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VFX with many types of Attack Extent : Sector Area,Straight Line Area,Circle Area,SinglePoint
NS_AberrateObelisk,NS_DashMagma,and NS_IceSpike are Sector Area VFX.
Using parameter : "_SpreadWide" to extend angle of fan.
Parameter: "LineLength" can extend the distance of path.
Low "_SpreadWide" with high "LineLength" almost became a straight line Area VFX.
Check "Adapt Terrain" can automaticlly match the Ground.Default is Off(this feature need enable Distance Fields in project setting)
NS_Lazurite is a color varient of NS_AberrateObelisk.
NS_FeudFang,NS_HuntingSharkFin are straight line Area VFX.
Using "_TravelDistance" and "_TravelDistance" to make Ur desirable result.
Parameter "_GapBetweenFang" can control the interval of cluster of particle.
default value of "Adapt Terrain" is on .Which is suitable for straight line Area VFX.
NS_BrambleTusk,NS_IceSpell and NS_StoneRush are Circle Area VFX(AOE VFX)
Use "_AllSize" and " SpikeSize" to concoct Ur own one.
Its worth to play around parameter :"BigCount" "SmallSmallCount" "SmallCount" in NS_StoneRush.
and "_NumOfTusk" in NS_BrambleTusk.
NS_BrambleTusk_5_4 is a version for UE 5.4 above
NS_LavaBurst,NS_IceSprout,NS_PoisonCannibalPlant and NS_FreezeCrystal are singlePoint Area VFX.NS_PoisonCannibalPlant and NS_FreezeCrystal can use to freeze or immobilize target.
Parameter:"NumOfStem' in NS_PoisonCannibalPlant can control the number of CannibalPlant.
Increasing "SphereMaskMix" in NS_FreezeCrystal allow U to see Who be Freezed Clearly.
Use Ice Version by Turnning on "UseIce" in NS_FreezeCrystal !!
"NoPillar" may be a good option in 'NS_LavaBurst"
"SustainTime" in NS_FreezeCrystal and NS_IceSprout can allow U decide how long the VFX can reserve before dissolving.
For Those icing VFX. U always can find a parameter called "_FlatNormalPower". boost it can get more smooth more clear Ice material looking( By removing some detail).
Decrease"_FresnelPOW" to increase Opacity.