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@chinchillaturtle7121
@chinchillaturtle7121 Жыл бұрын
What's the color picker thing you're doing to the asset at around 1:10? That looks super interesting!
@chinchillaturtle7121
@chinchillaturtle7121 Жыл бұрын
I figured it out, you can double click on your material for your mesh and check out the tint option, if anyone else is wondering
@Canyobility
@Canyobility Жыл бұрын
You really appreciate the end result if you watch through it instead of skipping to the end.
@andrewphoto4750
@andrewphoto4750 Жыл бұрын
all that random ass rock placing for nothing. if the camera never even show it, but its great
@МихаилБадаев-э5ф
@МихаилБадаев-э5ф Жыл бұрын
It's really great! Level consist of many separate rocks and stones, looks like one big wall? I think you've got render farm.)
@jorgechoairy2504
@jorgechoairy2504 Жыл бұрын
It would be worth a tutorial for the folks in the community!! you are good at unreal!
@Trainwhrek
@Trainwhrek Жыл бұрын
Looks great
@BROCKSGAMING
@BROCKSGAMING 2 жыл бұрын
hi , one reqeuest can you make a environment for racing games , natrual enviurments where we can run cars , you can use the car templete from advance vehicle of ue5 , basically i need a reference of how to make such enviourments
@BROCKSGAMING
@BROCKSGAMING 2 жыл бұрын
Is there a way to download specific envirment assets at once from quixel like , canyons of utah whole pack in one click
@eaglespeedleveldesign
@eaglespeedleveldesign Жыл бұрын
Sadly this is currently not possible
@kikujiro499
@kikujiro499 2 жыл бұрын
Nice work. Subscribed. More in depth would be great.
@ericarmstrong4984
@ericarmstrong4984 2 жыл бұрын
Unreal 5 framerate is crap.... UE4 is much better, 3 times faster FPS and without nanite and lumen's horrible shadows.
@nkbabusbi9103
@nkbabusbi9103 3 жыл бұрын
Speed level design is useless.Neither you have the satisfaction that you taught something, nor its helpfull to the viewer.
@jakedubs
@jakedubs 3 жыл бұрын
This isn't even "level design" it's literally painting with meshes and tweaking fog. Level design isn't using extremely expensive rock meshes for "landscape", it's knowing how to create a landscape material properly. None of your techniques would fly in AAA. Literally tweaks fog and everyone calls it "minimalist, stunning". This is trash.
@progressivefuturism
@progressivefuturism 3 жыл бұрын
Brilliant work. Were you using 8k or 4k megascans and what sort of post processing did you use at the end to achieve that excellent realism?
@panzerstadt3662
@panzerstadt3662 3 жыл бұрын
i really like how you're just using assets from one theme and making complex scenes with it, really helps build confidence in viewers (like me) who want to start doing environments at the level of quality you're showing here, as it shows us just how many ways you can use that one section of a megascan rock. great video!
@cg.man_aka_kevin
@cg.man_aka_kevin 3 жыл бұрын
Unreal Engine is like a real photo... 🤣😂🔥🔥🔥, but warning, this is unreal ( not real )...
@Gamer-sv2mz
@Gamer-sv2mz 3 жыл бұрын
Hello . You are using a skydome mesh for it . Can you tell me where did you get it please ? And i see a kind of white reflection on your canyon surfaces as if the light was bright . This makes your lighting very natural . How is it possible ?
@eaglespeedleveldesign
@eaglespeedleveldesign Жыл бұрын
I was using the default Unreal Engine 5 volumetric template and I achieved the "white reflection" by using a directional light with a high intensity. Hope this Helps 😃
@Gamer-sv2mz
@Gamer-sv2mz Жыл бұрын
@@eaglespeedleveldesign high intensity , do you mean : physical value or simply increase the lighting intensity ?
