Environments I
1:29
7 ай бұрын
Houdini For The New Artist
3:17:39
10 ай бұрын
Vellum I
1:29
Жыл бұрын
CG Forge Artist Showcase 2023
1:31
Pathways To Success
12:34
Жыл бұрын
How to Learn Houdini
19:58
Жыл бұрын
The Pros And Cons of Houdini
12:11
Пікірлер
@Di5functi0n3l_playp3n
@Di5functi0n3l_playp3n 21 сағат бұрын
hi, great tutorial. very easy to follow. only, I have question, Im at the part where you blur the background, and for some reason, no value of f stop will blur the background on mine. it seems to to have a slight blurring effect, but even down to 0 and past in to negative numbers or up and down to high numbers and no real change. and i don't like to move past a tutorial till i figure out why this happens, it happens in all tutorials for me. maybe I'm stupid :( but pls is there anything you can think of. i have restarted the render, i wait for the magic, and no magic. ty, and great channel. been helping me learn Houdini very nicely and i love how Houdini works, I am switching everything i can in my workflow to it.
@bennyboo82
@bennyboo82 Күн бұрын
You’re amazing Tyler thank you!
@alexleonmridul
@alexleonmridul Күн бұрын
Wow this is so good thank you!
@Kumodot
@Kumodot 2 күн бұрын
Thanks for that video. I use Redshift at work, but REALLY want to move most of my renders to Karma since i can't spend for and extra license just to render my own stuff. So any videos to help on this migration like this one, helps !
@JosefMaxwell
@JosefMaxwell 3 күн бұрын
Thank you so much, i was struggling to randomly select a piece from a USD.
@wonkaytry
@wonkaytry 4 күн бұрын
F karma lol
@eftorq
@eftorq 4 күн бұрын
Thank you for this video! When I learned Houdini in 2018, caching & wedging felt like black magic fuckery - this has gotten so much more straight forward!
@robertsarudy4744
@robertsarudy4744 5 күн бұрын
Thank you for this short guideline / direction. In today's AI dominated world I feel like being a good Houdini generalist is somewhat even bigger advantage - being able to generate 3D content efficiently with possibility to iterate a lot. I am dipping my fingers into VAD and Virtual production environments and having procedural HDA's within UE is big advantage.
@cgforge
@cgforge 5 күн бұрын
Oh yeah, definitely @robertsarudy4744 . AI will have a lot of impacts on the 3D industry, but I believe Houdini users will be in a good place.
@cg.man_aka_kevin
@cg.man_aka_kevin 7 күн бұрын
Want fluid simulation, need more money, because more RAM... 🥲🙏
@fawwaadkhan
@fawwaadkhan 8 күн бұрын
very well explained but what if i want a mask based on camera rays , i mean if i have 5 spheres in z depth and based on camera movement they occlude eachother and i want a mask based on camera ,only camera facing area dynamically occluded by multiple objects , wondering how can it possibly be achieved by Mask By Feature node . or if there is any other solution .
@cgforge
@cgforge 7 күн бұрын
Hey @fawwaadkhan, there are multiple ways of doing this, and I'll give you an example of one method that uses vex to accomplish this: 1. Start with by making a point that matches the camera's position. You can just use an "add" sop to make a point and a transform node with a relative reference to the camera's position if you'd like. 2. Generate a new vector with each point along the mesh that takes the camera position minus the current position. (You can think of this in your head as drawing a line from the mesh points towards the camera point. This new "line" is called the "vector"). 3. You'll then want to "normalize" this new vector so that its length is only one unit long. The normalize function will do this for you. 4. Make sure that you generate point normals for the mesh. The normal node will do that for you. 5. Take the dot product of the new vector and the normals. The dot product will tell you how "similar" these directions are from each other. If, for example, the point normal of the mesh closely matches the normal that faces towards the camera position, it will be close to a value of 1. If not, then it will get closer to -1. 6. With that data, use an attribute remap to change the dot product's data range. The old min/max is -1 and 1, the new range should be 0 to 1. And that'll give you a mask that gets brighter as the surface points face closer to the camera's position. From there, you can use a ramp to adjust the occlusion values as you'd like.
@fawwaadkhan
@fawwaadkhan 7 күн бұрын
@@cgforge thanks a lot for the time you spared for this tip,i surely am giving it a try , but i got it in my my mind. thanks again for such a prompt answer. i really appreciate it .stay blessed and happy .
@jacobmougharbel3092
@jacobmougharbel3092 8 күн бұрын
wish me luck sir, I'm learning both Unreal and houdini coming from a a background of these software: blender, MD, Substance, Embergen. needed this video!
