The giant water wheels can be built on the sequoia log platforms in the much deeper water of that bad water river. I did it over by the big waterfall
@miloclark648024 минут бұрын
Since you have the bath water towers now you could probably cut out the river baths
@nurmr46 минут бұрын
Is it time to get bots working in high risk jobs?
@JCTheBeard23 минут бұрын
Bots for waterbeavers are haulers only, unfortunately
@bubbles69138Сағат бұрын
Hauling system... If you have a building that requires low amount of resources, and you have a supply building nearby <supplied by haulers> then its good to have that building run the supply, and haulers maintain the storages... For a building far away, or that requires lots of inputs, then you slap a hauling building somewhat nearby, some storages for the materials, and let the haulers maintain it ;) ... since you aren't struggling for power in fluid seasons... you should pause the solars so you have the extra beavers for other jobs :D
@rfmeeСағат бұрын
I didn't see if you had storage for minty bamboo shoots. Maybe build a storage near the alchemist or the clinic - whichever building needs them?
@JCTheBeardСағат бұрын
I do have a large storage for those. I think it's near the clinic? Hopefully 😂
@thomasfplm3 сағат бұрын
53:14 You have lots of food and water (and it isn't hard to get more of those if needed), you can have more beavers.
@thomasfplm3 сағат бұрын
52:34 You should build things to avoid the beavers from being contaminated by going into this bad water pump, you'd have less incapacitated beavers, even if you have the "washing machine", having them contaminated is still a loss in efficiency.
@thomasfplm3 сағат бұрын
51:38 Maybe around the border of the cliff here?
@thomassparks85403 сағат бұрын
My 1st season so might have to go back and watch. I came here from RCE, freaking love this game. You got my sub!!
@JCTheBeard2 сағат бұрын
Thanks for checking out my videos!
@yellowninja193 сағат бұрын
i wish you would go around and trim out beaver jobs. like we don't need the mushroom growing tents anymore. we really don't need the everblossoms either.
@BrandonCallen5 сағат бұрын
I hope to see nuclear power before the series ends
@mitchellwalker98396 сағат бұрын
You have a lot of early game well-being you haven’t placed yet. Place it down to improve beaver well-being and working speed.
@thomasfplm3 сағат бұрын
Yes
@alexkudzin49806 сағат бұрын
36:30 awww JC you didn't call the area Numa-Numa
@alexkudzin49806 сағат бұрын
47:04 YaY JC finally made it to Numa-Numa
@alexkudzin49807 сағат бұрын
14:27 why not take out the dead lemon trees on the other side of the river & put in pines?
@thomasfplm7 сағат бұрын
13:42 Just don't remove all of them. Just in case you need them back.
@thomasfplm7 сағат бұрын
10:44 What about the plateau with the dead trees on the right here?
@sallyscott44777 сағат бұрын
Just found out today update 6 is being released 10 Oct, now I have a deadline to finish this season! Really enjoying the play through, I do find myself wanting to make suggestions but since the season is finished it’s a bit moot! 😂
@cotynietling25677 сағат бұрын
Need to go thru entire workforce and re allocate everyone check if there's unnecessary jobs taken
@TrueStahl8 сағат бұрын
Can it be that there are too many builder ? And do houses be near the workplace for quicker work start?
@brianknow91428 сағат бұрын
Any thoughts on planet coster?
@mrniceguy200210 сағат бұрын
"Forgot the High Temperature Foundry can make a ton of scrap metal without additional beaver labor"
@zachariahrich335410 сағат бұрын
If logs are no longer a problem, get rid of the pink trees. Frees up land wood cutters and planters.
@daviddetar992612 сағат бұрын
You should really comb through all your jobs and reprioritize them. And since a lot of the stalling that is happening is due to the beavers needing to haul their own materials I would start with making sure your hauling tower is highest and all other haulers are lowest, then you can also do a mixture of high and low prioritize for builders so that you will always have a few builders when your low on beavers and will have a lot of builders when you have enough beavers
@papermushrooms.12 сағат бұрын
you might have some luck finding a spot for a ladder behind that large farmhouse where you're growing lotus. It looks like there might be more metal that is all at the same elevation so maybe a bit easier to grab.
@nokimari12 сағат бұрын
I think you should utilize that large green area between lotus farm and ENS, you can expand the tree farm there. Also since you no longer pumping water from river, you probably don’t need to have the dam being two stories. That will give you another space to plant trees. You should as well consider to redo the submerged badwater pump near ruin because that single building is causing 10-ish beavers to be unwell and contaminated. This should be an easier fix than the medical stuff. Spending couple dozens of dynamites is worthy here as you have fixed the production. For the space issue in general, I think it is time to start unplant cabbages and green peas since they are full. All the plants near your food production tower can be removed for more industry buildings since you already have easy power connections. You can always add hydroponics farms anyways.
@nokimari12 сағат бұрын
Anyways, I really like this series, thank you very much for the good work :) It is indeed quite hard to manage the brainpower when playing this. If you are really stuck, I feel like it will be a great idea to have a 2-3 hours live session in place of one episode. You can talk with chat to sort out the plans for fixing production, space usage and late game stuff. Also viewers of this series love long videos, so it makes nearly no difference for the late comers.
