Vecna 2b | Playing D&D Vecna Eve of Ruin
1:36:23
War of the Lance 2 Winter 349
56:56
14 күн бұрын
Vecna 2a | Playing D&D Vecna Eve of Ruin
1:59:36
War of the Lance 1 | Spring of 348
1:21:06
Пікірлер
@DMGregAdventure
@DMGregAdventure 15 минут бұрын
Excellent walkthrough, and great ideas for beefing up these encounters. Thing I’m having a problem with is the transition to the sanctum is so clunky. It feels ok after they arrive but was your party just wandering around and then summoned?
@d20play
@d20play 9 минут бұрын
I put the reins in the PCs hands. They would get to the Sanctum when and if they made it happen. They made it happen at the END of chapter 2 by rescuing Alustriel.
@DMGregAdventure
@DMGregAdventure 4 минут бұрын
@@d20play I like that. Starting up a Vecna campaign tomorrow night 🥃
@andrewparks7553
@andrewparks7553 Сағат бұрын
So this may be more of a Roll20 question than a campaign question, but what is that toolbar on the top of the Roll20 page that you use to quickly click on what you need?! It really seems to speed things up!
@d20play
@d20play 7 минут бұрын
This video shows how I do that: kzbin.info/www/bejne/Y2mzqXadhZWCa80 There are links to that and similar videos in the description of most of my videos in case you want to check any of the other ones out!
@GeorgeWashingtonLaserMusket
@GeorgeWashingtonLaserMusket 5 сағат бұрын
I love this campaign so much. I've been running it for nearly a year and we're almost done (lots of can't make it weeks). My only real complaint about the module is the typo where they put "small" instead of "tiny" for fairy's but we just ignore that typo we know what the game meant. I get it, it's because technically tiny and large creatures have size based complications but we hand wave that away like 5e does small races.
@d20play
@d20play 5 сағат бұрын
I loved that campaign!
@ian_vincent
@ian_vincent 19 сағат бұрын
Great to watch the scenario unfold! Taking cities and fortresses are hard. The flying citadels would make a difference. I was following along with my rulebook open!
@d20play
@d20play 11 сағат бұрын
Thank you! Brings back memories from '86!
@quillogist2875
@quillogist2875 3 күн бұрын
I like the way backgrounds work now. Nothing keeps you from being the world's dumbest scholar in your players' backstories, and then you take the background you want.
@quillogist2875
@quillogist2875 3 күн бұрын
The swashbuckler rogue's subclass features come online at 3rd level, so i think it is easy to move that forward.
@BlankCanvas-hp4bf
@BlankCanvas-hp4bf 3 күн бұрын
Flex was fine. There was no need to shit on it in the play test. Nothing wrong with just doing a little more damage. There are already tons of gimmicky and condition imposing attacks covered under the weapon master concept and in the game as a whole already. NPC’s are wearing roller skates into combat at this point with how often they flop over or are punted around like a football. Kind of ridiculous.
@StephenCUA2001
@StephenCUA2001 3 күн бұрын
Was there a big section at the start of Ch 2 you skipped over?
@d20play
@d20play 3 күн бұрын
Yes. I saved the meeting with the wizards for when the PCs sought them out and or rescued one or more of them. See that start to happen at the second half of the Vecna 2b video!
@StephenCUA2001
@StephenCUA2001 3 күн бұрын
​@@d20play Got it, thanks. I'm running this now (still on Ch 1), so interested to see how someone else runs it.
@d20play
@d20play 3 күн бұрын
Cool! There were so many potential leads in chapter 1. I am trying more and more to make gameplay more emergent and in the hands of the PCs, so we will see where they take me!
@HighCharityYT
@HighCharityYT 4 күн бұрын
WoTC: "it's all new!" It's literally just tasha's but worse, forcing you to use hunter's mark despite it being a complete trap of a spell.
@eliascabbio7598
@eliascabbio7598 4 күн бұрын
This is the most disappointing class in the new player's Handbook, it's not a matter of damage, it's just bad design. Making the whole class rely on a level 1 spell, giving boring features that another martial or expert may copy (mastery, speed increase etc), good stuff comes online only after level 13, all concentration spells completely trashed in favor of hunter's mark, which eats your bonus action too. This is just bad.
