Our latest short film, this one about a boy wizard who is late for school. Don't be late! Call to Adventure by Kevin MacLeod Link: incompetech.fi... License: filmmusic.io/s... animaza.com
Пікірлер: 16
@crtanifilmovi4362 жыл бұрын
mucho 😃
@tributetowomen312 жыл бұрын
good animation
@CreateLogic2 жыл бұрын
bueno
@roar19642 жыл бұрын
Very nice. Great work.
@vaniusastan20162 жыл бұрын
sure
@crtanifilmovi4362 жыл бұрын
bien
@CreateLogic2 жыл бұрын
amazing!
@Cosmosj1232 жыл бұрын
He man i have a problem can you please solve it I have gta v rigged ped I have to import it to mixamo and use there animation BUT I WANT GTA V RIGGING . THE MIXAMO BONES APPEARS HOW TO FIX THAT WHENEVER I EXPORT GTA V PED WITH MIXAMO ANIMATIONS AND IMPORT IT TO 3ds max BY UPDATING ANIMATION OPTION. But the animations did'nt update in my original rig So how to fix that
@AnimazaStudios2 жыл бұрын
I am not sure I can be of much help, as I am unfamiliar with gta rigs. What I see is that you are exporting gta models into mixamo, then importing them into 3ds max. The original gta rig will not be updated because 3ds max interprets the mixamo file as a completely new model. Hope this helps.
@Cosmosj1232 жыл бұрын
@@AnimazaStudios but for the first time when i exported the gta v rig in fbx with some settings (but know i don't remember that) and uploded it to mixamo and downloded animation from mixamo And when i opened my gta rig and updated animation in that it works. When i added the gta v mixamo ped the hierarchy is like the same as gta v But head 000r HIGH is like "MIXAMO:HEAD_000_R_HIGH" but when i uploded another character of gta v ,The rigged changes and it is not working Earlier 3ds max is mixing my both hierarchies but now it is not matching