WIGGLE2 | Bones collision & Simulation of bones and wind

  Рет қаралды 53,657

ArtTech

ArtTech

Күн бұрын

GitHub repository for Wiggle2:
github.com/shteeve3d/blender-...
0:00 Intro
0:15 Wiggle2 install
1:15 Bones set up
7:16 The key of bake animation
10:01 Non-looping animation
If you're using an earlier version of Wiggle, you can watch my previous video:
• WIGGLE BONE | makes ph...

Пікірлер: 71
@raph3674
@raph3674 2 ай бұрын
Beautiful work
@user-wk4de3nz7b
@user-wk4de3nz7b 8 ай бұрын
Great video. High quality and imformative!
@ArtTech-uk8nt
@ArtTech-uk8nt 8 ай бұрын
Thanks🍻
@countcroak2640
@countcroak2640 3 ай бұрын
Great video, thanks for the indepth tutorial and taking the time to go over the fixes with the bake!
@ArtTech-uk8nt
@ArtTech-uk8nt 3 ай бұрын
Glad it was helpful!
@user-ox3xp9lq8j
@user-ox3xp9lq8j 9 ай бұрын
Beautiful and straight forward tutorial! Amazing work, thank you so much! You earned a sub :)
@ArtTech-uk8nt
@ArtTech-uk8nt 9 ай бұрын
Thanks for you sub!
@JvOeditorR
@JvOeditorR 7 ай бұрын
wow, that's sick, thank you for sharing this bro
@diegosemmonitor4795
@diegosemmonitor4795 7 ай бұрын
Very beautiful NPR on that pudding scene!
@alejandrohuerga7736
@alejandrohuerga7736 8 ай бұрын
Thank you for this amazing add-on! It can be used to make fast cloth and hair simulations without complex soft body physics
@ArtTech-uk8nt
@ArtTech-uk8nt 8 ай бұрын
Yes, it's a good tool to deal work with the game character animation.
@E.Woyzella
@E.Woyzella 7 ай бұрын
Thank you so much, ArtTech! ❤ That saved me a lot of time and some nerves!
@ArtTech-uk8nt
@ArtTech-uk8nt 7 ай бұрын
You're welcome! I'm glad what I did was helpful to you.
@jorgebernier5d
@jorgebernier5d 7 ай бұрын
This is amazing!
@xpea16
@xpea16 7 ай бұрын
That's awesome !
@pianomusicarchive7620
@pianomusicarchive7620 7 ай бұрын
you saved my life sir... I suscribed you. thank you for this gold information
@ArtTech-uk8nt
@ArtTech-uk8nt 7 ай бұрын
It's my pleasure, cheers!
@FlamingShuffle
@FlamingShuffle 7 ай бұрын
I love wiggle 2 I use it all the time for secondary motion along with simplicage but I definitely don't fully understand most of the options and the documentation isn't very clear. This helps and should be included on the product page. The only improvement to the video was if you spent a little more time illustrating what each value change affects visually.
@ArtTech-uk8nt
@ArtTech-uk8nt 7 ай бұрын
Thanks for your proposals:)
@shim2822
@shim2822 7 ай бұрын
2:44 His hair: 👩‍🎤🤘🔄
@WDBlackMamba
@WDBlackMamba 2 ай бұрын
lol
@ElvisRoose
@ElvisRoose 3 ай бұрын
i just put preroll 337 it works wondewrs after bake. ! :D it made it seamless without editing idk what that preroll does but it works.
@Leukick
@Leukick 6 ай бұрын
This is AMAZING.... if you know about that character animation software called Cascadeur, this addon is extremely similar to that but based right inside of Blender! And easier to use
@ArtTech-uk8nt
@ArtTech-uk8nt 6 ай бұрын
I know Cascdeur, that is an amazing software, I didn’t use it to solve cloth ever, but I will try. Thanks for sharing!
@Leukick
@Leukick 6 ай бұрын
@@ArtTech-uk8nt Cascadeur doesn't do cloth. On another note, I just tried Wiggle 2 for character's rig to very quickly add satisfying realism and weight to their movements (it can make bad animation look pretty good). However, whenever you click to Render Animation Blender 4.0 closes/crashes. Every time.
@victoriagrayson5082
@victoriagrayson5082 7 ай бұрын
*WIGGLE 2 | Bone Collision & Simulation of Bones and Wind
@luckybolt2232
@luckybolt2232 7 ай бұрын
Hi! I love your vids! do you have any video on how to render like you did with that pudding animation?? thanks in advance!
@ArtTech-uk8nt
@ArtTech-uk8nt 7 ай бұрын
Maybe I will make a video about eevee rendering setup.
@luckybolt2232
@luckybolt2232 7 ай бұрын
looking forward to it! thanks!@@ArtTech-uk8nt
@onshapeme
@onshapeme 7 ай бұрын
What word is more than "thanks a lot"? I want to say it to you! Amazing addon!
