Collision not working on Default Floor & sphere balls.....Please make an updated video using unreal 5.4.4....
@sumoursКүн бұрын
@@SanjeevKumar-be4dd work perfectly on 5.4.4 you probably don't have distance field enable or set on your meshes
@SanjeevKumar-be4dd22 сағат бұрын
@@sumours i mean i checked collision on floor mesh & ball mesh...then i set distance field scale on floor to 5 ....still not working.....i just don't understand what i'm missing.....it didn't change much in particle emitter just added gravity and remove point attraction....most stock setting....still balls not colliding with floor.....do i need to enable something in project like plugin or any settings ?
@timchoy69027 күн бұрын
are you planning on uploading the project file to your patreon?
@sumours7 күн бұрын
@@timchoy6902 I would ! But I deleted this project long time ago : (
@timchoy69029 күн бұрын
i tried but i cannot figure out the mesh flip fluids at all. it's been 4 days and i've only gotten as far as making the water black. I can't seem to change the sprites into spheres or randomize the sphere sizes in the foam. this is driving me crazy. awesome work though.
@sumours8 күн бұрын
@@timchoy6902 hehe thank you, the unreal project of this video is available on my Patreon if you want ; )
@timchoy69028 күн бұрын
@@sumours trust me, i am tempted but i feel like i'm so close. and tbh, im only interested in this particular project. its so dope.
@timchoy69027 күн бұрын
you win, take my money @sumours. keep up the good work!
@ryanoconnor79579 күн бұрын
This is awesome but I can't read the "Falloff" section of the detailed fog shader. Is the shader online somewhere?
@FPChris10 күн бұрын
Reminded me some of the Shogun intro
@fatloopfapfapov655314 күн бұрын
AWESOME😍😍😍😍😍😍😍😍😍😍😍
@proyectojs14 күн бұрын
computer aspects ?
@johnleung115416 күн бұрын
How do you do the emoji hearts? :O
@sumours16 күн бұрын
Not sure, but I think I find the model on sketchfab
@keithlynch984618 күн бұрын
this is great, thank you! sorry if i missed it but did you say where you got the coffee bean asset from please?
@cgspain105222 күн бұрын
Hii, need help! Do you know why I do all the same but my objects dont impact to the floor exactly?? but the simulation its runs
@sumours22 күн бұрын
mmh, you probably dont have distance field on your floor mesh ?
@1point3uk24 күн бұрын
thanks for this, my Bombfield just gently knocks it down as oppose to yours ands blows it out, ue 5.4.4 is there a way to increase the blast damage?
@MrMejtt2 күн бұрын
Did you find answer for this?
@1point3ukКүн бұрын
@@MrMejtt no i didn't
@jazzao399328 күн бұрын
Could you give some hints how this was made?
@sumours26 күн бұрын
Sure, the particle emitter use "move to nearest distance field" module and I transform an invisible mesh to drive particles
@Greenrobotvp29 күн бұрын
Very cool 🙏
@Wayne-sn6qyАй бұрын
Hi, big thanks to your tutorial! I got some issue, my fluid fog is not working with the same direction as yours, so as the Niagara breaking pieces. It's going to the left/right direction, and I have no idea why it's happening like that.🤯😥
@Sujal-ow7cjАй бұрын
Rop
@Sujal-ow7cjАй бұрын
Lor
@GreenrobotvpАй бұрын
Legend, Great tutorial.
@010FilmzАй бұрын
Nice tuto Sumours, this is so powerful to achieve tons of effects. Hope you will get more views man ! Just one question, is it possible to change de material of the "thread", i'm trying to achieve an "ironman" robot suit appear, and i want it to be something like blue emissive. Or maybe someone in the comment's already figure it out? (When you apply a new MAT to the "thread", it doesnt change nothing" The mat stay grey.
@sumoursАй бұрын
@@010Filmz thank you : ) I can't see my computer right now but there is a button to force update on the cloner or just save and reopen the level after change your mat
@010FilmzАй бұрын
@@sumours Thx for the answear Sumours, i check that right now
@010FilmzАй бұрын
@@sumours worked, thx man !
@psclip3309Ай бұрын
How is rendering in unreal engine done, is it like recording the screen, or is it rendered like other dcc software?
@sumoursАй бұрын
screen record for this one : )
@halimgarciagendis248Ай бұрын
Amazing!!!! Thanks
@red4666Ай бұрын
is it possible to have the cloned threads inherit the color of the portion of the shirt they are on? so if you have a team jersey with an intricate logo of many colors, it wouldn't make sense that all threads are gray for example.
@sumoursАй бұрын
You need to project your logo with decal as I show at the end of the video. I dont have figured solution to directly match the texture of a mesh for the moment.
@RohanGopalanАй бұрын
Thank you for sharing. This is amazing work ❤
@3RLab-w2s2 ай бұрын
My unreal engine 5.4, when I try to turn on the sky light with only skylight and directional light, everything is dark even when I change the position, is there any configuration that needs to be done so that it has good lighting?
@borrowedtruths69552 ай бұрын
Did I miss something? How am I to add all this in the sequencer and make a video of it?
