in Cinema 4D to control visibility, ensuring the duplicate only affects the outline. - This method may require some tweaking with the Redshift render settings to blend the outline correctly with the original object.
@weme782 ай бұрын
@@IlluminationLab_ The term "Remove from Toon Line" you mentioned is not in the "Visibility" of the Redshift Object Tag.
@weme782 ай бұрын
@@IlluminationLab_ Even if I post the relevant image on my blog, the message will be deleted if I write down the link value. If you let me know your email, I will send you the captured image.
@IlluminationLab_2 ай бұрын
Give me a few days and I’ll try and figure it out. I’ll throw my Email in the bio of the channel.
@weme782 ай бұрын
@@IlluminationLab_ thanks
@weme782 ай бұрын
In Redshift Toon Materials, when I apply the alpha image to the plane polygon, the line is not represented by the alpha map, but it comes out according to the plane. How can I make the line appear according to the alpha map?
@IlluminationLab_2 ай бұрын
Good question, make sure your alpha map is properly connected to the Opacity input of the Redshift material applied to your plane. Also, make sure you have a redshift object tag. In the redshift object tag, go to the “visibility” tab. Make sure “primary ray visible” and “secondary ray visible” are checked. In your Redshift Toon Material, go to the “Outline”section. Make sure “Line Transparency” option (or similar settings depending on your Redshift version) is turned on. Lastly, I’m sure you know about this but you might want to double check, In your Redshift Render settings, ensure that the “Ray Trace/Alpha Transparency” is enabled under the Advanced tab, allowing proper rendering of alpha maps. Hope this helps!
@weme782 ай бұрын
@@IlluminationLab_ thank you very much.
@IlluminationLab_2 ай бұрын
Of course, hopefully that helped. Feel free to reach out and I’ll try and assist the best I can.
@erickdias77283 ай бұрын
Why you chose to use cylindrical lights instead of using emission materials?
@IlluminationLab_3 ай бұрын
Hey, man! I personally use Cylindrical lights for a few different reasons. Cylindrical lights provide more precise control over the quality of light, including parameters like intensity, color temperature, spread, and decay. Where I believe emission materials can be harder to control and tend to have noisier lighting. Emissions can also increase render times. I think you have better control with Cylindrical lights overall, with shadow density and you have a bit more artistic control. Emissions can cast shadows pretty well but I feel like I can’t control them as well. I think emissions are great for sci-fi scenes or glowing signs where shadows aren’t really a big deal. I also think with working with glass or a lot of reflective materials emissions can be unpredictable where I believe cylindrical light can give you a more predictable look. Both are great but I personally use cylindrical for this type of scene. Hope that helps, thank you for reaching out!
@bharat51943 ай бұрын
Appreciate this! Subbed 👍
@bharat51943 ай бұрын
Cool stuff!
@IlluminationLab_3 ай бұрын
Thank you, glad you liked it!
@bharat51943 ай бұрын
Really cool!
@IlluminationLab_3 ай бұрын
Thank you, I’m glad you liked it!
@常坤-b7d4 ай бұрын
What version of redshift and NVIDIA graphics driver are you using, and why does redshift respond so quickly?
@IlluminationLab_4 ай бұрын
Redshift version 3.6.01 at the time of this recording. Nvidia 3060 T.I. When making videos, I normally record myself doing the process and then I take that recording and edit it. During editing, I will speed up slower parts or delete loading times to help condense the video. Usually redshift is pretty responsive for me but that can vary depending on how heavy the scene is or my settings at the time.
@effectatron4 ай бұрын
Very cool
@IlluminationLab_4 ай бұрын
Thanks man, I greatly appreciate it.
@effectatron4 ай бұрын
@@IlluminationLab_ Interiors are super tough for beginners and to teach, but you nailed it! keep up the great work! I'll share your channel in my discord for sure!
@IlluminationLab_4 ай бұрын
@effectatron Thank you, I try and make it educational and somewhat entertaining to watch. Every video I try and get better from a delivery standpoint and also technically as well. I actually learned Cinema4D from your videos and a few others. Thank you again and I appreciate you sharing within your community.
@juliasilaeva60684 ай бұрын
OMG! Your work is so beautiful !!!
@IlluminationLab_4 ай бұрын
Thank you, I greatly appreciate your kind words.
@kostyabogach88054 ай бұрын
Great! Thank You!
@IlluminationLab_4 ай бұрын
I’m glad you like it! Part two should be coming out soon!
@DanFrederiksen4 ай бұрын
Doesn't cinema4d have groupings or selections of multiples?? this should maybe have been a 5 minute video instead of an hour and ten..