@sachinmane2513
@sachinmane2513 3 жыл бұрын
Epic 😍
@abhignaconscience358
@abhignaconscience358 3 жыл бұрын
Art by rens ue4 looks better than this
@MRVI-qp6on
@MRVI-qp6on 3 жыл бұрын
imagine unreal 6 wil look like the render trailer in real time
@mnomadvfx
@mnomadvfx Жыл бұрын
Unreal Engine 5 can already do this in real time. As long as the scene is simply non deforming static geometry you can literally have billions of polys on screen with hundreds of billions, if not trillions in the level entire. The reason you can do this is because Nanite reduces all of that geometry and textures down to ONLY what is visible to the virtual camera pixels. So you have a billion polys within the camera frustum, but only say 20 million pixels worth are ever going to be rendered per frame at 4K resolution. Even that will be further diminished for VR by rendering high detail only in the area of the screen that your eyes are currently looking at in future headsets that use eye tracking sensors.
@NoName-fx3ry
@NoName-fx3ry 3 жыл бұрын
Moin, sieht echt toll aus
@JerryRSun
@JerryRSun 3 жыл бұрын
I'm beginning to think next-gen games made with Unreal Engine 5 is just going to be rocks.
@MR3DDev
@MR3DDev 3 жыл бұрын
That technique of using the ground asset as foliage is 🔥
@jakedubs
@jakedubs 3 жыл бұрын
No, it's not. It's teaching the wrong technique. Terrible trash.
@kikujiro499
@kikujiro499 2 жыл бұрын
@@jakedubs what fo you mean? can you explain the correct way.
@9d176
@9d176 3 жыл бұрын
What is your pack name?
@yogeshkumar-oc1pg
@yogeshkumar-oc1pg 3 жыл бұрын
ohh wow this look great
@justinmacarrhur1924
@justinmacarrhur1924 3 жыл бұрын
Rocks...
@eaglespeedleveldesign
@eaglespeedleveldesign 3 жыл бұрын
Rocks are great :)
@felixmikolai7375
@felixmikolai7375 3 жыл бұрын
kappa.. my pc explode when loading a single nanite mesh and you spamming it like theres no tomorrow.. holy mac need a new computer xDDD wp sir
@Ridderhaspels
@Ridderhaspels 3 жыл бұрын
Hi Eagle, thnx for sharing. Looks great! I was wondering, did you make any color adjustments to the textures of the quixel assets? Cheers
@eaglespeedleveldesign
@eaglespeedleveldesign 3 жыл бұрын
The only color adjustments I did happen in the post processing volume
@rysone3173
@rysone3173 3 жыл бұрын
I thought lumen and landscapes are not compatible yet, no?
@eaglespeedleveldesign
@eaglespeedleveldesign 3 жыл бұрын
Yes, Landscapes are not with lumen compatible yet, but it doesn't matter because I only used the landscape as a rough layout to place the nanite assets on top
@9d176
@9d176 3 жыл бұрын
Can you tell me all the assets name so i can easily download it?😍😁
@eaglespeedleveldesign
@eaglespeedleveldesign 3 жыл бұрын
That would be kinda difficult. I mostly used Megascan Assets from the "CANYONS OF UTAH" Collection
@9d176
@9d176 3 жыл бұрын
@@eaglespeedleveldesign nah it’s ok
@epicwarding
@epicwarding 3 жыл бұрын
Bob Ross: we need to decide where our mountain will live, right there. Now softly, gently. darker darker darker
@mnomadvfx
@mnomadvfx Жыл бұрын
I don't think he would love this. He would appreciate the work they did to create the photogrammetry assets, but in the end this is just taking someone elses work and making a somewhat artistic lego castle out of it.
@PhilipZeplinDK
@PhilipZeplinDK 3 жыл бұрын
99% of the time, the stuff people are showing off EU5 with, is also perfectly possible in UE4 - like this. UE4 has been able to produce scenes like this for years already.
@eaglespeedleveldesign
@eaglespeedleveldesign 3 жыл бұрын
Of course this Scene could also be done in the Ue4 but not with the same quality level in terms of the complexity of the meshes
@NathanRech
@NathanRech 3 жыл бұрын
yes it's possible, but UE5 has Nanite, a new optimisation system. In UE4, the same PC that runs this at 60FPS would run the scene at 10FPS or maybe lower.
@PhilipZeplinDK
@PhilipZeplinDK 3 жыл бұрын
@@NathanRech Except that this isn't shown off to show a specific FPS, but rather just to show an environment... which Quixel showed off in way higher detail 3 years ago. It looks nice. It's a nice little quick design. I'm not racking on it because of that. But what is shown doesn't have anything to do with UE5.
