the top down camera zoom literally does not work, it will not work no matter how hard i try
@loxaevionКүн бұрын
What version are you using?
@FloofumКүн бұрын
@@loxaevion I figured out why it wasn't working. I had no idea what the "frame tick" button was until i rewatched the whole video. I spent like probably an hour trying to make it work
@loxaevionКүн бұрын
@@Floofum its easy to miss and can lead to some long trouble shooting sessions. Its not always necessary to use but if its something that needs to check for an input often then it needs to be on. But its not something you want to do for everything since it is expensive if to many objects logic are running every frame.
@kane_kki3 күн бұрын
man I would like to set up a noclip mode on my game, can you make a tutorial for it please ? (btw thx for the tutorial it helped me a lot ! )
@rahoomeekhalid4 күн бұрын
He's shameless, he see the zombie's a$$
@redscoot86346 күн бұрын
how do you make a timer ?
@loxaevion6 күн бұрын
@@redscoot8634 depends on the use case. You can use a timer node to trigger something after a set amount of time. Ore you can make one with an object property node. Just create a property on the specified object then use a modify property node to subtract from the property. You can use a delta facter node to use delta time to calculate the duration more accurately.
@TheKing274-s9l8 күн бұрын
i didnot know how to code but when i watch this video and i know how to code perfectly
@redscoot86348 күн бұрын
hey its working for me except theres a problem... my character is a low poly robot with wheels , its shaped like a box like one of those delivery bots....for some reason it seems to "hover" above the surface ..everytime it falls or lands or moves..it seems to not be touching the surface but rather hover over it..its like the collision box is bigger than it should be..how do i fix this? pls help!
@loxaevion8 күн бұрын
You may just need to move the rig down to match the floor. Otherwise if it is already on the floor but starts to hover during some animations could mean that that the main root bone has been animated. Just remove the keyframs from that bone. It is hard to tell what exactly needs to be done since I dont know what your scene looks like, but those are the most common way to fix that issue.
@redscoot86348 күн бұрын
@@loxaevion it's not rigged...only a solid cel shaded model with logic movement nodes....it seems to "sit" higher than the actual colliding surface....is there a way to change the collision box size n shape tho?
@redscoot86347 күн бұрын
@@loxaevion hey ! i managed to fix it ....basically i just changed from box to convex hull , and it fixed it..convex hull is basically mesh collider....only thing is it lags on a raised surface edge when it falls that is ,but otherwise its totally fixed !
@oldnecron8 күн бұрын
🖤
@ulissesmateus9 күн бұрын
top tier tutorials! thanks a lot man. But i have a question, in this way, how do i made a crouch collision, because with i scale the box, the armature will scale because of the parenting, or there is a better aprouch to do crouch collisions?
@loxaevion8 күн бұрын
I personally haven't found a method I liked for crouch mechanics. most are hacky solutions that have to many bugs to put in a game. One thing you could do if you are shrinking the player cube, is that you could separate the rig from the player and then add in a new empty. parent the rig to the empty then set the position of the empty to the player. you can also add one more empty to get more control for the set position location. this way you shrink the player without effecting the armature.
@ulissesmateus5 күн бұрын
@@loxaevion thanks man, i'll try!
@jonahhanoj12509 күн бұрын
I hope you finish it, this was my favorite game to play with my grandma as a kid
@LLGXX9 күн бұрын
Do you know upbge 0.43?
@loxaevion9 күн бұрын
Yes I do
@LLGXX7 күн бұрын
@loxaevion pls can you make tutorial for logic node editor I want learn hard .
@AndreyAurismaNox10 күн бұрын
Obrigado pelo os vídeos irmão♥️♥️♥️ Range Engine 🦾🔥♥️💯💯
@Sharpyveyron10 күн бұрын
Can you make a tutorial on guns and getting into a car
@MiguelNB10 күн бұрын
Pretty cool to see there are still a couple of really dedicated people using upbge.
@DailyDoseOfStreamers-DDoS10 күн бұрын
Curiously. Why use the .36 version and not the .43 version of the build?
@loxaevion10 күн бұрын
Because .43 is still a in development version, and can be unstable. I personally use both though.
@Disappointedsnakeu777711 күн бұрын
can you please tell that how can i make dynamic water in upbge?
@Disappointedsnakeu777711 күн бұрын
i really like your videos but can you please tell that how to make a yacht work in upbge?
@yezenandzeynanimation_8913 күн бұрын
Keep doing what your doing ❤🎉
@Aly-3D14 күн бұрын
if I wanted the character to be a ball and have a rotation animation when it moves around, how should I go about it?
@loxaevion13 күн бұрын
I dont think I will be able to explain it well in a comment. if you would like to join the community discord, Im sure everyone there could help you depending on their availability. otherwise I can always show short demonstrations.
