Small production houses and established freelancers are also hit by half baked generative AI and the mushrooming content creators arising post pandamic. Adobe has reduced its subscription by less than half. Many half baked AI resources are arriving everyday.
@cristir3463Ай бұрын
This is my dream job, I am halfway through my VFX and animation major and I can´t wait to be a Compositor and see my work on the big screen.
@館林驍Ай бұрын
The narration is loud.
@ChIowhatАй бұрын
No way you called Emma hermione 😭
@crafthiveАй бұрын
She will always and forever be Hermione to us :|
@profoundpotato2 ай бұрын
As a lighting artist I find myself solving technical problems 99% of the time instead of being creative. Though I feel like my studios workflow is out of whack.
@Exsulator215 күн бұрын
I think that being good as an artist on a team partially means to communicate suggestions to the rest of the team about what in the workflows could be better. Meaning, if you know about stuff that causes issues, you will be a more valuable member of the team if you tell the right people about it, with actionable suggestions for improvement
@rakeshmalik53852 ай бұрын
BTW, one of my favorite jokes from lighting was when our DMX instructor told us about a DoP she'd worked with who asked her to "make it more ethereal" during production. We made fun of that for the rest of the course. :)
@rakeshmalik53852 ай бұрын
I just finished a six-month course on VFX compositing in August, and found that I enjoyed compositing quite a bit more than I expected to. Now I'm trying to get my foot in the door... into an industry that is still in turmoil from the fallout from the strikes and AI and everything else that's been hamming the film industry lately. Hoping to use my photography, cinematography, and Houdini/Solaris experience to help with that first foot in the door part of things.
@samuelboisvert80542 ай бұрын
As a compositor, I'm very upset you uploaded this video only in RGB, what do you want me to do with this !?
@crafthive2 ай бұрын
Extract an alpha with a key or roto what you need obviously!!
@samuelboisvert80542 ай бұрын
@@crafthive are you crazy ?! It would take me literally MINUTES!
@graphikeye2 ай бұрын
You need to bump the gain on your mic
@NonBinary_Star2 ай бұрын
i love the vid bruh 👍🏿👌🏿
@NicCrimson2 ай бұрын
Lighting is always overlooked
@rakeshmalik53852 ай бұрын
Being an aspiring VFX artist with a lot of experience in real-world lighting from indie cinematography and photography, this is a career that interests me. Especially since I also have some formal training as a composition and a lot of experience programming, because I was working as a software engineer while doing cinematography on the side since indie work doesn't pay the bills :) How critical is any particular renderer to know? I'm mostly rendering with Karma these days because it's fast, beautiful, and included with the Houdini Indie license, but in school we had four days in Nuke for compositing and one day in Maya with Arnold for lighting. We also got an introduction to Katana in the lighting portion, but I generally use Solaris, partly due to Karma being a lot faster than Arnold and not available in Katana :) Thanks for this explainer!
@crafthive2 ай бұрын
The skills learned are fairly transferable from renderer to renderer but it does help. Solaris is fairly in demand these days so that's good, but Karma isn't often used as a renderer in production, so it's helpful to know at least one of the others like Arnold or Renderman
@rakeshmalik53852 ай бұрын
@@crafthive In that case, I'm glad that I took the time to learn Solaris! I suppose I'll have to install some educational licenses for familiarization purposes then, at least until my budget allows for some license purchases.
@lunarfifthstudios2 ай бұрын
This feels useful for a lot of different creative needs, I am working on a comic book and all of this is relevant. Great video! 👍
@yavi892 ай бұрын
so creative
@hunteriadkins2 ай бұрын
What an incredible breakdown, you have an extremely powerful set of skills! Great work.
@GameSlimeOG2 ай бұрын
What was that space creature movie in the beginning of this video? Or was it a game cinematic?
@crafthive2 ай бұрын
Pacific Rim (2013) !
@h8f82 ай бұрын
Play back your shit, its not 2012 how the hell do you fuck up audio?
@bUildYT3 ай бұрын
cool!
