How to make an AR App: Live Meshing (Unity + Lightship ARDK 3 tutorial)

  Рет қаралды 3,002

Alive Studios

Alive Studios

Күн бұрын

Пікірлер: 17
@fr33m4n99x
@fr33m4n99x Жыл бұрын
Very helpful thanks. Please do more tutorials on advanced stuff like this!
@AliveStudios_
@AliveStudios_ Жыл бұрын
Thanks for watching, will do! :)
@ajaynirmal4648
@ajaynirmal4648 Жыл бұрын
gracious . Thank you very much
@AliveStudios_
@AliveStudios_ Жыл бұрын
Glad you like it!
@GunjanVishwakarma-qs9bc
@GunjanVishwakarma-qs9bc 3 ай бұрын
Hello, Please make a tutorial on app from the intro the AR car game, where u drive car avoid from obstacles and all
@AliveStudios_
@AliveStudios_ 3 ай бұрын
Hello :) For that I created a simple vehicle controller and spawned the car on top of a random mesh.
@GunjanVishwakarma-qs9bc
@GunjanVishwakarma-qs9bc 5 ай бұрын
Hello, I'm currently developing an AR application and I'm looking for a methods to stop live meshing once the area/room has been scanned. This would enable me to generate a car on the scanned surface and control its movement using a joystick. and maybe spawn some barriers .... would love to get some advice on it. And Thank you in Advance 😁
@AliveStudios_
@AliveStudios_ 5 ай бұрын
You could add a button to "Stop meshing" and make it set the concurrent queue size to "0" that will practically stop meshing
@GunjanVishwakarma-qs9bc
@GunjanVishwakarma-qs9bc 5 ай бұрын
thanks@@AliveStudios_
@lasurbeampew
@lasurbeampew 6 ай бұрын
Hi! Very helpful! I am wondering if its possible to only detect the floor, so to exclude all the table and stuff
@AliveStudios_
@AliveStudios_ 4 ай бұрын
Yes you can do that with semantic segmentation. In the latest ARDK versions there is a option to do meshing only on the ground, wall etc. :)
@NEO-nf6rt
@NEO-nf6rt 7 ай бұрын
First of all thank you for tutorial! Would it be possible to implement a system where a spawned enemy moves across a mesh towards the player's location, navigating from waypoint to waypoint? I'm interested in understanding both the feasibility and any potential challenges I might encounter with this setup.
@AliveStudios_
@AliveStudios_ 7 ай бұрын
Hey @NEO, Lightship provides a built in solution for character navigation. I made a tutorial on it here: kzbin.info/www/bejne/bXbSoaKlaLaKhrM However it will not use the mesh provided by AR Meshing, meaning that the character will only move flat & horizontal.
@회귀-y2l
@회귀-y2l 7 ай бұрын
Thank you for your video! ScriptableSingleton UnityEngine.XR.Simulation.XRSimulationRuntimeSettings already exists. This can happen if there are two copies of the asset or if you query the singleton in a constructor. In the middle of the video, unity tried to build after imitating everything except testing, but I got an error. Please help.
@AliveStudios_
@AliveStudios_ 7 ай бұрын
Yes so I also got this error at times and it is because we drag the full ardk-samples into the project. The issue is that the samples are pretty much a project by itself, that's why there are two XRSimulation Runtime settings. You got two options here. a) Delete the ardk samples folder (or do not import it as a whole) and only import the invisible Mesh shader ( ardk-samples-main/Assets/Samples/NavigationMesh/Shaders/InvisibleMeshWithShadows.shader) , and attach it to a new material. b) Delte the double XR Sum Runtime settings file (Assets/XR/Resources/XRSimulationRuntimeSettings.asset) I'd personally prefer option a) :) P.S. Alternatively you can also download the ARDK samples and open them as a project with the Unity hub ("Add Project") Then you have a full setup project and get started.
@darkbatu
@darkbatu 8 ай бұрын
Can I record my own video and have the mesh generated? If so, how do I do it?
@AliveStudios_
@AliveStudios_ 8 ай бұрын
Yes :) Got a tutorial about it: kzbin.info/www/bejne/qHurc6meZ52XjJYsi=7QIGVEVpJdOAx3om
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