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Пікірлер
@SanjeevKumar-be4dd
@SanjeevKumar-be4dd Күн бұрын
Collision not working on Default Floor & sphere balls.....Please make an updated video using unreal 5.4.4....
@sumours
@sumours Күн бұрын
@@SanjeevKumar-be4dd work perfectly on 5.4.4 you probably don't have distance field enable or set on your meshes
@SanjeevKumar-be4dd
@SanjeevKumar-be4dd 22 сағат бұрын
@@sumours i mean i checked collision on floor mesh & ball mesh...then i set distance field scale on floor to 5 ....still not working.....i just don't understand what i'm missing.....it didn't change much in particle emitter just added gravity and remove point attraction....most stock setting....still balls not colliding with floor.....do i need to enable something in project like plugin or any settings ?
@timchoy6902
@timchoy6902 7 күн бұрын
are you planning on uploading the project file to your patreon?
@sumours
@sumours 7 күн бұрын
@@timchoy6902 I would ! But I deleted this project long time ago : (
@timchoy6902
@timchoy6902 9 күн бұрын
i tried but i cannot figure out the mesh flip fluids at all. it's been 4 days and i've only gotten as far as making the water black. I can't seem to change the sprites into spheres or randomize the sphere sizes in the foam. this is driving me crazy. awesome work though.
@sumours
@sumours 8 күн бұрын
@@timchoy6902 hehe thank you, the unreal project of this video is available on my Patreon if you want ; )
@timchoy6902
@timchoy6902 8 күн бұрын
@@sumours trust me, i am tempted but i feel like i'm so close. and tbh, im only interested in this particular project. its so dope.
@timchoy6902
@timchoy6902 7 күн бұрын
you win, take my money @sumours. keep up the good work!
@ryanoconnor7957
@ryanoconnor7957 9 күн бұрын
This is awesome but I can't read the "Falloff" section of the detailed fog shader. Is the shader online somewhere?
@FPChris
@FPChris 10 күн бұрын
Reminded me some of the Shogun intro
@fatloopfapfapov6553
@fatloopfapfapov6553 14 күн бұрын
AWESOME😍😍😍😍😍😍😍😍😍😍😍
@proyectojs
@proyectojs 14 күн бұрын
computer aspects ?
@johnleung1154
@johnleung1154 16 күн бұрын
How do you do the emoji hearts? :O
@sumours
@sumours 16 күн бұрын
Not sure, but I think I find the model on sketchfab
@keithlynch9846
@keithlynch9846 18 күн бұрын
this is great, thank you! sorry if i missed it but did you say where you got the coffee bean asset from please?
@cgspain1052
@cgspain1052 22 күн бұрын
Hii, need help! Do you know why I do all the same but my objects dont impact to the floor exactly?? but the simulation its runs
@sumours
@sumours 22 күн бұрын
mmh, you probably dont have distance field on your floor mesh ?
@1point3uk
@1point3uk 24 күн бұрын
thanks for this, my Bombfield just gently knocks it down as oppose to yours ands blows it out, ue 5.4.4 is there a way to increase the blast damage?
@MrMejtt
@MrMejtt 2 күн бұрын
Did you find answer for this?
@1point3uk
@1point3uk Күн бұрын
@@MrMejtt no i didn't
@jazzao3993
@jazzao3993 28 күн бұрын
Could you give some hints how this was made?
@sumours
@sumours 26 күн бұрын
Sure, the particle emitter use "move to nearest distance field" module and I transform an invisible mesh to drive particles
@Greenrobotvp
@Greenrobotvp 29 күн бұрын
Very cool 🙏
@Wayne-sn6qy
@Wayne-sn6qy Ай бұрын
Hi, big thanks to your tutorial! I got some issue, my fluid fog is not working with the same direction as yours, so as the Niagara breaking pieces. It's going to the left/right direction, and I have no idea why it's happening like that.🤯😥
@Sujal-ow7cj
@Sujal-ow7cj Ай бұрын
Rop
@Sujal-ow7cj
@Sujal-ow7cj Ай бұрын
Lor
@Greenrobotvp
@Greenrobotvp Ай бұрын
Legend, Great tutorial.