@IlluminationLab_4 ай бұрын
Correct, you can use nulls within the object manager to group assets together and you can apply colors that way, which I mention several times in the video. The goal of this video is to show the overall process of working within this scene which includes minor modeling, lighting and applying color.
@tomajaghakhani96475 ай бұрын
I enjoy your content. I follow you cuz there isn'tany content like archvis with c4d and redshift. And this one was accurate(I mean realistic like a project that can be sold in ArchVis render market) so if you can do more of this things. I'll be appreciated.
@IlluminationLab_5 ай бұрын
Thank you, I’m glad you like it. I enjoy doing interior projects within Cinema 4D but I never really know if people enjoy watching or learning about interior design. So with that being said, thank you for reaching out letting me know that you enjoy it. I will continue to make videos like this and I will continue to increase the quality in time. Also, let me know if there is a specific design style or a specific room you would like me to do and we will get it done.
@phamquangtruong73795 ай бұрын
that is beautiful, thank for your Tutorial
@IlluminationLab_5 ай бұрын
Thank you, I’m glad you liked it!
@danielngove6 ай бұрын
A smartphones company
@IlluminationLab_6 ай бұрын
Yes, a mock smartphone company. This was my try at creating an ad within Cinema4D.
@danielngove6 ай бұрын
Is it a smartphones company
@IlluminationLab_6 ай бұрын
Yes, it’s a mock smartphone company. I made two mock ads and I’m currently working on a mock showcase coming later this month.
@Lilsage96 ай бұрын
I have just discovered this channel, but it is already obvious that it is excellent, your videos are of very high quality, I hope you are in better places.✋🙂↕️
@IlluminationLab_6 ай бұрын
Thank you, I greatly appreciate it. I try and make sure both the creation process and the video is the highest quality that I can achieve at the time. I’ll continue to get better and I plan to work on this series for a long time. Thank you again for watching and I’m glad you liked it!
@ruslanak68717 ай бұрын
Amazing lesson! Thank you!
@IlluminationLab_7 ай бұрын
I’m glad you liked it! Thank you for checking it out!
@Amorstopineed7 ай бұрын
Nice one. Do you prefer Redshift to Octane for interior architecture?
@IlluminationLab_7 ай бұрын
Glad you liked it! I’ve primarily used Redshift for most of the renders I’ve done only because it comes as a package deal under Maxon. So when learning Cinema4D, I learned while working within Redshift. Since I’m familiar with it, I have stuck to it because I have had no problems with it. I have recently thought about trying octane because it seems to be a bit more dynamic and quicker to render at the same or higher quality of redshift. I think redshift falls short when it comes to vegetation where I think octane is a bit better in that category as well. I also believe the lighting system is different in Octane, almost similar to an Unreal Engine 5. But, I could be wrong about that. Either one would be good for architecture but I would lean more towards Octane, especially if the scene calls for vegetation.
@yolosmith18007 ай бұрын
Seeing you build this from nothing… the result is amazing. Great job!
@IlluminationLab_7 ай бұрын
Happy to hear that you enjoyed it, I greatly appreciate it!
@1000_O8 ай бұрын
you downloading everything lol
@IlluminationLab_8 ай бұрын
Absolutely Everything 😂
@bunsatron36178 ай бұрын
I love the flowers! What a cool visual effect
@IlluminationLab_8 ай бұрын
Glad that you like it!
@soltzcrea8349 ай бұрын
beautiful... I see you and really appreciate you for this
@IlluminationLab_9 ай бұрын
Thank you, I’m glad that you like it! I will try and do more modeling videos going forward but I am open to suggestions.
@bunsatron361710 ай бұрын
What an intense and beautiful scene😲😲😲😲
@IlluminationLab_10 ай бұрын
Glad you liked this one!
@abregadoatseri497410 ай бұрын
keep it coming brother, its really difficult to find good tutorials on redshift and cinema 4d, when I saw your bathroom modeling video few hrs ago without thinking I subscribed to your video, it was really good, you are doing amazing work brother.
@IlluminationLab_10 ай бұрын
Thank you, I greatly appreciate your kind words and for subscribing. Every video I do I try and put in as much effort as possible to make sure it’s both educational and entertaining to some degree. Please let me know if you want me to go over anything specific or make a video about something you are curious about. Thank you again and I’ll keep getting the videos out to you.
@CookingBetterThanPaper10 ай бұрын
Fantastic tool! Thanks for kindful and informative upload! :)
@IlluminationLab_10 ай бұрын
Glad you like it! Thank you for checking out the video, I greatly appreciate it.
