Good morning !! could you please explain whether the UV resolutions need to be the same before merging the models ? (I have different objects with normal maps of various resolutions, such as 2048, 4096, and 1024.) THANK YOU!!🥹😭
@ArtTech-uk8nt19 күн бұрын
No, you can set any resolution that you want.
@chibiRhemi15 күн бұрын
@@ArtTech-uk8nt THANK YOU!!!
@Zazuhtt20 күн бұрын
lmfaoooo , *blender crashes* “ DONT CARE ABOUT THIS THE ADDON WORKS FINE”
@ArtTech-uk8nt20 күн бұрын
🤔
@lemarchand_official25 күн бұрын
Very nice Sir
@hsan.1951Ай бұрын
Is the add-on free?
@ArtTech-uk8ntАй бұрын
Yeah
@maskridercomeback7464Ай бұрын
You are my life saver, thanks a lot
@Trendish_channelАй бұрын
so i have to buy something what I can do for free??? what??? How much did they pay you for promoting this sh...t?
@ArtTech-uk8ntАй бұрын
They paid me nothing. Everything I do on KZbin and gumroad is completely free. If you think this addon is sh...t, please make one better than this for free, I will be very grateful.
@ryuukeisscifiproductions1818Ай бұрын
this addon flat out doesn't work for me. no matter what setting I try, the bones stretch and bounce all over the place incredibly erratically, to the point of where in one frame the chain will be in one direction, then in the next frame the entire chain does a 180. Im using blender 4.0, and it must be broken with newer releases of blender
@ArtTech-uk8ntАй бұрын
Maybe you can try it again, This addon supports blender 4.0.
@ryuukeisscifiproductions1818Ай бұрын
@@ArtTech-uk8nt nah, still does not work well at all. I figured out how to make the chains less erratic, but now they wont respond to the orientation of parent bones. Like for example i have one wiggle bone parented off a characters arm, but whenever the arm is not in the default direction, the bone will point in a completely random direction and wont acknowledge gravity at all. And this is with collision turned off. turning off constraints does nothing to fix the problem either. So far, this addon has been useless to me
@naiknaik881221 күн бұрын
what if u connected the wiggle bones to another bone thats parented to the arm? you can really move the wiggle bones manually so you gotta have one bone that isnt affected
@Damian_hАй бұрын
bro i havent found any way to perform properly wiggles on necklace/circular shapes bones. For example a chain that start from your pocket and goes to the back part of your pants. The reason is the last bone need to be parented to its previous in order to keep a good chain references. I tried to constraints the last bone of the chain with copy location/transform to simulate that hanging effect from both sides but it doesnt work. Do u have any idea to achieve these kind of effects?. I saw some people uses soft physics but i wonder if we can do it with wiggle bones.
@thereaper18472 ай бұрын
when i go back in to material preview i dont see the texture i only see it in render i am new to this and so far fallowed the video and done it all like you but i am needing to have the texture as a base colour and this isnt can you show me how to use the emit as a base colour not sure if this is possible was a great vid i just need more lol
@ArtTech-uk8nt2 ай бұрын
You need to know about render pass. In my video, my purpose is to combine any existing textures. You can connect any texture to emit, base color, normal, glossy, etc. Why I chose emit as the baking type because the other result is not stable.
@liesah25842 ай бұрын
So, this feature is not yet available, or am I wrong? There is not GP 3.0 in blender 4.1 for me, and I cannot add any geometry node modifier toGP strokes.
@ArtTech-uk8nt2 ай бұрын
Geometry node is added to the mesh, changed the shape of mesh, not changed the GP strokes.
@gotothehellboy2 ай бұрын
Nice work, i need uv mapping videos can you make it , i have a sphere ball led display P100, and tell me the price
@ArtTech-uk8nt2 ай бұрын
Hello, This is my email: [email protected]. Could you please provide the product specifications for the P100 and the details of the video content you need? I will evaluate the price for you. Thank you,
@Noproblemk2 ай бұрын
Thank
@Noproblemk2 ай бұрын
Thank
@wengew2 ай бұрын
thanks for sharing
@Cow_milk2 ай бұрын
CAN YOU PLAY HITIS VEDO OB SPHERE PLS IM BEGGIN
@ArtTech-uk8nt2 ай бұрын
Sorry bro, I don't understand what you mean, tell me more...
@HarryClipzFilmz2 ай бұрын
Idk what you did before to make the collision work for the hair not to pass through the body. I selected my character's body and the hair still passing through the body. Is there something more that you didn't explain because I did everything shown in this video and its still not working which is wild to me
@ArtTech-uk8nt2 ай бұрын
Sorry to hear this. 1. Make sure hair and body are separated. 2. Collision is set for each bone of hair. 3. You can Increase the radius of collision objects.
