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@potatogamer6239
@potatogamer6239 4 күн бұрын
video was really great but i cant find the lightship hub anywhere !!??
@AliveStudios_
@AliveStudios_ 3 күн бұрын
Sadly the lightship hub is not available anymore, however there are the lightship samples. I made a video on that here: kzbin.info/www/bejne/jXKwnWOift9rg6Msi=IscjJBm96yCN15hs
@potatogamer6239
@potatogamer6239 3 күн бұрын
@@AliveStudios_ 😭
@fadlhlisl
@fadlhlisl 5 күн бұрын
What if i want to test it? Do we need ar foundation remote?
@AliveStudios_
@AliveStudios_ 5 күн бұрын
You can just test it in editor with the XR simulator :)
@saranganayanajith
@saranganayanajith 7 күн бұрын
Hi Tobi, Your tutorials are very impressive and I have created a mobile application to Visualize a 3D object created using blender (with textures) in real world using AR Lightship. In here we used WPS (VPS). I can see the object in exact position (GPS coordinates) , but I'm facing several problems like I'm not able to see the model textures and other thing is the object is positioned bit high from the ground level. Is there any reason for this issue? I want to move down it to ground level. I'm glad if you can suggest a way to solve this. Thank you in advance!
@AliveStudios_
@AliveStudios_ 3 күн бұрын
Sure :) So first of all are you using VPS or WPS (They sound similar but are very different) and did you follow some kind of tutorial or documentation? About the texture issue, is this something that happens only when using Location based AR or does this also happen in a normal ar scene?
@danayitmulugeta5545
@danayitmulugeta5545 7 күн бұрын
Hello been following your content for a week now, very helpful so far. any day you would cover about super imposition based AR ?
@AliveStudios_
@AliveStudios_ 3 күн бұрын
Hi mate, you mean like a overlay e.g. over the body or hands?
@danayitmulugeta5545
@danayitmulugeta5545 3 күн бұрын
@@AliveStudios_ yes something like that
@AliveStudios_
@AliveStudios_ 3 күн бұрын
@@danayitmulugeta5545 So the issue is that as far as I know only iOS / AR-Kit has full body tracking, while Lightship / AR Core do not support this feature. But it would be quite cool. On XR Glasses this is definitely a thing.
@danayitmulugeta5545
@danayitmulugeta5545 3 күн бұрын
@@AliveStudios_ Actually what i was trying to do was, I followed your tutorial on the object detection and works wonderfully the issue is I want to spawn a 3d on the specific detected object for example if I detect a couch I want to replace that with 3d couch fully instead of spawning it on top or near but fully cover it with the new 3d object, is that possible ??
@jsy704
@jsy704 7 күн бұрын
nice
@gyorgyhenter3898
@gyorgyhenter3898 9 күн бұрын
Texture on does not work, any suggestion? I did as the video is shown an the characters texture is brown.
@user-kd6lb7or9i
@user-kd6lb7or9i 10 күн бұрын
i am exciting to do this but getting an errors: " d3d11: failed to create 2D texture shader resource view id=1711 [D3D error was 80070057] ", "Package Lightship World Positioning System (WPS) Plugin has no loader metadata. Skipping loader initialization. UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange)", "[Warning] [2024-07-12 02:05:08.898] [20540] UserId is missing. Please set a unique Id using PrivacyData.UserId for data management purposes. (Please see documentation for more details) UnityEngine.StackTraceUtility:ExtractStackTrace () Niantic.Lightship.AR.Utilities.Logging.NativeApi:Log (Niantic.Lightship.AR.Utilities.Logging.LogLevel,string,string,int,string) (at Library/PackageCache/com.nianticlabs.lightship@f845b6afa9/Runtime/Utilities/Logging/IApi.cs:21) Niantic.Lightship.AR.Utilities.Logging.Log:Message (UnityEngine.LogType,string,Niantic.Lightship.AR.Utilities.Logging.LogLevel,int) (at Library/PackageCache/com.nianticlabs.lightship@f845b6afa9/Runtime/Utilities/Logging/Log.cs:80) Niantic.Lightship.AR.Utilities.Logging.Log:Warning (string,int) (at Library/PackageCache/com.nianticlabs.lightship@f845b6afa9/Runtime/Utilities/Logging/Log.cs:116) Niantic.Lightship.AR.Settings.PrivacyData:WarnUserOnMissingUserId (UnityEngine.XR.ARFoundation.ARSessionStateChangedEventArgs) (at Library/PackageCache/com.nianticlabs.lightship@f845b6afa9/Runtime/Settings/User/PrivacyData.cs:82) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)"
@caytoncay1023
@caytoncay1023 12 күн бұрын
Hi bro, how do you do a test run at 15:26?