@DavidJenne10 ай бұрын
Enjoyed this a lot and learned a new trick or two along the way🙂 I didn’t realize that area lights could be a shape other than rectangle!! I did notice you struggled a bit on getting your cubes to rotate to exactly 90 degrees. If you hold the shift key when you rotate something it will constrain it to 5 degree increments…. much easier! Thanks again and keep up the great work 👍👍🙂
@IlluminationLab_10 ай бұрын
I’m glad you enjoyed the video! I’ll definitely keep producing videos like these going forward. Thank you for the rotation tip! In the past, I felt like I would have to fight it to get it exactly 90 degrees but now I can be a bit more effective with the shift key. 😂 I appreciate you reaching out with your kind words and guidance. Thank you again!
@bharat519411 ай бұрын
Love this!
@IlluminationLab_11 ай бұрын
Glad you do, I think it’s pretty cool too!
@bharat519411 ай бұрын
Very cool!
@IlluminationLab_11 ай бұрын
I think so too!
@bharat519411 ай бұрын
Thanks for sharing!
@IlluminationLab_11 ай бұрын
Thank you, glad you like it!
@nguyenanhyasu9711 ай бұрын
how to card back-front, redshift, tks ♥
@IlluminationLab_11 ай бұрын
Are you asking how I made the front and back of the cards? If so, I just used two cubes, turned on filet to round off the edges of the cubes and then made those two cubes touch. I put the cubes into a null and Imported a texture for each cube and applied the texture. I hope this helps but if not, reach back out and I’ll be happy to assist.
@nguyenanhyasu9711 ай бұрын
@@IlluminationLab_ i tried the Rayswitch note in Redshift, but it didn't work
@IlluminationLab_11 ай бұрын
After setting up Rayswitch, did you turn it on in your camera and refresh the Redshift render view?
@nguyenanhyasu9711 ай бұрын
@@IlluminationLab_ I did it, thanks
@IlluminationLab_11 ай бұрын
Awesome! I’m glad you got it to work.
@anuraglilhare484911 ай бұрын
underrated bro ❤️
@IlluminationLab_11 ай бұрын
Thank you man, I greatly appreciate it! Let me know if you want me to tackle a specific project or scene within C4D.
@inagarten711 ай бұрын
This is amazing and beautiful!!!
@IlluminationLab_11 ай бұрын
Thank you! Glad you think so!
@bunsatron3617 Жыл бұрын
This is amazing??????????😳
@IlluminationLab_ Жыл бұрын
Thank you, glad you like it!
@zavugaderek3306 Жыл бұрын
Ive built hundreds of bathrooms in Uganda. They are mainly small spaces. I love to visualize interiors and to photograph them too. But all this time i still get it hard to create a photo for a bathroom. Its really hard. I would request Justin you explain your phyisical camera settings that normally give you awesome results. This work is great
@IlluminationLab_ Жыл бұрын
Thank you for your message and expressing your passion for interior design. I believe when it comes to both photography and Cinema 4d, composition, lighting and depth of field is the most important. Learn the rule of thirds, framing and symmetry when it comes to composition. Lighting is important because the lighting can evoke emotion and of course having a warm or cool hue to the light will help express that emotion that you are going for. With depth of field, experiment with shallow and deep depths of field to control what's in focus or specific artistic effects. Plus, you can always adjust your pictures with a post-processing/post editing software. Sometimes playing with different settings during editing, you can find some fun ways to portray your image. Yes, I will go over different camera setting and options, look for that video here in the next few weeks. As far as it being hard, I don't think it's been hard for you I just think you have high standards for yourself and you may become disappointed when you don't reach that standards. What's crazy is you have the ability to take that feeling of frustration and use that energy to drive you towards your goals. I believe you already are creating good photos but you're ready to make great ones. Going forward I would highly encourage you to tell yourself "up until this point, I was creating good pictures, as of now, I will create great ones." Saying this will separate yourself from your frustration and put you into a good head space. Once you're in a good headspace you can think clearly, once you can think clearly, your mind is free and you can focus more at the task at hand. You got this!
@bunsatron3617 Жыл бұрын
Stop this is so pretty wow wow
@YourGeminiFriend Жыл бұрын
This is a beautiful kitchen!!!!! Wow
@IlluminationLab_ Жыл бұрын
Glad you like it!
@joshuaberekinuthia4461 Жыл бұрын
Like your energy, good start to your channel and keep doing these!)
@IlluminationLab_ Жыл бұрын
Thank you, I appreciate it! I will definitely continue making these types of videos and others like it.
@YourGeminiFriend Жыл бұрын
Wowwww there’s so much detail and the fish are so cute haha
@IlluminationLab_ Жыл бұрын
Thank you so much 😁
@YourGeminiFriend Жыл бұрын
I love the style!!! This is so cool and helpful thank you