The Robot and the Ant
10:37
7 ай бұрын
Animaza Studios Animation Reel
1:17
Two Goblins and a Troll
1:43
2 жыл бұрын
The Little Wizard
2:46
2 жыл бұрын
Пікірлер
@user-kt4kh8he7e
@user-kt4kh8he7e 7 күн бұрын
Thankyou for sharing. Very beautiful story and animation, story is very connecting. I thought this was made in EEVE.
@AnimazaStudios
@AnimazaStudios 7 күн бұрын
Glad you liked it. Made with 3ds Max and Arnold renderer.
@user-kt4kh8he7e
@user-kt4kh8he7e 8 күн бұрын
Thankyou for sharing very informative content. is the action strip added above the existing action strip is same as below?
@AnimazaStudios
@AnimazaStudios 7 күн бұрын
Hello. The action strip is different. There should be no animation attached to it.
@user-kt4kh8he7e
@user-kt4kh8he7e 7 күн бұрын
@@AnimazaStudios Thanks sir
@AnimeEye1
@AnimeEye1 8 күн бұрын
Hello, sir. I would like to get in touch. I am having an issue with the G Scatter addon from Grassworld. It is a free addon, but when I use it in Blender version 4.0.2, it does not appear correctly. Only the top part is visible. If you are on Instagram, I can send you some photos of it. Please look into this matter, as all the other creators are able to use it in version 4.0.2..
@AnimazaStudios
@AnimazaStudios 6 күн бұрын
Hello. I don’t use G Scatter but its certainly an idea for a future tutorial.
@AnimeEye1
@AnimeEye1 6 күн бұрын
@@AnimazaStudios Thank you very much..
@stephanenicault4939
@stephanenicault4939 8 күн бұрын
Marvelous. I subscribe.
@CekTopGaZa1988
@CekTopGaZa1988 8 күн бұрын
Hi. Something's wrong here ) I'm doing exactly the same. But after the first cycle, all the other cycles look a bit different!Looks like feet are slipping...
@AnimazaStudios
@AnimazaStudios 8 күн бұрын
Looks like the hip curve is off. Make sure it was properly selected before you run the process. Also apply the process in a clean Blender project with only the character in the program. Blender has a hard time if there are too many meshes in the scene.
@haidertuhin1753
@haidertuhin1753 13 күн бұрын
hlw sir, mixamo animation rig character i can download in fbx format when i import this character in blender bone and body dont join. blender inform to me no mesh data found sir pls solution this problem
@AnimazaStudios
@AnimazaStudios 12 күн бұрын
Hello. Download the latest version of Blender and apply the process. If that doesnt work, download version 3.5 and download the original plugin, install it, and try it then. See here: kzbin.info/www/bejne/oWe0hYKuhNGKhcUsi=voxHEaaebP72KAFw
@geams
@geams 13 күн бұрын
Thanks, but how to you fix the origin issue? I applied the scaling like you did but now there's an offset from the center.
@AnimazaStudios
@AnimazaStudios 12 күн бұрын
Hello. On the right under object properties, click on Delta Transform and make the changes from there to see if it works.
@geams
@geams 11 күн бұрын
@@AnimazaStudios Thanks for your reply. But under Delta Transform everything is already zero, can't fix the offset that way. In Edit Mode the character is at the center, but in Object Mode it's totally off.
@CekTopGaZa1988
@CekTopGaZa1988 13 күн бұрын
Hi!Thanks for your tutorials!You are a true master! Did you ever do retarget from Mixamo's rig to Blender's Rigify rig? Can you please make a tutorial?!🙏
@AnimazaStudios
@AnimazaStudios 13 күн бұрын
Hello. I have not retargeted mixamo’s rig to blender’s rigify rig. I will see about a future tutorial ;)
@user-tx2pq8ds8e
@user-tx2pq8ds8e 19 күн бұрын
I have a question. I try it but I stuck in Motion Mixer. I can import only fbx, not xaf. How can I import xaf animation data in Motion Mixer? My Max version is 2024
@AnimazaStudios
@AnimazaStudios 18 күн бұрын
Hello. As far as I know, there is no way to directly import xaf animation data into Motion Mixture. What you do is a workaround. Apply the xaf to a character with cat bones, export it as an fbx, re-import it as an fbx, then you can use Motion Mixer.
@user-tx2pq8ds8e
@user-tx2pq8ds8e 14 күн бұрын
@@AnimazaStudios I'll try. Thx to your reply
@AnimazaStudios
@AnimazaStudios 13 күн бұрын
Actually, try kzbin.info/www/bejne/d4fOk2athaiXsJIsi=eo4K4BIxtU0AM2CD
@sami444L
@sami444L 19 күн бұрын
Thank you SO much for this man 💯
@Biersoful
@Biersoful 23 күн бұрын
This helped me so much. Answered all my questions and helped with all the issues I had with it. THANK YOU!