@quillogist2875
@quillogist2875 4 күн бұрын
I think it is pretty good when you consider subclasses
@sillvvasensei
@sillvvasensei 4 күн бұрын
Eldritch Knight can cast Blade Ward as part of the Attack Action on their first turn, then have +1d4 to their AC against each attack for the rest of the fight.
@d20play
@d20play 4 күн бұрын
Very strong!
@sillvvasensei
@sillvvasensei 4 күн бұрын
@@d20play Also the way I worded it was intentional. I think it should be +1d4 to the caster's AC on each attack. Puts the onus of remembering on the caster, rather than the busy DM. And since it only needs to be rolled if an attack would actually hit, it speeds up gameplay.
@Dunybrook
@Dunybrook 5 күн бұрын
They are determined to never get the ranger right. So close though.
@d20play
@d20play 5 күн бұрын
I know, right!? Close enough to make most players happy with a house rule or two, though. I think so.
@mreko108
@mreko108 6 күн бұрын
Produce Flame was in UA as a bonus action to cast, and when you throw the flame you don't end the spell, so you can continue to use it on later turns, and don't lose the light
@d20play
@d20play 5 күн бұрын
Maybe that is what he was thinking…
@momokol366
@momokol366 8 күн бұрын
Since so many class features now rely on Hunters Mark and Hunters Mark is a Somatic Spell, its all shutdown by a simple Silence Spell, no counterspell needed. (Made a mistake here on my part, unless they changed it HM is a purely verbal spell.)
@VinStJohn
@VinStJohn 6 күн бұрын
Silence doesn't affect Somatic components, only verbal. Was anyone ever getting counterspelled on Hunter's Mark, anyway?
@momokol366
@momokol366 6 күн бұрын
@@VinStJohnAn old DM of mine
@quillogist2875
@quillogist2875 4 күн бұрын
That's a good trade. A 2nd level spell vs a st level spell that is a bonus action and has few free casings.
@jessierose13
@jessierose13 8 күн бұрын
Why did they cut all of the favored terrain flavor for a couple Languages? Why didnt they just copy Baldurs Gate and give you a skill proficiency or Damage Resist related to a terrain?
@tiradegrandmarshal
@tiradegrandmarshal 8 күн бұрын
Dumpster fire. That's all that needs to be said about this Ranger.
@fortunatus1
@fortunatus1 8 күн бұрын
I have some problems with this Ranger. (1) Getting only 1 Expertise skill at level 1 is not good and the Ranger doesn't get advantage on the rolls previously from Favored Terrain (unless that's within the Hunter's Mark spell which we don't know) means the Barbarian is better than the Ranger at Survival and Perception. That's core Ranger fantasy tanked. (2) I dislike the Ranger being so reliant on Hunter's Mark. If you're going to do this then you need at higher levels to no longer require concentration on HM. Why would you cast a 1st level spell when you can cast level 3-5 spells? (3) The level 20 feature is BAD! Your d6 is now a d10. Lame. Maybe you can upcast so you're using multiple d6s that become d10. But not using HM means you don't have a level 20 feature?!? That's terrible design. Even if you can upcast the spell, being forced to use it is NOT FUN!
@fortunatus1
@fortunatus1 8 күн бұрын
The Gloom Stalker: for some reason they decided to nerf Dread Ambusher. That was unnecessary. The real problem with the subclass was Umbral Sight. It's literally Greater Invisibility with no concentration at level 3. It's incredibly overpowered and they didn't change it. Absurd!
@kongoaurius
@kongoaurius 8 күн бұрын
I agree with you, why did they only give the ranger one expertise? Every other expert class gets two
@comradewarners
@comradewarners 8 күн бұрын
@@fortunatus1as someone who played a gloomstalker a lot you’d be surprised how difficult it is to be in darkness sometimes. Especially if there are humans in your party.
@fortunatus1
@fortunatus1 8 күн бұрын
@@comradewarners It certainly depends on the campaign, the DM, and the terrain. But if you're playing in the underdark or shadowfell, it's incredibly overpowered. You can almost accomplish the same thing without being overpowered by instead giving them the following: You can Hide as a Bonus Action. It's now not overpowered because you must follow the stealth, cover/obscurity rules and requires the expenditure of that BA. But it is also more universally useful as it doesn't rely on enemies' vision type. EDIT: You do lose out on consistent disadvantage on attacks against you but that was the majorly overpowered part.
