Tornado & Wind VFX
4:12
2 ай бұрын
Ground Attack VFX (with SFX )
5:53
Diablo -Like Magic Orb VFX
6:30
4 ай бұрын
Пікірлер
@lakehu-u1w
@lakehu-u1w 16 сағат бұрын
I have a question. I have added sampling areas and bones according to the tutorial in your video and activated them through blueprints, but only the particle effect appears and the character's surface map does not change. How can I solve this problem?
@DrGameTazo
@DrGameTazo 16 сағат бұрын
Did U mean Material?? they dont change
@terminatoroffire
@terminatoroffire 3 күн бұрын
How did you manage this without the sphere tearing at the seams?
@lakehu-u1w
@lakehu-u1w 6 күн бұрын
Great asset, I've bought it, but I need a specific tutorial on how to use these effects, just like the blood effect on hit, which can be activated and deactivated by reference in the blueprint to adapt to the attack logic response in the game. I still don't understand the tutorial in this video. I tried it and it didn't work. What button do you seem to press to activate the effect?
@DrGameTazo
@DrGameTazo 6 күн бұрын
blood effect on hit?? in this Pack ??
@DrGameTazo
@DrGameTazo 6 күн бұрын
Let VFX Attaching to SkeletonMesh via Niagara System Componet in Ur BluePrint. deactivate it by default,Then activate it ,When U need
@lakehu-u1w
@lakehu-u1w 5 күн бұрын
@@DrGameTazo NIagara:Blood vfx pack
@lakehu-u1w
@lakehu-u1w 5 күн бұрын
@@DrGameTazo i will try again, thanks
@lakehu-u1w
@lakehu-u1w 5 күн бұрын
@@DrGameTazoAccording to the method you said, the CPU rendering of the mesh is turned on, I added VFX to the mesh in Blueprint, and it was automatically activated and turned on, nothing happened, and I couldn't see the special effects.
@JakeDawn
@JakeDawn 7 күн бұрын
Magma blaster
@cas4554
@cas4554 11 күн бұрын
Haven't heard this for years truly sublime❤
@elizabethwhiffen7849
@elizabethwhiffen7849 21 күн бұрын
One of my all time favorites!
@tedriding
@tedriding 21 күн бұрын
Remember at infant school and you sang songs like " MORNING HAS BROKEN!... sometimes that beatles track...didnt like beatles..name scared me..strange kid...anyway...I reckon the world would be a lot better place if all our kids sang this and out on the weekend..and harvest moon...and such a women...fk it...just get them singing Niel young songs....all day..what a pleasant world we,de live in...plus he puts a messag we in there too.. we had drugs and booze..might have to alter that a bit..we had cloggs and shiney shoes...that will do until year 5 when they know more than us anyway....
@YuewuDev
@YuewuDev 22 күн бұрын
太棒了,已经购买。另外我建议作者搞一个Discord社区,会好一些。😁
@DrGameTazo
@DrGameTazo 22 күн бұрын
😇
@agustintoselli
@agustintoselli 23 күн бұрын
Hi! Great work! One question though, (for the moment im only using Freeze and Time spell), FPS drop down really hard to around 19-20 fps while the clock is on screen. Is there a way to optimize that? Thanks in advance
@DrGameTazo
@DrGameTazo 23 күн бұрын
HI~ Turn On "Optimized" will heip a lot.Also Consider to turn off "HasNeedle"(If U like).the main thing is Spawn Rate.Pls Open the VFX. Find Emmiter called"Fountain001" "Fountain002" "Fountain003" .got to module called "Spawn brust instantanneous". lower down the value of Spwan count.Its key but trade off quaity also. reduce "Tall" can make up a little. I will Pop a parameter to control spawn rate for update in a day or two .THX
@wtfmiki
@wtfmiki 23 күн бұрын
i love the arrows spell looks
@sahinerdem5496
@sahinerdem5496 25 күн бұрын
can i scale portals by just scaling it in map?
@DrGameTazo
@DrGameTazo 25 күн бұрын
U cant. U need use Custom Parameter Called "_Size" to Scale
@黃秀嬌-w9h
@黃秀嬌-w9h 25 күн бұрын
聽了真的有助眠很棒
@CarlosAlvarez-cq6wv
@CarlosAlvarez-cq6wv 25 күн бұрын
These materials could be used to represent ocean, lava falling from volcano or only inside a container like in the video?
@DrGameTazo
@DrGameTazo 25 күн бұрын
Yes,some of them can,but u may like this more kzbin.info/www/bejne/bqu3pWCcg5mXjpYsi=V8P58RgVtLnhRKZu
@MightyZeusXo
@MightyZeusXo 28 күн бұрын
I Imported the BP in UE5 but there is no Waterfall. How can I fix
@DrGameTazo
@DrGameTazo 28 күн бұрын
@@MightyZeusXo BP has reference to Some vfx, and sfx,u better import whole package
@MightyZeusXo
@MightyZeusXo 28 күн бұрын
@@DrGameTazo I have copied the entire folder into my project content. But as I drop the BP nothing comes up
@DrGameTazo
@DrGameTazo 28 күн бұрын
@@MightyZeusXo hi,if u go to demo map,can u see any waterfall?if u double click BP ,can u see any thing in BP editor?