@AnimazaStudios
@AnimazaStudios 23 күн бұрын
Glad it helped!
@DhananjayPathak-wo5ym
@DhananjayPathak-wo5ym 24 күн бұрын
Please explain the reason for turning OFF IKs for arm and Leg ???? can anyone explain to me?
@AnimazaStudios
@AnimazaStudios 24 күн бұрын
Hello. At the time of the tutorial, better results took place when the IK was turned off. I have a new updated tutorial that allows you to combine animations with the IK's on, found here: kzbin.info/www/bejne/ipTGY4ylZ9GqatU
@DhananjayPathak-wo5ym
@DhananjayPathak-wo5ym 16 күн бұрын
@@AnimazaStudios Thanks man ❤
@e.e.1520
@e.e.1520 27 күн бұрын
Update: I got it working, but not for the feet and leg movements, they reach a certain point and then just keep going up and down, even when I changed their y axis to linear, so I guess I have to do those manually, still saves a lot of time by not need to do all the rest, thanks for that. I'm using 3ds max by the way.
@AnimazaStudios
@AnimazaStudios 27 күн бұрын
Hello. Glad you got it working. You should try a different mixamo character to see if you get better results. Some characters work better than others.
@e.e.1520
@e.e.1520 27 күн бұрын
It did not work, the animation goes all wonky afterwards.
@porokuma7299
@porokuma7299 27 күн бұрын
why when i extend the action, the animation got slowmotion
@AnimazaStudios
@AnimazaStudios 27 күн бұрын
Hello. Its because the keyframes are being extended and not duplicated.
@Altair4611
@Altair4611 28 күн бұрын
Become... a helldiver....
@AnimazaStudios
@AnimazaStudios 28 күн бұрын
lol
@M4rt1nX
@M4rt1nX 29 күн бұрын
Thanks alot. just what I needed.
@AnimazaStudios
@AnimazaStudios 28 күн бұрын
Glad it helped!
@Soul_Knights_Bridge
@Soul_Knights_Bridge Ай бұрын
Thank you mate
@corey6796
@corey6796 Ай бұрын
is there a way to do the mapping manually? coz auto map for me throws an error idk how to fix.
@AnimazaStudios
@AnimazaStudios Ай бұрын
Hello. Yes it can be done manually. Instead of clicking Auto Map, you click on the triangle next to CATRig Mapping and all the bones appear. Drag the bones from the Source node into the Capture node section. Be warned that as you move the source nodes to the capture nodes, the CAT Rig will move on top of the source node bone by bone.
@BlueForest763
@BlueForest763 Ай бұрын
but how to stop the cyclic animation at a certain frame?
@AnimazaStudios
@AnimazaStudios Ай бұрын
Hello. One way is to export the character as an fbx, then re-import it. Then delete the keyframes where you need the animation to stop and manually animate the character coming to a stop.
@Splund3r
@Splund3r Ай бұрын
soo nice thanks <3
@ramua1190
@ramua1190 Ай бұрын
thanks a lot bro !
@fauzannrifai
@fauzannrifai Ай бұрын
How do you export the finished animation? I got a ton of unused bones when I exported the mesh and animation as FBX, I found this by importing the FBX to Blender again. Does anyone have the same problem as me?
@AnimazaStudios
@AnimazaStudios Ай бұрын
I have the same problem as you. I have yet to find a solution but what is common in all 3d software is that once a character is rigged it is very hard to export it without the rig breaking when importing it.
@gehadmedhat1000
@gehadmedhat1000 Ай бұрын
thank u!!! you have no idea how much that helped me
@AnimazaStudios
@AnimazaStudios Ай бұрын
Glad I could help!
@mkjyt1
@mkjyt1 Ай бұрын
pure goodness
@mkjyt1
@mkjyt1 Ай бұрын
Thanks!
@cashinfluenced3650
@cashinfluenced3650 Ай бұрын
You deserve an award for this. Greatly appreciated.
@draxtar5174
@draxtar5174 Ай бұрын
some one give this man a medal
@MrInternetMan
@MrInternetMan Ай бұрын
When I import the animations from miximo, they use the default animation that tests all of the bones. Not the actual animation. How do I fix that?
@AnimazaStudios
@AnimazaStudios Ай бұрын
Hello. Make sure Blender is set to default settings first, then upload an animation in a Blender file with no other previous animations open.
