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@ourochroma
@ourochroma 5 ай бұрын
Oh this is looking awesome Reminds me of when I discovered Kirby when I was little
@t-blade
@t-blade 6 ай бұрын
I've finally done it... Day 46, threw a total of 79 nukes, with 7 left when I got owned. Predictably, by the explosive swarm + Nullifier combo, but I have zero complaints now. On day 46, everything is tanky as hell. A blue formation ran straight into my shield and blew my blackout early, by the time those swarmers showed up, I'm already close to death, so it really isn't their fault, since anything could kill me by that point with their bloated health. Also changed my mind on the swarmers and Nullifiers, finally started to appreciate them again. It was a funny story, Pixeljam accidentally pushed an old build on their arcade site, I discovered it by accident when I was at the airport. For a while I thought it was a new build, until I got to day 40 and still no Nullifiers were showing up. The swarmers were also affected by a tamer health scaling and never got tanky enough to be an issue. Ended up surviving 82 days with 225 nukes launched. That's when I realized how important the swarmers and Nullifiers are. The health scaling is another major contributor though, things have to get tanky eventually, or the game would last forever until your nukes run dry. Love how on the last 2 days (45 and 46), I had to throw nukes like crazy, and time it right as a Nullifier teleports away. Makes my heart rate go crazy too! So yeah, totally changed my mind now, what a ride ;D
@jimaroonie
@jimaroonie 6 ай бұрын
Hey thanks for sharing your journey! War stories (from fictional wars) are cool.
@ElliottBelser
@ElliottBelser 6 ай бұрын
This looks amazing. May I suggest one of the random cities in the mix be Tokyo-3?
@jimaroonie
@jimaroonie 6 ай бұрын
Haha tbh I haven’t paid that much attention to what the cities are called. New Tokyo sounds like an easy sell (with all of its allusions). The devs have a feedback forum on their Steam page if you want to suggest it to them directly. And yes, it is a cool game for sure!
@t-blade
@t-blade 6 ай бұрын
Hey, just went back to check my screenshots and I can assure you that you only need combo flail to unlock superconducting flail. RNG is weird like that… Though generally, I do recommend getting rapid flail first, then whatever follows, but I tend to prefer extended, then combo and superconducting. Rapid is urgently needed to defend against nukes, tentacles and loose enemies that get close and extended range makes it much safer and easier to do so. And good luck on further attempts! You’re doing so much better than me when I was new. In fact if I play “normally”, I usually can’t make it past day 20 ;D
@jimaroonie
@jimaroonie 6 ай бұрын
Thank you for your advice and kind words of encouragement! Yeah I confirmed the same in my latest run and agree, unlocking both extended and rapid is critical for surviving the later days. Hmm you intrigue me when you say “playing normally” as though there’s a secret “abnormal” way to play instead? Don’t tell me (you’ll spoil the surprise) and unless you’re speaking about TAS or other exploits I haven’t got a clue! (Or should that be, I haven’t got a clue YET!)