@SandyGLUV
@SandyGLUV 29 күн бұрын
感谢🙏
@harharrr9810
@harharrr9810 29 күн бұрын
Woww
@present_artist1033
@present_artist1033 Ай бұрын
Cannot get the vfx to match the skeletal mesh. Tried attaching to parent but no luck. Any thoughts? Also when attaching to my skeletal legs the flames are not visible, perhaps really small in scale, but appear missing.
@DrGameTazo
@DrGameTazo Ай бұрын
@@present_artist1033 which one ?did you mean size not match?
@present_artist1033
@present_artist1033 Ай бұрын
@@DrGameTazo for the fire effect, when adding in my own skeletal mesh in place of manny.
@DrGameTazo
@DrGameTazo Ай бұрын
@@present_artist1033 is fire too small or not appear?
@present_artist1033
@present_artist1033 Ай бұрын
@@DrGameTazo Yes. Also the embers don't spawn on the mesh surface, they are offset. They following the form of the mesh but don't attach to it (even with snap to parent on)
@DrGameTazo
@DrGameTazo Ай бұрын
@@present_artist1033 Do U Work with Ark Devkit or in UEFN??When Did U buy the Pack??
@黃秀嬌-w9h
@黃秀嬌-w9h Ай бұрын
🎉
@brumakriders
@brumakriders Ай бұрын
AMAZING!!!!!!!!!!!!!!!!!
@DrGameTazo
@DrGameTazo Ай бұрын
Please Enable Niagara and Niagara Fluids First !! then install the package and Please Enable "generate mesh distance fields" in project setting.If You run for mobile game.Please make sure if you can use decal render in your project. Android/Vulkan could not support decal render.Pls reach me Before U buy it.
@bernarddeschepper4348
@bernarddeschepper4348 Ай бұрын
So honest, pure, trashy mindcalming and genuine!! Thanks Neil for 50 years of peace in my mind!
@趙效堯
@趙效堯 Ай бұрын
請問五蘊丹只能做一次嗎?
@DrGameTazo
@DrGameTazo Ай бұрын
沒玩二周目.不太清楚🤣.如果你是說一周目可以吃幾顆....我相信只能給你吃一顆
@a08576309
@a08576309 Ай бұрын
跳+劈棍
@FxRStudios
@FxRStudios Ай бұрын
Are these effects compatible with Mobile game development ?
@DrGameTazo
@DrGameTazo Ай бұрын
Yes,u can find a check box in custom parameter called "optimized"enable it then u are good to go,thx
@mariehoran3135
@mariehoran3135 Ай бұрын
I adore this, and the whole album actually.
@DrGameTazo
@DrGameTazo Ай бұрын
八戒與鐵球一起掉下去後再回去拿
@andreah4692
@andreah4692 Ай бұрын
為啥你有筋斗雲??
@DrGameTazo
@DrGameTazo Ай бұрын
第6章就有了
@Kaompon
@Kaompon Ай бұрын
怎麼兩段跳的?? 結果才發現是跳加重攻擊😂
@DrGameTazo
@DrGameTazo Ай бұрын
這....
@hanhan6773
@hanhan6773 Ай бұрын
跳不上去啊
@DrGameTazo
@DrGameTazo Ай бұрын
@@hanhan6773 人落到沙中後,方向鍵往上波的方向推,可以減慢下滑的速度,跳起來後,方向鍵往下波的方向推,應該就能上去了
@DrGameTazo
@DrGameTazo Ай бұрын
要先拿到 前面四蘊才行
@adriancressy8363
@adriancressy8363 Ай бұрын
strange lyrics...I love the bass line in this tune
@MeDoots
@MeDoots Ай бұрын
Hey, I am using your ProjectileVFX with Hit and Launch VFX ( include SFX) on unreal engine 5.4 . I cant figure out how to make the projectiles move when the character is standing still. they only shoot if the player character is moving, if the PC is not moving the projectiles stay in the spot it was casted.
@DrGameTazo
@DrGameTazo Ай бұрын
Thx for message received from FB
@IceDragonsWOM
@IceDragonsWOM Ай бұрын
hi, you have laptop RTX 2060 ?
@DrGameTazo
@DrGameTazo Ай бұрын
@@IceDragonsWOM no,desktop
@joshk6929
@joshk6929 Ай бұрын
這遊戲連一個跳躍都是極度的難。。匪夷所思
@DrGameTazo
@DrGameTazo Ай бұрын
很難跳😂
@RobertsonMilkshakes
@RobertsonMilkshakes 2 ай бұрын
Harvest 1974
@RobertsonMilkshakes
@RobertsonMilkshakes 2 ай бұрын
Did she wake you ......up to tell you that it was only a change of plans
@RobertsonMilkshakes
@RobertsonMilkshakes 2 ай бұрын
Some black 🖤 face in a lonely place..
