#RiggingInMaya

  Рет қаралды 11,981

antCGi

antCGi

Күн бұрын

Пікірлер: 31
@antCGi
@antCGi Жыл бұрын
Thanks for watching and remember, if you find these videos useful why not hit that THANKS 🙏 button above. If you have any questions please post them in the Discord 👾 server - discord.gg/StbDx4D - You will find me in the Members Only area, and you can get exclusive access here www.antcgi.com/antcgi-club 🐜
@toddlawrimore3577
@toddlawrimore3577 4 ай бұрын
Amazing work. Applications for this sort of setup are numerous. Thanks for sharing.
@Nope_nope_x2
@Nope_nope_x2 2 ай бұрын
Thank you for making a good tutorial. I'd like to ask why you used the IK handle. If you're talking about my thoughts, I think it's better to get rid of the IK handle. Squash keeps changing shape, maybe because of the error in IK's poll vector. It works rather well when there's no IK handle. The important point is like pin proximity and interaction with OutterLoc.
@ABC_ColorGame
@ABC_ColorGame Жыл бұрын
I'm looking forward to seeing your movie since it's such a lovely film, but I'm also learning from your KZbin video.
@parthkulkarni9783
@parthkulkarni9783 Жыл бұрын
Finally! I was waiting for this for so long! Thank you sir!
@houdinini6715
@houdinini6715 Жыл бұрын
thank you for your sharing sir!!!
@antCGi
@antCGi Жыл бұрын
You're welcome!
@eldarra562
@eldarra562 Жыл бұрын
Interesting method , Ths for share
@cafeiketson2653
@cafeiketson2653 Жыл бұрын
Thank you so much for this Sir.
@manthanyagnik20
@manthanyagnik20 Жыл бұрын
This is so amazing 😍
@SimonMills
@SimonMills Жыл бұрын
Great tutorial! I found adding the joints to a circular curve path and using clusters to deform the curve work much easier; It avoids using so many IK handles per tire and you don't get any flipping. Seen moving here: kzbin.info/www/bejne/d2eseZuuj7mYq5osi=QG0RZVIobLM7BKCQ&t=17
@fundump171
@fundump171 Жыл бұрын
Awesome!
@LordLuigi_Rigs
@LordLuigi_Rigs Жыл бұрын
Nice work mate!
@g_yanshrestha5776
@g_yanshrestha5776 11 ай бұрын
can u provide tutorial on suspension rig also plz. your video help me a lot thank you for the tutorial
@antCGi
@antCGi 11 ай бұрын
Working on it!
@thinhlenguyendong494
@thinhlenguyendong494 Жыл бұрын
Thank you!!!!
@antCGi
@antCGi Жыл бұрын
Glad its useful for you :)
@TheOZgeist
@TheOZgeist Жыл бұрын
Incredible stuff..
@kstz_e-sports
@kstz_e-sports Жыл бұрын
finally after long wait
@sydendeoliveira6527
@sydendeoliveira6527 6 ай бұрын
Hi antcgi, thank you for making this tutorial but I am getting very confused how you did it as this is too fast for me to understand.
@yordi55
@yordi55 Жыл бұрын
Thank you
@clausbohm9807
@clausbohm9807 Жыл бұрын
Cool!
@atharvsonawane2563
@atharvsonawane2563 8 ай бұрын
Hi I am a student who's studying and practice maya software I am in modelling phase can you explain Hi, I am a student studying and practicing Maya software. I am currently in the modeling phase. Can you please explain how to model a car? I mean, what are the steps and requirements for creating a car model for perfect rigging and animation? 🙏 🙏🙏
@parthkulkarni9783
@parthkulkarni9783 4 ай бұрын
Hello, how do you add a global controller that can scale to this rig setup?
@Test-xt3ys
@Test-xt3ys 10 ай бұрын
Hi antcgi! thank you for this tutorial :) I was wondering, If I were to use this in Unreal Engine, will I need to set up this simulation inside of unreal ? Or, exporting the animation loop a the wheel is enough ? thank you so much for your answer sensei!!
@vaibhavverma891
@vaibhavverma891 11 ай бұрын
Hey I was trying Stretch and squash on a personal character with similar legs like the creature when I make the connection between ik blend color node to bones they seem to lose their position and all the bones align straight, does anyone know why is this happening? tried searching online couldn't find an answer
@callumaustin9567
@callumaustin9567 2 ай бұрын
or.. attribute transfer mask translate.y * mask scale along normal *mask done!
@poong841
@poong841 Жыл бұрын
Can you make a tutorial a spider rig when I move the spider, the legs move follow🥺🥺
@alexbask4981
@alexbask4981 Жыл бұрын
It’s already a thing, at least using bifrost nodes
@callumaustin9567
@callumaustin9567 2 ай бұрын
or..... attribute transfer mask translate.y * mask scale along normal * mask done!
@alienpioneer
@alienpioneer 11 ай бұрын
This is waaayyy too complicated for such a simple issue. All you need is a lattice on the contact surface that will give even better results with less performance penalty.
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