Where is the fun hidden tho. I never came across it in the whole run
@david278416 күн бұрын
I'm assuming the disc-hitting-the-cave-spike-sound is not random but dictated like the spinning ghost mouse heads make sounds. the mice have 8 directions that have 8 sounds depending on when they hit an area, and make a sound accordingly. like the flute. I think it's the same with the frisbee-disc. it spins, and whenever it hits something it makes a sound according to where on the 8 areas it hits as it's spinning.
@DenisK300025 күн бұрын
I love that this video exists. Thank you kind sir.
@RatchetSlyАй бұрын
Nice video! Some nice music theory talk here, coincidentally hitting on two of my favourite tracks in this OST (Dessert Mountain and Abandon Me). Wish more folks I know knew of this game! There's a lot to talk about with it.
@TheOddHawkАй бұрын
This game is very artistically unique, which is just the kind of quality I seek in games constantly. Always looking for that perfect hidden gem that touches my heart in a new and inspiring way. My thoughts on the soundtrack are that even though it's so simplistic, subtle, and quiet, those exact traits are what set the ominous tone of its beautiful world. A deep well untouched by the universe outside. Its very own universe hidden away in a dark and quiet place, full of shadow and wonder. It's like looking into a stark black forest at night with a sky of stars that rotate at a slowness that makes it SEEM still. But there's so much more than what meets the eye. Exactly the game's message right there. I truly honestly wish there were more games like this one. The ability to expand one's perspective on reality in a video game is astounding and worth every experience.
@aludrakijurorinАй бұрын
Absolutely beautiful video. Would love to hear more thoughts about the game from your perspective. I came here searching for a breakdown of the title theme and I got exactly that! I was wondering if it sounded like a certain... flute song that we get to learn but I don't think there's enough similarities. Love the little nod to Mother 1 though. This game was a blast from start to finish.
@anonymousnlonely3315Ай бұрын
Always good to look at vids like these while I’m studying, definitely checking out your other stuff!
@hotdogskidАй бұрын
The boss music comes to mind as a feat of sound design, its so simple musically but the sound choice/mixing really sells it
@Jason-andTheArgonautsАй бұрын
Nods to the Twin Peaks soundtrack
@BrigadoonZyphoonАй бұрын
Billy Basso and others involved were definitely sneaky about a lot of things, and the soundtrack was interesting at times, but also quite dull. The boss/ semi-boss room music is not what I'd call engaging, its rather monotonous actually and I don't know what tone it was going for. In fact a lot of the music has a generally atmospheric quality like dog ghost land mostly being howling, barking, and other odd background noise all swept up in sort of a windy fluttering. Its nice that a lot the music is so understated, but Axiom Verge, Environmental Station Alpha, Cave Story and *Super Metroid* kind of already did a lot this sort of experimentation with discordant notes, weird time signatures, etc.. Its nice that it was thought out clearly by the team that worked on Animal Well, but I'm not sure where the line between "all of the background sounds animals make counts as music too" and having to listen to the terrible Town music that played in King's Quest V due to a lack of good midi support on anything post Windows 98se being branded as "experimental and quirky" if you didn't know why it wasn't supposed to sound like that. I personally love Mother 2's soundtrack, its fun, engaging, mysterious and is very memorable. Animal Well is dialed way back and can actually get annoying when a lot of the music is actually recycled. Save room music was pretty good though. When you do get "the flute" a lot of things in the game change and open up for the player, but if you aren't particularly that interested in the music, then you won't get much of anything out of it- which is how I felt. I felt limited like it was 1997 and I was playing the Ocarina on an N64, but without any of the C-buttons. Speaking of which, Link's Awakening has a much better soundtrack than the sort of 8-bit style that Animal Well is going for. Then when I started seeing some of the secrets that were bound just to music I actually stopped playing because it seemed sort of tedious and almost ridiculous.
@SkulardАй бұрын
Thank you for showing it and making it visually understandable <3
@estebanrodriguez5409Ай бұрын
I want to see someone doing something amazing with the flute
@raku10000Ай бұрын
Tunic also has a lot of the "music that speaks to you subliminally"
@gmr79012 ай бұрын
4:04 sounds almost like Cave Story 🥺
@Crust_Crease2 ай бұрын
Appreciation where its deserved ¦3
@danielshults52432 ай бұрын
I was reminded a lot of Portal 2, which also has a lot of "emergent music" gradually appearing as you interact with objects in the world.
