Wandness Demo Trailer
1:15
6 ай бұрын
Пікірлер
@RivenbladeS
@RivenbladeS 7 сағат бұрын
It is smoth ness Not smoos ness
@BrjeshKashyap-c9r
@BrjeshKashyap-c9r 7 күн бұрын
TO BE HONEST VERY HELPFUL VIDEO FOR ME AND I THINK EVRY UNITY GAME DESIGNER THANKS FOR IT SIR .
@hardworkerstudio
@hardworkerstudio 8 күн бұрын
just use voronois with power it's looks like acatual stars than this...
@theraiden9631
@theraiden9631 8 күн бұрын
I have a question now. Since I don't know how to get URP, how do I can make all flare images in one images in vertical image, like 1 big tile and 4 small tiles?
@Klerosine
@Klerosine 8 күн бұрын
is this compatible with vrchat? cause I really wanna make this
@9FoxUnity
@9FoxUnity 11 күн бұрын
I Can create in 2 minutes by using dotween package.
@fabian7463
@fabian7463 13 күн бұрын
I got laid off around February from a mobile game studio... We built the foundation of the game only in return to have %50 layoffs and outsource our work.... I plan on making a game by myself and seeing how far I can develop it
@BinaryLunar
@BinaryLunar 13 күн бұрын
I wish you best of luck!
@uriyhills
@uriyhills 16 күн бұрын
true legend
@zakialjaby8005
@zakialjaby8005 16 күн бұрын
Nice idea, amazing graphics and effects waiting for official release to play
@stefanoc5099
@stefanoc5099 16 күн бұрын
Can this be done also in the built in render pipeline?
@zaya_igorevna
@zaya_igorevna 17 күн бұрын
🔥🔥🔥
@bruhmoment8834
@bruhmoment8834 18 күн бұрын
Great tutorial, Im just getting started on the shader creating world and i was wondering if you knew why when i apply a custom shader to a UI image it always seems to render on top ignoring the hierarchy, and if this was te case for you? Thank you in advance!
@atheroymis5523
@atheroymis5523 19 күн бұрын
Hey, anyway to get it to work on a sliced imaged?
@rishabhchaudhary7303
@rishabhchaudhary7303 20 күн бұрын
Shadergraph material is coming out to be pink. Can anyone suggest me what to do
@deonjang2
@deonjang2 23 күн бұрын
I'm trying to create a blood drip effect based on this tutorial. How can I change it to "red" instead of a transparent color like rain?
@morgtv1023
@morgtv1023 24 күн бұрын
Uploaded a playthrough of this game in my channel. Looks promising :D
@UgurBocugu
@UgurBocugu 25 күн бұрын
👏🏻👏🏻👏🏻👏🏻
@jackrj3464
@jackrj3464 28 күн бұрын
I guess there are a problem in shader graphs: when we get terrain texture and aplly to the grass color, it is aligned by the viewing position and not by the world position. I know we need select "World" in the position node, but it still wrong. can someone help me?
@__thytran
@__thytran 28 күн бұрын
Much thanks!
@mounakiwan2846
@mounakiwan2846 28 күн бұрын
Wow what an exciting game ✨✨✨✨✨
@BinaryLunar
@BinaryLunar 25 күн бұрын
Thank you!
@lilpajas8564
@lilpajas8564 Ай бұрын
For people looking to make the water transparent, go to project settings > Graphics > Click Right on Universal render pipeline Asset > Properties > check "Opaque Texture" and select 2x Bilinear in "Opaque Downsampling.
@lilpajas8564
@lilpajas8564 Ай бұрын
This helped me with the water reflection
@atminecraft176
@atminecraft176 Ай бұрын
pls code
@Ghareebz
@Ghareebz Ай бұрын
when I move it fast it does some weird things
@ElissaRimovecz
@ElissaRimovecz Ай бұрын
Access with this account is currently not available - has anyone been able to resolve this?
@Wilshirebs
@Wilshirebs Ай бұрын
Hi This is very cool and a great tutorial, any chance you would know how to make it horizontal lines instead of a circle, just lines of waves moving up or down?
@JindalMistry
@JindalMistry Ай бұрын
It is only playable when the players are on local network? Actually I am looking to implement multiplayer system like Mini milatia where players on the same network can play, so will this tutorial help for that???