@NathanRech
@NathanRech 3 жыл бұрын
@@PhilipZeplinDK yeah I understand your point, but it was made in UE5, so he can put Unreal Engine 5 on the title. you say it has anything to do with the new technologies, but I see that Nanite and Lumen were used there.
@eaglespeedleveldesign
@eaglespeedleveldesign 3 жыл бұрын
​@@PhilipZeplinDK The point of the Video was to create an entertaining speed level design and to test out the new tools that the Unreal Engine 5 provides. And to say that the Video has nothing to do with the ue5 is kinda wrong in my opinion. The nicest part of the ue5 is that it makes these quick Environments in that quality level in terms of the meshes even possible. Also the frame rate matters a lot when you are operating in the Unreal Engine. If you wanted that quality level you had to do this Scene in an offline render program like blender what takes a lot of time or create a "low poly" version of it in the Unreal Engine 4
@SuperlativeCG
@SuperlativeCG 3 жыл бұрын
Best in the business.
@harvinpopat
@harvinpopat 3 жыл бұрын
Absolutely stunning!
@cdrampage500
@cdrampage500 3 жыл бұрын
Amazing
@clipkino
@clipkino 3 жыл бұрын
Mystic place
@ghostdesign-ue4604
@ghostdesign-ue4604 3 жыл бұрын
Looks awesome, like real. perfect work
@oxygencube
@oxygencube 3 жыл бұрын
Very Nice! Great work.
@oxygencube
@oxygencube 3 жыл бұрын
May i ask if you keyframing the height fog in some of the animations.
@eaglespeedleveldesign
@eaglespeedleveldesign 3 жыл бұрын
@@oxygencube I used Fog Cards, the method can be seen in the Quixel Rebirth breakdown kzbin.info/www/bejne/Zpq0e56JpbSihbM
@SanOcelotl
@SanOcelotl 3 жыл бұрын
Nice video, do you know the difference between highest quality and nanite quality in bridge assetrs?
@eaglespeedleveldesign
@eaglespeedleveldesign 3 жыл бұрын
Thanks, the "highest" quality one is usually the LOD0 Asset(ue4 game ready Asset) and the "nanite" one is the high poly version with millions of polygons.
@clipkino
@clipkino 3 жыл бұрын
Artist 🤩
@xg3hheulen968
@xg3hheulen968 3 жыл бұрын
Bruh
@ghostdesign-ue4604
@ghostdesign-ue4604 3 жыл бұрын
Great scene. Looks like a video taken directly from a real forest
@Gamer-sv2mz
@Gamer-sv2mz 3 жыл бұрын
i need to do the same . how can your rendering bto be so realistic ? i cannot do the same with megascan . your post process doesn't have so many enabled option , only exposure and saturation ?! what about your lighting please ?
@eaglespeedleveldesign
@eaglespeedleveldesign 3 жыл бұрын
For the Lighting I use a hdr (the hdr backdrop) with rtx enabled. The meshes are the highpoly meshes.
@Gamer-sv2mz
@Gamer-sv2mz 3 жыл бұрын
@@eaglespeedleveldesign how do you enable rtx ?!
@eaglespeedleveldesign
@eaglespeedleveldesign 3 жыл бұрын
@@Gamer-sv2mz You navigate to the Project Settings search for Ray Tracing and enable it
@Gamer-sv2mz
@Gamer-sv2mz 3 жыл бұрын
@@eaglespeedleveldesign thanks friend . but your hdri skylight is on movable or static ? i noticed you enabled only exposure and saturation in post process . have i to understund , you enabled the rest of you post process settings in you cine camera actor ?
@Gamer-sv2mz
@Gamer-sv2mz 3 жыл бұрын
@@eaglespeedleveldesign ha ok , so i already did it . thanks .
@fall1800
@fall1800 3 жыл бұрын
8k? I mean, the assets.
@eaglespeedleveldesign
@eaglespeedleveldesign 3 жыл бұрын
Yes, the texture size is 8k.
@Gamer-sv2mz
@Gamer-sv2mz 3 жыл бұрын
hi friend . it's a good job . can you tell me what are your lighting settings please ? i 'd like to do the same .