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Пікірлер
@gennaroscalia8213
@gennaroscalia8213 2 ай бұрын
Grazie Marco, spieghi benissimo e anche la tua pagina instagram è un gioiello.
@FulvioGollino-pn6vo
@FulvioGollino-pn6vo 3 ай бұрын
Correggo il nome di piter❤
@FulvioGollino-pn6vo
@FulvioGollino-pn6vo 3 ай бұрын
Ciao ragazzi sono uno che a volato con i vostri genitori anni 80 e sono molto orgoglioso di voi guardando questo video mi avete portato ai miei tempi quando volavo con i miei amici della carnia ricordo il grande pioter di circivento donaire ramemella marco il gogò tomat Roberto e tutti quelli del cleb carnia che si volava sul monte san simeone grazzie di ❤ siete grandi un grande saluto di❤❤❤❤❤❤❤❤
@apzzpa
@apzzpa 4 ай бұрын
A good tip on making the skeleton would be to follow this method: kzbin.info/www/bejne/fGmZXod6h9-dpMU It creates a skeleton in the centre of any geo allowing you to create a line down the leaf. Then you can use a Resample node and check output curveu attribute to give you an float attribute from 0 to 1 running along the whole leaf to then apply the noise to etc. Great tut!
@TarinPicker
@TarinPicker 6 ай бұрын
Hi.Very nice tutorial. I have a problem creating the mask in 7:07 min. My visualisation window viewer don´t shows the same scene list options. Do you know how to see them and activate the red visualizer? Them ask ain´t work. Thank you.
@jamaljamalwaziat1002
@jamaljamalwaziat1002 9 ай бұрын
If u are not an expert who is going to expert the one who created houdini from scratch
@nazimba
@nazimba 9 ай бұрын
Great tutorial! You can create an exponential function so that the large and small points coexist in a space according to their size: int line = addprim(0, “polyline”); float exponent = chf("exponent"); // COMPRESSION float inputScale = chf("scale"); int numPts = chi("numbers"); for (int ptNum = 0; ptNum < numPts; ++ptNum) { // ADJUST COMPRESSION float adjustedValue = pow(float(ptNum) / float(numPts - 1), inputScale); float t = fit01(pow(adjustedValue, exponent), 0, 1); int point = addpoint(0, set(0, 0, t)); addvertex(0, line, point); // CREATE CURVEU ATTRIB float curveu = float(ptNum) / float(numPts - 1); setpointattrib(0, "curveu", ptNum, curveu); }
@publikumsorientiert
@publikumsorientiert 10 ай бұрын
感恩了
@lemmen7420
@lemmen7420 10 ай бұрын
please i didn't understand the irretation part it is not working for
@lemmen7420
@lemmen7420 10 ай бұрын
i was so excited to make the leaf animation but my houdini is crashing 13056: Fatal error: Segmentation fault :(
@kir11
@kir11 11 ай бұрын
That is very serious tut! Very cool result !
@Pushka_E
@Pushka_E 11 ай бұрын
Hello. Thanks for this lesson. Difficult for a beginner. I have some errors in the code with noise. Can you attach the project or copy the code? Maybe on gumroad. I would have bought it) Or just on a file hosting service. Thank you!
@Pushka_E
@Pushka_E 11 ай бұрын
IN NOISE : Warning Bad node reference: "/obj/fern_setup/foreach_begin1_metadata1" in parameter /obj/geo1/NOISE/offset.
@lemmen7420
@lemmen7420 10 ай бұрын
same here! we need the projet to learn from it :(
@AlexSvanArt
@AlexSvanArt 11 ай бұрын
Awesome tutorial, thanks! Also: 0:15 "I am not a Houdini expert..." (Shows a nodetree that takes-up half of the screen at max zoom-out) :-)
@borissolaris4421
@borissolaris4421 Жыл бұрын
Nice. The only leaf intersections are needs to be fixed.