@AliveStudios_
@AliveStudios_ 12 күн бұрын
Hi mate, I build to app onto my phone :)
@RoRo-rg2vr
@RoRo-rg2vr 14 күн бұрын
Assets\PreplaceWorldObjects.cs(36,34): error CS0246: The type or namespace name 'ARWorldPositioningStatus' could not be found (are you missing a using directive or an assembly reference?) I have this error when i try implementing the first script. WHat could be the cause
@AliveStudios_
@AliveStudios_ 7 күн бұрын
Did you make sure that the WPS package (04:00) was successfully installed?
@AliveStudios_
@AliveStudios_ 14 күн бұрын
The AR placement bar is out now, with a huge discount for the next 10 days: assetstore.unity.com/packages/tools/utilities/ar-magic-bar-ar-foundation-lightship-3d-284853#description
@user-xn7yt3oy7z
@user-xn7yt3oy7z 15 күн бұрын
Thanks for the tutorial! I tried this, but only the second script works properly. I want to pre-place some objects though. I have no errors, but the objects still don't appear on the device. However, when I playtest in Unity, the debug.log statements seem to work well (Placing object at longitude X and latitude Y appear). A bit late, but any suggestions?
@AliveStudios_
@AliveStudios_ 15 күн бұрын
Hi mate :) So if I get you right, pre-placing objects does not work for you, because the 3D Objects do not appear at their corresponding positions on device? Did you make sure to set in the Camera settings 14:08 the clipping plane option to 500, or even better something like 10.000 ?
@user-xn7yt3oy7z
@user-xn7yt3oy7z 13 күн бұрын
@@AliveStudios_ Hi, thanks for taking the time to reply! I had already set the clipping planes to 10000. My problem is that I am not sure if the loop that spawns the object actually works, because on the android device, the only log that appears is the: Status changed to available. When I run the game on Unity however, the game window shows the following logs: -Status changed to initializing. -[Warning] Package “Lightship World Positioning System (WPS) Plugin" has no loader metadata. Skipping loader initialization. (I saw on the site for ARDK 3.6 Release notes that this error is benign and can be ignored, so I am not sure if that’s the issue). However, in the editor window in Unity, the following debug statements appear: -Added object at latitude X and longitude Y. -Status changed to initializing. -Plugin Lightship World Positioning System (WPS) Plugin" has no loader metadata. Skipping loader initialization.
@AliveStudios_
@AliveStudios_ 12 күн бұрын
​@@user-xn7yt3oy7z So that means the Debug statement with the added object at latitude X etc. does not appear on your android device.. Is there by any chance another device (e.g. from a friend) that you could test this on? You can try to create a clean build under build setttings -> on the little arrow next to build -> clean build. Maybe this will help. Our first goal should be to get the log statement working on device. Did you also try to set the object at your immediate location, so that you could see them if they were there? Then also make sure that the occlusion manager which we added at 14:10 is turned of / disabled.