@sumours2 ай бұрын
hello, this tutorial don't cover sequencer & chaos, maybe on another tutorial.
@borrowedtruths69552 ай бұрын
@@sumours That would be great, because the information you've given us is priceless, but useless unless we can make it work in the sequencer and make a movie out of it. I'll subscribe in the hopes that you'll do so soon.
@borrowedtruths69552 ай бұрын
There is no "create a reference to" the sequencer level in 5.4, as far as I can find. Any help?
@NelVFX852 ай бұрын
How does your FPS stay so high? My FPS completely tanks to a powerpoint at the end :( (5900x + 3080) Whenever I take the cube, do boolean and subtract and tshirt (in your case) as target, it kills fps to 2 or something
@sumours2 ай бұрын
Hello, there is 2 possibilities, I break my framerate easily if I have to much polygons on the mesh using boolean. Or if I have to much polygons on thread particles.
@NelVFX852 ай бұрын
@@sumours I see what you mean. But it only breaks the fps the moment I select subtract. Every step before that, everything is completely fine
@sumours2 ай бұрын
@@NelVFX85 Yep too many polygons on the mesh you applied boolean (in my video the T shirt is very low poly for this reason)
@mrwitty3312 ай бұрын
awesome, are you using lumen or path tracer
@sumours2 ай бұрын
Thank you ! Lumen on this one : )
@iva_creative2 ай бұрын
Amazing! Where i can watch full trailer? Also very interesting how you created the explosion effect, looks great!
@nawhz62922 ай бұрын
Your patreon is fair
@sumours2 ай бұрын
The Patreon provides access to several files that utilize the latest Unreal features, not just this one. Additionally, I don't require anyone to pay because I distribute my tutorials for free, explaining how I do things...
@nawhz62922 ай бұрын
@@sumours Your tutorials are indeed free. tysm and sorry for botherin you bro.
@michaelmuhlen32532 ай бұрын
Great work. Is the black liquid a fluid simulation or with particles?
@sumours2 ай бұрын
@@michaelmuhlen3253 realtime sim fluid in unreal, so yes is with particles and a solver : )
@copperband432 ай бұрын
I'm working hard watching your tutorial. But there's one thing I can't do. I attached decals to my clothes. And when I move the effector myself, it works fine. But when I animate the effector's movements on the sequencer, the decals fall off. Why is that?
@sumours2 ай бұрын
Work fine on my side so is weird 🤔
@nawhz62922 ай бұрын
you know how to impress people
@nawhz62922 ай бұрын
is this a niagara mesh effect?
@sumours2 ай бұрын
I use the new motion graphic tool in Unreal 5.4 (Its based on Niagara)
@nawhz62922 ай бұрын
@@sumours you know how to wow people. Good job
@notrealquanluong2 ай бұрын
What is CINE Preset tho? Does this mean my CPU gonna deep fried with those preset? And how can i get one.
@cghow2 ай бұрын
amazing..
@griangg2 ай бұрын
Hİ! is there any tutorial that how can I launch MusicGEn
@sumours2 ай бұрын
@@griangg ??
@summer.vfX-trem2 ай бұрын
thery insteresting. are you french ?
@sumours2 ай бұрын
Thank you, yes I m french =D
@summer.vfX-trem2 ай бұрын
@@sumours je vous ai linkeding.
@citamus2 ай бұрын
Omg thanks a lot. I have one question tho.. if the mesh is not matching the collision ( I need to simulate a tennis ball so my mesh is a sphere with some texture on it and a sphere collision) should I have to decrease the collision size in niagara? Because it's making some strange effect.. thank you again man
@mandarinbrush35622 ай бұрын
Thank you for amazing work!!, is there a way to adjust the edge mask? like meshes could follow the mask eage that material dissolves?
@freadzee6123 ай бұрын
which graphics card do you use ? i use gtx 1050 ti but my fluid system dosent behave and gives framerate like 5 or 10 maximum...i guess i have to upgrade to use Niagara fluid system in UE5
@unnamed74623 ай бұрын
shutuppp thats freakin cleann, can i get the settings?
@kymatekk3 ай бұрын
how did the light appear in the explosion at the end of the video...?
@sumours3 ай бұрын
I explain it at the end of part 2 : )
@missrashmi3 ай бұрын
this looks insane!
@alphaxvj3 ай бұрын
How can I render it?
@flashyskye3 ай бұрын
Hi sumours, is it possible to add cracks on the broken parts of the walls. It will make the broken wall more realistic
@JocelynBordat3 ай бұрын
Any tutorial or patreon file ? That would be really cool 😉
@cgescape3 ай бұрын
thanks sumour! keep it coming thank you four efforts.. hope to see unreal better than c4d someday.. someday in the next quater by the speed tech is growing! thank you unreal.. goodbye ae/pr
@가필드와함께3 ай бұрын
Thanks!!
@kickheavy89823 ай бұрын
It looks like you were able restrict the ice to only spawn where the ice material is. How did you set it up? I don't see a setting on the cloner or effector that allows it you to choose a texture to clone on.