@Poohinc3 ай бұрын
I don't really like the final look of the redesign but you are super talented and I enjoyed watching the process of you redesigning it!
@wonkaytry3 ай бұрын
wokeness
@matthewkretschmer70103 ай бұрын
That Belle dress looks better here than in other videos of people redesigning it.
@Evikeuklavier3 ай бұрын
Wait im confused. Is this just 2.5 seconds of his silhouette? lol
@sammalama3 ай бұрын
He said he was playing the game for 20 years and then mispronounced Thralls name lol!
@MisterWombo3 ай бұрын
Woah! just.. woah! Hope one day i reach the same level of skill and passion that u have! I suscribe 100% after seeing this! 🫡
@crafthive3 ай бұрын
The first 500 people to use my link will get a 1 month free trial of Skillshare skl.sh/crafthive08241
@warlord81063 ай бұрын
do you have a link or a vid on how to do polycuts?
@crafthive3 ай бұрын
I don't really, but basically all you have to do it select the object and type `polyCut` in the `MEL` field at the bottom of your screen. Then in the attribute editor select the `polyCut1` tab and play with the `Cut Plane Center`. You can select `Delete Faces` to delete the other half where it's cut.
@UnscriptedReview3 ай бұрын
Bro ur thumbnail 😅 i worked on that shot ❤
@ankushkaushik8333 ай бұрын
I think that it would've been okay if they diverged a bit from the cartoon design but the thing which threw me off were 1) The structure of the dress- it was waaay too modern with those geometric straight silhouettes of the layers and sleeves 2) The fabric- the fabric was too flowy and the color was too yellow rather than gold and due to this it was looking cheap 3) the shape- The dress was not big and poofy enough 4) the makeup and hair- the hair and makeup were too simple,it was like the everyday belle just let her hair open and wore a prom dress
@kait29723 ай бұрын
This video is about capitalism and government corruption.
@rano123213 ай бұрын
No
@rano123213 ай бұрын
people don't remember bad practical effects and don't notice good cgi.
@ArcanePath3603 ай бұрын
This is so insightful, thanks for the in depth analysis of the problems in the industry.
@adishah_art4 ай бұрын
Great!
@Godkiller084 ай бұрын
Very interesting! Just a question, why didn't you do the clothes in Houdini ?
@crafthive4 ай бұрын
Thanks! I simulated the clothes in Houdini, but I wouldn't want to model anything in Houdini really.. it's great at procedural modeling, but not so good at traditional box modeling, which is what you would want to do for clothes. And Marvelous Designer is the best tool to model most clothes.
@dbcontre4 ай бұрын
this was so much fun to watch!! you are a true CG Generalist
@Henbot4 ай бұрын
Hello, Thanks for the video. Alright if I ask you something? I been using all the other programs and got interested in Houdini especially with the dynamics that always got praised over the years in background. I keep hearing people going on about how different and difficult modelling and animation is in it and was wondering why ?
@crafthive4 ай бұрын
It's built for proceduralism. So when it comes to modeling, it excels at procedural modeling, but lacks some of the tools needed to box model the same way you would in Maya or Blender. It definitely feels more natural to box model in Maya or Blender than Houdini. Animation tools were always just lagging behind in houdini as they haven't really pushed Rigging and Animation tools until recently. But that seems to be changing. Rigging has gotten much better since they introduced KineFX and their latest release has some nice animation tools. So we'll see what comes out of that over the next few years.
@EtheRenard4 ай бұрын
"We never thought about what was wrong with a shot. We just thought about how to make it better" is a great line to encourage creativity!
@ashlayriot41354 ай бұрын
ㅋㅋ 정말 ai가 vfx를 대신할 수준인가요? 정답은 아직은 아니고 한참 멀었습니다. Ai 써보면 압니다. 대부분 아직 장난감 수준입니다. 핵심은 Ai는 쓸만하게 나오면 쓰면 그만이구요. 실재 vfx업계 어려움의 핵심은 가격과 딜리버리를 두고 스튜디오들 끼리 벌어지는 과도한 경쟁입니다. 아티스트는 그 사이에서 물리적인 고통과 스튜디오와 프로젝트의 사라짐을 겪는것이구요... 개선되려면 타당한 경쟁을 하게하는 법적인 구속력 정도가 필요한 지경입니다.
