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DM Tips for DnD Vecna: Eve of Ruin Chapter 1 . Check out more #dnd and #roll20 links in this description!
PLAYING VECNA
0: • Vecna 0 | Playing D&D ...
1a: • Vecna 1a | Playing D&D...
1b: • Vecna 1b | Playing D&D...
2a: • Vecna 2a | Playing D&D...
2b: • Vecna 2b | Playing D&D...
3a: Pending
DM GUIDE AND TIPS FOR VECNA
0: • Vecna 0 DM Tips | How ...
1: • Vecna 1 DM Tips | How ...
2: • Vecna 2 DM Tips | How ...
3: Pending
MORE VECNA
Don't Say Vecna: • Don't Say Vecna | Runn...
Don't Say Vecna DM Tips: • Don't Say Vecna DM Tip...
Curse of Vecna: • Curse of Vecna by Davi...
PLOT
- Dagult Neverember hires party to investigate the disappearance of high-ranking nobles in Neverwinter
-- Eldon Keyward, Indrina Lamsensettle, Sarcelle Malinosh, Umberto Noblin
- Discover a cult of Vecna.
-- The cult is kidnapping (and sacrificing?) individuals with secrets.
- Rescue three individuals from the cult.
- Stop cult from performing a ritual to steal Eldon's secrets.
- In so doing, shunted to Evernight, a gloomy version of Neverwinter in the Shadowfell.
-- Receive Vecna’s Link, which ties your fate to that of the lich-god.
- Learn of Dolindar Tomb
- Discover gate back to Neverwinter
- Secrets
-- Indrina collected info from skilled genealogists and assembled proof that Lord Neverember isn’t descended from Neverwinter’s great hero, Lord Nasher Alagondar, as he claims.
-- Sarcelle saw a vision of a desiccated figure of a man levitating off the ground, gathering evil energy around himself in glowing wisps. The desiccated man then screamed and the energy exploded, causing something terrible to happen.
-- Umberto is a historian of Vecna, it’s all he can talk about. He discusses his latest clandestine research project: the ancient rivalry between Vecna and his treacherous lieutenant, the vampire Kas. The historian has kept this research to himself so other scholars don’t beat him to publication; Umberto knows he’s a slow writer.
- Umberto's Stories (www.dndbeyond.com/posts/1700-...)
PC LEVELS AND CHALLENGE
Assuming 5 PCs based on: slyflourish.com/the_lazy_enco...
I also increase monster damage by x1.2 or more (see: • Ramping Up Damage in D... )
L10 - Return from Evernight (Finish) - L11
L10 (TCR 25+ deadly)
C7 - Add an elemental
C19 - Replace 2 Barlguras with 2 Babau and 2 Shadow Demons
C21 - Add a wraith
C25/26 - Move Jerot to C26. Cult Fanatics Fight. Kendri, Jerot, and Fanatics concentrate (and can resume if lost with an Action). Encounter only ends when all concentration is broken.
Evernight Awakening - Start with 16 ghouls and add 4 ghouls per round to chase PCs off to the east
B6 - Add 4 Lost Sorrowsworn
PACING FOR 4 HOUR SESSION
Assuming a fast pace. A more relaxed pace could go several extra sessions.
Session 1: Getting Started, In the Graveyard, Start Neverdeath Catacombs
Session 2: Finish Neverdeath Catacombs, Escaping Evernight, Dolindar Tomb
NPC Interactions
Wandering monsters
MAPS
Heroic Maps: / heroicmaps
Neverdeath Graveyard & Catacombs: www.dmsguild.com/product/483546
Evernight Grave Pit & Corpse Market: www.dmsguild.com/product/483558
Dolindar Tomb: www.dmsguild.com/product/483559
IMAGES
D&D Beyond: www.dndbeyond.com/sources/veor
MUSIC
Tabletop Audio: tabletopaudio.com/ (and in Roll20)
Getting Started: Medieval Town, Royal Court
In the Graveyard: Haunted Ramparts
Neverdeath Catacombs: Cave of Time, Antiquarian Study (marid), Abyssal Gaze (cultists)
Escaping Evernight: Dark City, Shadowfell
Dolindar Tomb: Shadowfell, Haunted Ramparts, Puzzle Dungeon (door), Ancient Artifact (gate)
TOKENS
Unique tokens for this adventure at d20play.com/tokens/-name below-
Each token with "Name" appended is also available without a name by removing "Name."
CultistVecna.png
CultistVecna2.png
CultistVecna3.png
DagultNeveremberName.png
EldonName.png
IndrinaName.png
JerotName.png
KendriName.png
KevettaName.png
NewmyName.png
NothicVecna.png
SangoraName.png
SarcelleName.png
SorrowswornLonely.png
SorrowswornLost.png
SpiritualWeaonVecna.png
UmbertoName.png
KNOWLEDGE
/w gm Knowledge (XXArc) (None for this Chapter)
THANK YOU
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