Is there a way to use this same principle but with breast or butcheecks? obviuslly more adapted to the natural behaviour of this body parts
@tracieann77th3 күн бұрын
Please help. I bought the pendisplay 24. I downloaded apps and uploaded them to the pen display, how do i then open a drawing application?
@chandrabhan49514 күн бұрын
there are no corrective and the output was awesome I have learn so much...Great tutorial I have ever watched I have seen many but this is I want
@flipnap21126 күн бұрын
the animation rig speed difference from 2022 to 2023 is amazingly fast. that was my biggest best shock from Maya in years. Also most of the "money maker" shops out there buy Maya as a framework codebase and then write their own tools around it. ive seen some instances of Maya that dont even look like Maya anymore.
@Tsoii_7 күн бұрын
Thanks for your great videos! IIn later videos you say that it is also possible to create facial animations with Blendshapes. Which method would you (or also the community) recommend for a more detailed result? Are rigs or blendshapes better?
@arpitgupta83089 күн бұрын
Can you provide some like to buy these books
@LegitMan3359 күн бұрын
I would love to see a reboot of Angela Anaconda
@abiyyupanggalih85410 күн бұрын
wowo
@winklerdraws11 күн бұрын
thank you for the shorts, couldn't assemple the support lol
@winklerdraws11 күн бұрын
assemble
@shadowmurlock28214 күн бұрын
joint -e -zso did not work when executing the command. Did anyone else come to the same problem?
@evankim419216 күн бұрын
This video save my life in 2024 !
@Slashthemeister17 күн бұрын
I have no idea what is going on with how this method of creating the scalability doesn't work and sends everything everywhere, but when i just put everything under the main_cog_ctrl and scale it just works fine. Par the mesh that is separate
@barronshark17 күн бұрын
This tablet worked great for around a year and now it only functions as a monitor. Huion Support is terrible!! Still not able to use it. Stay Clear and buy something different.
@SpacekidZ18 күн бұрын
I smell divorce.
@callumaustin956719 күн бұрын
or.. attribute transfer mask translate.y * mask scale along normal *mask done!
@callumaustin956719 күн бұрын
or..... attribute transfer mask translate.y * mask scale along normal * mask done!
@mecroniquegaming220321 күн бұрын
exellent tutorial but i have one question. Why don not use the match transformation whith the group instead of constrainting to have the axe of rotation like this none of the groupe or the controlleur have value? I dont know if my question is clear but i still ask.
@antCGi20 күн бұрын
Hi, yes, I do use Match Transforms now :)
@SuperMontana200823 күн бұрын
Can you add a dragon blueprint please?
@aiko092825 күн бұрын
Hey would you be so kind to post an update after using it for 4 months. I'm having second thoughts if i should buy it whether i should just opt for an ipad. I deal more on lineart and color accuracy so these are important to me. It goes the same on the battery like how long it would last. Thank you very much and I hope you see my comment ❤
@shmuels1728 күн бұрын
You saved me - Thanks!
@antCGi28 күн бұрын
Thanks, appreciate the support!
@shmuels1728 күн бұрын
This is great - thank you so much. Weeks of searching what the problem was and this solved it. Really appreciate it! Thank you so much. Triple likes.
@illyay133728 күн бұрын
When using direct connections vs parent constraints, it seems like you have to do some extra 3D math. I normally have no problem with this but some people might think parent constraints are way simpler and easier to understand. What are the benefits of one vs the other? I could see how parent constraints could be heavier to process but modern pcs tend to handle it fine.
@maxsochacki398628 күн бұрын
im having an issue where my extracted nurbs curves for the ribbons have offset parameter values, so when it builds the ribbon, is twisting the loft significantly. example: the curveu/parameter of my first curve is 12345, and the second is 34512, and its lofting 1 to 1 and 2 to 2. Is there a fix for this? ive tried using your tool, as well as lofting manually. Thanks
@neelampratimdas9548Ай бұрын
Ah, I finally completed this video. Thanks a lot for making such informative tutorial.❤
@user-mz2td9mv2eАй бұрын
Do you have another video to complement this as respecting to the utility nodes for this topic? Thanks for your awesome content!