@cgforge
@cgforge 7 күн бұрын
You got this! Good luck
@జైజనసేన
@జైజనసేన 8 күн бұрын
Great Tutorial ! Thank you😍
@primetime0104
@primetime0104 10 күн бұрын
I tried Houdini to set up character rig by following Houdini website's official tutorials few years back. It was very difficult because video apparently skipped major steps or it was quite fast. I got frustrated and gave up. As an animation software, sidefx should make it easy for character animation or it will remain a side show for main event.
@Jagdish7Chauhan
@Jagdish7Chauhan 10 күн бұрын
I am struggling with material.. i try to import my fbx character and animation but when i try to send in Solaris, material disappears .. is there any way to add character and animation with material without assigning every single object
@jagdishchauhan-tf2vz
@jagdishchauhan-tf2vz 11 күн бұрын
i just started houdini ,and my problem is .when i import all scene build to solaris ,its feel bit slow , is there any solution
@awaraa
@awaraa 21 күн бұрын
Hi when I click on disable light at 33:40.. the model turns white as oppose to showing colors? did anyone else face this issue i m using Houdini Apprentice
@Eg00riys
@Eg00riys 21 күн бұрын
Great test! Thank you for such a comprehensive work.
@billy_the_kid669
@billy_the_kid669 25 күн бұрын
its weird.. I tried this to go in a -Z direction and It always travelled 1 in XY and Z. like it was only receiving a float to all vectors. Checked to make sure I was in and out Vector vel. I dunno why it isn't working
@Nileina
@Nileina Ай бұрын
thank you 😍
@ChillVibesWM
@ChillVibesWM Ай бұрын
my karma is not rendering its say no active renderer to save image from.
@cgforge
@cgforge Ай бұрын
I think this error pops up if you are running Houdini Apprentice and trying to go beyond the 1280 x 720 resolution.
@bUildYT
@bUildYT Ай бұрын
Good
@Henbot
@Henbot Ай бұрын
Cool video, had no idea that 3d Generalist was even a thing. I had people turn me down saying I am too qualified but it was because my whole approach was that if generalist and I been drawn to Houdini in last couple years.
@mothrahdizaztronaut6057
@mothrahdizaztronaut6057 Ай бұрын
*Cries in 'keep a pulse on what studios are doing well*
@Ement
@Ement Ай бұрын
You remind me so much of Andrew Kramer! Great content (:
@hectorescobar9450
@hectorescobar9450 Ай бұрын
Good that someone finally bringing this up
@honzarous3931
@honzarous3931 Ай бұрын
You´ve literally saved my ass with this tutorial. Thank you so much!
@ilyaeuteneier
@ilyaeuteneier 2 ай бұрын
Karma is rendered everything so ugly
@bass_journey
@bass_journey 2 ай бұрын
Solaris / Karma is a pain to set up. The materials are complicated. If I could define it in one word, it would be -bureaucratic-. Redshift is straightforward.
@STILLTHINKING656
@STILLTHINKING656 2 ай бұрын
Thanks for camparing renderers which i strongly interested nowadays. Recently 20.5 was released, and i curious your opinion/perspective what is improved in karma and is it still redshift is better. Thanks for the video. Helpful. From korean houdini newbie
@cgforge
@cgforge 2 ай бұрын
Hey, thanks for watching. 20.5 features a lot of excellent improvements. Adaptive sampling is one of the biggest ones, and that will improve the speed tremendously. Also, the addition of PostFX operations is another nice new feature to Karma. I haven't tested the toon shader yet, so I couldn't tell you how well that compares to Redshift's toon shader at the moment. All in all though, I still suggest Redshift if you're newer because 1. You don't need to confuse yourself with USD right away... and 2. The user experience is still better with Redshift. At some point, it will be worth learning both, but you'll have an easier time starting with Redshift first and then learning Karma.
@STILLTHINKING656
@STILLTHINKING656 2 ай бұрын
@@cgforge Super helpul. i using houdini indie as a freelancer, so i really wanted to use karma which included in my license, and supported by side fx directly. but i feel not enough for karma to use. because redshift is sounds/looks better. but i really really hope sidefx will improve karma better than RS personally and imagining your video that 'karma is winner' in the near future.. thanks you kind opinion. sir. have a nice day.
