@@kwunchan8792 I checked file, subdivision modifier on the body causing issue, either turn off in the viewport or remove this modifier, then it should work.
@kwunchan87924 ай бұрын
@@firatkiral Problem solved! Thank you.
@isabear4784 ай бұрын
Im more confident in weight painting now
@lewispayne43015 ай бұрын
💔 P r o m o S M
@johnmiller_7175 ай бұрын
Can you make some tutorial on how to use it properly? I mean, a lot of process
@danats30535 жыл бұрын
This is an insanely good script, which I highly recommend anyone who asks. Worth every penny!
@billlangis1395 жыл бұрын
Does it work with max 2011 yet?
@uzumaki7255 жыл бұрын
Just wondering because the script is based on the CAT rig, how can I access the original parameters when clicking "Motion", seems like they are gone?
@eduardodante9145 жыл бұрын
Hola, alguien tiene la serial de esta plugin, plase.....
@rahmikorkmaz58845 жыл бұрын
birader eline sağlık çok iyi
@harun_bol5 жыл бұрын
Merhaba fırat , bu instantrig her bilgisayar için ayrı mı alacağız yoksa bir kere satın almamız yeterli mi ? Deneme sürümünde program kapanıyor veya hata veriyor sence iş yapılır mı bir anda geçiş yapacağız çünkü cat veya biped gibi kullanabilirmiyiz ? Birde undo olmadığı için constraintlerden bozulduğu zaman sistem geri alamıyoruz deneme sürümünde mi böyle sadece bu olay ? Hello, will we buy for every computer or is it enough to buy it once? In a trial version of the program is closing or giving error do you think can we work with this like cat an biped system ?
@semereff15 жыл бұрын
hey there your tool looks amazing. are you planing to do facial animation tools like bonyface etc? it would be cool because 3ds max didn't have such tools .
@mosth8ed5 жыл бұрын
Hey there, I am fairly new to Max, but after watching a few tutorials on CAT rigging and animation, it looks fantastic. I was wondering if this makes use of the CAT system so that a character rigged with this is able to make use of the procedural animation for walk/run cycles?
@Devilswarchild5 жыл бұрын
would this work with taking a t-posed character and making it copy say the vanilla skyrim pose?
@CuT7yFlaM5 жыл бұрын
An amazing plugin. I animate a lot but I have issues with rigging (not my cup of tea). Thanks to your tool, I managed to create numerous little animations that I'm really proud of! And the options available are easy to understand and whole for any need.
@Grom846 жыл бұрын
cool we reinvented a wheel
@jhosepchevarria_Env-Art6 жыл бұрын
Can we export as Epic skeleton? (Unreal Engine 4)
@firatkiral6 жыл бұрын
Hi, you can export to any sofware supports fbx.
@GD155556 жыл бұрын
you dont have to deal with envelopes, do you?
@firatkiral6 жыл бұрын
Hi, autoskin works best on simple topologies. Its not guaranteed perfect skinning for complicated character models and you may need to adjust skin weights.
@davidmonteiro68226 жыл бұрын
Does the overlapp feature work on top of alreadz animated controllers, as additive animation?
@firatkiral6 жыл бұрын
Additive animation is not supported for now. It bakes down all animations to each frame.
@davidmonteiro68226 жыл бұрын
Hello Firat, any plans on improving the facial rigging features on Instant rig?
@firatkiral6 жыл бұрын
Yes, I have but I cant give any certain release date.
@silentripper18766 жыл бұрын
Does it matter how big the armatures have to be or does it all link in the end anyways
@rukiuchihahatsune83006 жыл бұрын
is it possible to use this plugin to rig a character which has separated mesh, like a flying hands or flying item?
@firatkiral6 жыл бұрын
Yes its possible. Just skin seperated meshes with desired bones.
@mustapha3d6 жыл бұрын
Very good we need it in cat
@Guitar-M6 жыл бұрын
Very good make it work in cat
@davidmonteiro68226 жыл бұрын
Hello Firat, does your rigging system have animation layers and can you make squash and strech limbs?
@firatkiral6 жыл бұрын
Hi, layers are not not supported for now. Squash and stretch are available.
