Ground Attack VFX (with SFX )

  Рет қаралды 2,936

Dr.Game

Dr.Game

29 күн бұрын

www.unrealengine.com/marketpl...
VFX with many types of Attack Extent : Sector Area,Straight Line Area,Circle Area,SinglePoint
NS_AberrateObelisk,NS_DashMagma,and NS_IceSpike are Sector Area VFX.
Using parameter : "_SpreadWide" to extend angle of fan.
Parameter: "LineLength" can extend the distance of path.
Low "_SpreadWide" with high "LineLength" almost became a straight line Area VFX.
Check "Adapt Terrain" can automaticlly match the Ground.Default is Off(this feature need enable Distance Fields in project setting)
NS_Lazurite is a color varient of NS_AberrateObelisk.
NS_FeudFang,NS_HuntingSharkFin are straight line Area VFX.
Using "_TravelDistance" and "_TravelDistance" to make Ur desirable result.
Parameter "_GapBetweenFang" can control the interval of cluster of particle.
default value of "Adapt Terrain" is on .Which is suitable for straight line Area VFX.
NS_BrambleTusk,NS_IceSpell and NS_StoneRush are Circle Area VFX(AOE VFX)
Use "_AllSize" and " SpikeSize" to concoct Ur own one.
Its worth to play around parameter :"BigCount" "SmallSmallCount" "SmallCount" in NS_StoneRush.
and "_NumOfTusk" in NS_BrambleTusk.
NS_BrambleTusk_5_4 is a version for UE 5.4 above
NS_LavaBurst,NS_IceSprout,NS_PoisonCannibalPlant and NS_FreezeCrystal are singlePoint Area VFX.NS_PoisonCannibalPlant and NS_FreezeCrystal can use to freeze or immobilize target.
Parameter:"NumOfStem' in NS_PoisonCannibalPlant can control the number of CannibalPlant.
Increasing "SphereMaskMix" in NS_FreezeCrystal allow U to see Who be Freezed Clearly.
Use Ice Version by Turnning on "UseIce" in NS_FreezeCrystal !!
"NoPillar" may be a good option in 'NS_LavaBurst"
"SustainTime" in NS_FreezeCrystal and NS_IceSprout can allow U decide how long the VFX can reserve before dissolving.
For Those icing VFX. U always can find a parameter called "_FlatNormalPower". boost it can get more smooth more clear Ice material looking( By removing some detail).
Decrease"_FresnelPOW" to increase Opacity.

Пікірлер: 17
@DrGameTazo
@DrGameTazo 26 күн бұрын
"NS_BrambleTusk_5_4" is a version for UE 5.4 above.otherwise just use "NS_BrambleTusk"
@jb2760
@jb2760 24 күн бұрын
Read the description nevermind this pack is quite amazing. It lets you easily do most of those things. Bro these effects are dope af. I really wish devs of these asset packs did a small tutorial on how to modify their effects after you purchase them. Such as color and the mesh used. I always avoid buying these to prevent coming off as an asset flip. Great work though!
@DrGameTazo
@DrGameTazo 24 күн бұрын
Second half of video has little demonstrate how to modify this parameters( color ),thx my friend
@izanagisora
@izanagisora 24 күн бұрын
Great! I just start learning about unreal engine 5 And this video is awesome I am planning to make an open world game ( planet earth wide open world types) And super natural powers are one of the necessary things in my project! Anyway awesome work!
@IronMouth484
@IronMouth484 27 күн бұрын
🤟
@user-xj2go5ip4c
@user-xj2go5ip4c 27 күн бұрын
超強的
@snoozsofreshprod
@snoozsofreshprod 27 күн бұрын
wow
@patrickianperalta
@patrickianperalta 25 күн бұрын
Can the damage FX be made permanent, or at least last longer?
@patrickianperalta
@patrickianperalta 25 күн бұрын
Wait, I've an idea. Does the asset contain static meshes (and material) of the damage FX? I'm thinking this can be placed on the target mesh after the Niagara FX ends, thus resulting in a permanent damage look. Is this possible with the package?
@DrGameTazo
@DrGameTazo 25 күн бұрын
@@patrickianperalta this pack do not contain hit vfx,u can use constant hit vfx in the pack u just bought, energy beam vfx,or use this kzbin.info/www/bejne/bqu3pWCcg5mXjpYsi=OQAnItAazM6VinIl (freeze or crystal State)or buff vfx pack or ring aura vfx pack, they are indefinitely loop vfx
@izanagisora
@izanagisora 24 күн бұрын
Just a question Instead of firing the said things Into one location Can we make it fire in a continuous rate like The 1st and 3rd one We make it fire to many places at once (aoe) Or a line or lines in our desired direction! 😅 Please answer this
@DrGameTazo
@DrGameTazo 24 күн бұрын
spawn by timer in BP can do it kzbin.info/www/bejne/j52yaYmIqrN0bKMsi=xsNmyMTPsgXozqOC&t=2384
@whoodieh1z164
@whoodieh1z164 26 күн бұрын
nice but most of the effects dont work im using 5.4, I fixed it lol
@DrGameTazo
@DrGameTazo 26 күн бұрын
@@whoodieh1z164 really!! Let me test....
@DrGameTazo
@DrGameTazo 26 күн бұрын
After testing in 5.4,It seems to me."NS_BrambleTusk" could cause error. Any other Feedback report??Its Glad to know!!THX~
@IronMouth484
@IronMouth484 25 күн бұрын
It works well in 5.4 for me !!
@DrGameTazo
@DrGameTazo 24 күн бұрын
@@IronMouth484 Yes . I fixed "NS_BrambleTusk" . the pack is updated
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