@comradewarners
@comradewarners 8 күн бұрын
@@fortunatus1 honestly bonus action hide without having to multiclass in rogue would be pretty sweet.
@robertpower8374
@robertpower8374 8 күн бұрын
My initial impressions - this is a nerfed version of the Tasha's Ranger with some buffs to the subclasses, which means the net result is the class feels almost the same. Considering almost everything else we have seen so far is universal buffs and the class was on the low end of the power scale previously that's a pretty big fail. It feels like this was handled by a completely different design team.
@kongoaurius
@kongoaurius 8 күн бұрын
What parts are nerfed?
@robertpower8374
@robertpower8374 8 күн бұрын
​@@kongoaurius All the Favoured Terrain stuff (both playtest and 2014) are gone. Primal Awareness/Primeval Awareness are gone. Land's Stride is gone. Hide in Plain Sight is gone. Vanish is removed. The Tasha's Favoured Foe rule is most of the new Hunter's Mark rule (no spell slot damage buff). In terms of unique buffs to the base class you get: Roving is now +10 speed instead of +5 Expertise at Level 9 Concentration Protection for HM Nature's Veil lasts for two turns Advantage against HM targets (which you would often already have because of Nature's Veil) True Blindsight +D4 damage The last five features are late T3 through to T4, so outside the normal range for most campaigns. The problem is the marketing is trying to compare the 2014 version to the 2024 version, when people had already moved on to the Tasha's version. They are essentially giving us the Tasha's version again, which would be passable if every other class wasn't seeing across the board buffs.
@malmasterson3890
@malmasterson3890 5 күн бұрын
According to the people that have the book, there were some things left out. I'm not a fan of how they handled Favored Enemy either, but if the optimizer who actually has the full context of the features is saying the class is stronger than it was in Tasha's I'm inclined to go with him. Argument form authority I guess, but considering they're one of the few that's fully informed on the new changes I think it's warranted. They certainly weren't given as much of a straight buff as the Martials, but Ranger was already in a fine position by the end of 5e. It was most definitely not one of the weaker classes by the time all was said and done, and it was never the worst to begin with. People just over-exaggerated because Beastmaster in specific was horrendous in 2014.
@eliascabbio7598
@eliascabbio7598 4 күн бұрын
​​@@malmasterson3890the problem is not power level, Ranger can deal good damage, always has been good at it. The problem is that the class is super boring, features interact very badly between each other and there's no flavor. You are worse at skills than other experts, you loose buffs to travel, you gain movement boost that many other classes get, you're nothing different than another class, you have nothing unique. Moreover, your whole class and subclasses rely on a level 1 spell that can't be upcasted in a useful way, and eats up concentration and bonus actions limiting your spell use and other actions use.
@malmasterson3890
@malmasterson3890 4 күн бұрын
@@eliascabbio7598 I do 100% agree with your statements as far as the base class is concerned. Like I said the new Favored Enemy is definitely not to my liking. That being said, it's the subclasses & the spell list that have always drawn me personally to the Ranger. The good ones have excellent flavor and appeal imo. They have some of the most fun unique spells in the game that aren't just straight up broken. So yeah, I agree that it is pretty boring for the most part, bit if they kept most of the unique spells and added more for the Ranger, then I think it'll still feel fun for those that enjoyed it in 5e especially. Hopefully there's more to it as well.
@trismayer
@trismayer 9 күн бұрын
Both videos shillin someones maps... Zzzz
@d20play
@d20play 9 күн бұрын
I love the tactical side of the game, so you can be sure I will always share the best maps I can find for any given adventure!
@XanderHarris1023
@XanderHarris1023 10 күн бұрын
Some semantics having to do with level. Wizards get free spells every time they gain another spell slot level not class level. Theoretically this should work with multiclassing once you gain your wizard subclass.
@d20play
@d20play 10 күн бұрын
Oh yeah! for the subclass free spells.
@fortunatus1
@fortunatus1 10 күн бұрын
Not a fan of the Abjurer. Arcane Ward and Projected Ward should be combined into one feature just as was done for the War Domain Cleric's Guided Strike/War God's Blessing in the playtest. It's using the same pool of points for the pc and others so its not a problem of power and you only have so many spell slots to repair the ward. Effectively, the Abjurer is down 1 feature. Also, Dispel Magic as a Bonus Action is not great if the Bonus Action spellcasting rule is still in the game. That's just a free cantrip, disengage, dodge, or dash. The rest of the feature is fine. In fact, the rest of the changes made to Wizard and its subclasses are good.