@antonandev
@antonandev Ай бұрын
After updating to Unity 6 LTS there is no foam and mixing of the upper and lower water colors, all color settings remained as is. How to solve the problem?
@antonandev
@antonandev Ай бұрын
changed Rendering Path back to Forward in Unity 6.
@rodrigo.cs.machado
@rodrigo.cs.machado Ай бұрын
Hello, excellent video. I would like to know, in your game, how would you change scenes in the middle of the game without losing connection? Where when passing through a portal, both players were teleported to another scenario.
@haofan6032
@haofan6032 Ай бұрын
what's the hinge joint 's connected rigidbody body
@YashKumar-k9c
@YashKumar-k9c Ай бұрын
add to both sides nit visible in unity version 2023.2.6
@ConstantineG
@ConstantineG Ай бұрын
Very useful effec and very well-made tutorial. I suppose one can recreate the same effect in older Unity versions in Sprite shader graphs. I am still not sure about the difference between the new Canvas SG and using a Sprite SG, apart from utilizing some Canvas-only components such as Mask.
@ichbinesnicht
@ichbinesnicht Ай бұрын
i had problems with networking for over 16 hours, and you fixed everything with the ClientNetworkTransform, instead of networktransform.... <3 ... i hated networking, untill i saw your video
@nghiaang2033
@nghiaang2033 Ай бұрын
35:07 Hi Sir. When I'm down HeightBlend but the color run in grass did not appear. I don't know why althought I made same the way you did. Thanks Sir
@BadgervanWyk
@BadgervanWyk Ай бұрын
Hi, How do I go about spawning each player in a specific area, I'm creating a racing game and I want them to spawn in position 1 2 3 and 4.Thank you for the great video so far!
@eternalharvestfarm
@eternalharvestfarm Ай бұрын
Dude, Thank You So Much! This was awesome. I didn't use it for full screen, but for a sprite, but it really helped me get my head around graph shaders and the concept of glitch effects.
@BinaryLunar
@BinaryLunar Ай бұрын
@@eternalharvestfarm you are welcome, glad it helped
@YugiMango
@YugiMango Ай бұрын
so for some reason the host client stops moving etc when 1 or more clients join. the other clients work perfectly. but the host client specifically stops moving when i control or try to rotate the camera for that client. any ideas.
@YugiMango
@YugiMango Ай бұрын
Seems this issue is from using unitys new input system. if i use the old input system it works perfectly...
@Viezieg
@Viezieg Ай бұрын
I did everything as you yet when I start the client, the player does not spawn as when I start the host.
@bovineox1111
@bovineox1111 Ай бұрын
what might be missing for some people is that your water plane MUST have UVs or you're going to get crazy results. If it doesn't you can map the world XZ co-ords to the UV vector for the movement node and crank the speed, scale and strength way down
@bovineox1111
@bovineox1111 Ай бұрын
Thanks for this. One trick that can be done, if alpha is expensive, is to render the water as an opaque object after everything else, ensuring the depth-buffer is accurate, this can give you the glow, which can be distorted, around the edge of objects without having the plane. Additionally you could have a mix of alpha planes around objects and opaque across blocks of deep water, provided you are always fading to deep colour before the edge of an alpha plane around objects, this can also reduce alpha and z reads. I may also try rendering a 'in the water' object twice, with the second time adjusting the position to always be on the plane of the water and scaling it slightly from the centre. This is not as nicely automatic as other solutions however. Some of these are not so important for desktop, but for VR and mobile they are lifesavers!
@darktreegamestudio
@darktreegamestudio Ай бұрын
Nice video, I am using SRP , I do not have the options to add texture and normal map etc. can you plz help?
@Melon-me1
@Melon-me1 Ай бұрын
Would have finished my project weeks ago if I had found this tutorial from day one. The other tutorials didn't cover the random positions spawning which is what I've been trying to troubleshoot for so long
@sweetcoco8064
@sweetcoco8064 2 ай бұрын
Thank you very much! Exactly what I needed :)
@BinaryLunar
@BinaryLunar 2 ай бұрын
@@sweetcoco8064 you are welcome)
@Guidodhruv
@Guidodhruv 2 ай бұрын
Thank you this was wonderful! Small note: the axe is taking a weird path at the end of the jump, similar to what happened when we animated the axe going up in the beginning of the jump.
@ErfanUnity
@ErfanUnity 2 ай бұрын
Nice