@cgforge
@cgforge 2 ай бұрын
No problem! I would like Karma to win out as well because that would make my life much easier as a teacher. But, it's still not there yet, and frankly, may never get there for beginners unless SideFX focuses on simplifying the user experience. (Which is difficult to do thanks to USD). And, just to re-iterate, I'm talking about beginners - not intermediate or advanced users. I'll be willing to re-visit this video if SideFX dramatically improves its documentation, color correction problems, unifies the interface, and focuses more on user experience. Until then, however, those things are a deal-killer for beginners, and teaching without these things is a nightmare. As an example, take a look at teaching motion blur. I need to explain what motion blur is first (which is a lot for some folks) PLUS all of the weird things that happen when you're working with USD. Same kind of thing goes for explaining attributes. The naming conventions are totally out of wack when, lets say, making a point attribute, converting that info to primvars, accounting for special attributes that are renamed differently during conversion, and then accessing that information through a "USD Geometry Property" node in material X which can be easily confused with similarly named nodes in Material X. As a beginner, you're better off getting a solid grasp of these general concepts first, and then figuring out all the weird USD quirks after you have practice + a solid understanding of basic 3D concepts. So, by using Karma, it's like doubling the workload for beginners to make a good image. For intermediate / advanced users, this may be no big deal, but for a beginner, that could be difference between burning out and sticking with it. So, again, it boils down to... start with Redshift, learn the basics first, and then try tackling Karma. Good luck! - Tyler
@STILLTHINKING656
@STILLTHINKING656 2 ай бұрын
@@cgforge thanks tyler, i am really glad to get answer from you really specifically.. i bought RS first depends on your advice. hope you well, and thanks for making videos.
@3DMVR
@3DMVR 2 ай бұрын
i keep learning and forgetting at this point i need a fat whiteboard notes arent helping
@cgforge
@cgforge 2 ай бұрын
Hey @3DMVR if you're having a hard time remembering everything, then you probably need more practice using Houdini by yourself. It's like driving a car. You need to watch someone else do it, but you also need to do it by yourself to really get the hang of it. Good luck!
@rodrigo_lima
@rodrigo_lima 2 ай бұрын
this was amazing! thanks for sharing this man
@josefkasal5994
@josefkasal5994 2 ай бұрын
Very efficient and inteligent method! Thank you very much. You have really open mind. :)
@karimoh3154
@karimoh3154 2 ай бұрын
thx for sharing
@musashidanmcgrath
@musashidanmcgrath 2 ай бұрын
I was horrified at the terrible interaction you were getting in the IPR and then I saw that you are using a 1080. 😄 Great review/comparison. I'm primarily coming from Arnold as my main renderer for the last 5+ years, but the one thing that stood out for me in this whole video is your report of constant viewport crashes with the IPR. MASSIVE red flag. Maybe an issue with the 1080. Have you done any of these tests on a proper 3x/4x gen RTX card?
@cgforge
@cgforge 2 ай бұрын
I know, my 1080 card has been getting a little senile lately. haha When the new 50 cards come out, I'll jump on that pronto. I have some limited experience with the 30 and 40 cards. The performance is much faster for both Redshift and Karma, but I wouldn't be able to give you specific stats until I upgrade eventually.
@Dyako_010
@Dyako_010 2 ай бұрын
i will pick arnold
@blizzsoft5910
@blizzsoft5910 2 ай бұрын
amazing video thank you so much
@uzizizu
@uzizizu 2 ай бұрын
So new Karma XPU is adaptive and Houdini now have post-process effects (Slap Comp)
@cgforge
@cgforge 2 ай бұрын
Indeed! There are a lot of major improvements coming soon with 20.5. SideFX addressed many issues that were brought up in this video, and it's great to see things change quickly.
@whocares6302
@whocares6302 2 ай бұрын
@@cgforge could concider making another 1 hour video for that haha
@cgforge
@cgforge 2 ай бұрын
I know right! I'm chasing my tail over here. haha In general though, Redshift still wins out at the moment. Karma is much closer than before. Adaptive sampling is finally here, (SideFX should have released XPU with it because it's such a critical feature when rendering), and PostFX is also a win... but XPU is still not there yet when it comes a few other things. Forcing beginners to learn USD right away is still a pretty treacherous task, there are still many quirks to transparent materials, color management may or may not be better, and the user experience portion is yet to be seen. I'll wait another release cycle before doing an update video. For now, I need to focus on what to do with the, Node "Bible." SideFX decided to make their own node "book" that's nearly identical to the "Bible" that I've been developing for years, and I need to make sure that I'm providing value that goes beyond the SideFX documentation / free videos in order to serve my subscribers.
@bondell1840
@bondell1840 2 ай бұрын
can i do this with a pyrosolver sop?