@Ay_Em_Akustik4 ай бұрын
Hello, does anyone here have a job as a VFX artist or game developer? Did you guys finish college with a fine art degree, multimedia art degree, or program that is connected to your job field? (VFX artist/game developer) I'm in college now, but I chose the entrepreneurship course because this is what is available at the university. My questions are: Does the company in that field really rely on what degree you have? Can I become a VFX artist or game developer even though I have different finished programs? ( Entrepreneurship)
@crafthive4 ай бұрын
I do have a degree, and I do work in the industry, but you can absolutely work in the industry without any degree. All that matters is your portfolio. Although that may not be true for video game developers on the programming side of things.
@azv3434 ай бұрын
It's not worth it. The film industry has nothing but contempt for vfx
@rumnesia72164 ай бұрын
Hey, what softwares do you use to edit your videos
@crafthive4 ай бұрын
Hey, I generally edit in Premiere..for now
@rumnesia72164 ай бұрын
@@crafthive nice, videos are very well made!
@JasonMillerJMTechArt4 ай бұрын
VFX isn't going away and it's worth it if you're actually really good at it. The actual problem is that if you're new you need work really hard to meet the right people. I get all my work from people who have already worked with me and I was able to leave a good impression with them. I don't interview with strangers. I don't deal with recruiters on LinkedIn. You have to get to this position of credibility to survive. It's hard, but if you have the appropriate skills you can do it. You need to guard your reputation as if it's the most important thing in the universe. One huge tip I can give newcomers is that productions have a lot of moving parts, and just because you hear about one or actually get an offer to work on one, doesn't mean you won't be waiting up to 6 months for it to actually start. It always takes forever for a new production to start. So your options are limited to waiting for something to start or dealing with the chaos of getting up to speed on a production that has already begun. The latter is typically horrible for a few weeks. Especially if you know a better way for doing certain things and have to dismantle a production pipeline to get it right. Don't shy away from doing that though. That is what builds the reputation that is required to do well.
@maxglegg14054 ай бұрын
How did you create the volumetrics in Houdini Solaris?
@crafthive4 ай бұрын
Hey! I was using Arnold here, so I created a cube in SOPs that covered up my entire scene, generated a VDB out of it. Wrote out the VDB, then loaded it into solaris with a volume node. From there I used spot lights with gobo filters of animated caustic lights to create the animate underwater caustic god rays. If you're using Karma, there's a 'Karma Fog Box' node that should get you most of the way there. Hope that helps!
@dansdaily34894 ай бұрын
I agree on pretty much everything expect the AI point. I think the pace at which LLM's and other AI tools improvement is insane, and the new AI cluster training for most of them is getting exponentially larger. 10 years ago, AI wasn't really even a real thing, and now each year it 3X's in improvement. People being worried about job security and being replaced is a real issue, as you should tackle the problem head on, not after its happened.
@jbdh65104 ай бұрын
That’s so amazing and inspiring. Thank you for sharing your progress!
@egamez14 ай бұрын
I left this shitty industry 5 years ago. I'm glad I did. Very happy now!!!!
@gorkapascual5897Ай бұрын
what are you doing now?
@egamez1Ай бұрын
@@gorkapascual5897 I'm an FAA-certified aircraft mechanic/private pilot. I love it.
@gorkapascual5897Ай бұрын
@@egamez1 wow that's so cool! Nice to hear you are loving it :)
@MOHSEMBAHRAMI-ts3nj4 ай бұрын
Very nice ❤❤
@jaredmane9314 ай бұрын
Vfx artists, it's time to do your own art!
@joeljose43864 ай бұрын
Finally someone said on youtube. Blender is industry standard.