TO BE HONEST VERY HELPFUL VIDEO FOR ME AND I THINK EVRY UNITY GAME DESIGNER THANKS FOR IT SIR .
@hardworkerstudio8 күн бұрын
just use voronois with power it's looks like acatual stars than this...
@theraiden96318 күн бұрын
I have a question now. Since I don't know how to get URP, how do I can make all flare images in one images in vertical image, like 1 big tile and 4 small tiles?
@Klerosine8 күн бұрын
is this compatible with vrchat? cause I really wanna make this
@9FoxUnity11 күн бұрын
I Can create in 2 minutes by using dotween package.
@fabian746313 күн бұрын
I got laid off around February from a mobile game studio... We built the foundation of the game only in return to have %50 layoffs and outsource our work.... I plan on making a game by myself and seeing how far I can develop it
@BinaryLunar13 күн бұрын
I wish you best of luck!
@uriyhills16 күн бұрын
true legend
@zakialjaby800516 күн бұрын
Nice idea, amazing graphics and effects waiting for official release to play
@stefanoc509916 күн бұрын
Can this be done also in the built in render pipeline?
@zaya_igorevna17 күн бұрын
🔥🔥🔥
@bruhmoment883418 күн бұрын
Great tutorial, Im just getting started on the shader creating world and i was wondering if you knew why when i apply a custom shader to a UI image it always seems to render on top ignoring the hierarchy, and if this was te case for you? Thank you in advance!
@atheroymis552319 күн бұрын
Hey, anyway to get it to work on a sliced imaged?
@rishabhchaudhary730320 күн бұрын
Shadergraph material is coming out to be pink. Can anyone suggest me what to do
@deonjang223 күн бұрын
I'm trying to create a blood drip effect based on this tutorial. How can I change it to "red" instead of a transparent color like rain?
@morgtv102324 күн бұрын
Uploaded a playthrough of this game in my channel. Looks promising :D
@UgurBocugu25 күн бұрын
👏🏻👏🏻👏🏻👏🏻
@jackrj346428 күн бұрын
I guess there are a problem in shader graphs: when we get terrain texture and aplly to the grass color, it is aligned by the viewing position and not by the world position. I know we need select "World" in the position node, but it still wrong. can someone help me?
@__thytran28 күн бұрын
Much thanks!
@mounakiwan284628 күн бұрын
Wow what an exciting game ✨✨✨✨✨
@BinaryLunar25 күн бұрын
Thank you!
@lilpajas8564Ай бұрын
For people looking to make the water transparent, go to project settings > Graphics > Click Right on Universal render pipeline Asset > Properties > check "Opaque Texture" and select 2x Bilinear in "Opaque Downsampling.
@lilpajas8564Ай бұрын
This helped me with the water reflection
@atminecraft176Ай бұрын
pls code
@GhareebzАй бұрын
when I move it fast it does some weird things
@ElissaRimoveczАй бұрын
Access with this account is currently not available - has anyone been able to resolve this?
@WilshirebsАй бұрын
Hi This is very cool and a great tutorial, any chance you would know how to make it horizontal lines instead of a circle, just lines of waves moving up or down?
@JindalMistryАй бұрын
It is only playable when the players are on local network? Actually I am looking to implement multiplayer system like Mini milatia where players on the same network can play, so will this tutorial help for that???
@antonandevАй бұрын
After updating to Unity 6 LTS there is no foam and mixing of the upper and lower water colors, all color settings remained as is. How to solve the problem?
@antonandevАй бұрын
changed Rendering Path back to Forward in Unity 6.
@rodrigo.cs.machadoАй бұрын
Hello, excellent video. I would like to know, in your game, how would you change scenes in the middle of the game without losing connection? Where when passing through a portal, both players were teleported to another scenario.
@haofan6032Ай бұрын
what's the hinge joint 's connected rigidbody body
@YashKumar-k9cАй бұрын
add to both sides nit visible in unity version 2023.2.6
@ConstantineGАй бұрын
Very useful effec and very well-made tutorial. I suppose one can recreate the same effect in older Unity versions in Sprite shader graphs. I am still not sure about the difference between the new Canvas SG and using a Sprite SG, apart from utilizing some Canvas-only components such as Mask.
@ichbinesnichtАй бұрын
i had problems with networking for over 16 hours, and you fixed everything with the ClientNetworkTransform, instead of networktransform.... <3 ... i hated networking, untill i saw your video
@nghiaang2033Ай бұрын
35:07 Hi Sir. When I'm down HeightBlend but the color run in grass did not appear. I don't know why althought I made same the way you did. Thanks Sir
@BadgervanWykАй бұрын
Hi, How do I go about spawning each player in a specific area, I'm creating a racing game and I want them to spawn in position 1 2 3 and 4.Thank you for the great video so far!
@eternalharvestfarmАй бұрын
Dude, Thank You So Much! This was awesome. I didn't use it for full screen, but for a sprite, but it really helped me get my head around graph shaders and the concept of glitch effects.
@BinaryLunarАй бұрын
@@eternalharvestfarm you are welcome, glad it helped
@YugiMangoАй бұрын
so for some reason the host client stops moving etc when 1 or more clients join. the other clients work perfectly. but the host client specifically stops moving when i control or try to rotate the camera for that client. any ideas.
@YugiMangoАй бұрын
Seems this issue is from using unitys new input system. if i use the old input system it works perfectly...
@VieziegАй бұрын
I did everything as you yet when I start the client, the player does not spawn as when I start the host.
@bovineox1111Ай бұрын
what might be missing for some people is that your water plane MUST have UVs or you're going to get crazy results. If it doesn't you can map the world XZ co-ords to the UV vector for the movement node and crank the speed, scale and strength way down
@bovineox1111Ай бұрын
Thanks for this. One trick that can be done, if alpha is expensive, is to render the water as an opaque object after everything else, ensuring the depth-buffer is accurate, this can give you the glow, which can be distorted, around the edge of objects without having the plane. Additionally you could have a mix of alpha planes around objects and opaque across blocks of deep water, provided you are always fading to deep colour before the edge of an alpha plane around objects, this can also reduce alpha and z reads. I may also try rendering a 'in the water' object twice, with the second time adjusting the position to always be on the plane of the water and scaling it slightly from the centre. This is not as nicely automatic as other solutions however. Some of these are not so important for desktop, but for VR and mobile they are lifesavers!
@darktreegamestudioАй бұрын
Nice video, I am using SRP , I do not have the options to add texture and normal map etc. can you plz help?
@Melon-me1Ай бұрын
Would have finished my project weeks ago if I had found this tutorial from day one. The other tutorials didn't cover the random positions spawning which is what I've been trying to troubleshoot for so long
@sweetcoco80642 ай бұрын
Thank you very much! Exactly what I needed :)
@BinaryLunar2 ай бұрын
@@sweetcoco8064 you are welcome)
@Guidodhruv2 ай бұрын
Thank you this was wonderful! Small note: the axe is taking a weird path at the end of the jump, similar to what happened when we animated the axe going up in the beginning of the jump.