@MillisecondFalcon2 ай бұрын
I watched this thinking you had perhaps discovered secret music notation in the artwork (I wouldn't be surprised if that is still the case!) and yet I was not disappointed you didn't. The music and other audio in this game are stunning. Everything fits so perfectly. My favourites are the beat of the chameleon as it feeds, and the rhythm of the yellow and green platforms that raise you up by different amounts, especially the staircases that you glide upwards on instead of jumping from step to step. There's unexpected musicality in other areas too, like the dog's barks or the firecracker bursts for example. I feel there could easily be some flute sequences in things like this that are yet to be found. Edit: I just remembered another favourite musical motif. There is a piece of background music near the end of the game (or between endings might be more accurate) that reminds me of the underwater music in Jaws. Not the scary Dum-Dum theme, but the slightly suspenseful, bad feeling, theme. It fits the mood really well.
@nightmonkey64572 ай бұрын
Very nice video
@ashbandicoochie2 ай бұрын
Love this video! The music is used to such good effect throughout the game, even when you’re barely aware it’s playing. I also wouldn’t be surprised if there’s more ambient motifs that can be played on your flute that will unlock further secrets.
@chromaticcaos2 ай бұрын
3:55 I've gotten through all 4 layers (with internet help ofc). Where does the secret track play?
@namedude922 ай бұрын
it plays while listening to the time capsule
@zuperman132 ай бұрын
The other reply is incorrect. This track is not known to play anywhere in-game, however it is still in the files. It was used in promotional videos and in older versions of the game, as the credits theme. The time capsule song is completely different.
@namedude922 ай бұрын
@@zuperman13 my bad
@MasterRockingАй бұрын
Wait.... FOUR??? Shit, I thought I was done with THREE!!!
@chromaticcaosАй бұрын
@MasterRocking one is the flames, two is the eggs, three is the bunniesand BDTP (check the whiteboard in the office), foru is the wingdings. Edit: changed to what is actually layer 4
@flikkrstudios2 ай бұрын
awesome video for an awesome game! how i wish i knew what vst / midi instruments they used to make the music, its so sick
@lukedanielsen74762 ай бұрын
Very happy this made it to my recommended, what a cool game and cool video as well
@Cultnatise2 ай бұрын
great video !
@rwquote2 ай бұрын
For me Animal Well is a smaller, easier and more casual brother of Rain World.
@Cultnatise2 ай бұрын
I understand what you mean but I think that they are different experiences and not the same in many ways.
@rwquote2 ай бұрын
@@Cultnatise noita+celeste+rw
@thalianTutor2 ай бұрын
Me when I’ve only played indie platformers
@panampace2 ай бұрын
@@CultnatiseThey have a lot of similarities too tho. I was really drawn to Rain World but couldnt get far, Animal Well scratches the itch I was looking for.
@rwquote2 ай бұрын
@@thalianTutor poor soul
@Charles-e4x2 ай бұрын
I love the usage of lemotifs in Klonoa 2's soundtrack. Some are kind of obvious, like Lolo's theme being used in several tracks, but some I kinda discovered for the first time recently.. Like how a part of Ishra's Ark's theme could be heard in the beginning of KoS's theme.
@CrackedPalantir2 ай бұрын
A word that kept arising for me while listening to the various tracks: atmospheric. Nice job, man!
@foxtrot_brainded90002 ай бұрын
im going to pretend i understood most of that😅
@swordfishxmd2 ай бұрын
That's a really nice analysis, have my sub! How come you've notated the piece at 2:30 at 6/4 though? Don't the constant triplets indicate a clear tendency towards 6/8 in terms of stresses?
@user-yr6ko9ns9i2 ай бұрын
At first I thought Queen Elizant II was gonna be a twist villain
@EPOCHGAMER642 ай бұрын
This is like pikmin, especially pikmins 2, 3 and 4 were is dynamically changes, in pikmin 2 there is a threat(enemy near)theme were an enemy notices you then an actual battle them when you engage with the enemy, both in and out of caves, pikmin 3 also has a battle theme that adds to each area theme, and pikmin 4 is honestly crazy, with it adding instruments for every enemy, and those instruments are added for each area and cave themes, there is also a specific cave, called the Engulfed Castle that has separate music fade in over the normal cave theme as the specific enemy comes closer to dropping in... pikmin in general just has fantastic uses addaptive music
@IvoryMadness.4 ай бұрын
What a great video! You deserve more views!