@OlgaGlassSilver14 күн бұрын
Hello! You have great experience! Could you make some videos how to make the simplest Tetris in Blender? It will help a lot to make home made games for my kid. There is no need to erase line just falling blocks accurate.
@loxaevion13 күн бұрын
That's Awesome! I will see if I can make a video on it. Its simple enough To explain I think.
@OlgaGlassSilver11 күн бұрын
@@loxaevion Well, that's will be cool, because i quite tired for five years of watercolor, enamel, blogging. I love 3d and don't want to hate it.
@Blackeaglexgamedev15 күн бұрын
Im really sorry for what id did on ur discord channel. i was a little angry because my logic bricks weren't working Plz Don't mind
@Mr_Gulch15 күн бұрын
Keep uploading! I love it!
@Mr_Gulch15 күн бұрын
this is REVOLUTIONARY
@user-ck9oz7qh1m15 күн бұрын
Thank you so much
@stephonjones473415 күн бұрын
? why don't you turn off collisions for the actual geometry and make collision boxes?
@loxaevion15 күн бұрын
I just didn't think of it at the time. my new projects I do that since it saves on performance not having to calculate the unnecessary collisions.
@MaxNewberg-r4l16 күн бұрын
now i can make halo 5
@stephonjones473416 күн бұрын
he figured out a way for logic nodes XD Get prop compare set prop get prop: c_health - || compare: less than + compare: greater than - set. prop (value) ^| get prop: max_health || compare: greater than || set prop self T_ T shit is confusing but... I'm getting it George
@FatatHayfa17 күн бұрын
This helped me so much 👍
@log_out779718 күн бұрын
😢
@kris_732419 күн бұрын
Hi, I've been following your projects for a long time, great job! I decided to create a project in UPBGE myself. I wanted to make an RTS game, and I have a huge problem with fog of war. For this purpose, I wanted to use a Plane with a texture. Where the fog would be lifted, I wanted to add transparent pixels to the mask on the texture. And here is my block, I have no idea how to do this in real-time. This code changes the color of the texture, but the effect is only visible after turning off the engine. THE CODE def change_pixel_color(x, y): # Get the image image = bpy.data.images["test"] # Define the new color (black in RGBA) new_color = np.array([0.0, 0.0, 0.0, 1.0], dtype=np.float32) # Get image dimensions width = image.size[0] height = image.size[1] # Get the current pixel data as a NumPy array pixels = np.array(image.pixels[:], dtype=np.float32) # Calculate the pixel index index = (y * width + x) * 4 # Each pixel has 4 values (RGBA) # Change the pixel color pixels[index:index+4] = new_color # Update the image with the modified pixel data image.pixels = pixels.flatten().tolist() image.update() print(f'Pixel at ({x}, {y}) set to black.')
@michael-dt7xs19 күн бұрын
where is logic node editor,i have everything downloaded and i cant find it in prefreses
@loxaevion19 күн бұрын
its under user prefs logic nodes plus, then create a new window and change the window type to logic nodes. this can be found on the left hand side of the window by geometry nodes. here is a link to my new playlist with updated tutorials on getting started: kzbin.info/aero/PLgEMAG_CqTXokJYkS_Hf3lEUkUCCysStj
@LordMickeyNA19 күн бұрын
💪
@MitraKesava20 күн бұрын
The algorithm just sent this to me, first time seeing your channel, very happy to see someone passionately creating just for the love of it. I've joined your Discord since I couldn't find you on many other platforms. I'm a fellow creator who is also very passionate about getting into indie game dev and I'd love to talk with you about your experiences if you have the chance sometime!
@loxaevion20 күн бұрын
Welcome! and thank you. it has been a long time passion for me and I always love seeing other creators in the space. I see that you already joined the discord. I would be happy to answer questions on there
@stephonjones473420 күн бұрын
XD not going to lie... you look like I thought you might.
@SeahamV221 күн бұрын
I do not believe you exist, I think you are chat gpt pretending to be Lox, while running the matrix. 👌
@Container-1121 күн бұрын
Hey,Lox Would you be so kind and answer my question under your tutorial 1 of UPBGE last month? That would be very nice. Go for it ... please Thanks for your videos ...
@DEVO_RBLX21 күн бұрын
Love your videos man!
@leolopezcolombia21 күн бұрын
I am learning UPBGE and blender, thanks for your tutorials. Good Luck.
@SeahamV221 күн бұрын
me 2
@loxaevion21 күн бұрын
I hope I can still bring you good information even know its not in tutorial form
@checktech4321 күн бұрын
you just changed my life forerver, been watching your vids since u had 200 subs! keep goin man!
@loxaevion21 күн бұрын
Thank you so much! I hope my videos continue to be helpful in the future.