@johnykallisto6488
@johnykallisto6488 Жыл бұрын
Thank you for tutorial! Is it possible using L-System for modeling and animation Leaf?
@laeternaml
@laeternaml Жыл бұрын
Not Houdini expert 😂
@SpamBotRheinMain3118
@SpamBotRheinMain3118 Жыл бұрын
F*** this basic shit :)
@philippwelsing9108
@philippwelsing9108 Жыл бұрын
Thank you so much for this! So well explained. For intermediate knowledge, this really gets you a huge step further. HOPE to see more from you.
@marcolondero
@marcolondero Жыл бұрын
thank you so much!
@lemmen7420
@lemmen7420 10 ай бұрын
hello bro did you finished the project i need some help please
@philippwelsing9108
@philippwelsing9108 10 ай бұрын
@@lemmen7420 Yes, I think I did. What's the problem about?
@lemmen7420
@lemmen7420 10 ай бұрын
when i'm using the time ofset it's not working for me they are all doing animation at the same time@@philippwelsing9108
@darkarps
@darkarps Жыл бұрын
have you approached this using KineFX to rig the leaf to get the unfurling animation, instead of using bend SOP? I'm about to try!
@v4854
@v4854 Жыл бұрын
Make a tutorial on how you made the city
@v4854
@v4854 Жыл бұрын
Yeah
@metaturnal
@metaturnal Жыл бұрын
If you decrease the fuse distance maybe? Or polyextrude before the calculating the velocity? Inconsistent point count is an issue, don't understand attribute transfer myself.
@barbara8932
@barbara8932 Жыл бұрын
bella Gemona
@larisdalley7383
@larisdalley7383 Жыл бұрын
15:20 Why dont you use point velocity?
@xXEpicEpic4Xx
@xXEpicEpic4Xx Жыл бұрын
Hi! This is an amazing tutorial. I'm attempting to follow along in 19.5 but can't to get past the part where you're using the rig attribute wrangle to roll the curve. For whatever reason, instead of rolling, the curve is growing (almost like a scaling effect). Am I doing something wrong? Also, I also can't visualize the point normals on my curve :\
@DNH17
@DNH17 Жыл бұрын
La musica è dove la Natura bisbiglia...
@RMAFIRE
@RMAFIRE Жыл бұрын
Mesmerizing beauty⚡👍
@addisonmeer1397
@addisonmeer1397 Жыл бұрын
Hi, Great Tutorial! I'm trying to follow along and I got stuck at the Part where to drop the copy to points node. It seems like the pscale and the Normals dosent work when I have the skeleton Node in my tree. Because when I try to scatter the leafes on the points the all have the same size and the don't orient on the normal. does anybody know what the problem could be? I am really unexperienced with the rigging part in Houdini.
@柯-g3n
@柯-g3n Жыл бұрын
thanks
@friranger
@friranger Жыл бұрын
Fucking amazing
@fabrikunn
@fabrikunn Жыл бұрын
davvero ottimo lavoro! ;)
@buffetbar8231
@buffetbar8231 Жыл бұрын
Please make tutorial on this
@RemitOtkin
@RemitOtkin Жыл бұрын
Amazing Real!
@shanongonton1004
@shanongonton1004 Жыл бұрын
please how did you select multiple points in your edit ? :/
@Ha.jamshidi
@Ha.jamshidi 2 жыл бұрын
Thank you very much, very well discribed.
@anari_2532
@anari_2532 2 жыл бұрын
hello , I am trying to do the tutorial ( its a great tuto btw ) but I was wondering what parameter did you use for the custom quality node ?
@tjeerdroukens5110
@tjeerdroukens5110 2 жыл бұрын
Hi! Can you point me into a dirrection on how to set up a workflow like this and maybe how to make a whole plant like this?
@justdr7223
@justdr7223 2 жыл бұрын
thank you!