@HarryClipzFilmz2 ай бұрын
@@ArtTech-uk8nt I figured it out. It was due to another addon I used to create the hair bones added for simulation inside the addon, it had its own colliders even though I used Wiggle Bones for the hair simulation It would not work outside the addon, the simulation's collisions worked inside the other addon altogether so I did not need Wiggle Bones at all.
@MarekMark102 ай бұрын
I have a little question about the emoji example, instead of having to put it in blender to export it as a sphere, can we just export a video with the face in the middle and the other areas filled in yellow? I mean in a tricky way, because all around the sphere is only yellow, with only the icon in the middle, you know what I mean?
@ArtTech-uk8nt2 ай бұрын
Yeah, I understand what you mean and it’s worked as you say, but the face only display correct in the middle area.
@MarekMark102 ай бұрын
@@ArtTech-uk8nt Thanks, i have one more question, do we have to bake before animated bake?
@ArtTech-uk8nt2 ай бұрын
@@MarekMark10 No, you don't. The process of "Animated bake" is baking every frame, "Bake" is just baking the current frame. To ensure correct results, you can "Bake" the current frame before "Animated bake".
@MarekMark102 ай бұрын
@@ArtTech-uk8nt Hello, it's me again, first of all I would like to thank you very much for this video clip. I'm working on a project inspired by this work, so your video helped me a lot. And thank you again for your enthusiastic response to my question. It's great that these good things still happen every day. By the way, I also have one more question if you don't mind. How can I render the view from the outside looking in the sphere, I mean like I'm looking at a snow globe, I thought about it and it seems impossible, because you can only look at it from only one angle, it cannot be viewed from all sides.
@ArtTech-uk8nt2 ай бұрын
@@MarekMark10 I'm not sure if my understanding is correct. In my video, the example of basketball is fit your need. You can view it from any sides, just like the texture is attached to the model. If you have any questions, feel free to ask.
@raph36742 ай бұрын
Beautiful work
@pollocaliento652 ай бұрын
2:30 I didn't understand how you made the UDIM file
@ArtTech-uk8nt2 ай бұрын
Enable tiled option when you create new texture
@pollocaliento652 ай бұрын
@@ArtTech-uk8nt I meant the car 1001 png you select at 2:39
@ArtTech-uk8nt2 ай бұрын
@@pollocaliento65 That is the specification of udim textures,I just duplicate my original textures and rename them like 1001.png 1002.png and so on.
@pollocaliento652 ай бұрын
@@ArtTech-uk8nt IT WORKED, thank you very much
@ArtTech-uk8nt2 ай бұрын
@@pollocaliento65
@DatJaneDoe2 ай бұрын
Does this work when there are multiple materials in each part?
@ArtTech-uk8nt2 ай бұрын
No,please watch my latest video.
@FiveCookie35692 ай бұрын
How did you get the setup at 0:33
@ArtTech-uk8nt2 ай бұрын
I'm sorry, I don't know what setup you're referring to.
@FiveCookie35692 ай бұрын
@@ArtTech-uk8nt I was talking about the Blender setup that you had. But I figured it out.
@ArtTech-uk8nt2 ай бұрын
@@FiveCookie3569 OK, Good luck to you.
@HarryClipzFilmz3 ай бұрын
Select Wiggle Bone ain't working i clicked and nothing happened
@ArtTech-uk8nt3 ай бұрын
Maybe the version of your blender is not fit the addon, please use wiggle2 ,it’s more easy to use.
@HarryClipzFilmz3 ай бұрын
@@ArtTech-uk8nt It works but the baking i did what you did at the end i tried to bake it i played it back and nothing wiggles. I have Blender 3,5 btw
@Ihor.Savaryn3 ай бұрын
HINT: if you can't install just move file 'wiggle_2.py' to folder with addons 'C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons'
@Foxtrot-1-13 ай бұрын
you lost me at 2:30, the textures dont even appear
@ArtTech-uk8nt3 ай бұрын
Sorry to hear that,maybe you lost some step,please try again:)
@Foxtrot-1-13 ай бұрын
@@ArtTech-uk8nt nah its fine i just followed another tutorial lmao
@ArtTech-uk8nt3 ай бұрын
@@Foxtrot-1-1 OK,Good luck to you.
@owens34274 күн бұрын
@@Foxtrot-1-1What tutorial was it?
@hughsoward34843 ай бұрын
Great tutorial! I tried this method, but it appears my use case is slightly different. If you can help it's appreciated. I have a BLOSM import with hundreds of materials each with their own texture I want to combine and bake into a single mesh. Any advice?