@tranlong2196 жыл бұрын
Any weight panting process with this ? Look amazing
@vfxRodrigo6 жыл бұрын
hey i did a rig with instant rig 1.4 trial , if for some reason you want to share in your site pleas go to kzbin.info/www/bejne/pWfLnaF7ZaymfbM
@pavel3dtv6 жыл бұрын
Nice rig, I wonder is it possible to add tools to mirror whole pose from keyframe - to create walk cycles, copy - paste - mirror paste whole selection of controllers, same for a time segments. Naming conventions for mirrored rig parts. Switcher to toggle geometry in viewport for controllers splines. upd: lol. just created a simple walk cycle with this rig much faster then with biped via module copy-paste Unable to copy paste pose - mirrored pelvis rotation or any symmeterical transform on central parts. Transform type-in dialogue has huge lags - about 3-4 seconds for a value. While regular transforming via tool has no lags at all.
@MyErima6 жыл бұрын
Got it
@vfxRodrigo6 жыл бұрын
really nice, you can store poses or its more a mirror poses .
@luckyrock006 жыл бұрын
(jaw drops)... Wow!
@BrianIvan6 жыл бұрын
Ohh yeah... so many cool updates keep rolling in
@jefferson77576 жыл бұрын
Thats great! Thats what i've been waiting for! And i buy it. Thank you for your work!
@STROBdotNET6 жыл бұрын
Looking nice! Is it easy to import mocap data on your rigs?
@STROBdotNET6 жыл бұрын
Just found the answer in the faq: Can I use mocap data on instantRig? - No, It’s designed for keyframe animation.
@davidmonteiro68227 жыл бұрын
Great work! Wich 3ds Max versions does it support? Can i use animation layers with Instantrig?
@firatkiral6 жыл бұрын
It's tested on 2014 and higher. If you have previous version, you can test trial version from instantrig.com
@ivancuetowicq7 жыл бұрын
yeah right, so "instant", you know what is really instant? Mixamo
@gabrielsimpson82106 жыл бұрын
Mixamo just messes up my mesh :(
@carlosbelda33246 жыл бұрын
hahahhaah mixamo...
@jussing6 жыл бұрын
Apples and oranges, man. Clearly this fulfills an entirely different purpose than Mixamo.
@reisalprabaya7 жыл бұрын
did istantrig have mirror pose ( like biped and cat)
@firatkiral7 жыл бұрын
Coming with update 1.5, keep in touch
@reisalprabaya7 жыл бұрын
Firat Can Kiral Absolutly will buy :)))
@reisalprabaya7 жыл бұрын
Do you have plan put instanrig in cgtrader.com, even free version i cant download from turbosquid.
@tzengbaba1237 жыл бұрын
GOD!!!!
@EthelbertCoyote7 жыл бұрын
Great work!
@lordavius7 жыл бұрын
Beautiful! Great stuff Firat!
@MyErima7 жыл бұрын
this is the best rig i've seen for 3ds max,please see if u can add save/load animation and mirror pose
@MyErima7 жыл бұрын
i'm making a short film and it will help to have that feature
@firatkiral7 жыл бұрын
Thanks, Im workin on it.
@JoshPurple7 жыл бұрын
Looks great :) !
@firatkiral7 жыл бұрын
Thanks
@satay717 жыл бұрын
You're adding some great features! This is looking to be a very exciting tool.
@firatkiral7 жыл бұрын
Thanks
@watchmeanimateYT7 жыл бұрын
This is very very cool Firat! Looking forward to trying 1.3!
@firatkiral7 жыл бұрын
Thanks
@satay717 жыл бұрын
Hey. I tried the demo and it is a fantastic tool! Do you have any plan to add proper hand bones (like Biped's _knuckles_). Having a single block bone for the hand is not useful when rigging a realistic human hand. We really need thos bones to curve the palm properly.
@firatkiral7 жыл бұрын
I'll consider your suggestion for next updates. Thanks.
@cevdetzurtoglu7 жыл бұрын
Güzel görünüyor.Sizden muscle sistemi için de bir güzellik bekliyoruz :)
@sraw3D7 жыл бұрын
Really nice plugin. Any plans making a video how to import it into UE4?
@firatkiral7 жыл бұрын
You can export rigs to UE4. It doesn't matter which program you want to export. It bakes all animations down to deform bones. If you export baked character as fbx, you can import any program supports fbx including UE4.
@tochukwunwankwere35737 жыл бұрын
Nice. Can you use layers as we have in CAT?. Are motion layers also available?
@firatkiral7 жыл бұрын
It's not related to CAT. You can't.
@ghostbustercromado7 жыл бұрын
But you can probably use regular animation layers from 3dsmax