Maya C++ API Part 4 MSimple
10:12
2 ай бұрын
Maya C++ API Part 2 Core Classes
13:53
Maya C++ API Part 1 Introduction
6:05
Using glPrimitiveRestart
10:49
5 ай бұрын
using ngl::Obj
32:54
5 ай бұрын
ClutterBase Part11 Houdini   1
4:38
ClutterBase Part10 Maya GUI
11:28
Жыл бұрын
ClutterBase Part3 Environment
4:48
ClutterBase Part 2 Outline
3:45
Жыл бұрын
ClutterBase Pt1 Intro
3:32
Жыл бұрын
Grid Simulation Pt 10
11:18
3 жыл бұрын
Grid Simulations Part 9
12:30
3 жыл бұрын
Grid Simulation Part 8
9:25
3 жыл бұрын
Grid Simulation Part 7
5:34
3 жыл бұрын
Grid Simulation Part 6
9:58
3 жыл бұрын
Grid Simulation Part 5
15:36
3 жыл бұрын
Grid Simulations Part 4
12:00
3 жыл бұрын
Grid Simulation Part 3
4:44
3 жыл бұрын
Grid Simulation Part 2
12:35
3 жыл бұрын
Grid Simulation Part 1
3:59
3 жыл бұрын
Пікірлер
@taranjk1
@taranjk1 2 күн бұрын
:)
@gamemaster2618
@gamemaster2618 8 күн бұрын
Any source code ?
@prezadent1
@prezadent1 2 ай бұрын
0:38 Attribute (noun) is not pronounced that way. C'mon man. That's bad.
@Le_epic_eclipse
@Le_epic_eclipse 11 ай бұрын
Surf
@slehar
@slehar 2 жыл бұрын
"Attributes" as a noun is pronounced ATTributes, not aTRIButes.
@davejordan9696
@davejordan9696 2 жыл бұрын
It strikes me that you should probably accept that speakers of the language that yours is loosely based on may well have dialects that only childishness could seek to critique. Or maybe you could try and suggest that your view of the world is the only correct one. Your call, I suppose.
@slehar
@slehar 2 жыл бұрын
@@davejordan9696 "Attributes" as a noun is pronounced ATTributes, not aTRIButes.
@neosapien247
@neosapien247 2 жыл бұрын
@@slehar How much of a prick do you have to be to come to this video and make a comment about his accent?
@davejordan9696
@davejordan9696 2 жыл бұрын
@@neosapien247 slightly less of a prick than trying to pick holes in an accent and not commenting on content. But only just. Now it’s your turn to reflect on your own first comment, and whether it was an act of kindness or assholery.
@neosapien247
@neosapien247 2 жыл бұрын
@@davejordan9696 dude what the f are you talking about? I was replying to him, not you. Act of kindness? What is this, Amnesty international? He made a comment on Jon’s accent without any reference to the content, and I was calling him out for it. What are you on about?
@Leafy_Captain
@Leafy_Captain 3 жыл бұрын
Bruh so this is houdini 11 yrs ago?
@joaquimcraveiro7991
@joaquimcraveiro7991 2 жыл бұрын
This is what I thought ...
@john1802
@john1802 3 жыл бұрын
Really great explanation
@john1802
@john1802 3 жыл бұрын
Great. Thank you
@quantumgaming9180
@quantumgaming9180 3 жыл бұрын
I am also working on fluid simulation but I am stuck with Stam's papers, yours is so awesome.
@jaimealbertorocha5961
@jaimealbertorocha5961 3 жыл бұрын
Good article. A question. Why do you negate the components of the vector n when creating the matrix in the lookAt function?
@jonpmacey
@jonpmacey 3 жыл бұрын
it's because we look down the -ve z axis in this case.
@jaimealbertorocha5961
@jaimealbertorocha5961 3 жыл бұрын
@@jonpmacey Thanks for your prompt response.
@randomxchannel390
@randomxchannel390 3 жыл бұрын
Worse video ive ever seen
@GameDevAraz
@GameDevAraz 3 жыл бұрын
The T-Rex Doing That Is The Coolest Thing Iv Ever Seen xD
@ymirt2516
@ymirt2516 4 жыл бұрын
Hi. What about lerping orient attribute?
@AncienRegimeStudios
@AncienRegimeStudios 4 жыл бұрын
too bad you abandoned this project...it's got a lot of potential.
@Bugulab
@Bugulab 5 жыл бұрын
How the pivot is defined? What would be the workflow in the case of many boxes?
@VuPhamRainstorm
@VuPhamRainstorm 4 жыл бұрын
default pivot or origin equal world as a default object new created. It all depends on the point pivot where you place that box
@UnprofessionalWay
@UnprofessionalWay 5 жыл бұрын
Sir. Please make tutorial on how make custom node
@jonpmacey
@jonpmacey 5 жыл бұрын
Not sure what you mean by a custom node, this is actually a node. You can see the code here github.com/NCCA/MayaAPICode with lecture notes here nccastaff.bournemouth.ac.uk/jmacey/MayaAPI/
@myxsys
@myxsys 6 жыл бұрын
Thanks mate! Very clear explanation,
@SuricataSuricatis
@SuricataSuricatis 6 жыл бұрын
I know it has been a long time since you put the video online, but i'm installing qt4.8 right now and the qtcreator command won't work for me, even though i followed every step. Do you have any idea why it won't work?