@cgforge
@cgforge 2 ай бұрын
You can do most of this with the pyrosolver sop. The pyrosolver sop is just a wrapper that goes around a DOP network. So, for the parts that require some custom dop operations, you can go in there and do the same.
@thorbad
@thorbad 3 ай бұрын
Well, honestly, that's the kind of overall statement I'd expect from someone who hopes to sell learning material to aspiring 3D artists. Pessimism would harm your business model - you're just as biased in that field, as OpenAI is regarding AI. ;)
@cgforge
@cgforge 3 ай бұрын
I hear ya, but that doesn't really address any of my arguments though. Even if I wasn't selling courses, I would say the same things. In the future, if I truly believe that AI is going to replace the 3D artist, then I'll teach AI to those who aspire to make film / tv / video games / etc. because that's going to help them achieve their goals. But, for now, that's not happening because I don't see it that way.
@THESAMKINGSLAYER
@THESAMKINGSLAYER 3 ай бұрын
Hey (for those who will read this comment) I want to learn 3D modeling and animation but with the rise of AI, I ask myself : Should I continue to learn 3D or not? What do you think?
@cgforge
@cgforge 3 ай бұрын
You'll find mixed opinions on that question, so you'll need to ultimately answer that for yourself. I personally don't believe that AI will replace demand for 3D artists. AI is incredible at generating general ideas + stock footage, but it's terrible at providing customized results to the degree at which clients demand it. Just as an example, if stock footage could replace movies / tv shows entirely, then why hasn't it already done so? CGI has always thrived on creating never-before-seen ideas in a customized, consistent, specific way. None of that lends well to how AI works. But, like all things, time will tell. You'll have to either take the risk by spending your time and energy on it... or avoid it and do something else. Just make sure that it's your decision and not someone else's decision on what to do with your life.
@klausberfelde-je2ye
@klausberfelde-je2ye 3 ай бұрын
Thank you for this very informative comparison. I really appreciate, that you are not using the Maxon marketing term “Solaris plugin”. My first attempt was Houdini 19 and for obvious reason I tried to get familiar with the Solaris Karma workflow. Having this said, I thought my Houdini FX 20.0.653 and Redshift 3.6.01 combined would be a great workflow improvement, seeing all the rendering results around...but it´s like going back to the old Mantra workflow. However, Solaris (especially Houdini GL) and Redshift RT are anything else then friends. For some Reason materials build up with RS Mat Builder are only displayed as default Material in the in the common Solaris Viewport (Houdini GL) so while adjusting Materials I always have to use Redshift RT. On the other Hand, using material X as mtlxshader builder, Redshift renders out the Base (incl. a attached texture map) and Specular section from the Standard mtlx without any problem. Trying to use anything else from this shader type (incl. the mtlxdisplacement section) don´t work. Something you also shouldn´t do, is adjusting the camera viewport from your active camera while using Redshift RT in comparison to Karma XPU. Because otherwise the viewport went into pure black. So, you are totally right, and I fully agree with you, when it comes to the pure comparison of render time. But taking for example material adjustments also into consideration, this topic looks different to me. So yes, Redshift and the traditional workflow is great and works. But when it comes to Solaris and its workflow using MaterialX and USD, this RS-Plugin is only a kind of pre alpha version of a Solaris Redshift Render Plugin. Conclusion: Redshift 3.6.01 is great if someone grew up with Redshift and/or the Mantra rendering workflow. For people that jumped into Houdini since the Solaris workflow has passed the Beta version and want to use it this way, pls be aware that you have to use a different approach then the common Solaris workflow if you don´t want to run directly into a bunch of trouble.
@hyperman9506
@hyperman9506 3 ай бұрын
Not trying to be negative here… I think this is short sided. People who are at the top of the industry, for example Shaddy Shafadi think it’s game over. In an interview he showed an Ai and his concept with the same prompt and just admitted that the AI one was better. Reality is reality, it might not be pleasant but most liklley the need the need human work in the entertainment industry will be reduced greatly.
@cgforge
@cgforge 3 ай бұрын
Thanks for sharing your thoughts @hyperman9506 - I don't find your comment to be negative. I think it positively contributes towards the conversation. One thing that ought to have been emphasized more in my video is that there's a huge difference between the concept art / previs work and CGI. Concept art has definitely been disrupted with AI, however, VFX / 3D Animation / CGI is an entirely different situation, and it won't be nearly as affected as concept artists will. In order for AI to replace CGI, it will need to jump leaps and bounds in progress (much like a regular car progressing into a flying car) in order for that to happen, and I just don't think that's in the cards for that to happen anytime soon.