@ArtTech-uk8nt
@ArtTech-uk8nt 7 ай бұрын
It’s my pleasure.
@KeanusReal
@KeanusReal 5 ай бұрын
hi, thank you for the tutorial! but how did you select bones quickly? without clicking each bones by mouse at 1:22?
@ArtTech-uk8nt
@ArtTech-uk8nt 5 ай бұрын
{}[], to the right of P on the keyboard, you can hold shift to add selection bones.
@KeanusReal
@KeanusReal 5 ай бұрын
​@@ArtTech-uk8nt 😮that is grear tip!! Thank you again for the reply! It was a lot of help!!
@totidoki05
@totidoki05 7 ай бұрын
oh my this tutorial should not exist, no way i'm doing that manipulation over multiple iterations or on a real production, very sad since it's a great tool otherwise, i hope an update will fix that!
@urmomlolgottem
@urmomlolgottem 6 ай бұрын
oh my lol
@maitlan
@maitlan 7 ай бұрын
So this mixes animation and physics together? I was hoping I could do that in Cascadeur.
@ArtTech-uk8nt
@ArtTech-uk8nt 7 ай бұрын
Yes, I hope Cascadeur can do this too.
@hipjoeroflmto4764
@hipjoeroflmto4764 7 ай бұрын
Build time machine
@LeanNavarro
@LeanNavarro 7 ай бұрын
it works for fbx? i mean bake the movement to a DEF bone?
@ArtTech-uk8nt
@ArtTech-uk8nt 7 ай бұрын
2ways: 1. Usually physical calculation is performed after the animation is completed. Just like the running animation in this video, I exported the fbx file containing only def bones, then set up wiggle settings and baked the movement. 2. Set up wiggle settings to your controllers bone, then Bake animation when exporting. I guess you work in game production, maybe you should check out tutorials about Rigify animation exporting to game engine.
@Damian_h
@Damian_h Ай бұрын
bro i havent found any way to perform properly wiggles on necklace/circular shapes bones. For example a chain that start from your pocket and goes to the back part of your pants. The reason is the last bone need to be parented to its previous in order to keep a good chain references. I tried to constraints the last bone of the chain with copy location/transform to simulate that hanging effect from both sides but it doesnt work. Do u have any idea to achieve these kind of effects?. I saw some people uses soft physics but i wonder if we can do it with wiggle bones.
@deepelements
@deepelements 8 ай бұрын
Can this be exported to Unreal?
@ArtTech-uk8nt
@ArtTech-uk8nt 8 ай бұрын
Yes,that’s why the simulation should be baked before exporting.
@darindial8908
@darindial8908 7 ай бұрын
How would you compare this to bone dynamics pro?
@ArtTech-uk8nt
@ArtTech-uk8nt 7 ай бұрын
They are all good, but the reason I chose WiggleBone is because of its loop physics. It is easy to work with loop animation.
@oversalt4713
@oversalt4713 7 ай бұрын
Will this be compatible with 4.0?
@ArtTech-uk8nt
@ArtTech-uk8nt 7 ай бұрын
Yes,it is.
@Leukick
@Leukick 6 ай бұрын
@@ArtTech-uk8nt The projects don't render in Blender 4.0, it crashes every time, no fix for it.
@Ihor.Savaryn
@Ihor.Savaryn 2 ай бұрын
HINT: if you can't install just move file 'wiggle_2.py' to folder with addons 'C:\Users\User\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons'
@reddotvisualss
@reddotvisualss 8 ай бұрын
how to make bones like your?
@ArtTech-uk8nt
@ArtTech-uk8nt 8 ай бұрын
You mean the shape of bones?
@reddotvisualss
@reddotvisualss 8 ай бұрын
@@ArtTech-uk8nt yes sir. ❤❤
@ArtTech-uk8nt
@ArtTech-uk8nt 8 ай бұрын
Sorry for the late reply. Select your bone in object mode,in the Data panle on the right( the icon is a running man),under Viewport Display/Dispaly As: you can choose the shape.
@reddotvisualss
@reddotvisualss 8 ай бұрын
chill brother, thank you so much ❤❤❤❤@@ArtTech-uk8nt
@HarryClipzFilmz
@HarryClipzFilmz Ай бұрын
Idk what you did before to make the collision work for the hair not to pass through the body. I selected my character's body and the hair still passing through the body. Is there something more that you didn't explain because I did everything shown in this video and its still not working which is wild to me
