Daemon Claw MD Gameplay
1:32
11 ай бұрын
DaemonClaw Kickstarter Video!
1:30
Projects Update for July 13 2023
25:15
Corey and Mike Play Battle Circuit
58:19
Projects Update for March 14 2023
22:04
Пікірлер
@MaxOakland
@MaxOakland 23 сағат бұрын
I think the real problem is the black outlines. That’s something that makes background elements look like foreground
@shenglongisback4688
@shenglongisback4688 6 күн бұрын
Can't wait too get a copy.. I wonder what the Neo Geo and Amiga characters will be??
@bitbeamcannon2468
@bitbeamcannon2468 5 күн бұрын
Rock Howard and Zool respectively of course! Just kidding.
@shenglongisback4688
@shenglongisback4688 5 күн бұрын
@@bitbeamcannon2468 lol Naughty Naughty in Indian English accent(shaking head side to side) 🤣
@Zatoichi82
@Zatoichi82 12 күн бұрын
I hope this comes to the Switch.
@bitbeamcannon2468
@bitbeamcannon2468 12 күн бұрын
Thanks. We're hoping and planning on it, but can't make any concrete promises yet. Please stay tuned!
@retromegabitsegadude
@retromegabitsegadude 13 күн бұрын
Excellent update. Thank you! I'm happy with delays if the game will benefit from it.
@Scopie33
@Scopie33 20 күн бұрын
I always thought it was insane that commodore didn’t make or commission supporting software for the amiga. Can you imagine Nintendo just building the hardware and relying developers to do all the software. It seems so obvious looking back the amiga needed a multi button controller standard and later needed a storage alternative like a dedicated cd drive, hard drive or cartridge system. Ultimately it was too little too late. As for marketing, the a500 seemed like it was marketed much better, here in New Zealand and Australia they had a video called ‘Amiga the movie’ it was free to rent from local video stores. It demonstrated the amigas range of abilities in dtp, business, video production, music as well as games. This must have helped as the a500 was extremely popular here in New Zealand in the late 80’s and early 90’s.
@bitbeamcannon2468
@bitbeamcannon2468 16 күн бұрын
Thanks for watching and for the very thoughtful and educational comment!
@bubbanstix2536
@bubbanstix2536 21 күн бұрын
Both Daemon Claw and Metro Siege demos were fun to play.
@bitbeamcannon2468
@bitbeamcannon2468 16 күн бұрын
Thanks very much for trying them out, and for the compliment!
@erfolgreich
@erfolgreich 21 күн бұрын
All this "your-character-should-be-able-to-this-and-that"-talk gets exhausting. Older folks like me had to hear these type of arguments for most of their gaming-lifes - they don't make or break the quality of a game as a work of art. They merely decide if a game will be popular or not with the masses. For me, boundaries are very important on how unique a game is going to play. In the long run, they are the one thing that stands against all games of a genre play the same. Accept that this game isn't so much about feeling like a ninja, but being a ninja and has a GnG-approach to the genre. And yes: The one flaw of this game really has is its nasty difficulty - it should have been toned down big time. That dying from checkpoint to checkpoint with infinite tries, that has been so obsessively popular since and with Super Meat Boy, Shovel Knight and alike, should be reverted to oldschool formats with finite tries and way more reasonable difficulty curves. Also, it's quite fun to scan stages for items that help you survive, like the classic 1-up. It gives the player an organic reason to explore the game - beside the most simple or efficient route to victory. The classic Castlevania experience wouldn't be as sapid, if there weren't secret hunks of flesh and even more tasty 1-ups to find.
@bitbeamcannon2468
@bitbeamcannon2468 16 күн бұрын
Thanks very much for taking the time to watch and to leave such a thoughtful comment!
@Charlie-Cat.
@Charlie-Cat. 21 күн бұрын
Awesome as always Mike and Corey. I posted this up on The Official NEO-GEO Thread for others to take notice and help gain support. Thank you as always fellas. 8^) Anthony..
@DanglyLingham
@DanglyLingham 21 күн бұрын
the base jumping animation needs at least a different position. Right now there is very little difference between the character standing still and in mid jump. It looks the same with only a slight knee bend to tell the different.
@bitbeamcannon2468
@bitbeamcannon2468 16 күн бұрын
Thanks for the feedback!
@cherryjeary
@cherryjeary 21 күн бұрын
wouldn't mind seeing this Asteborg character in a fighting game, looks pretty cool here
@PlumbDrumb
@PlumbDrumb 21 күн бұрын
Combat looks impactful, which is obviously a good thing. I love the graphics! I don't think anyone would mind paying a few extra bucks for a much better version of the game on their precious mega drive.