@imthestein
@imthestein 9 күн бұрын
I would have to see what the final version is but last I saw the bonus action rule for spell casting was gone
@d20play
@d20play 9 күн бұрын
Really!? Where did you see that?
@imthestein
@imthestein 9 күн бұрын
@@d20play it was early in the play test but Treantmonk pointed out the wording change. So nothing confirmed whether it made it to the final product
@imthestein
@imthestein 8 күн бұрын
@@d20play I did some digging because I wanted to make sure I wasn't making anything up. The new rule interpretation comes from the fact that the magic action makes no mention of the bonus action rule. In addition, the rule only exists under the quickened spell description implying it's only intended to affect quickened spell and not the magic action in general. I've been looking at all the play tests and this remains consistent so likely to be in the final result
@d20play
@d20play 8 күн бұрын
Thanks for tracking that down! Fingers crossed!
@Brandonrod
@Brandonrod 10 күн бұрын
I feel like smite should still be a free action that’s once per turn instead of having to waste your bonus action which could be an extra attack with PAM
@adolfodef
@adolfodef 9 күн бұрын
A Paladin´s Smite™ is now a spell, that if you choose to use it spends a spellslot [so that a cleric could also cast], that is a "reaction trigger" but that instead of wasting your reaction FORCES you to use a Bonus Action [something that is only possible if the trigger happened in the middle of your turn]. [The solution]: Make the Paladin Feature Class (to keep Clerics in check), allow for this casting to instead happen _"as a free action that you MAY choose to take (whenever you hit & deal damage in melee), only once per Round"_ instead of using a Bonus Action at all [but still available, if you also know the spell from multiclassing Cleric or provided by a Feat]. -> This way, you could in theory also build up a Paladin subclass that does more with it [spending your reaction & using a resource (proficiency times, etc)] to further differentiate it from a Cleric casting it.
@Brandonrod
@Brandonrod 9 күн бұрын
@@adolfodef yeah I agree
@AnaseSkyrider
@AnaseSkyrider 8 күн бұрын
@@adolfodef I've been fond of Paladin's Smite upgrading the chassis of Divine Smite, so that it at least requires two levels to get the good shit when multiclassing.
@Femonnemo
@Femonnemo 10 күн бұрын
Any tips on how to play this at a table? Especially the labyrinth part?
@d20play
@d20play 10 күн бұрын
Check out this video of mine: kzbin.info/www/bejne/Z5q1hKiAgZibmLc
@StarRightStarTight
@StarRightStarTight 10 күн бұрын
Psychic spells does not say it has to be a spell of level 1 or greater, so I reckon we’re going to have psychic eldritch blast!
@michaelbalcom5233
@michaelbalcom5233 10 күн бұрын
Sherlock Hulmes has a great old one full reveal
@nyanbrox5418
@nyanbrox5418 11 күн бұрын
Nice to sum up what we know, I didn't realise the celestial didn't get aid in the playtest, but yeah I mean it does make sense that they should Also, it looks like a subclass that gets a class feature that is always prepared will be part of the subclass spell preparation feature from now on, thay way, the subclass isn't hiding any obscure spells that you also know, they will alll be right there in the subclass spells feature
@d20play
@d20play 10 күн бұрын
Good reasoning for the spells that are part of features!
@momokol366
@momokol366 11 күн бұрын
The lay on hands change is odd, I've rarely ever had a character get the poisoned condition outside of combat, and I've rarely used lay on hands in combat.
@synmad3638
@synmad3638 11 күн бұрын
I guess they removes the Dazed condition because they deemed it was rare enough that just describing its effects the few times it's applied would be less annoying than making people learn a new condition
@ericpeterson8732
@ericpeterson8732 11 күн бұрын
I respectfully disagree. While it is impossible to keep everyone at max, if the buffs to healing carry through, features like disciple of life and shepherd druid's unicorn spirit or stars druid's chalice feature will keep everyone from going down. And that's really the goal of a dedicated healer. And with aura of vitality and the metamagic extend spell, you can easily restore everyone within minutes of ending a fight. The Chumbawumba style of waiting until your friends are dying to bring them back is awful and not immersive. I was going to I say realistic and then remembered what I was talking about.