@nguyentranaiduong1486
@nguyentranaiduong1486 20 күн бұрын
@AliveStudios_ Thanks for sharing your skills. Great video! ObjectDisposedException: The Unity.Collections.NativeList`1[PlayerData] has been deallocated, it is not allowed to access it I get this error when I clicked kill button can you show me how to fix this?
@aarondeleon9355
@aarondeleon9355 20 күн бұрын
Do you have a video tutorial navigation direction ar using lightship and unity? Need reference for our thesis
@user-gp5fn5ph9c
@user-gp5fn5ph9c 23 күн бұрын
thats awsome but now how to customize that spawned object if user want to customize the object?
@AliveStudios_
@AliveStudios_ 23 күн бұрын
Hi mate :). There are many approaches to this. One would be to create a new empty game object which holds a script with a list of possible prefabs. This object could spawn at the detected lamps position let’s say. On Start() it would find out which object has been selected by the player (e.g. using the singleton pattern) and spawn it.
@quantumaudiotv9065
@quantumaudiotv9065 26 күн бұрын
Hi, which device did you use to scan the room? and which 3d scanner you usually use? thank you very much!
@AliveStudios_
@AliveStudios_ 26 күн бұрын
Hi mate, just using my phone (iPhone 11) + the niantic wayfarer app :)
@MadhuriRamamurthy
@MadhuriRamamurthy 27 күн бұрын
Hi, Thank you for the video. At 16:00, I am not able to view the video on game window. However, I can see the object detection results in my Console. How can I fix it?
@GunjanVishwakarma-qs9bc
@GunjanVishwakarma-qs9bc 29 күн бұрын
Hello, Please make a tutorial on app from the intro the AR car game, where u drive car avoid from obstacles and all
@AliveStudios_
@AliveStudios_ 23 күн бұрын
Hello :) For that I created a simple vehicle controller and spawned the car on top of a random mesh.
@designed6310
@designed6310 Ай бұрын
Is it possible to create a filter and profit from it if you are from Iraq?
@user-eb9mz5dz1b
@user-eb9mz5dz1b Ай бұрын
you should be famous brother.
@wanqigao9368
@wanqigao9368 Ай бұрын
amazing tutorial!!! Thank you mate!
@zehuanchen3814
@zehuanchen3814 Ай бұрын
Hi, I faced an issue when I followed your tutorial, searching for help: I already import packages ARDK3, Shared-AR by git ref. I also copied ardk-sample-main to my Asset. I copied the API Key from my lightship dashboard to project validation. Then I feel like I have done all pre-request, when I open the "Recording" scene in aedk-sample, it shows some errors like : Assets/ardk-samples-main/Assets/Samples/WPS/Scripts/Utils/StatusHelper.cs(12,13): error CS0246: The type or namespace name 'ARWorldPositioningManager' could not be found (are you missing a using directive or an assembly reference?) Since I am new to unity, and stackoverflow could not save my as s, could somebody help me with this error.
@did3d523
@did3d523 Ай бұрын
looking for free version WEBAR pls?
@did3d523
@did3d523 Ай бұрын
where is end of video? how to edit on server ? wtf?
@AliveStudios_
@AliveStudios_ Ай бұрын
Hi mate, this is not Web AR but rather an AR App, potentially for the play store / App Store etc. .You can also simply build it to your device in Unity for testing.
@did3d523
@did3d523 Ай бұрын
@@AliveStudios_ I looking for web ar free I dont find tuto on youtube only paid solution
@did3d523
@did3d523 Ай бұрын
where see demo on web? no link?
@ossivibes
@ossivibes Ай бұрын
im finding it so difficulat to replace the character , your video is amazing, and i kept repeating it multiple of times just so i can finish this section of the replacement. It is not working, with me , it took me a lot of time and watching and understanding, i hope in your next video will follow your steps in that. Thank you fo your video.