@t-blade
@t-blade 6 ай бұрын
⁠​⁠@@jimaroonie Don’t worry, no spoilers here! It’s not TAS or any fancy exploit, I’m not a speedrunner and my way of “getting good” at games is quite different from them, and I honestly can’t relate to them much lol. But I can say it’s an intended mechanic in the game, and it’s painfully simple, haha! Since we’re here: what are your thoughts on the orange explosive swarms that converge on your shield? I’ve went through your runs and these guys are either directly or indirectly responsible for most of your deaths, no surprise it’s the same for me (and most players)! I’ve got a LOT to say about these guys lol. I’d go as far as saying they are bad enough to drag my demo enjoyment down from a solid 9.0 to a 7.5. They lack good telegraphing, gets unreasonably tanky from all the health scaling, and forces the use of nukes (which the jellies did far better). Mix them with Nullifiers (the purple blackhole dudes), it’s a death sentence and one that pisses me off so much I’ve nuked the game files several times. Nullifiers are alright-ish and just lack enemy interaction, but the explosive swarms are just inexcusably cheap. I hate them. Apologies for rant ;P
@jimaroonie
@jimaroonie 6 ай бұрын
​@@t-blade Really interesting, hmm. I guess I'm quite fond of "run killers" as a principle in games like this as it is exactly because of the fact that unless you have been diligent in your prepping, you are going to come unstuck at some point. Forcing nukes isn't an issue IMO as it encourages you to maintain some reserves. I do get your point about telegraphing, however. I'll have to go back to check my replays to see if they aren't on a consistent timer or something; hence are actually somewhat predictable. I also think that whilst they are currently run killers for me, it is only because I have _yet_ to discover how best to combat them. I also haven't played as much as you to draw the same conclusions that you have. I'm just recalling how comfortable I became fighting the bosses over time after initially finding them impossible. Whereas now, having accrued more experience, I can take them down without too much fuss, even to the point of assessing their potential threat differently, knowing, for example, that jellies won't strike unless you have a shield. I say all this because only recently did I discover that the flashing cog wheel "indestructible" bullets can be destroyed by enemy nukes causing a chain reaction. And that the orange enemy types when destroyed, also chain. So I'm playing with the hunch that they are not actually run killers at all, and it's just that I don't yet know how best to tackle them more effectively. Anyway, your considerable experience may have led you to different conclusions and I'm happy to accept that I may indeed be wrong, haha.
@t-blade
@t-blade 6 ай бұрын
@@jimaroonie Wow, appreciate your thoughts! It’s interesting because I feel this is exactly what went through my head as I push further, I went from surprised to excited but then eventually grew tired of these guys. As a disruption type enemy they definitely fill the role well, but I think the jellies already did that better, they also have far more interesting movement patterns making them unpredictable, but they are also decently telegraphed with some degree of predictability to their movement. Both force the use of nukes, but jellies are so much more fun and I actually adore those guys, yet I despise the explosive swarms. Unless I’m missing something fundamental, I’m sure there are only a few ways to effectively deal with these swarms. You either nuke them (usually I nuke close to the center plus a few up where they hover during late game), or rely on upgraded railgun + flail if you’re early in the run when they can be chained close to your shield, or if lucky you can trigger a chain reaction from other enemies just as they spawn, but there’s no telling when they will spawn (unless they add telegraphing on both sides of the screen signaling their imminent arrival). The issue with them is that they also lack interaction with other enemies: their AOE is so tiny that you can’t even trigger a chain reaction with them unless they are right in your face, so they often end up as the enemy that needs to be destroyed, not the ones you can use to destroy others, for example, everyone’s favorite regular bombs + rainbow bombs combo. This effectively makes them a forced nuke check. If a Nullifier gets in the way, your only fix is the blackout. I believe these guys also love showing up when your shield is down, so what happens is I often get chain-zapped by jellies, lose the shield, then these guys show up right after to double-tap me. Of course I’d be furious, it feels so hostile! What’s worse, this is all RNG-dependent so it doesn’t happen consistently. Consistency is key in a roguelike, that’s what gives players a sense of control. I tried to come up with a few ways to address this issue: - Decreasing their base health so that even with late game health scaling, they still won’t take too much effort to kill - Increasing their explosion AOE allowing an easy chain reaction at any point of the run - Drastically reducing their approach speed to the shield so they are slow and imposing while giving players enough time to prepare for them At the moment my favorite is the third approach, this allows them to retain their disruptive role and still remain a fair enemy type. Again if a Nullifier happens to overlap with their trajectory, at least they will be slow enough that after the Nullifier teleports away, you still have time to nuke them. My second idea was the initial one I suggested to the devs. At this point though, I’m really just waiting for the full early access version, maybe they’d be less annoying there, who knows. I’m obsessed with enemy balance, that’s why they bother me so much ;D
@jimaroonie
@jimaroonie 6 ай бұрын
Thanks @t-blade, great stuff. Hmm I did go back and watch my best run to see what I did when they appeared and yes, it definitely feels like a forced nuke checker but I don't know if I'm totally convinced that's a bad thing? Obviously, I defer to your greater experience here but, personally, I like imperfect systems that force your hand somewhat. I guess I'm interested in the idea that I too want a sense of control but I also want to remain on the edge of _feeling_ in control not to actually achieve it. Anyway, thanks for detailing your thoughts on the matter. Like I said, after a few more runs I'm sure I'll get much more annoyed at the orange swarmers.