@moriyasanae8130
@moriyasanae8130 11 күн бұрын
i am already happy, because i saw Warduke
@dhavaram8064
@dhavaram8064 11 күн бұрын
They should have kept the Dazed condition. For the Monk's Stunning Strike, instead of a little extra damage on a successful save, the target should get the Dazed condition.
@adolfodef
@adolfodef 9 күн бұрын
They did [Technically Speaking] "kept" it in one of the Rogue features [optional player choice to replace of ~some~ of the dice rolled on a sneak attack, forcing a saving throw that (may) cause a temporary effect equal to (the last U.A. version of) "Daze"]. They could theoretically add a feature to the Monk class (or as part of a subclass), that modifies the way Stunning Strike optionally works [as soon as level 6]; giving the effects of what the Dazed condition was [perhaps with an extra -ki- _Discipline_ point to force disadvantage on the target´s saving throw (emulating the Sorcerer´s Empowered Meta-magic)].
@PsyrenXY
@PsyrenXY 11 күн бұрын
44:33 they're absolutely right though. Objectively, more rigid/fixed backgrounds mean people will want more combinations in official content, especially if the "custom rule" isnt allowed in AL which will mean WotC can print more of them. Create the problem, sell the solution.
@MannonMartin
@MannonMartin 11 күн бұрын
I feel like putting the customization in the DMG's a good choice as it explicitly makes the DM the arbiter of what customizations are appropriate instead of giving the players a perceived license to do whatever they want. Not that DM's need permission to customize, but explicitly putting the option under the purview of the DM is a good way to keep it, but give the DM even more explicit authority over it. Hopefully that signals to players that yes, customization is possible, BUT you need to work WITH your DM and not just assume you're free to do as you please here.
@dhavaram8064
@dhavaram8064 11 күн бұрын
Disarm would be problematic because you can pick something up as a free interaction (unless they changed that to an action or bonus action). What that means is you could disarm a magic weapon from your foe and then pick it up.
@MannonMartin
@MannonMartin 11 күн бұрын
From that standpoint it mainly means you can't just disarm an enemy you have to also separate them from the weapon, which is already a thing that makes it more complicated to disarm enemies in 2014, but it is doable. Really the bigger issue with disarming an enemy is monsters don't usually have their unarmed attacks printed in the stat blocks. So if you do manage to successfully pull it off your DM now has to calculate the monster's unarmed attack before play can resume, and if you have a player that can just disarm practically any enemy on demand it's going to get really annoying, and boring, pretty quickly. Although, personally... I wish they did include the monsters unarmed attacks in the stat blocks, because you need that for more cinematic attacks if you want an enemy that fights more dynamically instead of just using their weapon over and over. If you want to throw in kicks and headbutts... those are unarmed attacks. They may not be tactically optimal, but who cares, you're the DM. Don't make your monsters optimal, make them fun. You can always throw an extra one or two in there if you need to. The other big complication with disarming is, what happens when your player picks up the enemy's weapon and wants to use it? Well now the DM not only has to calculate the monster's unarmed stat, but has to deduce the weapon's stats too and decide if it's usable and whether the player's proficiencies cover it, ect... If it's once in a while that can be a great moment in a battle. But if it happens all the time it's just overcomplicated shenanigans that'll get old, but remain too optimal to stop using it. Cutting disarm is probably for the best...
@Mike_Hogsheart
@Mike_Hogsheart 11 күн бұрын
I continue to be impressed by Chris' ability to stick to his NDA and still effectively talk about all of the information that is actually public.
@user-dy1nl3gf2d
@user-dy1nl3gf2d 11 күн бұрын
Chris you’re a hero. I don’t know how you can do all these commentaries and keep everything straight without leaking spoilers.
@LordZeebee
@LordZeebee 11 күн бұрын
The change to "melee attack" could potentially be that futureproofing for disarming mechanics that you were touching on. If they're consistent about attacks being made with a body part being called "Melee attacks" and attacks with actual weapons being called "weapon attacks" they could just have the effect be "Enemy can't take Weapon attacks until it regains a weapon". We'll just have to wait and see if "Weapon attack" is still a thing.
@d20play
@d20play 11 күн бұрын
Good point. That is the only stat block we have seen so far.