@jamesonvparker
@jamesonvparker 2 ай бұрын
For the more realistic tornados, can it be made to just spawn from the sky and does it perform well if it was scaled to the size of a real tornado? I'd need it to have a much longer duration than shown in the video. Thank you.
@DrGameTazo
@DrGameTazo 2 ай бұрын
duration can be 999999 Second. U can Scale "Size" and "Tall" .If U mean Water realistic Tornado.It perform well
@SSuperAnnie
@SSuperAnnie 2 ай бұрын
這隻我打兩小時還沒打贏...
@DrGameTazo
@DrGameTazo 2 ай бұрын
@@SSuperAnnie 可以跳過,後面的難度合理
@user-rf4mh2qh7z
@user-rf4mh2qh7z 2 ай бұрын
i bought it but not fire and slime and lightning gpu effect, BP>mesh(and cpu allow)>add niagara component > add vfx, but not work, other vfx is work(ex.virus plague tentacle) this asset is lack of explanation. please add photo of how to add BP
@DrGameTazo
@DrGameTazo 2 ай бұрын
hi~ Did U Enable Niagara, Niagara Chaos and NiagaraFluids plugin First !! then install the package?? What UE editor version U used??
@DrGameTazo
@DrGameTazo 2 ай бұрын
Setting suggestion DLSS with 60 View Distance : Very High Anti-Aliasing : High Post-Effect : Very High Shadow : Medium Texture : Very High Visual Effect : Medium Hair : Medium Vegetation : High Global Illumination : Medium Reflection : High
@aurumquantum
@aurumquantum 2 ай бұрын
Hi! I purchased your previous packs and purchased this on also. I can clearly see that the quality of delivery improved in the latest packs. So thank you and keep it up! I have a question: in NS_FeudFang if I set the spawn rate directly of any of the fang emitters to anything less than 3 the fang doesn't spawn at all. If I enter 4 or 5, then only 2 particles of fangs spawn. Also if I set _TravelTime to 23 seconds then the whole effect gets broken and spawns the particles only anear the 0,0,0 point. So there is some math going on somewhere. I tied to find any parameters related to that but couldn't find any. Can you please clarify how it works? My issue with this particular VFX is that I want all the sequence (the loop) to run 0.5 seconds and still cover the same distance, but the custom parameters which you have there are not solving this issue so i decided to adjust the VFX myself. Thanks!
@DrGameTazo
@DrGameTazo 2 ай бұрын
The spawn rate almost means Spawn how many particle in one Second.If U set 1 or 2 spawn rate with very short period(EX: Setting _TravelTime to 0.5) .it almost spawn nothing at all . In Ur case. setting _TravelTime to 0.5 is for sure. then densify it via setting _GapBetweenFang to 0.5 ,Thus it should fit Ur desire!! and extreme high _TravelTime need some compensate with higher _TravelDistance.Setting _TravelTime and _TravelDistance both to 23 Can show what I mean. Thanks for Ur purchase.I remeber U bought lots of pack of mine.THX
@rosejustin2006
@rosejustin2006 2 ай бұрын
What's your cpu
@DrGameTazo
@DrGameTazo 2 ай бұрын
i7-8700
@thomasrodriguez7587
@thomasrodriguez7587 2 ай бұрын
The water tornado looks awesome! Is there way to change the color of the water to maybe try to emulate fire?
@DrGameTazo
@DrGameTazo 2 ай бұрын
@@thomasrodriguez7587 they all can change color in a second,my friend
@DrGameTazo
@DrGameTazo 2 ай бұрын
@@thomasrodriguez7587 if u want fire tornado pls check this out kzbin.info/www/bejne/bKaokHyZlryUiJYsi=toSJCup0Mlr_WmA1
@thomasrodriguez7587
@thomasrodriguez7587 2 ай бұрын
@@DrGameTazo thanks for answering. I think this beam effect is more what I'm looking for. I just purchased the beam effect. Great work!
@DrGameTazo
@DrGameTazo 2 ай бұрын
Try turning on the parameter"Optimized" "NoAirDistorion "and "NoDecal".then turn off "LIghtOn" to get a more Optimized Version
@MelsKim
@MelsKim 2 ай бұрын
Not optimization 😢
@DrGameTazo
@DrGameTazo 2 ай бұрын
A Parameter Called"optimized".Pls enable it,Try turning on the parameter"Optimized" "NoAirDistorion "and "NoDecal".then turn off "LIghtOn" to get a more Optimized Version
@HectorLeve
@HectorLeve 2 ай бұрын
✨🐕 !