@justinherbert413112 сағат бұрын
You need more beavers or bots
@ANKITKUMAR-tj7gq13 сағат бұрын
hey JC i think the beaver are working a little too much. You should decrease the working hours by 1 or 2 so they can sleep.. or you can start making bots one more request is to please a giant tank for lemonade
@skrymerU13 сағат бұрын
I have a theory about haulers and how to use them. I have no idea if it's a good one or not. I think you should only prioritize the storages. For raw materials you have large storage set to supply and small storages that obtains in the vicinity of production buildings. For the the processed goods you do the other way around, smal storages that supplies near where the goods are produced and larger stores that obtains. The worker in the factory is responsible to get or deliver things to the small storage and the haulers makes sure that the small storages are filled or emptied so the worker doesn't have to go to the central storage. It will probably not work with the WaterBeavers because ther are so many products and production steps, so it would be problematic so make sure the worker have small storage nearby.
@gamerkhanofficial13 сағат бұрын
You need bots
@zachariahrich335413 сағат бұрын
Can we not plant more berries with the nursery?
@Lapantouflemagic014 сағат бұрын
JC : can plant pine tree litterally anywhere JC : well, the only place on earth where lemon trees grows is where i want my pine trees 😅 not a lot of progress, but that's fine, every episode can't be a massive overhaul 😊 you should definitely at least prioritize the med beds, that can solve the minor injuries and diseases etc, you have the necessary materials. for your lack of metal, you can set the high temp foundry to make scrap metal, that will pull you out of your slump regarding tools, or a dozen prioritized but unmanned primitive smelters also can do the trick, you have effectively infinite iron ore and coal after all. regarding workforce, you have a zillion builders, maybe you can deprioritize a few of them. i'm pretty sure the winery has some good reciepes for making sake if that's one of your bottlenecks, and the underground hooman lab has a recipe for direct conversion of rice to strong alcohol, you might want to check it out. oh, and it's not obvious (sorry) but the reciepe for cereal bars in the cooking tent is relatively bad, the reciepe from the small cookhouse is better, notably it requires half as much pine resin and i think produces a bit more.
@jamesharris572214 сағат бұрын
the small aquifers can get you get bad water at a better rate and will free up beavers.
@Incognitus-Umbra14 сағат бұрын
Goooo water beavers! Can't wait to start a new playthrough once it's working with the new main release
@Lapantouflemagic013 сағат бұрын
if all goes fine I should have a slightly incomplete version out this weekend
@Incognitus-Umbra13 сағат бұрын
@Lapantouflemagic0 wow that's fast, as JC says it just takes time, I don't mind waiting if only to make sure everything is stable. A Water beavers playthrough is a big time investment so I'm a bit over careful
@Lapantouflemagic03 сағат бұрын
@@Incognitus-Umbra ahah, not really, i've been bashing my head at it since U6 rolled out in experimental, but i don't have that much time to mod anymore. U5 saves won't be compatible with U6 (i reworked the naming of so many things to make it cleaner and consistent) but the saves should not see any issues across U6.
@Incognitus-Umbra3 сағат бұрын
@@Lapantouflemagic0 awesome, thanks so much for your efforts
@MusingsMuses15 сағат бұрын
An idea might be to put the burn heal stuff, both production and storage, by the factory and foundery where beavers are presumably being burned. They'd have a lot shorter distance to go and you can make space there a lot more easily than just pushing beds in every corner by the main housing area. Yes we need more clinics and those should also be near industrial areas but those are harder to make so...
@Redneck35315 сағат бұрын
All the buildings that "work without workers" should be at lowest priority, would free up a ton of workforce
@Redneck35316 сағат бұрын
don't really need the banana storage, beavers gonna store those in theyr belly faster then you can produce
@merlyn38317 сағат бұрын
For power, you can add power wheels behind the original industrial area if you dynamite a straight channel backwards, in line with your existing wheels. It’ll take a bunch of dynamite but you can get at least one more set of wheels.
@merlyn38317 сағат бұрын
“I don’t really have enough water and I don’t have enough beavers” then proceeds to destroy water pumps…which is also housing.
@crowaust20 сағат бұрын
Time for an allocation and prioritisation pass. - Make sure that the right number of beavers are in each building. - Make sure that the prioritisation makes sense. Prioritisation for haulers, I've always found that beavered production buildings shouldn't be prioritised but beaverless production buildings and storage should. And have at least as many hauling beavers as there buildings prioritised by haulers. If you have small buffer storages close to the production buildings the production building beavers have very little travel downtime, and with the buffer, the hauling beavers have more time to top it up before the production building beavers need it.
@anthonymudge9768Күн бұрын
As Redneck mentioned, the Small Aquifer Pump can now pump Badwater. (I think it was Redneck's suggestion actually). While it does use power, I think it might be much less annoying
@ANKITKUMAR-tj7gqКүн бұрын
jc u get H2 gas from one of the abyss exploratoin buildings. do check it out
@presscorpse2088Күн бұрын
Long episodes !
@sidmcmillan926Күн бұрын
noooo! 🍋 not the lemons! 😱 lol ... we went thru so much to save them. there's gotta be some other places to plant pine trees? 🤔🌲 ... 💓💧🦫
@crowaust20 сағат бұрын
Didn't we only save them because we didn't have a method to plant them at the time? can't we now just plant a new grove of them somewhere else and leave that area only for Pine trees?
@sidmcmillan9262 сағат бұрын
@crowaust ... that is s true. 🤔 I guess I've kinda gotten attached to that little grove of lemon trees (it's had a hard life) 🤗 ... 💓💧🦫
@Devilish_FunКүн бұрын
🥤🦫!
@jasonjazzz5Күн бұрын
should maybe look into more water storage for those droughts when the power runs out and you cant pump more water from the aquifers