@010Filmz
@010Filmz Ай бұрын
Nice tuto Sumours, this is so powerful to achieve tons of effects. Hope you will get more views man ! Just one question, is it possible to change de material of the "thread", i'm trying to achieve an "ironman" robot suit appear, and i want it to be something like blue emissive. Or maybe someone in the comment's already figure it out? (When you apply a new MAT to the "thread", it doesnt change nothing" The mat stay grey.
@sumours
@sumours Ай бұрын
@@010Filmz thank you : ) I can't see my computer right now but there is a button to force update on the cloner or just save and reopen the level after change your mat
@010Filmz
@010Filmz Ай бұрын
@@sumours Thx for the answear Sumours, i check that right now
@010Filmz
@010Filmz Ай бұрын
@@sumours worked, thx man !
@psclip3309
@psclip3309 Ай бұрын
How is rendering in unreal engine done, is it like recording the screen, or is it rendered like other dcc software?
@sumours
@sumours Ай бұрын
screen record for this one : )
@halimgarciagendis248
@halimgarciagendis248 Ай бұрын
Amazing!!!! Thanks
@red4666
@red4666 Ай бұрын
is it possible to have the cloned threads inherit the color of the portion of the shirt they are on? so if you have a team jersey with an intricate logo of many colors, it wouldn't make sense that all threads are gray for example.
@sumours
@sumours Ай бұрын
You need to project your logo with decal as I show at the end of the video. I dont have figured solution to directly match the texture of a mesh for the moment.
@RohanGopalan
@RohanGopalan Ай бұрын
Thank you for sharing. This is amazing work ❤
@3RLab-w2s
@3RLab-w2s 2 ай бұрын
My unreal engine 5.4, when I try to turn on the sky light with only skylight and directional light, everything is dark even when I change the position, is there any configuration that needs to be done so that it has good lighting?
@borrowedtruths6955
@borrowedtruths6955 2 ай бұрын
Did I miss something? How am I to add all this in the sequencer and make a video of it?
@sumours
@sumours 2 ай бұрын
hello, this tutorial don't cover sequencer & chaos, maybe on another tutorial.
@borrowedtruths6955
@borrowedtruths6955 2 ай бұрын
@@sumours That would be great, because the information you've given us is priceless, but useless unless we can make it work in the sequencer and make a movie out of it. I'll subscribe in the hopes that you'll do so soon.
@borrowedtruths6955
@borrowedtruths6955 2 ай бұрын
There is no "create a reference to" the sequencer level in 5.4, as far as I can find. Any help?
@NelVFX85
@NelVFX85 2 ай бұрын
How does your FPS stay so high? My FPS completely tanks to a powerpoint at the end :( (5900x + 3080) Whenever I take the cube, do boolean and subtract and tshirt (in your case) as target, it kills fps to 2 or something
@sumours
@sumours 2 ай бұрын
Hello, there is 2 possibilities, I break my framerate easily if I have to much polygons on the mesh using boolean. Or if I have to much polygons on thread particles.
@NelVFX85
@NelVFX85 2 ай бұрын
@@sumours I see what you mean. But it only breaks the fps the moment I select subtract. Every step before that, everything is completely fine
@sumours
@sumours 2 ай бұрын
@@NelVFX85 Yep too many polygons on the mesh you applied boolean (in my video the T shirt is very low poly for this reason)
@mrwitty331
@mrwitty331 2 ай бұрын
awesome, are you using lumen or path tracer
@sumours
@sumours 2 ай бұрын
Thank you ! Lumen on this one : )
@iva_creative
@iva_creative 2 ай бұрын
Amazing! Where i can watch full trailer? Also very interesting how you created the explosion effect, looks great!
@nawhz6292
@nawhz6292 2 ай бұрын
Your patreon is fair
@sumours
@sumours 2 ай бұрын
The Patreon provides access to several files that utilize the latest Unreal features, not just this one. Additionally, I don't require anyone to pay because I distribute my tutorials for free, explaining how I do things...
