Thank you so much for this! So well explained. For intermediate knowledge, this really gets you a huge step further. HOPE to see more from you.
@marcolondero Жыл бұрын
thank you so much!
@lemmen742010 ай бұрын
hello bro did you finished the project i need some help please
@philippwelsing910810 ай бұрын
@@lemmen7420 Yes, I think I did. What's the problem about?
@lemmen742010 ай бұрын
when i'm using the time ofset it's not working for me they are all doing animation at the same time@@philippwelsing9108
@gennaroscalia82132 ай бұрын
Grazie Marco, spieghi benissimo e anche la tua pagina instagram è un gioiello.
@RMAFIRE Жыл бұрын
Mesmerizing beauty⚡👍
@kir1111 ай бұрын
That is very serious tut! Very cool result !
@AlexSvanArt11 ай бұрын
Awesome tutorial, thanks! Also: 0:15 "I am not a Houdini expert..." (Shows a nodetree that takes-up half of the screen at max zoom-out) :-)
@elekktronaut2 жыл бұрын
interesting, very cool project!
@Ha.jamshidi2 жыл бұрын
Thank you very much, very well discribed.
@travislrogers2 жыл бұрын
Thanks for such a great tutorial Marco, I really enjoyed watching this one! There was so much knowledge dropped in this, I’ll definitely be watching it again. You’re a natural teacher and this was an impressive first go at making tutorials. I hope to see more! 🙏
@UponadreamVideo2 жыл бұрын
Hey Travis, thank you so much for your kind words. I'm glad you enjoyed it :) Hope to have time to make some more tuts in the near future
@nazimba9 ай бұрын
Great tutorial! You can create an exponential function so that the large and small points coexist in a space according to their size: int line = addprim(0, “polyline”); float exponent = chf("exponent"); // COMPRESSION float inputScale = chf("scale"); int numPts = chi("numbers"); for (int ptNum = 0; ptNum < numPts; ++ptNum) { // ADJUST COMPRESSION float adjustedValue = pow(float(ptNum) / float(numPts - 1), inputScale); float t = fit01(pow(adjustedValue, exponent), 0, 1); int point = addpoint(0, set(0, 0, t)); addvertex(0, line, point); // CREATE CURVEU ATTRIB float curveu = float(ptNum) / float(numPts - 1); setpointattrib(0, "curveu", ptNum, curveu); }
@addisonmeer1397 Жыл бұрын
Hi, Great Tutorial! I'm trying to follow along and I got stuck at the Part where to drop the copy to points node. It seems like the pscale and the Normals dosent work when I have the skeleton Node in my tree. Because when I try to scatter the leafes on the points the all have the same size and the don't orient on the normal. does anybody know what the problem could be? I am really unexperienced with the rigging part in Houdini.
@tomroohan2 жыл бұрын
beautful lighting at the end.
@metaturnal Жыл бұрын
If you decrease the fuse distance maybe? Or polyextrude before the calculating the velocity? Inconsistent point count is an issue, don't understand attribute transfer myself.
@RafaelFLORESTossa2 жыл бұрын
Well done! Waiting for more of this!
@marcolondero2 жыл бұрын
Thank you so much
@TarinPicker6 ай бұрын
Hi.Very nice tutorial. I have a problem creating the mask in 7:07 min. My visualisation window viewer don´t shows the same scene list options. Do you know how to see them and activate the red visualizer? Them ask ain´t work. Thank you.
@massimobaita71782 жыл бұрын
Thank You very much, Marco!
@marcolondero2 жыл бұрын
You're welcome :)
@chpdigital2 жыл бұрын
Very good tutorial! Thank you!
@UponadreamVideo2 жыл бұрын
Thank you so much!
@xXEpicEpic4Xx Жыл бұрын
Hi! This is an amazing tutorial. I'm attempting to follow along in 19.5 but can't to get past the part where you're using the rig attribute wrangle to roll the curve. For whatever reason, instead of rolling, the curve is growing (almost like a scaling effect). Am I doing something wrong? Also, I also can't visualize the point normals on my curve :\
@darkarps Жыл бұрын
have you approached this using KineFX to rig the leaf to get the unfurling animation, instead of using bend SOP? I'm about to try!
@franckviennois2 жыл бұрын
Thanks a lot, it's really deeper, very nice
@marcolondero2 жыл бұрын
I'm glad you liked it :)
@PierreRpn2 жыл бұрын
Awesome, thanks for the tut!
@UponadreamVideo2 жыл бұрын
thanks :)
@johnykallisto6488 Жыл бұрын
Thank you for tutorial! Is it possible using L-System for modeling and animation Leaf?