@turbinegraphics16
@turbinegraphics16 21 күн бұрын
Very happy to have backed neo geo, getting the genesis rom included makes the price much more reasonable.
@bitbeamcannon2468
@bitbeamcannon2468 16 күн бұрын
Thanks very much for the support!
@bubbanstix2536
@bubbanstix2536 21 күн бұрын
Good luck. Good Work.
@thehumbleone1983
@thehumbleone1983 21 күн бұрын
Thanks for sharing guys everything looking great and the news is welcome I would wait as long as you guys need as it’s going to worth the wait with you and NeoFid working hard to give a special awesome Mega Drive Genesis game
@bitbeamcannon2468
@bitbeamcannon2468 21 күн бұрын
Thanks very much!
@joezar33
@joezar33 21 күн бұрын
Oooh, dang telling my 1 of my family members to get this for me on the holidays 😅 an MD cart works the Genesis ?
@bitbeamcannon2468
@bitbeamcannon2468 21 күн бұрын
Yup, the cartridge will work in any region, so Megadrive or Genesis.
@packpock4369
@packpock4369 15 күн бұрын
​@@bitbeamcannon2468Let me tell you what happened when the Kickstarter was going on. So I actually backed it, and I was working.snd I hadn't checked my phone in awhile that day. It was the last day to back it, my bank sent me a message to authorize the transaction because it didn't recognize the purchase. So it never actually took it and time ran out and I was pissed..
@GadgetUK164
@GadgetUK164 21 күн бұрын
Very cool update! This is looking incredible, and the news about the ROM size is great too!
@raycastello2532
@raycastello2532 21 күн бұрын
The game is incredible, the Mega Drive version looks very polished. The art is completely beautiful!
@SquashedBugGames
@SquashedBugGames 21 күн бұрын
This is such an inspirational game, congrats to the team!
@mattb8075
@mattb8075 21 күн бұрын
I really love how this game is coming along. From when I played a NextFest demo awhile ago I could immediately see the potential. Looking forward to it, thanks for the update.
@pnvgordinho
@pnvgordinho 22 күн бұрын
7:20 See that foreground? You should be able to jump to that and do stuff like fight someone and have some treasure there. Like Top Hunter on neo geo. And dont say you dont have cartridge space or memory. ;)
@SXYdinousaur-v9v
@SXYdinousaur-v9v 22 күн бұрын
Will the Neo Geo version be different than the megadrive version? If yes, then in what ways? More animations? better graphics?
@bitbeamcannon2468
@bitbeamcannon2468 21 күн бұрын
Each version will visually distinct in ways to take full advantage of the strengths of that system. The Neo Geo version will have more varied environment graphics, more on-screen colors, effects, etc. Also each version will have a completely different second playable character, and the one for Neo Geo is designed to really put use to the systems graphics horse-power.
@SXYdinousaur-v9v
@SXYdinousaur-v9v 21 күн бұрын
@@bitbeamcannon2468 Ok, then I guess I will have to buy and AES copy then. Will it be a limited release or more or less unlimited like Xenocrisis?
@bitbeamcannon2468
@bitbeamcannon2468 16 күн бұрын
@@SXYdinousaur-v9v great question, but you'd have to talk to Pixelheart about that aspect. They might not be sure on this point yet themselves, but it's worth asking.
@makepool
@makepool Ай бұрын
Will Metro Siege support more than two buttons? I enjoyed the demo but would have appreciated an extra button for blocking and another for grabbing.
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
The plan is to support both 2 and 3 buttons plus the pause button for gamepads. I'll discuss supporting more with the programmer after giving additional button support more consideration to figure out the ideal configuration.
@ReptilianRichardRamirez
@ReptilianRichardRamirez Ай бұрын
Please tell me that isn't your main tv and it's for retro console gaming only 🤣
@erikals
@erikals Ай бұрын
Beautiful! ☺️
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
Thanks!
@Charlie-Cat.
@Charlie-Cat. Ай бұрын
Great to see Mike and Corey sharing the latest updates on DaemonClaw. I posted the video up on, The Official NEO-GEO Thread for others to take notice fellas. Always a pleasure to share your works. 8^) Anthony..
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
Thanks as always @Charlie-Cat!
@bubbanstix2536
@bubbanstix2536 Ай бұрын
Alex can combo his jump knee attack with jump kick.