@yks7188
@yks7188 Ай бұрын
@stainedcoffeecup
@stainedcoffeecup Ай бұрын
You don't know how much this tutorials are important to me bro 🤝🏾 keep up the good work
@justalex8342
@justalex8342 Ай бұрын
That is awesome! 💯
@DotsAndDashesInteractives
@DotsAndDashesInteractives Ай бұрын
Can't wait
@user-uj8kf3kw8q
@user-uj8kf3kw8q Ай бұрын
👍😮
@gaetanolombardo6150
@gaetanolombardo6150 Ай бұрын
I am still missing these namespaces Experimental World positioning Status ARWorldPositioningCameraHelper ARworldPositionManager What package do they belong to? Thanks
@AliveStudios_
@AliveStudios_ Ай бұрын
The seem to belong to a new ARDK 3.5 system called WPS. You don't need these name-spaces in the character navigation. Are those in your script?
@did3d523
@did3d523 Ай бұрын
not free
@justapasserby445
@justapasserby445 Ай бұрын
Tq bro. Can I know can google map navigation currently link with unity AR please? because I am curious.
@GeckoTechGPT
@GeckoTechGPT Ай бұрын
Can you do a video using template for this or that please
@muhdanwar4824
@muhdanwar4824 Ай бұрын
Thank you!
@jsy704
@jsy704 Ай бұрын
In the process of saving and loading objects There is an error of about position x: 1.5, y: -1.09, z: -4.9. is there a such issue??
@jsy704
@jsy704 Ай бұрын
I didn't write any plus or minus on the position during loading
@AliveStudios_
@AliveStudios_ Ай бұрын
@@jsy704 Can you post the exact error in here :) ?
@jsy704
@jsy704 Ай бұрын
@@AliveStudios_ I wrote code once again... then it works well I don't know why the object position had been changed before... anyway Thank you! I really appreciate your youtube
@kiranbharadia
@kiranbharadia Ай бұрын
Hey man, your videos have been super helpful to me recently in trying to learn Shared AR especially with Multiplayer. I was wonderting if you happen to notice any new lag in your projects though? I created a game based on your multiplayer shootingAR tutorial and it was working super well and was fluid in updates. However since I think the release of SharedAR 3.5 (I have not updated my project, its using AR 3.3 and shared AR 3.4) the networking is unbelievably laggy and just unplayable really. Is this something you have seen yourself? Kinda tearing my hair out over this atm haha
@AliveStudios_
@AliveStudios_ Ай бұрын
Thanks a lot for your kind words :) I haven't created a multiplayer project using 3.5 yet, however if that is a lasting issue you might create a new thread in the Lightship forums ( community.lightship.dev/ ). Generally I think that the lightship multiplayer is working through the lightship proprietary servers, so if they might have an issue currently, it might affect anyone.
@muhdanwar4824
@muhdanwar4824 Ай бұрын
How do you get the meshing effect inside the virtual scene like in 7:18?
@user-eb9mz5dz1b
@user-eb9mz5dz1b Ай бұрын
I think it is a XR sample environment, you can enable the XR simulation in XR plugin management for desktop . And then you can use the sample environment.
@muhdanwar4824
@muhdanwar4824 Ай бұрын
@@user-eb9mz5dz1b Ah I see. Alright thanks.
@AliveStudios_
@AliveStudios_ Ай бұрын
Yes this is using Lightship Simulator, new to version 3.5 :)
@411vids
@411vids Ай бұрын
Thanks for sharing your skills. Great video!
@AliveStudios_
@AliveStudios_ Ай бұрын
Important notes: You can find the tutorial about meshing (works on iOS and Android) here: kzbin.info/www/bejne/f3qahYJseMinmq8si=vzrZEXSl-p_Lv-_d
@akosinelz3277
@akosinelz3277 Ай бұрын
hello, live meshing is impossible since I am using android phone (no LiDAR), is it possible to recreate this in android?