@nawhz6292
@nawhz6292 2 ай бұрын
@@sumours Your tutorials are indeed free. tysm and sorry for botherin you bro.
@michaelmuhlen3253
@michaelmuhlen3253 2 ай бұрын
Great work. Is the black liquid a fluid simulation or with particles?
@sumours
@sumours 2 ай бұрын
@@michaelmuhlen3253 realtime sim fluid in unreal, so yes is with particles and a solver : )
@copperband43
@copperband43 2 ай бұрын
I'm working hard watching your tutorial. But there's one thing I can't do. I attached decals to my clothes. And when I move the effector myself, it works fine. But when I animate the effector's movements on the sequencer, the decals fall off. Why is that?
@sumours
@sumours 2 ай бұрын
Work fine on my side so is weird 🤔
@nawhz6292
@nawhz6292 2 ай бұрын
you know how to impress people
@nawhz6292
@nawhz6292 2 ай бұрын
is this a niagara mesh effect?
@sumours
@sumours 2 ай бұрын
I use the new motion graphic tool in Unreal 5.4 (Its based on Niagara)
@nawhz6292
@nawhz6292 2 ай бұрын
@@sumours you know how to wow people. Good job
@notrealquanluong
@notrealquanluong 2 ай бұрын
What is CINE Preset tho? Does this mean my CPU gonna deep fried with those preset? And how can i get one.
@cghow
@cghow 2 ай бұрын
amazing..
@griangg
@griangg 2 ай бұрын
Hİ! is there any tutorial that how can I launch MusicGEn
@sumours
@sumours 2 ай бұрын
@@griangg ??
@summer.vfX-trem
@summer.vfX-trem 2 ай бұрын
thery insteresting. are you french ?
@sumours
@sumours 2 ай бұрын
Thank you, yes I m french =D
@summer.vfX-trem
@summer.vfX-trem 2 ай бұрын
@@sumours je vous ai linkeding.
@citamus
@citamus 2 ай бұрын
Omg thanks a lot. I have one question tho.. if the mesh is not matching the collision ( I need to simulate a tennis ball so my mesh is a sphere with some texture on it and a sphere collision) should I have to decrease the collision size in niagara? Because it's making some strange effect.. thank you again man
@mandarinbrush3562
@mandarinbrush3562 2 ай бұрын
Thank you for amazing work!!, is there a way to adjust the edge mask? like meshes could follow the mask eage that material dissolves?
@freadzee612
@freadzee612 3 ай бұрын
which graphics card do you use ? i use gtx 1050 ti but my fluid system dosent behave and gives framerate like 5 or 10 maximum...i guess i have to upgrade to use Niagara fluid system in UE5
@unnamed7462
@unnamed7462 3 ай бұрын
shutuppp thats freakin cleann, can i get the settings?
@kymatekk
@kymatekk 3 ай бұрын
how did the light appear in the explosion at the end of the video...?
@sumours
@sumours 3 ай бұрын
I explain it at the end of part 2 : )
@missrashmi
@missrashmi 3 ай бұрын
this looks insane!
@alphaxvj
@alphaxvj 3 ай бұрын
How can I render it?
@flashyskye
@flashyskye 3 ай бұрын
Hi sumours, is it possible to add cracks on the broken parts of the walls. It will make the broken wall more realistic
@JocelynBordat
@JocelynBordat 3 ай бұрын
Any tutorial or patreon file ? That would be really cool 😉
@cgescape
@cgescape 3 ай бұрын
thanks sumour! keep it coming thank you four efforts.. hope to see unreal better than c4d someday.. someday in the next quater by the speed tech is growing! thank you unreal.. goodbye ae/pr
@가필드와함께
@가필드와함께 3 ай бұрын
Thanks!!
@kickheavy8982
@kickheavy8982 3 ай бұрын
It looks like you were able restrict the ice to only spawn where the ice material is. How did you set it up? I don't see a setting on the cloner or effector that allows it you to choose a texture to clone on.
@qianliang6048
@qianliang6048 3 ай бұрын
cool