@ArtTech-uk8nt
@ArtTech-uk8nt Ай бұрын
Sorry to hear this. 1. Make sure hair and body are separated. 2. Collision is set for each bone of hair. 3. You can Increase the radius of collision objects.
@HarryClipzFilmz
@HarryClipzFilmz Ай бұрын
@@ArtTech-uk8nt I figured it out. It was due to another addon I used to create the hair bones added for simulation inside the addon, it had its own colliders even though I used Wiggle Bones for the hair simulation It would not work outside the addon, the simulation's collisions worked inside the other addon altogether so I did not need Wiggle Bones at all.
@DanielCenciD
@DanielCenciD 7 ай бұрын
is just me or not work for more action?
@ArtTech-uk8nt
@ArtTech-uk8nt 7 ай бұрын
I do some test, it's work for more actions.
@DanielCenciD
@DanielCenciD 7 ай бұрын
@@ArtTech-uk8nt for me the physics don't reset, so I can't use again in the same file :(
@hsan.1951
@hsan.1951 19 күн бұрын
Is the add-on free?
@ArtTech-uk8nt
@ArtTech-uk8nt 19 күн бұрын
Yeah
@ryuukeisscifiproductions1818
@ryuukeisscifiproductions1818 23 күн бұрын
this addon flat out doesn't work for me. no matter what setting I try, the bones stretch and bounce all over the place incredibly erratically, to the point of where in one frame the chain will be in one direction, then in the next frame the entire chain does a 180. Im using blender 4.0, and it must be broken with newer releases of blender
@ArtTech-uk8nt
@ArtTech-uk8nt 22 күн бұрын
Maybe you can try it again, This addon supports blender 4.0.
@ryuukeisscifiproductions1818
@ryuukeisscifiproductions1818 16 күн бұрын
@@ArtTech-uk8nt nah, still does not work well at all. I figured out how to make the chains less erratic, but now they wont respond to the orientation of parent bones. Like for example i have one wiggle bone parented off a characters arm, but whenever the arm is not in the default direction, the bone will point in a completely random direction and wont acknowledge gravity at all. And this is with collision turned off. turning off constraints does nothing to fix the problem either. So far, this addon has been useless to me
@naiknaik8812
@naiknaik8812 7 күн бұрын
what if u connected the wiggle bones to another bone thats parented to the arm? you can really move the wiggle bones manually so you gotta have one bone that isnt affected
@QissaTV1
@QissaTV1 8 ай бұрын
Hello my brother I want a help I want a step by step guide for an 2d character modeling and rigging if you know please make a step by step guide tutorial for me please
@ArtTech-uk8nt
@ArtTech-uk8nt 8 ай бұрын
Sorry dude, there are no character modeling tutorials to share recently.If I have enough time, I'll do it for you.
@madsmith1352
@madsmith1352 7 ай бұрын
Ugh AI voice narrator
@ArtTech-uk8nt
@ArtTech-uk8nt 7 ай бұрын
🤖️
Dynamic cloth rigging and animation in Blender
12:15
Pierrick Picaut
Рет қаралды 105 М.
Why Do Video Game Studios Avoid Blender?
6:49
The Cantina
Рет қаралды 367 М.
Nutella bro sis family Challenge 😋
00:31
Mr. Clabik
Рет қаралды 11 МЛН
THEY WANTED TO TAKE ALL HIS GOODIES 🍫🥤🍟😂
00:17
OKUNJATA
Рет қаралды 20 МЛН
1 or 2?🐄
00:12
Kan Andrey
Рет қаралды 47 МЛН
MEGA BOXES ARE BACK!!!
08:53
Brawl Stars
Рет қаралды 36 МЛН
Blender's animation tool you should always use
13:01
Pierrick Picaut
Рет қаралды 340 М.
3D Grease Pencil Animation
14:37
The Goose Tavern
Рет қаралды 15 М.
Blender Vs C4D vs Houdini In Motion Graphics
11:22
InspirationTuts
Рет қаралды 13 М.
Tutorial: My New Rigging Workflow in Blender
12:39
Polyfjord
Рет қаралды 686 М.
Blender Addon: Cloth Simulation with Swingy Bone Physics
11:20
Blender Addon for Physics l Simplicage
4:00
InspirationTuts
Рет қаралды 66 М.
Blow Realism in Your Blender Environments with WIND EFFECTS
8:10
Making 3D animation look painterly (it's easier than you think)
8:05
Smart-Bones🦴 Addon for Blender! - Great for Grease Pencil Workflow!
9:43
Nutella bro sis family Challenge 😋
00:31
Mr. Clabik
Рет қаралды 11 МЛН