Can you make this to combine noisy image and de noiser
@geaadd49614 ай бұрын
thanks SO MUCHHHHHHHHHHHHH~
@Mr_Frast6 ай бұрын
sos dios hermano, muchas gracias
@BoobLaser4208 ай бұрын
Oh my god. Turning the shadow mode to "none" ended six hours of headache for me. Thank you so much!
@omotoladaniels9 ай бұрын
Nice one
@jorgedavidcoronadoalonso11 ай бұрын
Wow, I liked your video. Congratulations 🎉❤
@ethancardenas-tq3xe11 ай бұрын
Bro 9:41 It Dont Work
@jasonjack7322 Жыл бұрын
This is awesome
@_prathyushe Жыл бұрын
Thanks
@dwellersart7538 Жыл бұрын
🙏
@vroadrunner197 Жыл бұрын
Brilliant! thank you!
@jmp01a24 Жыл бұрын
These types of interface to get started on building 3D models and environment is OLD and DEAD. AI will make this nibbling and tweaking history. You can just describe with words or text whatever you want created, then the interface does it for you....
@AdamariMedia Жыл бұрын
Thsi was so helpful, thank you!
@dikeythedocta471 Жыл бұрын
you are good. but why my system is overloaded after I added the tree? I just doesn't work. cup is used 100% and it's 13500
@dikeythedocta471 Жыл бұрын
Tree leaves. But where does a tree leave to, momey?
@JoaoVictor-vd9fn Жыл бұрын
Thank you so much, dude
@CupOfLego Жыл бұрын
W
@Lutra8 Жыл бұрын
Amazing...
@luke5964 Жыл бұрын
At 2:08 when he dose the proportional editing and it make the other line grow from the sides it won't work for me even though i followed the entire thing and have the taper object selected to the line you move.
@IBNBlender3dArtwork Жыл бұрын
Try scrolling your mouse wheel.
@luke5964 Жыл бұрын
@@IBNBlender3dArtwork you think I'm talking about the circle but I'm not. I mean like when a move the dot nothing happens
@IBNBlender3dArtwork Жыл бұрын
Oky, then make sure the axis that you're moving. sometimes, it happens when we work with a 2D view
@IBNBlender3dArtwork Жыл бұрын
Sometimes, it happens when we are using proportional editing, that circle is in the smallest size, then we can not move the vertices.
@luke5964 Жыл бұрын
@@IBNBlender3dArtwork What " axis that you're moving " ? and " that circle is in the smallest size, then we can not move the vertices " ?
@yobzcreatives Жыл бұрын
You're awesome men! Very helpful!
@oxylepy2 Жыл бұрын
Dang. Could have been an interesting video until the Robotic Voice attacked.
@MacacoBugio Жыл бұрын
Turning the shadow mode to ''none'' is a really important information! Thanks for that, mate!
@username_deleted Жыл бұрын
Therefor
@seanerer Жыл бұрын
Didn't work for me until I lowered the window material alpha value. No idea how it's working for you?
@WdymSims Жыл бұрын
how do i make the hdri background show up. The material shows the inside of my house from the outsisde but on the inside the windows are black
@1Straydog2 жыл бұрын
ty ty big save big saves
@hirunividusha5482 жыл бұрын
This video is very good. Great video.i love it
@webtvhostitatibaweb2 жыл бұрын
First of all congratulations for the video, but I have a question about how I bake my textures, diffuse, normal, roughness, ambient occlusion, etc. to export to another graphics software, including the colors of the color attributes. I can't wait and thank you in advance and suggest creating a video on the subject
@memoyoyo53202 жыл бұрын
Thank you very much for the most wonderful explanation
@ДианаГлазкова-я5у2 жыл бұрын
Nise tutorial! Thank you!
@humbleinvestor49862 жыл бұрын
Tried these instructions using the newest version of blender and everything is a big mess. Everything looks great but when exported to .glb, only the mirrored vertices and flat surfaces show!
@Bzyku1ek2 жыл бұрын
<3
@lelandbennett52422 жыл бұрын
Thanks for the help !!!
@BasedMando2 жыл бұрын
Can one not just parent a point light to the emission object? Add a point light to the center of the sphere and parent it to the sphere. Give both objects the same colour. Set the point light's shadow mode to none.
@tonnycarter47672 жыл бұрын
Great video
@ChairulGlory2 жыл бұрын
GREATTT! Thank you so much!
@cocboss33292 жыл бұрын
Wow
@thomasluk43192 жыл бұрын
If I want to bake out the texture with lightmap, should I start denosing at the beginning of bake? Or do it later on in compositor and save it to a new texture image? I find there is a black stroke if I start denosing at the beginning of bake....
@KenStaples19752 жыл бұрын
Beautiful and helpful tutorial!! Thanks!
@eliasmedina90602 жыл бұрын
How do you get rid of the barbs at the rachis?
@eliasmedina90602 жыл бұрын
Great ! Now I know how to make a straight. I intend to make it without the rezer
@Corn_Pone_Flicks2 жыл бұрын
Very useful, but it would really be better if you got a microphone and just used your own voice. These text-to-voice programs can be really hard to follow, particularly when they're reading every typo. I can set up one or the other, but I can't follow the part where you can, I presume, create a setting that works for both engines.
@FM1908Y2 жыл бұрын
Hey nice video, I just have 1 question. At 5:50 I see you have several yellow nodes with just 'Color', these link the with 5 'ColorRamps' in the 'Color Map' Node group. When I press Shift A to add and type in 'Color' I only get 'Vertex Color' and 'Color ramp'. Searching under 'Color' under the drop down box only shows: 'Hue', 'Saturation', 'MixRGB', 'Gamma', etc. I see no 'Color' node by itself. 'Invert' appears with no problem, I can type in 'Invert' or search for it under the 'Color' options. It's just that 'Color' node itself isn't there, like in your demonstration from 5:40-5:50. There are the yellow color sockets. Do I make the 'Color' nodes from those? Or is there another way I'm supposed to add 'Color''? Otherwise should I just experiment with other nodes to see if I get it to work? New to blender so I'm learning a lot right now, Thanks.
@mr_chou2 жыл бұрын
If you add a "MIX RGB" node and then in the dropdown menu you will see a lot of different option, in that list you will find color, that is the one that the person is using in the video
@FM1908Y2 жыл бұрын
@@mr_chou Thanks. I overlooked that.
@cr47232 жыл бұрын
Very good. But you don't need the vertex paint. The vertex group is enough.
@ElenaBG32 жыл бұрын
Super nice nodes management
@eyeemotion14262 жыл бұрын
Are bump maps even used anymore? Normal maps have been standard for quite some time now, you can even bake your normal maps in Blender, no need for conversion of bump maps to normal maps.
@jbfuller90142 жыл бұрын
Omg I love the organization!
@clee74082 жыл бұрын
I learned an incredible amount from this, thank you VERY much!
@Alainmc982 жыл бұрын
Great video, I've been looking for this for a while. Thank you
@katiekat3212 жыл бұрын
I'm sorry, but it's hard to stay focused on this because the automated voice in every tutorial gets on my nerves