@suhailabdulla3075Ай бұрын
Bro Can U make this tool kit for blender as well? There are also blender animater who are intrested in these!!!!
@shirotori11Ай бұрын
Hello. When will this rig system be available for purchase? Or can I buy the previous version on your site and it will just update? Thank you 🙏
@ShaniieqwqАй бұрын
Ngl i missed the lyrics
@KoshNaranickАй бұрын
ive noticed a little driffting
@KoshNaranickАй бұрын
xencelabs 24k pen lags when drawing, have you noticed it
@neohayabusa13Ай бұрын
Hi Does anyone know what was the rotation order for leg? The ankle is not the same as the arm example. I am stuck . Tried joint orient tool on ankle an the closes one to sample was y x z (with +)on joint orient tool . I tried doing the same as arm, but The ankle join t I can't figure out. tried 4 times and still cant get it so that I can create leg controls for ik fk. Also did brute force manually rotate axis with angle snapping and didnt work
@totallyhuman182Ай бұрын
Just tryna southpark
@ZomboidAreaАй бұрын
Please add "soft ik" for legs to avoid knee pops
@antCGiАй бұрын
Yep, thats on my list plus knee and elbow pinning 👍
@alexgabriel2591Ай бұрын
Amazing!
@antCGiАй бұрын
Thanks!
@sprint420Ай бұрын
Will you be adding pre-made insect blueprints? Caterpillars..etc
@antCGiАй бұрын
The beauty of this system is I can add any blueprints you like, and I am hoping in the future to be able to let you guys save your own blueprints and modules too.
@sprint420Ай бұрын
@@antCGi I’ve used advanced skeleton in the past , but once you add blend shape , corrective shapes and stretchy limbs . The rigs become super slow. Especially when you have 8 plus limbs , ie insects.
@seberidoumomijiАй бұрын
I LOVE YOUUU!!!!😢❤❤❤❤❤
@nickewing754Ай бұрын
This is great! Do you have plans for making game-ready versions of these rigs?
@antCGiАй бұрын
The current rigs are already game ready, and you can choose between an Unreal skeleton (X as the primary joint axis) or Unity (Y as the primary axis) :)
@reginaldarmah2381Ай бұрын
Very cool, can't wait. Quick question though, why is your logo in the Control curves?
@antCGiАй бұрын
Hi, I just wanted something more unique so people knew where the rig was created but it can always be an option?
@ChaosWolfNinjaАй бұрын
Wow! This is amazing.
@JerDog1984Ай бұрын
Such a nice review. Thanks
@arisarumvulgare4183Ай бұрын
Thank you a million for your mind-blowing tutorials.
@arisarumvulgare4183Ай бұрын
You are a hero no one ever expected, but everyone needed. Thank you master, I will praise you till the end of my days for these wisdoms.
@william_chidubeАй бұрын
Very solid. Always believed a tool like this should exist not the one-click wonder rigging promises out there. But I’m traditional since I just recently came back to Maya from C4D and I want to keep it hard-core for as long as possible.
@seekingbot5798Ай бұрын
Very interesting ! A new rigging tool based on a modular limb concept. This reminds me of the developments of the MGear Framework with an organizational logic that also reminds me of CAT for 3dsMax. But yours seems a lot more "End User Friendly". Great development effort ! I will try to regularly follow your progress on this ambitious project. Bravo again !
@ReligionAndMaterialismDebunkedАй бұрын
Is a nice touch, pun intended. Shalom.
@borovikmotionАй бұрын
and now I'm watching this trying to figure out how these kurwa offset matrices impact the animation layers, as regular formulas are not working with such controls :D