@Andrei424M
@Andrei424M 6 ай бұрын
Outstanding performance in this game. Do these upgrades run out at a certain point? (Just for sake of curiosity)
@t-blade
@t-blade 6 ай бұрын
They do run out in the current demo, but you need to get quite far (day 35+) to see that happen, and to get that far you’ll need a lot of luck while sticking to a very specific strategy, which isn’t that fun to be brutally honest. In the full Early Access version there will be a lot more upgrades and supposedly more “build options” so it’s harder to run dry on upgrades, though again, I’m not very optimistic about this particular aspect.
@jimaroonie
@jimaroonie 6 ай бұрын
Ah you are revealing your secrets! Once I feel I’ve exhausted my desire to solo I’m definitely gonna check out your guide… Thanks both for commenting!
@t-blade
@t-blade 6 ай бұрын
YT ate my comment 900 times so I’m posting this as a separate reply. So you need combo arc flail first, the one from plasma physics, then you can grab superconducting flail. Think that’s the only upgrade in the demo that jumps categories lol. But yeah I agree, the game is incredibly addictive, probably have close to 100h in total now, and it’s just a demo! If you plan on pushing further, I wrote a mini guide in the pinned feedback thread, it’s towards the end ;]
@jimaroonie
@jimaroonie 6 ай бұрын
Wow thanks @t-blade 100 hours is impressive. I’m probably like only 10 lol. I avoid reading guides too early but will definitely tune in once I feel there’s little else I can eke out. Good to know I’m not the only obsessed one.
@top-perception0823
@top-perception0823 6 ай бұрын
This is a cool ass game. Tried it myself. Curious to see what the superconducting arc flail looks like
@jimaroonie
@jimaroonie 6 ай бұрын
Yeah I don't think I've ever unlocked that despite frequently researching superconductors. Something to attend to next time.
@datashat
@datashat 6 ай бұрын
Tip: you can adjust the spread of twin and triple shot railgun by aiming closer to the city :)
@jimaroonie
@jimaroonie 6 ай бұрын
Really? How interesting. I can only imagine using the mouse wheel for this. I will have to go find out. Thanks for dropping by!
@jimaroonie
@jimaroonie 6 ай бұрын
Nope. Much more elegant solution. Spread based on distance from base to cursor. Less distance more spread. Smart.
@joshuawong2305
@joshuawong2305 7 ай бұрын
The game looks fun, i love the style too.
@DoReid0
@DoReid0 7 ай бұрын
The game looks very well made
@kihaikarder8125
@kihaikarder8125 7 ай бұрын
100% woke game LGBT... who cares, the flag... in the village in the apartment and inside there is a flag on half the wall. Why? Why? you need to push your political social stance into entertainment products. By the way, I didn’t see the 18+ tag, it turns out that you are pushing your propaganda to kid's!!! I’m wondering if the developers are so proud of their woke position (this is obvious if they push propaganda so head-on) why don’t they put a tag in steam about LGBTQ+ themselves? (this is a rhetorical question)
@ItsDanBoy
@ItsDanBoy 17 жыл бұрын
thanks for posting this. I needed a good ice skating reference at work. This helped me a lot. :) can't wait to see this finished
@jimaroonie
@jimaroonie 17 жыл бұрын
Hmm yes i never really did get this working satisfactorily :S All i can suggest is checking out Michael Hutchinson's ElastIK or try Jason Schliefer's Animator Friendly Rigging DVDs. Hope that helps!
@jimaroonie
@jimaroonie 17 жыл бұрын
Thanks Emma7639, yes I did. It's only a test at the moment but thank you for your interest!
@TheLauraWhit
@TheLauraWhit 17 жыл бұрын
That is so cool! Did you create that?
@jimaroonie
@jimaroonie 18 жыл бұрын
Hey thanks for the comment willirmatch and yes, I've done more research now! Watch this space for more sequences!