@AliveStudios_
@AliveStudios_ Ай бұрын
Yes, that's what makes Lightship so great. You can find my tutorial here: kzbin.info/www/bejne/f3qahYJseMinmq8si=vzrZEXSl-p_Lv-_d
@akosinelz3277
@akosinelz3277 Ай бұрын
@@AliveStudios_ Hi, thank you for responding, do you also have an in depth tutorial on the game you showed here? Since I am currently working in our capstone project and it feautures AR games
@AliveStudios_
@AliveStudios_ Ай бұрын
For this particular game sadly not
@mehmeterendesign
@mehmeterendesign Ай бұрын
I enjoy your longer videos this was fun as well. Good reflections
@AliveStudios_
@AliveStudios_ Ай бұрын
Thanks a bunch, glad that you like it!
@aarongreen4432
@aarongreen4432 Ай бұрын
So i tried this and added the zlog as nothing was appearing, I've checked all the permissions etc, but im getting the error no tracking and no gnss. Any ideas?
@AliveStudios_
@AliveStudios_ Ай бұрын
hmm, so if you made sure that you have a good 4G / 5G on your phone it should usually work. Is there any way you can try this on another phone and see if you got the same error?
@aarongreen4432
@aarongreen4432 Ай бұрын
I like your video's but you must make your videos on a massive monitor as I'm watching on a 17" laptop and all the writing is tiny and hard to see what's you're doing.
@AliveStudios_
@AliveStudios_ Ай бұрын
Hey man, I record on a 24" screen, but that's a good point. Is it only the code or Unity Editor or both? Will try to do better next time :)
@aarongreen4432
@aarongreen4432 Ай бұрын
@@AliveStudios_ It's both, keep up the good work dude ☺️
@AliveStudios_
@AliveStudios_ Ай бұрын
@@aarongreen4432 Thank you mate, I'll do my best to improve :)
@DotsAndDashesInteractives
@DotsAndDashesInteractives Ай бұрын
Will you create a tutorial on this please?
@AliveStudios_
@AliveStudios_ Ай бұрын
Not a full tutorial but at least something :) kzbin.info/www/bejne/emSbiaKOi7dlbbM
@DotsAndDashesInteractives
@DotsAndDashesInteractives Ай бұрын
@@AliveStudios_ awesome man. Thanks
@nicolassuarez2933
@nicolassuarez2933 Ай бұрын
May 2024 Outstanding! But I am afraid that this tut is really deprecated... New one? Thanks
@ardiannn-vf2pn
@ardiannn-vf2pn Ай бұрын
Excellent tutorial! But I have a problem, I have followed your video tutorial from the beginning to the 31st minute. The problem I face is that the object is drifting, not steady as seen in your video. How to solve this problem? I have made sure 100% of my configuration is the same as yours. Notes: - I scanned the VPS object with iPad Pro M2 (WiFi Only, no gps) - I tested the application on an Android device
@AliveStudios_
@AliveStudios_ Ай бұрын
Hi mate, can you try to add multiple scans to that specific VPS? Often times one scan can cause problems because it lacks accuracy. Usually it needs about 5 scans in different lighting conditions.
@metehansirin
@metehansirin Ай бұрын
Is it possible to use this addon and Playmaker to make AR game projects? I'm just begining my Unity and Lightship learning journey and I was curious if I can use Playmaker to do the coding part.
@AliveStudios_
@AliveStudios_ Ай бұрын
Sadly I am not sure about that, never used Playmaker before :)
@CrimysteryMate
@CrimysteryMate Ай бұрын
full tutorial?
@AliveStudios_
@AliveStudios_ Ай бұрын
Not a full tutorial but at least something :) kzbin.info/www/bejne/emSbiaKOi7dlbbM
@nabildevlogs
@nabildevlogs Ай бұрын
This is sick, i love it. I definitely wish i had something like this when i started watching your tutorials
@AliveStudios_
@AliveStudios_ Ай бұрын
Glad to hear that you like it! Yeah me too xD