@brianj.841
@brianj.841 10 күн бұрын
Player: "I disarm their claw!" Ref: "Um....no."
@adolfodef
@adolfodef 9 күн бұрын
@@brianj.841 It could be as difficult as to convince the D.M. that you spend an action with your [Two Handed, Heavy, (very sharp) slashing type, hard metal] weapon to sever the fingers of the only hand the enemy could use to hang from a rock to avoid falling to their death (they are wielding a shield, had to drop their weapon). -> The enemy will get saving throws against this attempt ( ~somehow~ ), with previously undisclosed "Legendary Resistances" and/or a hidden roll preventing it. . Because of story/setting rules (preventing something like actual mutilation of PC/NPCs to be "a thing that can actually happen" before anyone has easy access to a Regeneration Spell), is usually more feasible to just crack/shatter the rock [so a piece of it it falls alongside the enemy]; since inanimate objects always have already predetermined stats that everyone can check.
@hammert0es
@hammert0es 11 күн бұрын
I plan on using the Heroic Inspiration on my Genie Warlock to see how many days until he can use his Limited Wish again. If I roll a 3 or 4 on that d4, I'm rolling again!
@d20play
@d20play 11 күн бұрын
Nice. We should compile a list of all the unintended (or intended?) consequences of that rule applying to ANY roll.
@nyanbrox5418
@nyanbrox5418 11 күн бұрын
​@@d20play thief rogue rolling to avoid consuming charges on a magic item with a permanent finite number of charges like a ring of 3 wishes, to get more wishes
@Mike_Hogsheart
@Mike_Hogsheart 11 күн бұрын
I'll add rolling for random treasures to the list
@MannonMartin
@MannonMartin 11 күн бұрын
@@Mike_Hogsheart Your DM has you roll for treasure? I tend to preroll treasure in prep.
@timjensen4320
@timjensen4320 11 күн бұрын
On steady aim, you have to use the bonus action before you move. BUT it just says you get advantage on your next attack. So assassins should be able to use steady aim, move, then attack with advantage.
@Mage-mc7mz
@Mage-mc7mz 11 күн бұрын
Yup, so OP.
@d20play
@d20play 11 күн бұрын
It is that second sentence that is the question mark. It reads "You can use this feature only if you haven't moved during this turn" I think the intent of "feature" there is the bonus action and not the attack. If true, you are right!
@garethhamilton1252
@garethhamilton1252 11 күн бұрын
As a DM I’m not overly concerned with the topple mastery. If it becomes an issue for me I’ll just make the monsters I don’t want being knocked down immune to the prone condition.
@d20play
@d20play 11 күн бұрын
I remember lots of monsters mysteriously gaining stun immunity when we had a monk with a really high stun save. Not great from the player perspective. But I agree, topple will be annoying in a hurry.
@MannonMartin
@MannonMartin 11 күн бұрын
I think the forced saving throws are more annoying that the advantage since players already will have so many ways to have advantage up anyway. Although if your player is doing it as a mastery then they are probably using it almost every chance they get so you can probably just go ahead and roll your d20 when they attack and have your save ready if they hit. Feels weird for the flow, however... Inserting that saving throw. I wonder if it would be better as an ability check for the player against the creature's stats so it's the player rolling instead of DM. They could use two colored d20's and roll both along with their damage dice all at the same time for efficiency that way.
@AnaseSkyrider
@AnaseSkyrider 8 күн бұрын
I'm genuinely confused as to why people are so scared of the Topple mastery. It's 1 to 4 saving throw rolls for most levels of play for most builds. If you're using digital tools, just hover your mouse over the saving throw button while the player is attacking. If you're not using digital tools, there's nothing stopping you from rolling some d20s while your players are rolling theirs. I mean, for crying out loud, the blaster caster and the controller are making everyone wait every single turn because they have to make a bunch of area measurements, then they make the DM do a whole bunch of saving throws, then the player is sitting there rolling damage and adding them up.
@sprintz33
@sprintz33 11 күн бұрын
I'm really looking forward to all the forced movement certain classes can pull off. While it is possible to shove people around in 2014 version, because the amount of distance you can pull off is usually relatively small amount and it is hard to line them up first, it doesn't get used very often. With 2024 rules, if a player puts a web near the World Tree Barbarian, he can drag people near him, precisely at the right angle to shove them into the web, and follow it up directly with a push that leaves them right in the middle of it. Then you have a shit ton of teleportation shennanigans with the fey warlock (with repelling eldritch blast to boot) or the fey ranger (from what I remember of the playtest) there is just so much cool stuff to do with various area of effect toys. Add the fact that literally any melee class has the ability to get a shove ability by picking the right weapon. So much potential for fun chaos. I really can't wait.