@THEDEVBOIS
@THEDEVBOIS Ай бұрын
holy fuck so guess what i just figured out. you can copy and paste an edited mesh using NLA. i just had a break through after 12 hrs of trying to figure it out. when you create the new action make sure you select the tab <No Action> then go back to timeline and edit the mesh how ever you want now the first keyframes itll be a long ass line copy that first set of lines and go back into NLA and select the tab that says Armature Actions thats the tab that holds your old edit then once you selected that tab go back into time line. aight so now go line by line and paste the new edited action into the old one YES you can delete the old keyframes and the animation will still play with the new inserted keyframes🙏🏾 small edit i did this because it helped with the twisting of the mesh the wrist was twisted and weight paint as well as bendy bones wasn’t helping so this solution is like another alternative to applying a different position.
@AnimazaStudios
@AnimazaStudios Ай бұрын
lol excellent thank you for sharing the solution. Much appreciated.
@THEDEVBOIS
@THEDEVBOIS Ай бұрын
so what if i want to change the animation mesh. how do i save that? because i downloaded a character with a rifle walk animation and i want to change the wrist to a different position and fix the wrist because its twisted by default but when i fix it and save it as the new rest position and i play the animation the hole mesh distorts. i have tried 50 billion ways to change it but i cant figure it out. should i just create a hole new rig? so i just dont know what im doing thats wrong and i want to figure it out so i dont stay stuck.
@AnimazaStudios
@AnimazaStudios Ай бұрын
Hello. I made a tutorial that addresses fixing distorted meshes in Blender found here: kzbin.info/www/bejne/ZoPNipSAf99ksJYsi=OjUDYugw5Q65qoNq
@THEDEVBOIS
@THEDEVBOIS Ай бұрын
@@AnimazaStudios how did you learn all this stuff is there courses in can take on blender and game development??
@AnimazaStudios
@AnimazaStudios Ай бұрын
Hello. There are thousands of videos on Blender online. Just do a google search and all shall appear.
@todayfactsin8098
@todayfactsin8098 Ай бұрын
Thank You so much baddy❤
@AnimazaStudios
@AnimazaStudios Ай бұрын
No problem 😊
@constantformation9205
@constantformation9205 Ай бұрын
Thank you very much for your help, I was having trouble installing the addon on Blender 4.1, and it was thanks to your video that allowed me to install it peacefully. Congratulations to you.
@AnimazaStudios
@AnimazaStudios Ай бұрын
Excellent. Glad it worked.
@midiafox10
@midiafox10 2 ай бұрын
OBRIGADO AMIGO, SIMPLES E OBJETIVO
@AnimazaStudios
@AnimazaStudios 2 ай бұрын
Estou feliz que voce gostou.
@pesindiafc9363
@pesindiafc9363 2 ай бұрын
It's amazing bro... Thank you so much for making such great tutorials please keep it up... by your help now I can create many animations. Really Thank you so much.. 🙏
@AnimazaStudios
@AnimazaStudios 2 ай бұрын
Hello. Glad you like the tutorials. More to come 😀
@bryanrodasmontoya3864
@bryanrodasmontoya3864 2 ай бұрын
cool a silver surfer animation
@OnionKnight541
@OnionKnight541 2 ай бұрын
can you do a part 2 where you show us how to export this properly ? i've found exporting to be a terribly unclear and problematic experience. there are several options, like, do i export multiple animations, or export this whole thing as one animation, and then when playing the animations, i have to know the keyframes and play only a set of keyframes? please help.
@AnimazaStudios
@AnimazaStudios 2 ай бұрын
It depends on what you are trying to do. I generally export all of it as an fbx by selecting everything than I go file-export-fbx.
@OnionKnight541
@OnionKnight541 2 ай бұрын
what's insane: i've been trying to do this for about a year. i've looked at so many tutorials, and did hours of conversations with chat bots. it's insane that your video solved my problems. thank you.
@AnimazaStudios
@AnimazaStudios 2 ай бұрын
Glad it worked. Here is an updated tutorial for Blender 4.0/4.1: kzbin.info/www/bejne/ipTGY4ylZ9GqatUsi=SAQ2kUJILfJQv7cD
@mightme1910
@mightme1910 2 ай бұрын
I am facing a problem! When i uploaded rig animated character fbx file into blender and when i move that character to other positions it's origin issue i am facing with ? U have any solution?
@AnimazaStudios
@AnimazaStudios 2 ай бұрын
I need more info. Is the character rigged originally in Blender? From mixamo? From another 3d software? Try moving the character using vector transform under the transform panel and see if that works.
@mightme1910
@mightme1910 2 ай бұрын
@@AnimazaStudios taken from mixamo!
@mightme1910
@mightme1910 2 ай бұрын
@@AnimazaStudios how can I connect with u sir ? Do u have any Instagram account ?