@hyperman9506
@hyperman9506 3 ай бұрын
@@cgforge To be honest I don’t see the reason why. Personally I think every think will come down to correcting/polishing the stuf tha Ai did. Why would you pay someone who does it for days if you can get 80 % of the work with a prompt ? Just a matter of the right software coming around.
@cgforge
@cgforge 3 ай бұрын
Well, why not make a movie out of stock footage? That'll often get you 80% the way there. It's because that last 20 percent requires complete control in order to meet a client's demands. Customization is what the clients pay for, and, unlike concept artists, it doesn't need to be mostly what they want - it needs to be exactly what they want. Plus, it needs to move and integrate properly at every frame... with perfect integration in the rest of the scene. You can't just "comp that." And, if you're doing characters, it needs to talk. And... all of that needs to be customized in the exact way that client wants. If a client wants a mirror in a room to be moved somewhere else, as an example, it's not just the mirror. It's the shadows, reflections, shading that reacts to the light in the room, and all the other specific details that will be noticeable once they change a little bit. For clients, that lack of consistency will become very frustrating because there isn't control over anything. Each time you ask for something, it'll be like rolling the dice and hoping that it works well. My point is, AI is good at giving you general things, but it's terrible at giving you anything specific to the degree at which clients demand it. So that's one reason why it has a long way to go in replacing the work of 3D artists.
@hyperman9506
@hyperman9506 3 ай бұрын
@@cgforge To be honest I think you are underestimating how fast this is moving. It's one thing to move a mirror with shadows in a program with all the technical skills and a second to do it with prompts and then mabey tweak it a bit wich some sliders ( ex "character maker" ) Sure there will always be someone to art direct the process. But if everything will be prompting based and mabey some very basic sculpting software ( like nomad ) then all those skills ( technicall / software knowledge ) will be worthless. This will lead to the decrease in the perceived value of the role as well as a decrease of people neeeded to do the job. A huge part of the job is knowing the programs and this will be gone if you can say what you want, get it and tweak it. You are no longer working from scratch, you're role is less crucial so less paid. Making a movie form stock footage is not the same, with AI you tell it what you need, just like a client tells a 3D guy now. And again, tweaking sure, but it won't be the same job. It won't be as valuable because you will have to know less to do it. Hope you are right dude but seems like wishful thinking.
@cgforge
@cgforge 3 ай бұрын
I suppose we'll have to agree to disagree about it. Innovation has, indeed, been at breakneck speed. However, just because it has been fast to develop in the past doesn't mean it can continue doing so in the future with unlimited upside to replace all media. I suppose only time will tell. Thanks for adding your thoughts to the conversation.
@yavi89
@yavi89 3 ай бұрын
very cool technique
@marklin2372
@marklin2372 3 ай бұрын
awesome!
@nenoman3855
@nenoman3855 3 ай бұрын
It's suprisingly more intuitive than Blender's geo nodes.
@onur.nidayi.1344
@onur.nidayi.1344 3 ай бұрын
Thank you Sir
@bUildYT
@bUildYT 3 ай бұрын
whats ur take with Ai and houdini, will everybody be able to do that in 10 years? :/
@cgforge
@cgforge 3 ай бұрын
Nah, I don't think so. It's not really close to replicating what Houdini artists do at the moment. It's a much bigger deal for concept artists, copywriters, and musicians, but Houdini artists are quite safe at the moment in my opinion.
@bUildYT
@bUildYT 3 ай бұрын
@@cgforge good, i kina have the feeling that u always need pros involved to train the Ai, meaning to get a good music Ai u need musicians looking at its development etc. so as long as no advanced vfx cgi artists snitch and join Ai companies they wont figure it out alone... great videos btw. will inhale them now haha, i know blender very well, curious how long it takes to be good in houdini!
@serjanburlak2736
@serjanburlak2736 3 ай бұрын
Thank you! Really useful!
@dancingbetweenus
@dancingbetweenus 3 ай бұрын
Thank you so so so much for this video! Really appreciate the work you put in and a very clear demonstration. ✨ One question I have is when I applied HDRI texture onto my Fill light, the enviornment doesn't change and remains black. Any guidance on this would be appreciated! @1:10:49 Note: Display Enviornment Lights as Backgrounds is checked on.
@cgforge
@cgforge 3 ай бұрын
Hey @dancingbetweenus , have you tried changing the viewport lighting options? You should see a variety of small light bulb icons to the right of your viewport.
@bUildYT
@bUildYT 3 ай бұрын
pffff dont know how and when, but somehow this video did not only introduce me well into houdini but also made me understand davinci resolve more than ever before, u r amazing!