@nanlee3324
@nanlee3324 2 жыл бұрын
Thank you for your nice tutorial. It really helpful for me. I wonder that my visualizer cound't find generic and why dosen't have various menu like you. How can I see generics in visualizers.
@travislrogers
@travislrogers 2 жыл бұрын
Thanks for such a great tutorial Marco, I really enjoyed watching this one! There was so much knowledge dropped in this, I’ll definitely be watching it again. You’re a natural teacher and this was an impressive first go at making tutorials. I hope to see more! 🙏
@UponadreamVideo
@UponadreamVideo 2 жыл бұрын
Hey Travis, thank you so much for your kind words. I'm glad you enjoyed it :) Hope to have time to make some more tuts in the near future
@cgxyou
@cgxyou 2 жыл бұрын
Hi mate, your tutorial is amazing. But the parameters of the block_end1 node are not shown in the time shift, so I didn't succeed. How to adjust block_end1? thank you very much!
@marcolondero
@marcolondero 2 жыл бұрын
Hi! they are just the default values of a for-each-point: "By pieces or points" and "merge each iteration"
@cgxyou
@cgxyou 2 жыл бұрын
@@marcolonderothanks!you are the most handsome!
@cgxyou
@cgxyou 2 жыл бұрын
@@marcolondero Hi!Did I use the "for-Each point" with no success. ”Time offset“ is not currently possible. But in your video below "foreach_end1" is "Gather40". This has not been adjusted, I only have "Merge40" under "foreach_end1". I don't know if there is a problem here. Sorry to trouble you again!
@cgxyou
@cgxyou 2 жыл бұрын
@@marcolondero Hi,I made it, thanks for the tutorial, thank you so much!😁😁
@edkolan
@edkolan 2 жыл бұрын
Hello guys. I have same problem here :( block_begin and block_end didn't work yet :(
@franckviennois
@franckviennois 2 жыл бұрын
Thanks a lot, it's really deeper, very nice
@marcolondero
@marcolondero 2 жыл бұрын
I'm glad you liked it :)
@massimobaita7178
@massimobaita7178 2 жыл бұрын
Thank You very much, Marco!
@marcolondero
@marcolondero 2 жыл бұрын
You're welcome :)
@carlogiammei8504
@carlogiammei8504 2 жыл бұрын
Bellissima! dove trovi queste cose??
@tomroohan
@tomroohan 2 жыл бұрын
beautful lighting at the end.
@elekktronaut
@elekktronaut 2 жыл бұрын
interesting, very cool project!
@fallsins772
@fallsins772 2 жыл бұрын
could i have a link to your leaf textures?) also i saw that u used a texture for a keylight, can u pls share it, or its just a ramp with a black/whites points?) tnx for all your work! I have learned a lot of new things
@marcolondero
@marcolondero 2 жыл бұрын
Sorry for late reply! Yeah sure, link in description. It's just a tree-branches map, but actually it gave me some issues with shadows. Try it!
@sungerbob1786
@sungerbob1786 2 жыл бұрын
can you add mantra workflow too?
@marcolondero
@marcolondero Жыл бұрын
Ahh sorry for late reply, only redshift at the moment. But I think it'd be easy on mantra too
@sungerbob1786
@sungerbob1786 Жыл бұрын
@@marcolondero no worries. thanks anyway
@RafaelFLORESTossa
@RafaelFLORESTossa 2 жыл бұрын
Well done! Waiting for more of this!
@marcolondero
@marcolondero 2 жыл бұрын
Thank you so much
@evmlionel
@evmlionel 2 жыл бұрын
thanks! can't wait for more (:
@克峰邓
@克峰邓 2 жыл бұрын
This video is very good. Excuse me, can you provide the engineering documents hip file for me to study?Thanks a lot.
@UponadreamVideo
@UponadreamVideo 2 жыл бұрын
Thanks, I'm not planning to release the hip file at the moment, since everything is explained in the video. If you have any further questions or doubts feel free to contact me and I'll help you