Thank you for this amazing add-on! It can be used to make fast cloth and hair simulations without complex soft body physics
@ArtTech-uk8nt Жыл бұрын
Yes, it's a good tool to deal work with the game character animation.
@soirema2 ай бұрын
he didn't make it
@countcroak11 ай бұрын
Great video, thanks for the indepth tutorial and taking the time to go over the fixes with the bake!
@ArtTech-uk8nt10 ай бұрын
Glad it was helpful!
@MikeBurnsArrangedAccidents25 күн бұрын
Amazing video! You made what I thought would be an advanced subject seem pretty easy.
@E.Woyzella Жыл бұрын
Thank you so much, ArtTech! ❤ That saved me a lot of time and some nerves!
@ArtTech-uk8nt Жыл бұрын
You're welcome! I'm glad what I did was helpful to you.
@diegosemmonitor4795 Жыл бұрын
Very beautiful NPR on that pudding scene!
@samet1936Ай бұрын
Thank you very much for teaching us this
@ТемнаяЛощина Жыл бұрын
Great video. High quality and imformative!
@ArtTech-uk8nt Жыл бұрын
Thanks🍻
@FlamingShuffle Жыл бұрын
I love wiggle 2 I use it all the time for secondary motion along with simplicage but I definitely don't fully understand most of the options and the documentation isn't very clear. This helps and should be included on the product page. The only improvement to the video was if you spent a little more time illustrating what each value change affects visually.
@ArtTech-uk8nt Жыл бұрын
Thanks for your proposals:)
@ZoneXanimate4 ай бұрын
thank you for making this tutorial brother
@LucasSavelli-e3w Жыл бұрын
Beautiful and straight forward tutorial! Amazing work, thank you so much! You earned a sub :)
@ArtTech-uk8nt Жыл бұрын
Thanks for you sub!
@3dholliday2 күн бұрын
Awesome! Tysm
@JvOeditorR Жыл бұрын
wow, that's sick, thank you for sharing this bro
@animatau-lady Жыл бұрын
you saved my life sir... I suscribed you. thank you for this gold information
@ArtTech-uk8nt Жыл бұрын
It's my pleasure, cheers!
@raph36749 ай бұрын
Beautiful work
@shim2822 Жыл бұрын
2:44 His hair: 👩🎤🤘🔄
@Orange_D_Man9 ай бұрын
lol
@jorgebernier5d Жыл бұрын
This is amazing!
@Leukick Жыл бұрын
This is AMAZING.... if you know about that character animation software called Cascadeur, this addon is extremely similar to that but based right inside of Blender! And easier to use
@ArtTech-uk8nt Жыл бұрын
I know Cascdeur, that is an amazing software, I didn’t use it to solve cloth ever, but I will try. Thanks for sharing!
@Leukick Жыл бұрын
@@ArtTech-uk8nt Cascadeur doesn't do cloth. On another note, I just tried Wiggle 2 for character's rig to very quickly add satisfying realism and weight to their movements (it can make bad animation look pretty good). However, whenever you click to Render Animation Blender 4.0 closes/crashes. Every time.
@xpea16 Жыл бұрын
That's awesome !
@victoriagrayson5082 Жыл бұрын
*WIGGLE 2 | Bone Collision & Simulation of Bones and Wind
@ElvisRoose10 ай бұрын
i just put preroll 337 it works wondewrs after bake. ! :D it made it seamless without editing idk what that preroll does but it works.
@oyekanmiayodeji42236 ай бұрын
I get this very weird glitches, the clot keeps shaking when i play animation, is there a way i can make it more stable ?
@onshapeme Жыл бұрын
What word is more than "thanks a lot"? I want to say it to you! Amazing addon!
@ArtTech-uk8nt Жыл бұрын
It’s my pleasure.
@alvinakmalimam22626 ай бұрын
hello, when i rendered why teh skirt or cloth not rendered too (i mean the colth glitch to body)?
@Damian_DH8 ай бұрын
bro i havent found any way to perform properly wiggles on necklace/circular shapes bones. For example a chain that start from your pocket and goes to the back part of your pants. The reason is the last bone need to be parented to its previous in order to keep a good chain references. I tried to constraints the last bone of the chain with copy location/transform to simulate that hanging effect from both sides but it doesnt work. Do u have any idea to achieve these kind of effects?. I saw some people uses soft physics but i wonder if we can do it with wiggle bones.
@monogonvoxel5 ай бұрын
Is anyone having Issues with Collisions? On my end, when I enable collisions, it just SNAPS to the collider like a magnet. Tried on 4.1 and 4.2
@newgJLart4 ай бұрын
same, still cant fix it
@noblephantasms7250Ай бұрын
Check the normals on the collision boxes, I had the same issue and it was due to collision box having flipped normals.
@HarryClipzFilmz9 ай бұрын
Idk what you did before to make the collision work for the hair not to pass through the body. I selected my character's body and the hair still passing through the body. Is there something more that you didn't explain because I did everything shown in this video and its still not working which is wild to me
@ArtTech-uk8nt9 ай бұрын
Sorry to hear this. 1. Make sure hair and body are separated. 2. Collision is set for each bone of hair. 3. You can Increase the radius of collision objects.