@bubbanstix2536
@bubbanstix2536 Ай бұрын
I saw Kim being criticized for her "futuristic" look, to me she strictly looks like a cop from a riot squad wearing an armor and protection pads. There's supposed to be riots in the city. They talk about it with Bob Robert. So, her appearance is not only justified but she is defined as the main character by it I think.
@bubbanstix2536
@bubbanstix2536 Ай бұрын
(compliment) I took a closer look at the animations and honestly I think you did an absolutely incredible job. My idea about the "split sprites/modular animation" was that it would allow a character with the equivalent of 30 sprites to look like it has 50. But It seems that resources were far more limited than I thought and your technique is a lot more efficient. It looks like memory that would allow huge characters like Kim and Alex to only have 15 sprites can here offer them 70. Also, there's another really impressive achievement I find and it's that Metro Siege simple animations still manage to avoid the very rigid feel of a game like Body Blows for example. All the small variations in the animations that are allowed by the split bodyparts really convey a feeling a smoothness. It also brings life, a flow, to the characters contrary to, again, Body Blows where the characters look like still images. Kim's basic punch is beautiful, I think that only her arm changes. It looks so smooth and natural, as if it had three frames of animations. Really the smoothness permitted by this animation technique creates the illusion of a far more powerful system. I love watching the characters walk around, and their idle animations too. (Alex' throw only could do with another drawing maybe). And obviously, again, it's incredible to think this works on an Amiga 500. While playing it, the idea of the Amiga 500 doesn't spring to mind. The sprites are too big, the colors are too numerous, there are too many huge opponents on screen.
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
Thanks very much! we're really glad all our hard work and love for these projects is visible and appreciated.
@wrathofkhan763
@wrathofkhan763 Ай бұрын
I noticed the bars for passengers to hold on to are collisional. Are you intending to allow the player characters to interact with these? For example, spinning around and propelling themselves forward in a kicking motion or perhaps a sort of leg hold on enemies.
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
Sorry, there's no where near enough memory for custom animations and gameplay mechanics like that for the poles, but you can kind of hide behind them and throw enemies into them, which should do extra damage to the enemy.
@rayr.1813
@rayr.1813 Ай бұрын
Im losing my patience I want my game to get here hurry up 😊, just kidding I am very excited to get my copy and I know it will be great 👍
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
Thanks. We're working as hard and fast as we can to get it out as soon as possible, but also without cutting corners. We really appreciate your support and patience.
@rayr.1813
@rayr.1813 Ай бұрын
​@@bitbeamcannon2468 quality above all else guys, appreciate the hard work and consistent updates 🙂
@metalspidy
@metalspidy Ай бұрын
I just wanted to thank you for this excellent game. Amiga never had such a great beat m up game until Metro Siege. I played the demo of Metro Siege and loved it. I'm looking forward to the full version. Thank you very much for making such a great game on Amiga. And congratulations. If Metro Siege had been released in the early 90s, it might have changed the fate of the Amiga.
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
Thanks very much! Metro Siege continues to build momentum, so please stay tuned for more progress.
@vertigoz
@vertigoz Ай бұрын
I like that the web version makes use of the rumble, one problem though, is that it has the habit of keeping moving over one direction
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
Do you mean your character is walking in a direction even when you're not pressing in a direction? If that's the case, that sounds like a matter of the browser's analogue stick support being too sensitive (not a big enough dead-zone) so I'm not sure we can do anything about that.. luckily the real modern versions of the game won't be for web, they will be for PC, Switch etc, so we'd be able to fix that.
@vertigoz
@vertigoz Ай бұрын
@@bitbeamcannon2468 yes, it works fine on WinUAE, minus rumble though.
