best addition to the applied houdini rigids v tutorial. so well done. saved tons of time.
@Insanerification2 жыл бұрын
Love your videos, seriously the best Houdini channel out there and so so helpful for new artists. Thanks for all your hard work
@MaxPospelkov10 ай бұрын
Cool trick, nice and clever 😎
@isstuff Жыл бұрын
I came across this problem and I used a pop_drag then did a small amount of vex code in the node that took the Y component of the position, fit it between my drag_off_height and full_drag_height then had my regular drag and my ground drag, then did the same for “w” aka angular vel. Almost the same as what you had. Normally I am a vops guy, allergic to wrangles, but to have it all in one pop_drag node it was worth it.
@cgforge Жыл бұрын
Nice! Great job. It's definitely one of those situations that can be applied to just about every RBD simulation, so doing it in vex is totally worth it.
@isstuff Жыл бұрын
@@cgforge I just thought huge benefit of doing it in one node and something I am going to do. You can make a preset of it. So it will be just a few clicks away.
@maximgehricke3768 Жыл бұрын
This was a really good video! 👍
@ProjectKhopesh Жыл бұрын
Is there an equivalent for vellum? I keep having points jitter about and never settle down, or pop about mid-sim.
@cgforge Жыл бұрын
Yeah, for sure. A pop drag can do the same thing with vellum
@im49998 ай бұрын
Don't kill me but how to turn these gizmos of the gradient line ON? Needless to say, beginner.
@cgforge8 ай бұрын
Hey @im4999 , unfortunately, I think it's a viewport bug right now. If you press esc while your mouse is hovering over the viewport, that will reset all your tool selections. Then, press enter as your mouse is hovering over the viewport, and try redrawing it out again.
@im49998 ай бұрын
@@cgforge I’m embarrassed. That actually helped. Thanks a lot and sorry for that.
@cgforge8 ай бұрын
No need to be embarrassed! I'm glad that worked out. Cheers
@sams_3d_stuff2 жыл бұрын
Sooo good!
@cgaltruist2938 Жыл бұрын
sweet. I'm in Houdini 18.5, how do you fix jittery pieces in 18.5 ?
@cgforge Жыл бұрын
You'd use a relbbox() function with a wrangle and a control box plugged into the second input
@emimeemio Жыл бұрын
@@cgforge can't figure it out. I'm quite new with Houdini :D
@saralopez7873 Жыл бұрын
Why do you use the *= rather than just =
@cgforge Жыл бұрын
Either way will work. *= just says "take the current value and multiply it by..." If I did only the = sign would need to say something like: f@val = f@val * f@otherVal So it's just a shorter notation is all.
@milad_savar2 жыл бұрын
Cool , I think another way can be measure small pieces and do spindrag
@cgforge2 жыл бұрын
Yeah, totally! In my tests, I've found that doing a spin drag on the smaller pieces can cause instability at a certain point though with the pieces behaving weird. So, if you do that, then you'll want to just introduce a little bit of it - not too much. I've found that a little bit of that and a little bit of this ends up being a pretty good combo of settings for most situations.