@evmlionel2 жыл бұрын
thanks! can't wait for more (:
@cgxyou2 жыл бұрын
Hi mate, your tutorial is amazing. But the parameters of the block_end1 node are not shown in the time shift, so I didn't succeed. How to adjust block_end1? thank you very much!
@marcolondero2 жыл бұрын
Hi! they are just the default values of a for-each-point: "By pieces or points" and "merge each iteration"
@cgxyou2 жыл бұрын
@@marcolonderothanks!you are the most handsome!
@cgxyou2 жыл бұрын
@@marcolondero Hi!Did I use the "for-Each point" with no success. ”Time offset“ is not currently possible. But in your video below "foreach_end1" is "Gather40". This has not been adjusted, I only have "Merge40" under "foreach_end1". I don't know if there is a problem here. Sorry to trouble you again!
@cgxyou2 жыл бұрын
@@marcolondero Hi,I made it, thanks for the tutorial, thank you so much!😁😁
@edkolan2 жыл бұрын
Hello guys. I have same problem here :( block_begin and block_end didn't work yet :(
@vuhushmuk2 жыл бұрын
totally love it
@UponadreamVideo2 жыл бұрын
very kind, thanks :)
@nanlee33242 жыл бұрын
Thank you for your nice tutorial. It really helpful for me. I wonder that my visualizer cound't find generic and why dosen't have various menu like you. How can I see generics in visualizers.
@larisdalley7383 Жыл бұрын
15:20 Why dont you use point velocity?
@tjeerdroukens51102 жыл бұрын
Hi! Can you point me into a dirrection on how to set up a workflow like this and maybe how to make a whole plant like this?
@lemmen742010 ай бұрын
i was so excited to make the leaf animation but my houdini is crashing 13056: Fatal error: Segmentation fault :(
@柯-g3n Жыл бұрын
thanks
@Pushka_E11 ай бұрын
Hello. Thanks for this lesson. Difficult for a beginner. I have some errors in the code with noise. Can you attach the project or copy the code? Maybe on gumroad. I would have bought it) Or just on a file hosting service. Thank you!
@Pushka_E11 ай бұрын
IN NOISE : Warning Bad node reference: "/obj/fern_setup/foreach_begin1_metadata1" in parameter /obj/geo1/NOISE/offset.
@lemmen742010 ай бұрын
same here! we need the projet to learn from it :(
@justdr72232 жыл бұрын
thank you!
@shanongonton1004 Жыл бұрын
please how did you select multiple points in your edit ? :/
@lemmen742010 ай бұрын
please i didn't understand the irretation part it is not working for
@fallsins7722 жыл бұрын
could i have a link to your leaf textures?) also i saw that u used a texture for a keylight, can u pls share it, or its just a ramp with a black/whites points?) tnx for all your work! I have learned a lot of new things
@marcolondero2 жыл бұрын
Sorry for late reply! Yeah sure, link in description. It's just a tree-branches map, but actually it gave me some issues with shadows. Try it!
@克峰邓2 жыл бұрын
This video is very good. Excuse me, can you provide the engineering documents hip file for me to study?Thanks a lot.
@UponadreamVideo2 жыл бұрын
Thanks, I'm not planning to release the hip file at the moment, since everything is explained in the video. If you have any further questions or doubts feel free to contact me and I'll help you
@sungerbob17862 жыл бұрын
can you add mantra workflow too?
@marcolondero Жыл бұрын
Ahh sorry for late reply, only redshift at the moment. But I think it'd be easy on mantra too
@sungerbob1786 Жыл бұрын
@@marcolondero no worries. thanks anyway
@youngk24952 жыл бұрын
cool🐸
@UponadreamVideo2 жыл бұрын
thanks :)
@neekoe32 жыл бұрын
hello,my houdini version is 18.0.416,why not skeleton node?Is there any other alternative?plz
@UponadreamVideo2 жыл бұрын
unfortunatly skeleton node is only available since 18.5. You can try deforming the shape with a simple bend node
@anari_25322 жыл бұрын
hello , I am trying to do the tutorial ( its a great tuto btw ) but I was wondering what parameter did you use for the custom quality node ?
@borissolaris4421 Жыл бұрын
Nice. The only leaf intersections are needs to be fixed.
@publikumsorientiert10 ай бұрын
感恩了
@apzzpa4 ай бұрын
A good tip on making the skeleton would be to follow this method: kzbin.info/www/bejne/fGmZXod6h9-dpMU It creates a skeleton in the centre of any geo allowing you to create a line down the leaf. Then you can use a Resample node and check output curveu attribute to give you an float attribute from 0 to 1 running along the whole leaf to then apply the noise to etc. Great tut!
@jamaljamalwaziat10029 ай бұрын
If u are not an expert who is going to expert the one who created houdini from scratch