@bubbanstix2536
@bubbanstix2536 Ай бұрын
Hello. I've now played the metro siege demo 2 times on WinUAE (the game is great, graphics and gameplaywise) and here's a few comments/ideas: - When on the ground, Kim and Alex can roll up or down. That's good, but 70% of the time we only want them to stand up and so, I think it would improve the gameplay if the left and right key also made the character stand up. Also, I've got the feeling that "up" or "down" need to be released and pushed again so that the roll is performed. I think it would be better if the character rolled immediately if up or down is pressed when they hit the grown. (Edit: actually, it might actually work better if they automatically stand up immediately except if players are already pressing up or down). - When pushing the Attack button and then "up", Kim does a back attack, then an uppercut, then a 360° attack. It's a bit "weird" to be able to go through the "back" attack when you want to hit an enemy that is in front with the uppercut and the 360. So, it would look better if the back attack were only triggered when there actually is an enemy behind. - Also, the move list is fine but I think it'd be great if a move could "unlock" a "follow up". For exemple, It'd be cool if the sweep could combo into the uppercut if up+up is pressed during the sweep animation. We want our focus to be rewarded by extra damage. I'm under the impression that there already are a few combos of the kind in the game. I thought the game was a bit hard on first playthrough but I understood the gameplay a bit and it just feels like a beat 'em up with its own stuff. I'm not a big fan of beat'em ups and there are a few old beat em ups that feels too limited by a lack of moves. Metro Siege has got enough. I heard the programmer say that there wasn't enough memory to implement weapons but, really, just one weapon (a baseball bat) would make a lot of difference because it would add a situational advantage, a choice to make on the spot. Or, like in the new TMNT, Kim or Alex could pick up bonuses (like energy drink/double damage, it wouldn't need any new animation frame). Just like in Daemon Claw, bonuses that can be missed add a lot. Taking advantage of something or missing an opportunity is fun. Anyway, keep up the good work. The game is awesome.
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
Fantastic feedback! Thanks very much for taking the time to play and to give us such thoughtful suggestions!
@Asphodellife
@Asphodellife Ай бұрын
Finally played the demo (thanks to the browser version!). Feels smooth and responsive, so I suspect the original running on Amiga even more so. Sounds awesome too; especially through a nice audio system! I read that some memory was freed up; I do hope some weapon yielding is possible now (that baseball bat just begged to be picked up :)) ). Also, I agree with what someone stated somewhere that Kim (her outfit that is) seems a bit out of place (too 'Cyber'). Whatever the case: It looks to become a great title!
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
Thanks very much for playing and fore the feedback. In the story Kim was until moments ago a cop, and her outfit is her own customized riot gear and is based on real riot gear designs (body armor), but I might consider making it look a bit more old fashioned to not risk looking futuristic, but the again, her custom night sticks with tasters added to the ends is also pretty futuristic, even though they could have been made decades ago... the technology existed, just no-one ever did it as far as I know.
@samp3413
@samp3413 Ай бұрын
That looks damn impressive. Saw Cammy playing it and I thought I was looking at Capcom beat em up I hadn't seen before. Can't wait to fire this up on my A500 and A1200
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
Thanks very much!
@joezar33
@joezar33 21 күн бұрын
​@@bitbeamcannon2468Is this game getting a Genesis/MD port in the future?
@ChrisThomas-lt8jd
@ChrisThomas-lt8jd Ай бұрын
Hrm, this critique I think does not take into account an important thing. Time, and tools. This game could be considered to be one of the 3rd wave of video games, 2nd wave being 8bit computers (Atari 800/C64). On the ST you had a whole new range of colours, 16 a massive improvement over the C64 say, and square pixels to boot. But... still limited. And I think given these limitations, Mark did a remarkable job. Take a look at this games competition at the time. This was a definitive title, in terms of graphics OF ITS ERA. Something to bear in mind, there were 4+ artists at the Bitmaps, indeed I was one of them :). But it was really Mark Coleman, Dan Malone that did the stand out pixel art for the bitmaps. Both used limited palettes that were suited to the game. For Gods, it appears this set was arrived at. Im sure lengthy discussions occured between Eric Matthews and Mark about the style and colour themes and that palette was arrived at, as a mutual agrement after months of trial and error + a little of what they knew worked from previous experiance. Lets talk about the shop UI. I would imagine that elements from it get used elsewhere in the game. Resources were still tight, mainly because of fitting it all onto a single floppy. So you can imagine that tiles had to be multi-purpose. So this idea that you knock back some tiles JUST for the shop UI, seems a little naive. Pixel art, tends to be what I would describe as "sharp", rather than blurry. This is because CRTs REALLY blurred things, so you HAD to use punchy contrast so that once that passed through the CRT softening, things look defined. Indeed, looking at pixel art on a modern screen with no blur really is a distorted view. Mark knew what he was doing, same goes for Dan. They rendered their art large, and then checked over and over how they locked on a CRT. I once sat working on Z, and Dan was working on The Chaos Engine 2, and as I was working, I would watch him add a pixel, squint (to blur his vision), remove the pixel, put it back, add another colour, remove, repeat. And this sometimes went on for minutes (for ONE pixel). I can imagine Mark would have agonized in the same way. So, pick it all apart, from the viewpoint of 30+ years improvement and learning, but beleive me, when his game came out, it had outstandingly good pixel art ;)
@spector969
@spector969 Ай бұрын
How to instantly tell this is not actually a retro game: Female character design completely covered from head to toe, and in terms of the sprite itself, basically looks male. This would not have happened in the late 80s - early 90s, back then the female form was, shall we say, overtly celebrated in games of this genre. Sorry, but I'll take Tyris Flare over Buttless Kim any day of the week lol.