@HarryClipzFilmz9 ай бұрын
@@ArtTech-uk8nt I figured it out. It was due to another addon I used to create the hair bones added for simulation inside the addon, it had its own colliders even though I used Wiggle Bones for the hair simulation It would not work outside the addon, the simulation's collisions worked inside the other addon altogether so I did not need Wiggle Bones at all.
@KeanusReal Жыл бұрын
hi, thank you for the tutorial! but how did you select bones quickly? without clicking each bones by mouse at 1:22?
@ArtTech-uk8nt Жыл бұрын
{}[], to the right of P on the keyboard, you can hold shift to add selection bones.
@KeanusReal Жыл бұрын
@@ArtTech-uk8nt 😮that is grear tip!! Thank you again for the reply! It was a lot of help!!
@maitlan Жыл бұрын
So this mixes animation and physics together? I was hoping I could do that in Cascadeur.
@ArtTech-uk8nt Жыл бұрын
Yes, I hope Cascadeur can do this too.
@hipjoeroflmto4764 Жыл бұрын
Build time machine
@rasutoraba Жыл бұрын
it works for fbx? i mean bake the movement to a DEF bone?
@ArtTech-uk8nt Жыл бұрын
2ways: 1. Usually physical calculation is performed after the animation is completed. Just like the running animation in this video, I exported the fbx file containing only def bones, then set up wiggle settings and baked the movement. 2. Set up wiggle settings to your controllers bone, then Bake animation when exporting. I guess you work in game production, maybe you should check out tutorials about Rigify animation exporting to game engine.
@ryuukeisscifiproductions18187 ай бұрын
this addon flat out doesn't work for me. no matter what setting I try, the bones stretch and bounce all over the place incredibly erratically, to the point of where in one frame the chain will be in one direction, then in the next frame the entire chain does a 180. Im using blender 4.0, and it must be broken with newer releases of blender
@ArtTech-uk8nt7 ай бұрын
Maybe you can try it again, This addon supports blender 4.0.
@ryuukeisscifiproductions18187 ай бұрын
@@ArtTech-uk8nt nah, still does not work well at all. I figured out how to make the chains less erratic, but now they wont respond to the orientation of parent bones. Like for example i have one wiggle bone parented off a characters arm, but whenever the arm is not in the default direction, the bone will point in a completely random direction and wont acknowledge gravity at all. And this is with collision turned off. turning off constraints does nothing to fix the problem either. So far, this addon has been useless to me
@naiknaik88127 ай бұрын
what if u connected the wiggle bones to another bone thats parented to the arm? you can really move the wiggle bones manually so you gotta have one bone that isnt affected
@Tsero0v04 ай бұрын
Is it work for blender 4+?
@8Yaron82 ай бұрын
in 4.2.4 it works well for me, although I read that people complain that baking may not work, but in the next version 4.3 the addon is broken, the physics are jerky and the bones increase chaotically.
@DanielCenciD Жыл бұрын
is just me or not work for more action?
@ArtTech-uk8nt Жыл бұрын
I do some test, it's work for more actions.
@DanielCenciD Жыл бұрын
@@ArtTech-uk8nt for me the physics don't reset, so I can't use again in the same file :(
@luckybolt2232 Жыл бұрын
Hi! I love your vids! do you have any video on how to render like you did with that pudding animation?? thanks in advance!
@ArtTech-uk8nt Жыл бұрын
Maybe I will make a video about eevee rendering setup.
@luckybolt2232 Жыл бұрын
looking forward to it! thanks!@@ArtTech-uk8nt
@hsan.19517 ай бұрын
Is the add-on free?
@ArtTech-uk8nt7 ай бұрын
Yeah
@darindial8908 Жыл бұрын
How would you compare this to bone dynamics pro?
@ArtTech-uk8nt Жыл бұрын
They are all good, but the reason I chose WiggleBone is because of its loop physics. It is easy to work with loop animation.
@deepelements Жыл бұрын
Can this be exported to Unreal?
@ArtTech-uk8nt Жыл бұрын
Yes,that’s why the simulation should be baked before exporting.
@oversalt4713 Жыл бұрын
Will this be compatible with 4.0?
@ArtTech-uk8nt Жыл бұрын
Yes,it is.
@Leukick Жыл бұрын
@@ArtTech-uk8nt The projects don't render in Blender 4.0, it crashes every time, no fix for it.
@totidoki05 Жыл бұрын
oh my this tutorial should not exist, no way i'm doing that manipulation over multiple iterations or on a real production, very sad since it's a great tool otherwise, i hope an update will fix that!
@urmomlolgottem Жыл бұрын
oh my lol
@reddotvisualss Жыл бұрын
how to make bones like your?
@ArtTech-uk8nt Жыл бұрын
You mean the shape of bones?
@reddotvisualss Жыл бұрын
@@ArtTech-uk8nt yes sir. ❤❤
@ArtTech-uk8nt Жыл бұрын
Sorry for the late reply. Select your bone in object mode,in the Data panle on the right( the icon is a running man),under Viewport Display/Dispaly As: you can choose the shape.
@reddotvisualss Жыл бұрын
chill brother, thank you so much ❤❤❤❤@@ArtTech-uk8nt
@QissaTV1 Жыл бұрын
Hello my brother I want a help I want a step by step guide for an 2d character modeling and rigging if you know please make a step by step guide tutorial for me please
@ArtTech-uk8nt Жыл бұрын
Sorry dude, there are no character modeling tutorials to share recently.If I have enough time, I'll do it for you.