@ISuperI4 ай бұрын
10:43 This melody plays another major role in the track: that melody is actually a enharmonically equivalent version of the game's title jingle. Another version of the game's jingle plays in "Mirage" (the song of The Forgotten Path). Other than that, fantastic analysis of the soundtrack, even though Lunatea's Veil has a lot of material worth discussing, Door to Phantomile still has it's goodies that are worth discussing on (like the rhythmic consistency between the level tracks, aka a lot of syncopation). Cheers!
@nanto68654 ай бұрын
1:20 your drawing is actually better than chicory lmao Good job, I wasn't very good at drawing in this... drawing game..? hold on that's not ideal when playing a drawing ga- (I know it's not really a "drawing game", it's way more than that but you get the point)
@thebearmiestergeneral14254 ай бұрын
I feel like an interesting slugcat would be a mostly blind slugcat that has even deeper detail in their threat music, with each enemy having a specific threat value and a visual indicator on the screen as to what enemy it is. As you get further away from the enemy the music layer would quiet down, and when you get closer it would get louder. Could be fun.
@nachtmari4 ай бұрын
thank you so much for this video, i am very interested in a video on the themes of the second game :) i am also glad someone else thought the music in the first game was good but sometimes a bit repetitive, but the second game solved this flawlessly and is definitly my favourite music in any video game ever. i have huge respect for carlos viola and every other artist that worked on the soundtrack of blasphemous, i found myself running around in the areas simply enjoying the music a lot
@CreativelyJake4 ай бұрын
the sound design of chicory is... so masterful
@Nadav_Vardiel5 ай бұрын
I deeply love this game
@Cadenzu6 ай бұрын
Love the video! Even partially transcribing some of this game's tracks accurately is truly an undertaking. Making full transcriptions would probably require you to become an omnipotent being lol.
@ferretlord70516 ай бұрын
The bit with the beast was actually alot smoother for me. I was playing hard on my first play though. The only paper mario I played was sticker star. I actually had my party go down naturally so that whole segment went alot smoother. Also on my second play through i noticed alot of the foreshadowing more. Like Kabbu asking “is this karma” when vi leaves him to die. First time it went over my head, second time it hit me like a sack of bricks.
@Poyostar6 ай бұрын
A Klonoa-centric music theory video? That's something I'd never thought I would see. This is really well done! I will always love this series and its music...!
@Cindou_6 ай бұрын
Great video! Fell in love with the theme of the Ishras Ark level at first sight! It reminds me of Dorian Concept's music. The patterns intertwine and create an almost living composition. Anyway, hope you will post more often!
@inkchariot61476 ай бұрын
Klonoa 2 and Klonoa Heroes had the best soundtracks in the series.
@tanso45646 ай бұрын
Tristan Alric needs to hear this^^
@treeross6 ай бұрын
A computer engineer with a passion for writing? Sign me up. Going for EE/CE/CS degrees right now. It sucked having to retake a bunch of prereqs since i graduated high school in 2014 and just started taking classes in 2022, but it's been fun so far.
@Tuney6576 ай бұрын
Ngl I love threat music in rain world ESPECIALLY METROPOLIS,SKY ISLANDS AND OUTER EXPANSE THEY SLAP
@IsSheepy6 ай бұрын
interesting....
@zzz-ovidiu20157 ай бұрын
5:04 those dont play threat music until they reveal themselves i think The music prolly came from smth in the screen above u
@PicroMenis887 ай бұрын
FINALLY SOMEONE TALKS ABOUT MGSV'S CAUTION MUSIC
@IBigDickI7 ай бұрын
All you said was perfect, but I gotta disagree with that Kabbu Story arc slander. As somebody who played through the entire game in hard mode and adored Kabbu as a character, seeing this beetle not give up and change his motivation for revenge to protecting those he cares about now so he doesn't repeat the past was super well executed and showed how determined Kabbu really is about defending other bugs/friends. I was hyped af!