@stefanjoelsson5052
@stefanjoelsson5052 Ай бұрын
Can i load the demo on my A500 Mini with a USB drive ?
@LincolnMcKean
@LincolnMcKean Ай бұрын
I cannot believe the performance on a A600 well emulated I think the only thing missing from the demo is more pallet swaps on the enemy's skin tone and clothing if possible
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
I'm afraid we're alreadty maxing out both performance and ram for basic Amigas with 1 meg total ram so we can't fit more art in levels, and palette changes for enemy diversity only works if there are enough color indexes to go around, such as to have enemies that use different color indexes for their skin than the players do, but under the hood Metro Sieg thinks it's a 16 color game, with tricks and background sprites being used to get more color on screen (averaging 60 per level), so all characters share the same 15 or les colors... meaning changing one characters colors would literally change the colors of every character on screen, as well as a lot of the environment graphics. We had to make the game in 16 color mode for maximum performance and memory optimization.
@LincolnMcKean
@LincolnMcKean Ай бұрын
@@bitbeamcannon2468 This is what I imagined was the case thanks for the explanation the colors overall are impressive on characters and backgrounds thank you playing this demo gave me the best feeling Its very good
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
@@LincolnMcKean Thanks very much.
@mleolv426
@mleolv426 Ай бұрын
I noticed some comments around wanting more than 4 enemies on screen. Personally if you can squeeze any more out of the Amiga I would prefer to see some more life in the environments. Some of the rubbish to blow around in the wind like it does in that one stage in MK3, some flickering lights on the far back wall in the train station. The only other thing missing is something made of glass that can be destroyed for that crunchy glass shattering sound. Awesome work :)
@dyscotopia
@dyscotopia Ай бұрын
Does this run at 50 fps on a 1200? It is incredible on OCS given how much is going on and how few games could even maintain a consistent 25 fps, but the only thing holding this to being on par with console cousins is not managing a consistent frame rate (not that the SNES was always capable of that... This is much better than their port of Final Fight)
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
Great question. Right now for any Amiga I think it's capped to 25/30 depending on PAL or NTS, but I'll talk to Alex about the possibility of supporting 50/60 on more powerful Amigas. I know the PC/Web version runs at an unlimmitted frame rate (as fast as that specific system can manage, which is pretty much always 60 opr better)
@alvaromoreno2060
@alvaromoreno2060 Ай бұрын
Awesome demo, the best of its kind in Amiga for sure, and I love all the fighting possibilities and movements.
@RabidGerry
@RabidGerry Ай бұрын
It is amazing having played it the other day and completed on my first go. Would happily pay for this, its such a professional game and plays fantastically. Only thing i could suggest was a difficulty setting. But that's nothing really, a lot better than I could have imagined, appreciate all the work that went into it and can't wait to purchase it for real.
@TitchgamerRG
@TitchgamerRG Ай бұрын
This looks fab 😊
@almeidachannel7121
@almeidachannel7121 2 ай бұрын
Nice Video ! Sub & Big Like ! And Love Retro Games !
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
Thanks very much!
@GadgetUK164
@GadgetUK164 2 ай бұрын
Had a quick play of this, it's awesome!!! Runs way faster than I expected, very Megadrive like - something this type of game struggles with on an Amiga! Very well done! I cannot wait to purchase this game!
@martingrayson6331
@martingrayson6331 2 ай бұрын
WOW! This is so, so fun. Just played the demo on my Amiga 500! even with the one button zip stick, its so addictive to play. Love the fact you could roll away when knocked down - that is such a useful move. I loved Final Fight when I was growing up in the Arcade, and ended up with the somewhat limited but ok looking SNES version, but I cannot believe this is running on my amiga! Amazing work, can't wait for the full version - are you doing a big box version? I am guessing floppies not possible, but big box would be awesome.
@AmigaVR
@AmigaVR 2 ай бұрын
So good 🤘🏻 hoping for a complete big box version with disks and digital 👊🏻
@bitbeamcannon2468
@bitbeamcannon2468 Ай бұрын
physical versions are indeed planned.
@AmigaVR
@AmigaVR Ай бұрын
@@bitbeamcannon2468 make compatible for TheA500mini also a must🙏🏻please 🤘🏻