@TheRevMan
@TheRevMan 2 ай бұрын
you might have to apply all transforms to deltas (or something in that list) by selecting the mesh or armature and hitting ctrl a. It's been a while since i've had to do that so i'm a bit fuzzy, the issue i had was that when i moved the animated mixamo rig to anywhere in the scene and played the animation, it would revert back to the world origin (where it was placed when i imported it) and applying a transform fixed it, but since then i havent had that issue for some reason with other mixamo rigs.
@mightme1910
@mightme1910 2 ай бұрын
@@AnimazaStudios yaa i got it !
@mightme1910
@mightme1910 2 ай бұрын
THANKS A LOT
@AnimazaStudios
@AnimazaStudios 2 ай бұрын
Glad you liked it. There is an updated video if you are using Blender 4.0/4.1 found here: kzbin.info/www/bejne/ipTGY4ylZ9GqatUsi=B62ffbO2tMReuM3T
@ritrobose
@ritrobose 3 ай бұрын
How to connect this animation to our custom character? Just a brief would be ok. Thank You
@AnimazaStudios
@AnimazaStudios 3 ай бұрын
Upload your custom character to mixamo. Apply the animations you want, then download the character and go through the process.
@addixie
@addixie 3 ай бұрын
Hi I followed all the process carefully but somehow it doesn't work, it doesn't stop in walking motion,yes, but it stays in one location, would appreciate any advice
@AnimazaStudios
@AnimazaStudios 3 ай бұрын
Hello. In Blender It all comes down to the z location controlling the hips. Make sure it is selected, and only it, and click linear extrapolation and unclick the wrench.
@addixie
@addixie 3 ай бұрын
I figured out that if the animation is a continuous movement like walking or running it works, but if it's something like stop walking, then it doesn't work, let me know if I'm correct, thanks for the response by the way sir@@AnimazaStudios
@AnimazaStudios
@AnimazaStudios 3 ай бұрын
Hello. Yes you are absoluetly correct.
@artviz5477
@artviz5477 3 ай бұрын
thanks help a lot
@AnimazaStudios
@AnimazaStudios 3 ай бұрын
Glad it helped
@karana2583
@karana2583 3 ай бұрын
But why sliding
@AnimazaStudios
@AnimazaStudios 3 ай бұрын
Thats because each animation has a different start and end point. It can be fixed and I show you how in the tutorial.
@AnimazaStudios
@AnimazaStudios 3 ай бұрын
Also here is a new tutorial that shows another way to fix sliding while retaining IK controls: kzbin.info/www/bejne/ipTGY4ylZ9GqatUsi=LNJAzw11Z7xRL2Rb
@Twenty337337
@Twenty337337 3 ай бұрын
doesnt work
@Twenty337337
@Twenty337337 3 ай бұрын
theres a certain patch for blender 4.0
@AnimazaStudios
@AnimazaStudios 3 ай бұрын
Try previous versions of Blender before 4.0. Also tutorial to make it work for Blender 4.0 coming soon.
@AnimazaStudios
@AnimazaStudios 3 ай бұрын
Here is a new tutorial that works with Blender versions 4.0/4.1: kzbin.info/www/bejne/ipTGY4ylZ9GqatUsi=LNJAzw11Z7xRL2Rb
@FiresAndFoxes
@FiresAndFoxes 2 ай бұрын
@@AnimazaStudios might want to update the description of the video it was a little too hard to find this update
@AnimazaStudios
@AnimazaStudios 2 ай бұрын
@@FiresAndFoxes Thanks for the suggestion. It's been updated.
@wallacehorta
@wallacehorta 3 ай бұрын
Perfect, thank you!
@user-jf4fv4sk3o
@user-jf4fv4sk3o 3 ай бұрын
j'aime tes tuto depuis le cameroun et je te suis
@AnimazaStudios
@AnimazaStudios 3 ай бұрын
Merci beaucoup
@errisveliu9744
@errisveliu9744 3 ай бұрын
I love you.
@vast634
@vast634 4 ай бұрын
I use "All Transforms to Deltas", that works also with the Animation Tracks.
@AnimazaStudios
@AnimazaStudios 4 ай бұрын
Hello. Yes using that way works as well.
@gravitategames1500
@gravitategames1500 2 ай бұрын
Perfect! Been pulling hair out for years trying to solve this.
@bluething3D
@bluething3D 10 күн бұрын
THANK YOU! this is exactly what I needed!
@user-sh7on8ze4x
@user-sh7on8ze4x 4 ай бұрын
doesnt work for me with another character
@AnimazaStudios
@AnimazaStudios 4 ай бұрын
Try restarting Blender. Also not all characters from mixamo work exactly the same. They have minor variations between them that requires adjusting to make them work.