@amritsapkota92
@amritsapkota92 7 жыл бұрын
hi, please could you give some hints, or point to some resource how to achieve such thing? i am trying to animate a camerarig with a joystick.
@christopher8116
@christopher8116 7 жыл бұрын
I assume this method is based off Quaternion angles ?
@donkas8581
@donkas8581 7 жыл бұрын
Jon i followed the tessellation tutorial and facing errors with tessellation controller shader, can you tell me where to put the defines you mentioned in the video.
@Turjak_art
@Turjak_art 7 жыл бұрын
very nice thank you
@GrigoreFX
@GrigoreFX 7 жыл бұрын
I like it
@lewisjones4158
@lewisjones4158 7 жыл бұрын
Good stuff! Look forward to more
@mikerhone4096
@mikerhone4096 7 жыл бұрын
Awesome, simple, clear demo!
@olechristianslyngstad6548
@olechristianslyngstad6548 7 жыл бұрын
Sounds like Jack Davenport :)
@BboyFTW1
@BboyFTW1 8 жыл бұрын
I ve been searching for something like this. Thank you sir ;)
@nk48
@nk48 8 жыл бұрын
Nice video! The Wednesday looks like an awesome bike.
@fantom87
@fantom87 8 жыл бұрын
Fascinating video. Loved the twist at the end.
@jonpmacey
@jonpmacey 8 жыл бұрын
all the code is on github this one is here github.com/NCCA/MayaAPICode/tree/master/JoyPadMaya
@Qaanaaq0
@Qaanaaq0 8 жыл бұрын
hi, please could you give some more hints, or point to some resource how to achieve such thing? i am trying to animate a camerarig with a gamepad.
@jonpmacey
@jonpmacey 9 жыл бұрын
The demo is here github.com/NCCA/TessellationShader but you need my library as well ( here nccastaff.bournemouth.ac.uk/jmacey/GraphicsLib/index.html )
@MrBaldarok
@MrBaldarok 9 жыл бұрын
hey, have you posted your implementation somewhere?
@V01Dmaster
@V01Dmaster 9 жыл бұрын
Can you set keyframes while using the Joystick? If so, you could do some cool Muppet style animation with this interface.
@jonpmacey
@jonpmacey 9 жыл бұрын
V01Dmaster All the buttons are read so it's just a matter of running a maya script on a button press, I'm going to add this tomorrow and make a few changes to the interface. I will write it all up on my blog soon.
@jonpmacey
@jonpmacey 9 жыл бұрын
The code is here github.com/NCCA/EmbedPython
@kiranp6505
@kiranp6505 9 жыл бұрын
Is there a possibility that i can get the code? I can't find it on you're blog
@arniekiss
@arniekiss 10 жыл бұрын
Hello Jon, this grass generator is awesome! Could you share the hip maybe?
@playpasslive
@playpasslive 10 жыл бұрын
Thanks for this - looking forward to going through this set of tuts on my next time machine restore. If you take requests…I'd love a video showing how to get SVN working outside of Xcode.
@playpasslive
@playpasslive 10 жыл бұрын
good stuff! thanks for taking the time to share your finds.
@403xander
@403xander 10 жыл бұрын
hello, can you please tell me where i can find the things you typed in order to create the paths on iterm? please. it cannot bee seen to clear here. thank you.
@jonpmacey
@jonpmacey 11 жыл бұрын
Yes will be good, seems quite a bit is already there just hidden
@BryanBortz
@BryanBortz 11 жыл бұрын
10.9 will support OpenGL 4!
@MegaspelYT
@MegaspelYT 11 жыл бұрын
lol
@MikaelMurstam
@MikaelMurstam 11 жыл бұрын
Hello, I am using glDrawArrays( GL_TRIANGLES, 0, number_of_triangles*3 ) to render my array. It is working fine but there seems to be a limit of around 25000 triangles. Do you have the same issue? I have 512 MB pi version, and dedicated 128 MB to GPU.
@InsideOutElectronics
@InsideOutElectronics 11 жыл бұрын
Any more success on that field?
@moptim
@moptim 11 жыл бұрын
Complexity is different from eye candy. While very complex games can be developed on any platform under the sun, you would require a very modern, expensive and power-hungry GPU to render very smooth scenes with millions of triangles. Yet the RPi has a GPU with reasonabl-ish power, so that you could produce graphics that resemble those of the early 2000's (for example GTA Vice City). Would go for me.
@tejonBiker
@tejonBiker 11 жыл бұрын
¿Do you think the raspberry can allow 3D games with razonable complexity?
@jonpmacey
@jonpmacey 12 жыл бұрын
Normal mapping should be quite simple, just a matter of loading different textures, I will try and port one of my Desktop demos, want to fix mouse and keyboard input first
@jonpmacey
@jonpmacey 12 жыл бұрын
I will release it in a few weeks it's still quite a mess and really hacked up. I will put it on my blog once it's released
@jonpmacey
@jonpmacey 12 жыл бұрын
That's next on the list, I need to re-write my texture loading routines as they use Qt at present (for the Desktop version) planning on using ImageMagick as it's already in the repo for the pi