@d20play
@d20play 11 күн бұрын
It has the potential to be extremely dynamic.
@markfrantz4612
@markfrantz4612 11 күн бұрын
Does fighter still have indomitable?
@d20play
@d20play 11 күн бұрын
Yes, and it is much better. They get to add their fighter level to the roll!
@markfrantz4612
@markfrantz4612 11 күн бұрын
@@d20play that’s what I was hoping for! Just like the playtest. Fighters will now FINALLY be an unstoppable force a few times a day
@BlankCanvas-hp4bf
@BlankCanvas-hp4bf 3 күн бұрын
Legendary resistance is better than aura of protection.
@markfrantz4612
@markfrantz4612 3 күн бұрын
@@BlankCanvas-hp4bf Eh. Idk. In most cases I feel like I would want a +3-5 from my paladin all the time as opposed to a reroll and 9+ once or twice. Not sure.
@jwraper1498
@jwraper1498 11 күн бұрын
From Houston, Texas. Treantmonk brought me here!
@d20play
@d20play 11 күн бұрын
Welcome!
@badmojo0777
@badmojo0777 11 күн бұрын
its MAAA LAAAY LOL MAAA LAAAY combat. ther \e is NO MEE LEEE :D i never understood how poeple so intelligent ( so its not an insult) could have thesae contorded interpretation of words when we hav eheard them used millions of times in movies and such. TRUS TME, i use dot Catholism and i was not saying it right :D
@MannonMartin
@MannonMartin 11 күн бұрын
I'm not sure what movies you watch, but I rarely see the word said in movies and even less IRL. Generally the only people that seem to use the word often are usually in reference to games of some sort and even then most people's introduction to the word is from reading it, rather than hearing, or hearing it pronounced by people who were introduced to it via reading. Even in communities such as D&D where it is commonly used it still isn't just a common word, it's more akin to jargon as we aren't using it in the general sense of the word in every day conversation, but rather using it to mean a very specific thing within the mechanics of the games we play. *shrug*
@miguelangelus959
@miguelangelus959 11 күн бұрын
Never get too caught up on what's the "correct" pronunciation for words. It mostly doesn't matter if the listener was able to understand without issue (you clearly did understand), and even then, lots of words have multiple different pronunciations that are correct. That may come form regionalism, accents and even foreignism (when a foreign word is adopted into a language's dictionary and common use). People say words different and that's fine bro, they're not wrong
@markcronan
@markcronan 11 күн бұрын
Bonus actions can bow also be done with a regular action confirmed! (Well not really, but the non-committal comment by Treantmonk hinted at it)
@synmad3638
@synmad3638 11 күн бұрын
I really hope so!!
@stuartmiller2526
@stuartmiller2526 3 күн бұрын
Easy and obvious house rule
@DMGregAdventure
@DMGregAdventure 12 күн бұрын
Are you seeing problems with the power creep of the 2024 PHB? I mean most published material is a cakewalk for even 2023 characters. This feels like a lot of dice rolls added in for the DM.
@d20play
@d20play 12 күн бұрын
Most definitely. I would have preferred few, if any, power increases.
@cianomahony6916
@cianomahony6916 12 күн бұрын
With disarm, can a creature just simply pick up item dropped as free interaction?
@d20play
@d20play 12 күн бұрын
Yes, if one of their opponents does not pick it up first.
@nullk.1866
@nullk.1866 12 күн бұрын
Disarm is Gone ​@@d20play
@starethesky
@starethesky 13 күн бұрын
Love watching d20 play before Dming my own campaing, a lot of good ideas and info!
@d20play
@d20play 13 күн бұрын
Thank you so much!
@brandcolt
@brandcolt 13 күн бұрын
Are you playing it like you should be or just fast for KZbin? Like no RP and super speeding around.... Confused
@d20play
@d20play 13 күн бұрын
"like you should"?? Of course. We had a great time. Highly recommend this one. The video is edited to remove silence, so it goes a little faster than an actual game.