@ArtTech-uk8nt3 ай бұрын
Any detailed information? This addon can combine models no matter how many materials and textures there are.
@ArtTech-uk8nt3 ай бұрын
Forget the procedural textures, this video shows what you want.
@lermontex3 ай бұрын
Nice! Thanx!
@MrBelenus3 ай бұрын
thanks a lot, its gonna be super useful 😊
@ArtTech-uk8nt3 ай бұрын
You’re welcome
@vasekcz3 ай бұрын
Not working images in UV not show (only one or only 2 but no 3!!!!) after i made it it make me a purple texture full thats it!!!!!
@vasekcz3 ай бұрын
How u made this 2:51
@ArtTech-uk8nt3 ай бұрын
It‘s a built-in addon called node wrangler, select a texture press curl + t will automatically build the connection.
@vasekcz3 ай бұрын
It only uploaded 2 images for me, everything is written and done as it should duck!!!!
@vasekcz3 ай бұрын
I have a problem, unfortunately the object is complex and for some reason it's broken, I've been working on it for 10 days and I can't anymore!!!! I'm angry and exhausted! Nothing works. The resulting texture projects the texture wherever i font want. I need it for a game where 1 texture is needed. I have 2 and I am angry
@ArtTech-uk8nt3 ай бұрын
Calm down bro, this video just shows the principle of texture merging. If you urgently need to solve your problem, you can watch this video kzbin.info/www/bejne/gKPbfXSaactji5I It’s more powerful and easy, good luck to you!
@ElvisRoose3 ай бұрын
i just put preroll 337 it works wondewrs after bake. ! :D it made it seamless without editing idk what that preroll does but it works.
@shawnbecker10263 ай бұрын
Great video. Really like the fact you did a comparison. Thank you
@ArtTech-uk8nt3 ай бұрын
My pleasure!
@akolp19774 ай бұрын
I have made a small replica of the sphere out of over 6000 leds. Where can I find the final output to try this as I'm not good with blender to output this myself. I donated a few bucks for the files you offered but I do not see the MP4 or video format there.
@ArtTech-uk8nt4 ай бұрын
Thanks for your donation. There are PNG sequences packaged in than blender file. Can you give me your E-mail? I will send you these sequences or video clips ASAP.
@akolp19774 ай бұрын
Thank you!
@akolp19774 ай бұрын
@@ArtTech-uk8nt where would you like me to send my email?
@ArtTech-uk8nt4 ай бұрын
I found your gmail on Gumroad, MP4 video has been sent, please check your email.
@akolp19774 ай бұрын
Thank you!. The only one that has animation is the bouncing balls. The rest are still images.@@ArtTech-uk8nt
@yada2964 ай бұрын
thanks for sharing! by the way,How can I do some projects that are viewed from a fixed perspective!
@ArtTech-uk8nt4 ай бұрын
Mapping textures from a fixed perspective maybe
@nicotineradio4 ай бұрын
Can you put the files for the emoji?
@ArtTech-uk8nt4 ай бұрын
www.buymeacoffee.com/iside2000sv/e/232176 here you can download it.
@countcroak26404 ай бұрын
Great video, thanks for the indepth tutorial and taking the time to go over the fixes with the bake!
@ArtTech-uk8nt4 ай бұрын
Glad it was helpful!
@nicotineradio4 ай бұрын
How do you make the face?
@TheRealMaksimus5 ай бұрын
i have a problem. I have 1 UV map and 2 textures for 1 model :(
@ArtTech-uk8nt5 ай бұрын
You can check the link in the pinned comment, it can merge the VU and texture of models, no matter how many they are.
@skiwa13225 ай бұрын
thankyou so much 🙏 very helpful tool
@ArtTech-uk8nt5 ай бұрын
You’re welcome :)
@BitRench5 ай бұрын
beautiful
@Cadknowledge5 ай бұрын
thankyou for the project files
@ArtTech-uk8nt5 ай бұрын
You are welcome:)
@kashifjameelghouri5 ай бұрын
Not working at all look fake
@jhonysteak55125 ай бұрын
Hello, I am looking for what replaces the "mixrgb" function in the shader editor? it's to combine two images, does anyone know what they replace it with?
@TacticsTechniquesandProcedures5 ай бұрын
If you can fit it all on one 4096, it can be one material.
@ArtTech-uk8nt5 ай бұрын
Yes, you are right.
@handlehaggler5 ай бұрын
i stumbled on your video by accident but it has answered a lot of questions I had. wow, definitely saving this for ron!
@user-cy1zq5pr8d5 ай бұрын
Is your voice AI?
@ArtTech-uk8nt5 ай бұрын
No😅
@Investelab5 ай бұрын
teach how to make the cutscene at the beginning of your video